Fantasy Empires

Last updated
Fantasy Empires
Fantasy Empires Coverart.png
Developer(s) Silicon Knights
Publisher(s) Strategic Simulations
Producer(s) Nicholas Beliaeff
Charles J. Kroegel Jr.
Designer(s) Scott Collie
Denis Dyack
Rick Goertz
Programmer(s) Denis Dyack
Rick Goertz
Artist(s) Scott Collie
Composer(s) Denis Dyack
Eric Heberling
Series Mystara
Platform(s) MS-DOS
Release1993 (floppy disk)
1994 (CD-ROM)
Genre(s) Role-playing video game
Mode(s) Single player, multiplayer

Fantasy Empires is a role-playing fantasy wargame for MS-DOS made by Silicon Knights and published by Strategic Simulations in 1993. The game uses the Dungeons & Dragons license, and is set in the fictional world of Mystara.

Contents

Gameplay

The player is first tasked with creating a character along iconic Dungeons & Dragons roles. This persona serves as the leader of the army during battles, but does not fight. The main portion of the game is played on the 'strategic map'. In this portion of the game, the main tasks include expanding territory by invading and conquering provinces either neutral or enemy owned, constructing building improvements on provinces already owned, and hiring troops. Troops can only be hired if the appropriate buildings are constructed.

Apart from humans, the game also has provinces where orcs, dwarves, elves, halflings, and shadow elves can all be built as units in the army.

The game comes with a full view or fog of war option. The full view allows the entire world to be seen, while the fog of war only allows knowledge of adjacent kingdoms.

The AI uses a neural net. [1]

Some features of the game are making truces (the breaking of which could cause lawful or neutral characters to become chaotic), creating different types of heroes (fighter, dwarf, elf, magic user, cleric), setting the battle scale (from 20:1 to 1:1) and casting magic spells based upon the points derived from heroes (magic user, clerical, and druidic).

Multiple battles with the same troops against 50 or more opponents could cause them to become veterans or even elites in rank.

The game comes with a number of NPC opponents, some of whom go all the way through the 36th level and present a formidable challenge.

Reception

Computer Gaming World in 1994 stated that "Fantasy Empires succeeds at all levels", approving of the randomized countries and "seamless integration" of human and computer opponents. [2] The game was reviewed in 1994 in Dragon #207 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars. [3] A review in the German computer gaming magazine POWERPLAY 12/1993 rated 61% for the original 1993 floppy disk version. [4]

According to GameSpy, "Fantasy Empires was a solid and fun strategy game, as well as an oddly forgotten credit for an excellent developer". [5]

Reviews

Related Research Articles

<i>Pool of Radiance</i> 1988 video game

Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.

<i>Companions of Xanth</i> 1993 video game

Companions of Xanth is an adventure game published in 1993 by Legend Entertainment.

The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so the 1979 awards were given at the 1980 Origins.

The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. Druids wield nature-themed magic. Unlike clerics, druids do not have special powers against undead and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various animal forms, and various other qualities that assist them in natural settings.

<i>Inherit the Earth</i> 1994 video game

Inherit the Earth: Quest for the Orb is an adventure game developed by The Dreamers Guild and published by New World Computing in 1994.

Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed to their descendants. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. Using regency, characters acquire a domain composed of provinces and holdings. The development of these domains is as much a part of the game as development of the characters. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons & Dragons uses combat rounds to simulate time to model the characters' actions in battle. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995.

<i>Dungeon Hack</i> 1993 video game

Dungeon Hack is a 1993 role-playing video game developed by DreamForge Intertainment and published by Strategic Simulations for DOS and NEC PC-9801.

<i>Might and Magic II: Gates to Another World</i> 1988 video game

Might and Magic II: Gates to Another World is a role-playing video game developed and published by New World Computing in 1988. It is the sequel to Might and Magic Book One: The Secret of the Inner Sanctum.

<i>Might and Magic IV: Clouds of Xeen</i> 1992 video game

Might and Magic IV: Clouds of Xeen is the fourth installment in the Might and Magic series by New World Computing.

<i>The Summoning</i> (video game) 1992 video game

The Summoning is an isometric-view fantasy role-playing video game developed by Event Horizon Software and published by Strategic Simulations in 1992.

<span class="mw-page-title-main">Elves in fiction</span> Elves appearing in works of fiction

In many works of modern fantasy, elves are depicted as a race or species of pointy-eared humanoid beings. These depictions arise from the álfar of Norse mythology influencing elves in fantasy as being semi-divine and of human stature, whose key traits are being friendly with nature and animals. However, this differs from Norse and the traditional elves found in Middle Ages folklore and Victorian era literature.

<i>Gateway to the Savage Frontier</i> 1991 video game

Gateway to the Savage Frontier (1991) is a Gold BoxDungeons & Dragons computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers.

<i>Realms</i> (video game) 1991 video game

Realms is a 1991 real-time strategy game produced by Graftgold Ltd. for MS-DOS, Amiga, and Atari ST. It was published by Virgin Games. In Realms, the player has to build cities, collect taxes, create troops and fight enemy cities and troops in order to defeat their opponents.

<i>Centurion: Defender of Rome</i> 1990 video game

Centurion: Defender of Rome is a turn-based strategy video game with real-time battle sequences, designed by Kellyn Beck and Bits of Magic and published by Electronic Arts. Originally released for MS-DOS in 1990, the game was later ported to the Amiga and the Sega Genesis in 1991. Centurion shares much of the concept and feel with Beck's earlier game Defender of the Crown (1987).

<i>Champions of Krynn</i> 1990 video game

Champions of Krynn is role-playing video game, the first in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" games. The game was released in 1990. The highest graphics setting supported in the DOS version was EGA graphics. It also supported the Adlib sound card and either a mouse or joystick.

<i>Dungeons & Dragons: Warriors of the Eternal Sun</i> 1992 video game

Dungeons & Dragons: Warriors of the Eternal Sun is a role-playing video game developed for the Sega Genesis in 1992 by Westwood Associates. The game tells the story of a party of adventurers who have been transported to an unknown world and must survive against its hostile inhabitants while learning about their new home and seeking allies. It is based on the Dungeons & Dragons (D&D) game rules, and uses creatures and themes from the D&D Hollow World campaign setting, such as Blacklore elves, the Azcans, beastmen, Malpheggi lizardmen, and dinosaurs.

<i>Dominions 3: The Awakening</i> 2006 video game

Dominions 3: The Awakening is a fantasy turn-based strategy game created by Illwinter and published in 2006 by Shrapnel Games. It is the third game in the Dominions series, preceded by Dominions: Priests, Prophets and Pretenders and Dominions II: The Ascension Wars. Illwinter's publishing contract with Shrapnel Games expired in November 2012 and Dominions 3 was republished on Desura in late December 2012 and soon after on GamersGate. Dominions 3 went through the Greenlight process and was released on Steam in September 2013.

<i>Heartlight</i> (video game) 1990 video game

Heartlight is a puzzle video game originally developed by Janusz Pelc for the Atari 8-bit family in 1990. In 1994, an MS-DOS port was published by Epic MegaGames along with two other games by Janusz Pelc in the Epic Puzzle Pack. The shareware version has 20 levels and the full version has 70 levels. In 2006, Maciej Miąsik, co-author of the MS-DOS version, released it under the Creative Commons CC BY-SA 2.5 license as freeware. The source code became available too. In 2020, a web browser remake was released with updated graphics.

<i>Walls of Rome</i> (video game) 1993 video game

Walls of Rome is a video game developed by Mindcraft in 1993 for DOS. It is set in the Roman Empire and focuses on siege warfare.

<i>Phantasie</i> 1985 video game

Phantasie is the first video game in the Phantasie series.

References

  1. Sheffield, Brandon. "Engaging Audiences: Denis Dyack Deconstructs The Industry". Gamasutra. Game Developer. Retrieved 16 March 2022.
  2. Jeffers, Sean (January 1994). "Build The Empire Of Your Dreams". Computer Gaming World. pp. 154–160.
  3. Petersen, Sandy (July 1994). "Eye of the Monitor". Dragon (207): 59–62.
  4. "Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!". www.kultboy.com.
  5. Rausch, Allen (2004-08-17). "A History of D&D Video Games - Part III". Game Spy. Retrieved November 17, 2012.
  6. "Le site des anciennes revues informatiques - www.abandonware-magazines.org". www.abandonware-magazines.org.
  7. "Generation 4 images". abandonware.org. Retrieved 6 March 2023.
  8. "MBnet Pelihalli". Archived from the original on 2005-01-23. Retrieved 2022-03-21.