Dungeon! (video game)

Last updated
Dungeon!
Dungeon! video game cover.jpg
Developer(s) TSR Hobbies, Inc.
Publisher(s) TSR Hobbies, Inc.
Platform(s) Apple II
Release1982
Genre(s) Role-playing
Mode(s) Single-player

Dungeon! is a 1982 video game adaptation of the board game Dungeon! .

Contents

Publication history

In 1982, the board game Dungeon! was adapted as a video game for the Apple II. [1] :29

Reception

The Apple II version of Dungeon! was well received, gaining a Certificate of Merit in the category of "1984 Best Multi-Player Video Game/Computer Game" at the 5th annual Arkie Awards. [1] :29

Reviews

Related Research Articles

<i>Zaxxon</i> Isometric shooter arcade game from 1982

Zaxxon is an isometric shooter arcade video game, developed and released by Sega in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki also developed the game.

<span class="mw-page-title-main">FTL Games</span>

FTL Games was the video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s. Despite the company's small size, FTL products were consistently number-one sellers and received the highest critical acclaim and industry awards.

<i>Centipede</i> (video game) 1981 video game

Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

<i>Wizardry II: The Knight of Diamonds</i> 1982 video game

Wizardry II: The Knight of Diamonds is the second game in the Wizardry series of role-playing video games. It was published in 1982 by Sir-Tech.

<i>Choplifter</i> Video game first made in 1982 for the Apple II computer

Choplifter is a military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit family the same year and also to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers.

<i>Jungle Hunt</i> 1982 video game

Jungle King, re-released as Jungle Hunt, is a side-scrolling action game developed by Taito and released for arcades in 1982. It was originally distributed as Jungle King, then quickly modified and re-released as Jungle Hunt due to a copyright dispute over the player character's likeness to Tarzan. Jungle King, along with Moon Patrol released a month earlier, is one of the first video games with parallax scrolling.

Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest-grossing video game for the second year in a row. Nintendo's Donkey Kong defined the unnamed platform game genre, while Konami's Scramble established forced-scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.

<i>Mr. Do!</i> 1982 video game

Mr. Do! is a 1982 maze game developed by Universal. It is the first arcade video game to be released as a conversion kit for other arcade machines; Taito published the conversion kit in Japan. The game was inspired by Namco's Dig Dug released earlier in 1982. Mr. Do! was a commercial success in Japan and North America, selling 30,000 arcade units in the US, and it was followed by several arcade sequels.

<i>Wizardry: Proving Grounds of the Mad Overlord</i> 1981 video game

Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.

<i>Wizard of Wor</i> 1981 video game

Wizard of Wor is an arcade video game released in 1981 by Midway. Up to two players fight together in a series of monster-infested mazes, clearing each maze by shooting the creatures. The game was ported to the Atari 8-bit family, Commodore 64, Atari 2600, and Atari 5200 and renamed to The Incredible Wizard for the Bally Astrocade. The original cartridge came with a cash prize offer to the first person to complete the game.

<i>The Dark Crystal</i> (video game) 1983 video game

Hi-Res Adventure #6: The Dark Crystal is a graphic adventure game based on Jim Henson's 1982 fantasy film, The Dark Crystal. The game was designed by Roberta Williams and was the first Hi-Res Adventure directly released under the SierraVenture label in 1983. Versions were published for the Apple II and Atari 8-bit family. An alternate version of the game intended for younger players called Gelfling Adventure was released in 1984.

Nasir Gebelli is an Iranian-American programmer and video game designer usually credited in his games as simply Nasir. Gebelli wrote Apple II games for Sirius Software, created his own company Gebelli Software, and worked for Squaresoft. He became known in the early 1980s for producing fast action games for the Apple II, including 3D shooters.

<i>Dungeon!</i> 1975 boardgame

Dungeon! is an adventure board game designed by David R. Megarry and first released by TSR, Inc. in 1975. Additional contributions through multiple editions were made by Gary Gygax, Steve Winter, Jeff Grubb, Chris Dupuis and Michael Gray. Dungeon! simulates some aspects of the Dungeons & Dragons (D&D) role-playing game, which was released in 1974, although Megarry had a prototype of Dungeon! ready as early as 1972.

<i>Aztec</i> (video game) 1982 video game

Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982. It was ported to the Atari 8-bit family and Commodore 64. In Aztec, the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol.

<i>Telengard</i> 1982 video game

Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real-time without any set mission other than surviving. Lawrence first wrote the game as DND, a 1976 version of Dungeons & Dragons for the DECsystem-10 mainframe computer. He continued to develop DND at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 800 platforms before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted Telengard's similarity to Dungeons and Dragons. RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and Gamasutra's Barton considered Telengard consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as Tunnels of Doom (1982).

Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.

<i>Oil Barons</i> 1983 video game

Oil Barons is a turn-based business simulation game published by Epyx in 1983 for Apple II, Commodore 64 and MS-DOS compatible operating systems. It fuses a video game and a board game via a 50 X 40 square grid game board and tokens to associate different squares to various terrain-specific video game locations.

<i>Threshold</i> (video game) 1981 video game

Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from the many similar shoot 'em ups.

References

  1. 1 2 Kunkel, Bill; Katz, Arnie (February 1984). "Arcade Alley: The 1984 Arcade Awards, Part II". Video . Reese Communications. 7 (11): 28–29. ISSN   0147-8907.
  2. https://archive.org/details/fantasy-gamer-05/Fantasy%20Gamer%2001/page/n43/mode/2up