Ravenloft: Stone Prophet | |
---|---|
Developer(s) | DreamForge Intertainment |
Publisher(s) | Strategic Simulations |
Designer(s) | Christopher L. Straka |
Programmer(s) | Mike Breitkreutz Thomas J. Holmes Don Wuenschell |
Artist(s) | Jane Yeager Craig Mrusek |
Composer(s) | Jamie McMenamy |
Series | Ravenloft |
Platform(s) | MS-DOS |
Release | 1995 |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Ravenloft: Stone Prophet is a fantasy role-playing video game developed by DreamForge Intertainment for MS-DOS and published by Strategic Simulations in 1995. [1]
The game is a follow-up to Ravenloft: Strahd's Possession and uses the same engine as its predecessor. [1] The game presents a real-time, three dimensional view from the character's perspective. In contrast to other contemporary first person RPGs, the game features (optional) non-block-related fluid movement of the characters navigating through the world. While based on rules from the AD&D 2nd edition, there are several alterations. The CD version features spoken dialogue as well as extensive pre-rendered cutscenes.
The game is based on the Ravenloft campaign setting for the Dungeons & Dragons fantasy role-playing game. Although it is a follow-up to Strahd's Possession, it plays in a completely different environment. In the intro of the game, the two player characters are sent by Lord Dhelt to investigate a wall of fire which has suddenly appeared, and they end up in a hazardous desert called Har'Akir. Once a prosperous Egyptian themed place, the few remaining villagers are haunted by the creatures of the corrupted mummies of their last pharaoh Anhktepot and his high priest Hierophant, whose actions devastated the land and are unfolded in the course of the game. To break the curse of the land, the two player characters can take another two adventurers into their group, as well as meeting several distinctive individuals during the game.
Ravenloft: Stone Prophet was developed by DreamForge Intertainment, using the same proprietary game engine behind its titles Ravenloft: Strahd's Possession and Menzoberranzan . [2]
This game was later included in the 1996 compilation set, the AD&D Masterpiece Collection . [3] In October 2015, the game was re-released on GOG.com, bundled with the previous game Strahd's Possession, with support for Microsoft Windows, OS X, and Linux pre-packed with DOSBox. [4] [5] [6]
Publication | Score |
---|---|
PC Gamer (UK) | 84% [7] |
PC Gamer (US) | 79% [8] |
Electronic Entertainment | [9] |
Computer Game Review | 80/79/80 [10] |
Scorpia from Computer Gaming World called the game "a worthy quest" and "a big step up from the disappointments of Menzoberranzan and Wake of the Ravager ". [1] In PC Gamer US , T. Liam McDonald wrote that "this type of game seems almost retro now, but if you still like first-person RPGs, it's certainly a good one". [8] John Houlihan of PC Gamer UK wrote that Stone Prophet is "a solid, enjoyable RPG that succeeds by not trying to be too much. If only all of SSI's AD&D games had been this good". [7]
Reviewing the game for Electronic Entertainment, Al Giovetti summarized Stone Prophet as "a must-have for AD&D fans and beginning role players, with plot and conversation playing as important a role as hack-and-slash". He believed that it was an "excellent all-around product [that] delivers fresh sound and visuals, solid game play, and a compelling plot". [9]
In January 1998, PC Zone included Stone Prophet on its list of the top 10 computer role-playing games. The editors remarked that it was "a great improvement" over Strahd's Possession, and that its "intuitive spell/combat system is a joy" despite the game's unimpressive visuals. [11] According to GameSpy, "while the game was quite good in most respects, it fell down a bit thanks to a disappointing ending. Still, a commendable effort from SSI and DreamForge". [12]
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module released in 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.
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Ravenloft: Strahd's Possession is a 1994 fantasy role-playing video game developed by DreamForge Intertainment for Strategic Simulations for DOS. Ravenloft: Stone Prophet is a sequel to this game.
DreamForge Intertainment, Inc. was an American computer game developer.
Ravenloft is a campaign setting for the Dungeons & Dragons role-playing game.
The AD&D Masterpiece Collection is a collection of role-playing games for MS-DOS, produced by Mindscape/SSI in 1996.