This article may rely excessively on sources too closely associated with the subject , potentially preventing the article from being verifiable and neutral.(July 2018) |
Designers | Mark Rein·Hagen |
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Publishers |
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Genres | Savage horror |
Systems | Storyteller System |
Werewolf: The Apocalypse is a role-playing game of the Classic World of Darkness game series by White Wolf Publishing. Other related products include the collectible card games named Rage and several novels (including one series). In the game, players take the role of werewolves known as "Garou". These werewolves are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring the Apocalypse. Game supplements detail the other shape-shifters.
Along with the other titles in the World of Darkness, Werewolf was discontinued in 2004. Its successor title within the Chronicles of Darkness line, Werewolf: The Forsaken was released on March 14, 2005.
The books have been reprinted since 2011 as part of the "Classic World of Darkness" line. A series of 48-page comic books was published quarterly beginning in November 2001 by Moonstone Books. [2]
The basic premise of the game is that the player characters are Garou, or werewolves, who have undergone some training and succeeded in a rite of passage. After this, they advance in rank by working together to gain fame.
The five main forms of the Garou are: Homid (human), Glabro (wolfman), Crinos (war-form), Hispo (near-wolf) and Lupus (wolf).
The game takes place in a fictional world where werewolves, vampires, and other legendary creatures secretly live beside humans. This setting is a dark reflection of the real world filled with corruption, apathy, violence, and hopelessness. The setting is also described as "Gothic-Punk."
The Garou battle to maintain this world before all the negativity leads to a total collapse, the titular "apocalypse". They hide it from the public eye and live in secret from humanity in general. In their war, the Garou often hunt down and kill humans and supernatural creatures that either actively pursue the apocalypse or unwittingly contribute to it, due to their parasitic nature. This includes fallen Garou, vampires, evil spirits, mages, and humans (and other creatures) possessed by demons. In doing so, the Garou regard themselves as the immune system of the planet.
Other themes of the game include the inability of the Garou to live as humans, although they were born in human form due to "the curse"; and interaction with spirits that are separated from the physical world in a realm that the Garou can enter. This is part of an ornate game mythology.
Players are given the opportunity to create Garou, the werewolves of the setting, or their allies or rivals. Lycanthropy in the World of Darkness setting is an inherited trait, and thus players are born with their abilities. However, these abilities only manifest in what is called the “first change”: an event, generally occurring during puberty, that causes the character's latent powers to surface. Players are given the opportunity to have their character inherently know that the Garou exist, or be an effective “orphan” from Garou society, necessitating discovery by others. It is after this point that they join that society and cut off their ties to their previous worlds, except to make sure their blood relatives remain safe.
There are three archetypes that the player can use that define how their character was born, referred to as a "breed" in the games. A Garou's parents are generally one Garou and a non-Garou human or wolf with strong Garou heritage, referred to as kinfolk. [3] [ self-published source? ] Garou with human parentage are called "homid", and Garou of wolf parentage are "lupus", that gain intelligence and the ability to turn into humans. There is also the option to play as a "metis", a Garou born from the union of two Garou parents; metis are born already transformed, have horns, and are infertile and deformed, and usually result in the death of the mother. Such unions are forbidden in Garou society. Each breed has its own benefits and disadvantages. In addition to these variables, players select the lunar phase under which the character was born (the “auspice”) and the tribe to which the character belongs. Each of these contributes to the advantages the character may enjoy. More advanced rules include references to other “changing breeds” in this world.
The first title in the series, Werewolf: The Apocalypse, was published by White Wolf Publishing in 1991. [4] The game was the second to integrate the fictional universe in a game system (the Storyteller System) which had been introduced in the Vampire: The Masquerade line, released earlier in the year.
Starting in 2011, as part of the "Classic World of Darkness" series, Werewolf: The Apocalypse books have been sold digitally through DriveThruRPG. DriveThru has also made some older books available as print on demand. [5] [6] New titles in the series have also been released, such as the Werewolf Translation Guide in April 2012. [7]
Werewolf: The Apocalypse is among the White Wolf properties licensed to be developed by Onyx Path Publishing. [8]
In 2017-01-19, Paradox Interactive AB announced the a video game adaptation of the franchise with Focus Home Interactive, [9] under the title Werewolf: The Apocalypse – The Official Video Game. [10] [11] The release title would become Werewolf: The Apocalypse – Earthblood around June 2019. [12]
A fifth edition of the game was released in August 2023. It is planned to be supported by the online toolset World of Darkness Nexus, which includes rules and lore compendium, tools for creating and managing characters, matchmaking, and video chat functionality. [13]
Mike Nystul reviewed Werewolf: The Apocalypse in White Wolf #33 (Sept./Oct., 1992), rating it a 4 out of 5 and stated that "I highly recommend Werewolf, especially to gamers who bought Vampire and never got around to playing it." [14]
Rick Swan reviewed the game twice in the magazine pages of Dragon .
Dustin Wright reviewed 2nd Edition for Pyramid #10 (November 1994) and stated that "Overall, Werewolf: The Apocalypse 2nd Edition is much better than the first book. Bill Bridges and the pack are to be congratulated for putting out an outstanding product; I heartily recommend it to those out there already playing the first edition. For those of you who have not tried playing Werewolf yet, I suggest picking this game up and giving it a try. Go rage!" [17]
Vampire: The Dark Ages is a tabletop role-playing game published by White Wolf Publishing in March 1996. It is a spin-off from Vampire: The Masquerade, also published by White Wolf, which is set in modern times. It was released in a new edition in 2002 as Dark Ages: Vampire, and in 2015 as Vampire Twentieth Anniversary Edition: The Dark Ages.
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these. The series ended in 2004, and the reboot Chronicles of Darkness was launched the same year with a new line of games. In 2011, the original series was brought back, and the two have since been published concurrently.
Wraith: The Oblivion is a tabletop role-playing game designed by Mark Rein·Hagen. It is set in the afterlife of White Wolf Publishing's classic World of Darkness setting, in which the players take on characters who are recently dead and are now ghosts.
Werewolf: The Wild West is a tabletop role-playing game in the World of Darkness series, published by White Wolf Publishing on May 30, 1997. It is a spin-off from their 1992 game Werewolf: The Apocalypse, and is set in the Wild West in the 19th century. Players take the roles of werewolves, warring to defending the Pure Lands from corruption in the form of the mighty Bane called the Storm-Eater.
Werewolf: The Apocalypse – Earthblood is a 2021 action role-playing game developed by Cyanide and published by Nacon. The game is based on White Wolf Publishing's tabletop role-playing game Werewolf: The Apocalypse, and is part of the larger World of Darkness series. The story follows Cahal, an eco-terrorist werewolf who has been banished from his werewolf tribe, and who fights against the Pentex corporation and the pollution it causes. The player, as Cahal, traverses areas in the American Northwest, and can shapeshift into a wolf, human or werewolf form to perform various tasks, such as exploration, conversation and combat.
Freak Legion: A Player's Guide to Fomori is a supplement published by White Wolf Publishing in 1995 for the horror role-playing game Werewolf: The Apocalypse.
Ashes to Ashes is an adventure module published in Q3 1991 by White Wolf Publishing for use with their tabletop role-playing game Vampire: The Masquerade.
Axis Mundi: The Book of Spirits is a supplement published by White Wolf Publishing in 1995 for the horror role-playing game Werewolf: The Apocalypse.
Caerns: Places of Power is a supplement published by White Wolf Publishing in 1993 for the horror role-playing game Werewolf: The Apocalypse.
Constantinople by Night is a supplement published by White Wolf Publishing in 1996 for the medieval horror role-playing game Vampire: The Dark Ages, a spin-off of Vampire: The Masquerade.
Dark Alliance: Vancouver is a tabletop role-playing game supplement published by White Wolf Publishing in October 1993. It is part of the World of Darkness series, and is intended to be used with the games Vampire: The Masquerade and Werewolf: The Apocalypse.
The Risen is a tabletop role-playing game supplement published by White Wolf Publishing in June 1996 for use with the horror game Wraith: The Oblivion. It adds the risen as playable characters: wraiths that inhabit dead bodies to become walking dead.
GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade. It was written by Jeff Koke, and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
GURPS Werewolf: The Apocalypse is a supplement published by Steve Jackson Games (SJG) in 1993 that translates the role-playing game Werewolf: The Apocalypse to the GURPS rules set.
Le Monde des Ténèbres: France is a tabletop role-playing game supplement published in French by Ludis International in January 1997, for use with the games in White Wolf Publishing's World of Darkness series. It interprets France for the series' gothic-punk setting, and presents information on the region related to vampires, werewolves, mages, wraiths, and changelings, along with story hooks and pre-made characters, and introduces two new types of fae to the series. Ludis International planned to follow it with a book about Paris in June 1997, but this never materialized, and the publisher closed down a year later.
A World of Darkness is a tabletop role-playing game supplement released by White Wolf Publishing in 1992 for the games in their World of Darkness series, including Vampire: The Masquerade.
Under a Blood Red Moon is an adventure module released in June 1993 by White Wolf Publishing for use with either of their tabletop role-playing games Vampire: The Masquerade and Werewolf: The Apocalypse, and is a part of the World of Darkness series. It is set in and around Chicago, and follows the conflict between the local vampire and werewolf communities; players take the roles of werewolves, or vampires belonging to the Camarilla or Sabbat sects.