Illustrators | Mark Kelly (cover artist and interiors) |
---|---|
Publishers | Renegade Game Studios |
Publication | March 16, 2022 |
Genres | Tabletop role-playing game supplement |
Parent games | Vampire: The Masquerade (5th edition) |
Series | World of Darkness |
Website | Official website |
ISBN | 978-1-735993-89-8 |
Second Inquisition is a tabletop role-playing game supplement released on March 16, 2022, by Renegade Game Studios, for use with the game Vampire: The Masquerade , and is part of the larger World of Darkness series. It describes globally connected groups of vampire hunters in the game's setting, and how to create antagonists belonging to them for game campaigns.
Second Inquisition is a sourcebook for use with the fifth edition of the horror tabletop role-playing game Vampire: The Masquerade , [1] where players take the roles of vampires. [2] It describes the Second Inquisition and its backgrounds – globally connected churches and agencies in the setting that hunt vampires, including the American black project Firstlight and the Society of Leopold [3] [4] – with information for storytellers [lower-alpha 1] to use to create antagonists from the Second Inquisition for their game campaigns. The book also describes artifacts and coterie tactics that players can use to fight the organization. [6]
Second Inquisition was originally announced in December 2018 by Modiphius Entertainment; World of Darkness series owner Paradox Interactive had licensed Vampire: The Masquerade to them after restructuring their subsidiary and the series' former publisher White Wolf Publishing a month prior due to White Wolf's portrayal of the anti-gay purges in Chechnya in an earlier book. [7] [8] Modiphius Entertainment estimated that the book would be released in mid-2019, a window that was missed. [3] [7] When Paradox Interactive again reorganized their handling of World of Darkness in November 2020, they partnered with another publisher, Renegade Game Studios, [9] who took over publishing duties for Second Inquisition and re-announced the book in June 2021. [4] [6]
Like with the previous Vampire: The Masquerade book Sabbat: The Black Hand , Second Inquisition is produced through a different development process compared to older World of Darkness books, which involves working together with diversity consultants and diversity readers to ensure that themes and topics are depicted respectfully. [9] The book is seen by the production staff as a follow-up to both the core Vampire: The Masquerade rule book, which handles the titular organization abstractly, and to the adventure module Fall of London , which portrays their activities in London. [10]
Second Inquisition was released by Renegade Game Studios on March 16, 2022, as a 140-page hardcover book, [4] [11] following several delays. [4] [12]
White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein-Hagen of the former and Steve Wieck and Stewart Wieck of the latter. White Wolf Publishing, Inc. merged with CCP Games in 2006. White Wolf Publishing operated as an imprint of CCP hf, but ceased in-house production of any material, instead licensing their properties to other publishers. It was announced in October 2015 that White Wolf had been acquired from CCP by Paradox Interactive. In November 2018, after most of its staff were dismissed for making controversial statements, it was announced that White Wolf would no longer function as an entity separate from Paradox Interactive.
Vampire: The Masquerade is a tabletop role-playing game created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line. It is set in a fictionalized "gothic-punk" version of the modern world where players assume the role of vampires, who are referred to as "Kindred." and deal with their night-to-night struggles against their own bestial natures, vampire hunters, and each other.
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these. The series ended in 2004, and the reboot Chronicles of Darkness was launched the same year with a new line of games. In 2011, the original series was brought back, and the two have since been published concurrently.
Hunter: The Reckoning is a horror tabletop role-playing game, and the sixth main game in the World of Darkness series. It was originally released by White Wolf Publishing in November 1999 as part of their Year of the Reckoning line, and is planned to be released in an updated edition by Renegade Game Studios in Q2 2022. It is supported by a series of supplementary books which expand the game's setting and describe types of characters.
Victorian Age: Vampire is a tabletop role-playing game published by White Wolf Publishing on September 30, 2002. It is part of the World of Darkness series, and is based on the 1991 game Vampire: The Masquerade. Players take the roles of vampires existing in secrecy among humans, in 1880–1897, during the Victorian era. The setting is primarily focused on Europe, but also features locations including Africa, India, and the United States. The core book does not contain the full rules for the game, and so an additional rulebook is required, such as Vampire: The Masquerade Revised Edition or Dark Ages: Vampire.
Hunter: The Vigil is a tabletop role-playing game originally published by White Wolf Publishing on August 14, 2008, and is the sixth game in their game series Chronicles of Darkness – a reboot of the World of Darkness series. Led by a storyteller, players take the roles of people who have learned of the existence of the supernatural, and fight back against monsters as groups of hunters.
Jason Carl is a game designer who has worked on a number of roleplaying games for companies such as White Wolf, TSR and Wizards of the Coast, Kenzer & Company, and Exile Game Studio. He is currently the Brand Marketing Manager of Paradox Interactive's World of Darkness property.
Vampire: The Masquerade – Coteries of New York is a visual novel developed and published by Draw Distance. It is based on the tabletop role-playing game Vampire: The Masquerade, and part of the larger World of Darkness series. It was released in 2019 for Windows, and in 2020 for Linux, macOS, Nintendo Switch, PlayStation 4, and Xbox One. The stand-alone expansion Shadows of New York followed in 2020.
The Book of Nod is an epic poem written by Sam Chupp and Andrew Greenberg, published by White Wolf Publishing in 1993. Based on the tabletop role-playing game Vampire: The Masquerade and the World of Darkness series, it tells the creation myth of vampires, following Caine, the first vampire and the biblical first murderer.
Chicago by Night is a tabletop role-playing game supplement originally released by White Wolf Publishing in 1991 for use with the first edition of their game Vampire: The Masquerade, and released in updated versions for the game's second and fifth editions in 1993 and 2020. As a sandbox-style setting sourcebook for storytellers to use in campaigns, Chicago by Night describes the city of Chicago as it is portrayed within the game's setting, reinterpreted as having a large population of vampires.
Renegade Game Studios is an American game company based in Escondido, California that creates and publishes board games, card games and role-playing games. In 2020, they also began producing jigsaw puzzles using art from their games.
Vampire: The Masquerade is a monthly horror comic book published by Vault Comics since 2020. It is based on the tabletop role-playing game of the same name, and is part of the larger World of Darkness series. The series is written by Tim Seeley, Tini Howard and Blake Howard, with art by Devmalya Pramanik, Nathan Gooden, David W. Mack and Aaron Campbell, coloring by Addison Duke, and lettering by AndWorld.
Fall of London is a tabletop role-playing game supplement released in March 2020 by Modiphius Entertainment for use with the fifth edition of the game Vampire: The Masquerade, and is part of the larger World of Darkness series. The book has players take the roles of vampires who wake up in London in 2012 after having been unconscious since the 1940s, and who are sent on a job to acquire five artifacts around the city while vampire hunters from the Second Inquisition ready a secret attack on the local vampire community.
Sabbat: The Black Hand is a tabletop role-playing game supplement released on October 27, 2021 by Renegade Game Studios, for use with the game Vampire: The Masquerade, and is part of the larger World of Darkness series. It describes the Sabbat, an antagonistic and apocalyptical sect of vampires who follow the mythical first vampire Caine, and their relationships to other factions in the game's setting.
Necropolis: Atlanta is a tabletop role-playing game supplement released in 1994 by White Wolf Publishing for use with their games Wraith: The Oblivion and Vampire: The Masquerade, and is part of the larger World of Darkness series. It covers the city of Atlanta as it is portrayed in the series, with descriptions of its supernatural population and its history and geography.
L.A. by Night is an American actual play web series where the cast plays as vampires using the fifth edition Vampire: The Masquerade ruleset. It is set canonically in the World of Darkness series after the events of Vampire: The Masquerade – Bloodlines and focuses on Kindred society in Los Angeles. It premiered in September 2018; the show's current storyline concluded with its fifth season in 2021. A sequel series, titled NY by Night, started in July 2022.
Demiplane is a company that creates digital toolsets for playing tabletop role-playing games which can be used as an aid to playing in person or remotely online. The Demiplane platform's main services are game matchmaking, game hosting and licensed content via the Nexus digital toolset. Nexus provides access to digital rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and character sheets. The platform was launched in 2020; early access to Nexus launched in 2021.
Banana Chan is a Chinese Canadian game designer and writer.