Designers | Justin Achilli, Ethan Skemp |
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Publishers |
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Publication |
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Genres | Weird West |
Systems | Storyteller System |
Series | World of Darkness |
Werewolf: The Wild West is a tabletop role-playing game in the World of Darkness series, published by White Wolf Publishing on May 30, 1997. It is a spin-off from their 1992 game Werewolf: The Apocalypse , and is set in the Wild West in the 19th century. Players take the roles of werewolves, warring to defending the Pure Lands (the Americas) from corruption in the form of the mighty Bane called the Storm-Eater.
Werewolf: The Wild West is a tabletop role-playing game in the Weird West genre, where players take the roles of werewolves of various tribes and battle both internally and against the Bane spirit the Storm-Eater's minions. The game uses the Storyteller System. [1]
Werewolf: The Wild West was designed by Justin Achilli and Ethan Skemp, and was conceived as a "savage West" interpretation of the earlier World of Darkness game Werewolf: The Apocalypse , [1] following publisher White Wolf Publishing's model of historical role-playing games based on previous games in the series; the other two were Vampire: The Dark Ages (1996) and Mage: The Sorcerers Crusade (1998). Out of these, only Vampire: The Dark Ages performed well commercially, and so Werewolf: The Wild West was moved to White Wolf Publishing's lower-budget imprint Arthaus in 1998, but it still remained commercially unsuccessful. [2] In 2014, Onyx Path Publishing released Wyld West Expansion Pack, which ports the game to the 20th Anniversary Edition of Werewolf: The Apocalypse. [3]
Title | Original release | ISBN | Publisher | Notes |
---|---|---|---|---|
Werewolf: The Wild West | May 30, 1997 [4] | 1-56504-340-5 | White Wolf Publishing [4] | Core rulebook [5] |
Frontier Secrets | August 1997 [6] | 1-56504-341-3 | White Wolf Publishing [7] | Sourcebook for gifts, breed variants, and antagonists. Released in a bundle with a referee screen. [7] |
Under a Harrowed Moon: Strange Bedfellows | February–April 1998 [8] | 1-889546-16-X | Pinnacle Entertainment Group [8] | Adventure module. First in a series of crossovers with Pinnacle Entertainment Group's role-playing game Deadlands . [9] |
Under a Harrowed Moon: Savage Passage | February–May 1998 [8] [9] | 1-889546-16-X | Pinnacle Entertainment Group [9] | Adventure module. Second in a series of crossovers with Pinnacle Entertainment Group's role-playing game Deadlands . [9] |
Ghost Towns | April 1998 [10] | 1-56504-343-X | White Wolf Publishing [11] | Sourcebook for ghost towns. Crossover with Wraith: The Oblivion . [11] |
The Wild West Companion | August 1998 [12] | 1-56504-344-8 | White Wolf Publishing [13] | Guide to the game, detailing the setting and expanding on game mechanics [13] |
Tales from the Trails: Mexico | 1999 [14] | 1-56504-345-6 | White Wolf Publishing [14] | Sourcebook for Mexico [14] |
Wyld West Expansion Pack | June 27, 2014 [15] | — | Onyx Path Publishing [3] | Book porting Werewolf: The Wild West to Werewolf: The Apocalypse 20th Anniversary Edition [3] |
Review scores | |
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Source | Rating |
Backstab | 7/10 (newcomers) [16] 2/10 (WTA players) [16] |
Backstab recommended the game for players new to the series, but thought it did not bring enough originality for players who had previously played Werewolf: The Apocalypse. [16]
Retrospectively, Achilli considered it a mistake to have tried to cover as big of a time period as they had in Werewolf: The Wild West. This influenced the development of the 2002 game Victorian Age: Vampire , which rather than taking place across the entirety of the Victorian era was limited to 1880–1897. [17]
A deck of Werewolf: The Wild West poker cards was released simultaneously with the game on May 30, 1997. [4] [6] Laws of the Wyld West, a live-action role-playing game adaptation for White Wolf Publishing's game Mind's Eye Theatre , was released in 1999. [18]
Hunter: The Reckoning is a horror tabletop role-playing game, and the sixth main game in the World of Darkness series. It was originally released by White Wolf Publishing in November 1999 as part of their Year of the Reckoning line, and is planned to be released in an updated edition by Renegade Game Studios in Q2 2022. It is supported by a series of supplementary books which expand the game's setting and describe types of characters.
Kindred of the East is a tabletop role-playing game book and game line released by White Wolf Publishing in February 1998 for use with their horror game Vampire: The Masquerade. It is part of the World of Darkness series, and is the first and main entry in the Year of the Lotus line of Asia-themed books released throughout 1998.
Victorian Age: Vampire is a tabletop role-playing game published by White Wolf Publishing on September 30, 2002. It is part of the World of Darkness series, and is based on the 1991 game Vampire: The Masquerade. Players take the roles of vampires existing in secrecy among humans, in 1880–1897, during the Victorian era. The setting is primarily focused on Europe, but also features locations including Africa, India, and the United States. The core book does not contain the full rules for the game, and so an additional rulebook is required, such as Vampire: The Masquerade Revised Edition or Dark Ages: Vampire.
Ashes to Ashes is an adventure module published in Q3 1991 by White Wolf Publishing for use with their tabletop role-playing game Vampire: The Masquerade.
Digital Web is a tabletop role-playing game supplement originally published by White Wolf Publishing in February–April 1994 for their game Mage: The Ascension. A second edition, Digital Web 2.0, followed in October 1998.
Dreams and Nightmares is a tabletop role-playing game supplement released by White Wolf Publishing in November–December 1997 for their game Changeling: The Dreaming, and is part of the larger World of Darkness series. It was well received by critics.
Clanbook: Lasombra is a tabletop role-playing game supplement originally published by White Wolf Publishing in June 1996 for use with their game Vampire: The Masquerade, and released in an updated version in 2001.
Chicago by Night is a tabletop role-playing game supplement originally released by White Wolf Publishing in 1991 for use with the first edition of their game Vampire: The Masquerade, and released in updated versions for the game's second and fifth editions in 1993 and 2020. As a sandbox-style setting sourcebook for storytellers to use in campaigns, Chicago by Night describes the city of Chicago as it is portrayed within the game's setting, reinterpreted as having a large population of vampires.
Ghouls: Fatal Addiction is a tabletop role-playing game supplement published by White Wolf Publishing in June–July 1997 for their game Vampire: The Masquerade.
Le Monde des Ténèbres: France is a tabletop role-playing game supplement published in French by Ludis International in January 1997, for use with the games in White Wolf Publishing's World of Darkness series. It interprets France for the series' gothic-punk setting, and presents information on the region related to vampires, werewolves, mages, wraiths, and changelings, along with story hooks and pre-made characters, and introduces two new types of fae to the series. Ludis International planned to follow it with a book about Paris in June 1997, but this never materialized, and the publisher closed down a year later.
A World of Darkness is a tabletop role-playing game supplement released by White Wolf Publishing in 1992 for the games in their World of Darkness series, including Vampire: The Masquerade.
The Shadow Court is a tabletop role-playing game supplement released by White Wolf Publishing in January 1997 for use with their horror fantasy game Changeling: The Dreaming, and is part of the larger World of Darkness series.
Charnel Houses of Europe: The Shoah is a supplement published by the Black Dog imprint of White Wolf Publishing in March–April 1997 for the horror role-playing game Wraith: The Oblivion, itself part of the series of horror role-playing games known as World of Darkness.
Under a Blood Red Moon is an adventure module released in June 1993 by White Wolf Publishing for use with either of their tabletop role-playing games Vampire: The Masquerade and Werewolf: The Apocalypse, and is a part of the World of Darkness series. It is set in and around Chicago, and follows the conflict between the local vampire and werewolf communities; players take the roles of werewolves, or vampires belonging to the Camarilla or Sabbat sects.
Libellus Sanguinis is a line of four tabletop role-playing game supplements released by White Wolf Publishing in 1997–2001, for use with their game Vampire: The Dark Ages. The line includes Masters of the State (1997), Keepers of the Word (1998), Wolves at the Door (2000), and Thieves in the Night (2001).