Orpheus (role-playing game)

Last updated
Orpheus
OrpheusRPG cover.jpg
Cover art
Designers
Publishers White Wolf Publishing
PublicationSeptember 2, 2003 (2003-09-02)
Systems Storyteller System

Orpheus is a tabletop role playing game by White Wolf Publishing, set in a microcosm of the World of Darkness. Unlike the other World of Darkness game lines, Orpheus has a specifically planned metaplot and a set number of books that were published. Although it uses the same system as White Wolf's other games, ghosts and spirits are the exclusive focus of this story. Other supernatural creatures in the World of Darkness are strongly discouraged from entering the events of Orpheus. It is, however, tied with Wraith: The Oblivion , White Wolf's previous game dealing with the afterlife; some of the events in Orpheus are related to Ends of Empire, the final book in the Wraith: The Oblivion line.

Contents

Volumes

There are six books in total in the Orpheus line; the first is the main rulebook, which holds the rules used throughout the series. The five that follow carry out a specific, albeit optional, plotline, told through fiction and roleplaying, as well as expanding on the roleplaying tools presented in the first game. They are, in chronological order:

TitleWhite Wolf
Product Number
ISBN
OrpheusWW21000 1-58846-600-0
Crusade of AshesWW21001 1-58846-601-9
Shades of GrayWW21010 1-58846-602-7
Shadow GamesWW21011 1-58846-603-5
Orphan-GrindersWW21012 1-58846-604-3
End GameWW21015 1-58846-605-1

Orpheus is noteworthy in that it began the trend of White Wolf creating game series with limited numbers of supplements. This concept continued on with the Chronicles of Darkness games Promethean: The Created , Changeling: The Lost , Hunter: The Vigil , and Geist: The Sin-Eaters , all of which were initially planned as limited releases.

There also was an anthology based on Orpheus named Orpheus: Haunting the Dead (WW11905 / ISBN   1-58846-837-2).

Character types

Characters in Orpheus are either living individuals capable of astral projection (via meditation or cryonics) or are ghosts of the recently deceased. It is assumed that characters work for the Orpheus Group, a company that employs the talents of projectors and spirits to investigate and clear ghostly activity and perform other tasks difficult for those without access to the world of the dead. The way a person manifests as a ghost is called the Lament; two Laments are projection-based, while two are based on a person being dead.

Each character has a set of special traits, called a Shade, which determine how they manifest and what ghostly powers (or Horrors) they are able to use and which ones they cannot. There are eight Shades in total; the first five were introduced in the Orpheus corebook, while the remaining three were introduced in three of the supplements.

Antagonists

Along with ghosts as antagonists, there are also rival projection companies, such as Terrel and Squib, and a new designer drug called pigment or black heroin that allows users to see the spirits of the dead. There are also dark spirits called Spectres, some of which are corrupted spirits and hues, and others that have spawned from an unknown but powerful source. These create much of the storyline and challenges the players must face as they move through the series.

Related Research Articles

<span class="mw-page-title-main">Ghost</span> Supernatural being originating in folklore

In folklore, a ghost is the soul or spirit of a dead person or non-human animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely, from an invisible presence to translucent or barely visible wispy shapes to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a séance. Other terms associated with it are apparition, haunt, haint, phantom, poltergeist, shade, specter, spirit, spook, wraith, demon, and ghoul.

<i>Mage: The Ascension</i> Tabletop role-playing game

Mage: The Ascension is a tabletop role-playing game initially published by White Wolf Publishing on August 19, 1993. It is set in the World of Darkness, and was influenced by the mechanics of another White Wolf Publishing game, Ars Magica.

<span class="mw-page-title-main">Séance</span> Attempt to communicate with spirits

A séance or seance is an attempt to communicate with spirits. The word séance comes from the French word for "session", from the Old French seoir, "to sit". In French, the word's meaning is quite general: one may, for example, speak of "une séance de cinéma". In English, however, the word came to be used specifically for a meeting of people who are gathered to receive messages from ghosts or to listen to a spirit medium discourse with or relay messages from spirits. In modern English usage, participants need not be seated while engaged in a séance.

<i>Exalted</i> Tabletop high fantasy role-playing game

Exalted is a high fantasy tabletop role-playing game originally published by White Wolf Publishing in July 2001. The game is currently in its third edition. It was originally created by Robert Hatch, Justin Achilli and Stephan Wieck, and was inspired by world mythologies and anime.

<i>Demon: The Fallen</i> 2002 tabletop role-playing game

Demon: The Fallen is a 2002 tabletop role-playing game released by White Wolf Publishing. Set in the World of Darkness, players take on the role of a demon - a fallen angel who descended to the Garden of Eden with Lucifer, only to be condemned to Hell after a long war with Heaven. The game focuses on "infernal glory" as its central theme for storytelling and character development - the acquisition of power to restore the Fallen's grace as well as to potentially reconnect with humanity, all the while staving off their own agony and evading monstrous demons.

<i>Wraith: The Oblivion</i>

Wraith: The Oblivion is a tabletop role-playing game designed by Mark Rein·Hagen. It is set in the afterlife of White Wolf Publishing's classic World of Darkness setting, in which the players take on characters who are recently dead and are now ghosts.

<span class="mw-page-title-main">Umber</span> Earth pigment

Umber is a natural earth pigment consisting of iron oxide and manganese oxide; it has a brownish color that can vary among shades of yellow, red, and green. Umber is considered one of the oldest pigments known to humans, first seen in Ajanta Caves in 200 BC – 600 AD. Umber's advantages are its highly versatile color, warm tone, and quick drying abilities. While some sources indicate that umber's name comes from its geographic origin in Umbria, other scholars suggest that it derives from the Latin word umbra, which means "shadow". The belief that its name derives from the word for shadow is fitting, as the color helps create shadows. The color is primarily produced in Cyprus. Umber is typically mined from open pits or underground mines and ground into a fine powder that is washed to remove impurities. In the 20th century, the rise of synthetic dyes decreased the demand for natural pigments such as umber.

Time of Judgment is a series of roleplaying game scenario books for the World of Darkness settings of White Wolf Game Studio. These scenarios are presented as the semi-canonical endings of the original World of Darkness, as preparation for the new version of the setting. As the Time of Judgment approaches, vampires cease to exist, werewolves fight their last battle against the Wyrm, and mages face their last test.

<i>Werewolf: The Forsaken</i> Tabletop role-playing game

Werewolf: The Forsaken is a tabletop role-playing game set in the Chronicles of Darkness created by White Wolf Game Studio. It is the successor to Werewolf: The Apocalypse, the "game of savage horror" from the old World of Darkness line of games, but has moved to a more personal sort of horror, reflecting the "dark mystery" theme of the Chronicles of Darkness.

<i>Kindred of the Ebony Kingdom</i> Role-playing game supplement

Kindred of the Ebony Kingdom is a sourcebook, alternative setting, and stand-alone pen-and-paper RPG designed for Vampire: The Masquerade, Vampire: The Dark Ages, and other games set in the Old World of Darkness universe. It was developed by White Wolf Game Studios and released in 2003. The main theme of the setting deals with vampires throughout the continent of Africa, a location that was only briefly examined in previous Old World of Darkness games.

<i>Onryō</i> Type of ghost in Japanese folklore

In Japanese traditional beliefs and literature, onryō are a type of ghost believed to be capable of causing harm in the world of the living, injuring or killing enemies, or even causing natural disasters to exact vengeance to "redress" the wrongs it received while alive, then taking their spirits from their dying bodies. Onryō are often depicted as wronged women, who are traumatized, envied, disappointed, bitter, or just furious by what happened during life and exact revenge in death. These kinds of ghosts appear extremely vengeful, ruthless, heartless, brutal, cruel, deranged, egotistical, selfish, bloodthirsty, and cold-hearted.

<i>Ghostwalk</i> Tabletop role-playing game supplement

Ghostwalk is a role-playing game sourcebook published by Wizards of the Coast in 2003, for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. The book introduces and describes the campaign setting of the same name. Unlike settings such as Forgotten Realms or Dragonlance, Ghostwalk was designed to be released as a single book containing all the material for the world.

There are many references to ghosts in ancient Mesopotamian religion – the religions of Sumer, Babylon, Assyria and other early states in Mesopotamia. Traces of these beliefs survive in the later Abrahamic religions that came to dominate the region.

<i>The Risen</i>

The Risen is a tabletop role-playing game supplement published by White Wolf Publishing in June 1996 for use with the horror game Wraith: The Oblivion. It adds the risen as playable characters: wraiths that inhabit dead bodies to become walking dead.

<i>Wraith: The Oblivion – Afterlife</i> 2021 video game

Wraith: The Oblivion – Afterlife is a virtual reality survival horror video game developed and published by Swedish studio Fast Travel Games, released in 2021. It is based on White Wolf Publishing's 1994 tabletop role-playing game Wraith: The Oblivion, and is part of the larger World of Darkness series. The game was released for Oculus Quest & Rift, Steam VR, PICO 4 and PlayStation VR, with support for the VR headsets HTC Vive, Oculus Rift, Oculus Quest, PlayStation VR, and Valve Index.

<i>Wraith: The Oblivion – The Orpheus Device</i> 2020 video game

Wraith: The Oblivion – The Orpheus Device is an audio-based adventure video game developed by Earplay and published by Paradox Interactive on October 29, 2020 for Android, iOS, and smart speakers, and is played using the virtual assistants Amazon Alexa or Google Assistant, or the Earplay mobile app. It is based on White Wolf Publishing's tabletop role-playing games Wraith: The Oblivion (1994) and Orpheus (2003), and is part of the larger World of Darkness series.

<i>Haunts</i> (<i>Wraith: The Oblivion</i>) 1994 tabletop role-playing game supplement

Haunts is a tabletop role-playing game supplement released in December 1994 by White Wolf Publishing for use with their game Wraith: The Oblivion, and is part of the larger World of Darkness series. It covers haunts – locations where the border between the lands of the living and the dead is particularly weak, allowing the player-character wraiths to take form in the human world – with instructions for creating new haunts for one's campaigns, and descriptions of ones already existing in the game's setting.

<i>Land of Eight Million Dreams</i> 1998 TRPG supplement

Land of Eight Million Dreams is a tabletop role-playing game supplement released by White Wolf Publishing in December 1998 for use with their game Changeling: The Dreaming, and is part of the World of Darkness series. It was developed by Ian Lemke and written by Deena McKinney, James A. Moore, and Wayne Peacock, and was released as the final entry in the Year of the Lotus line of Asia-themed World of Darkness books.

<i>Necropolis: Atlanta</i> 1994 tabletop role-playing game supplement

Necropolis: Atlanta is a tabletop role-playing game supplement released in 1994 by White Wolf Publishing for use with their games Wraith: The Oblivion and Vampire: The Masquerade, and is part of the larger World of Darkness series. It covers the city of Atlanta as it is portrayed in the series, with descriptions of its supernatural population and its history and geography.