![]() Cover art by Henry Gordon Higginbotham | |
Designers | Chris Hind |
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Illustrators |
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Publishers | White Wolf Publishing |
Publication | February 1994 |
Genres | Supernatural RPG |
Systems | Storyteller System |
Parent games | Mage: The Ascension |
Series | World of Darkness |
ISBN | 1-56504-082-1 |
Loom of Fate is an adventure module published by White Wolf Publishing in 1994, for use with the supernatural tabletop role-playing game Mage: The Ascension , and is part of the World of Darkness series.
Loom of Fate is the first full-length adventure published for Mage: The Ascension. [1] The player characters are called to San Francisco as the city's magical Pattern, held together by the dying creature Cob, an Umbrood Pattern Spider, suffers disruptions. Cob's potential replacement is a young girl being pursued by multiple groups, and the mages will encounter cycle-gang demons, mutant alligators, a ghost, and Technocracy thugs. [1]
White Wolf released the first game of the World of Darkness series, Vampire: The Requiem , in 1991, and followed annually with a new game, the second being Werewolf: The Apocalypse (1992), and the third being Mage: The Ascension (1993). In 1994, White Wolf released Loom of Fate, a 72-page softcover book containing Mage's first full-length adventure, designed by Chris Hind, with cover art by Henry Gordon Higginbotham, and interior art by Joshua Gabriel Timbrook and Jeff Wright. [1]
In Issue 212 of Dragon (December 1994), Allen Varney commented, "You'll like Loom's fluid and various plots, the atmospheric Umbra of San Francisco, the weird NPCs, and the appendix that describes a mage-inspired Tarot Arcana." However, Varney thought that if the players failed in their quest in this adventure, "the fail-safe option that rescues San Francisco is totally bogus." Varney concluded, "Given that this is the only full-length Mage adventure to date, I wish Loom of Fate offered more obvious chances to kick off an ongoing chronicle, but as it stands—alone—it gives good value." [1]
In Issue 79 of the French games magazine Casus Belli , Tristan Lhomme and Fabrice Colin called this "An excellent adventure, subtle as can be, which represents a good first approach to the Mage universe." [2]
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