Tradition Book: Cult of Ecstasy

Last updated
Tradition Book: Cult of Ecstasy
Cover of Cult of Ecstacy 1996.png
First-edition cover art by Michael Wm. Kaluta
Designers
Publishers White Wolf Publishing
Publication
  • July 1996 (ed. 1)
  • November 2001 (ed. 2)
Genres Tabletop role-playing game supplement
Systems Storyteller System
Parent games Mage: The Ascension
Series World of Darkness
ISBN 1-56504-412-6 (ed. 1)

Tradition Book: Cult of Ecstasy is a supplement published by White Wolf Publishing in 1996 for the horror role-playing game Mage: The Ascension .

Contents

Contents

Tradition Book: Cult of Ecstasy describes a group of mages who find inspiration for Magick in sensuality and sensation. [1] These include pain, drugs and sex. As Guide du Rôliste Galactique notes, "some ideas and illustrations in the book are clearly reserved for adults." [2]

The book covers the history of this tradition, the current state of the cult and its code of conduct, relations with sleepers, vampires and satyrs, various classes within the cult, and several notable members of the cult. [2]

Publication history

White Wolf first published Mage: The Acension in 1994, and supported it with many supplements, including a number of "Tradition Books" that described the various factions of Mages. [2] This included Cult of Ecstacy, a 72-page softcover book released in July 1996. [3] [2] It was designed by Phil Brucato, with interior art by Darryl Elliott, Mark Jackson, Leif Jones, Heather J. McKinney-Chernik, and Joshua Gabriel Timbrook, and cover art by Michael Wm. Kaluta. [2]

An expanded 104-page second edition was published in November 2001, designed by Lynn Davis and Jess Heinig, with interior art by Leif Jones, Matthew Mitchell, Steve Prescott, Alex Sheikman, Melissa Uran, and cover art by Christopher Shy. [4]

Reception

Adam Tinworth reviewed Cult of Ecstasy Tradition Book for Arcane magazine, rating it a 8 out of 10 overall, and commented that "Any player or referee will find this a valuable guide to playing Ecstatics. It lends validity to the claim that roleplaying is becoming a mature hobby. And I guarantee everyone will be very keen to read it from its glittery front cover to its glittery back cover." [1]

Other reviews

Related Research Articles

<i>Werewolf: The Wild West</i>

Werewolf: The Wild West is a tabletop role-playing game in the World of Darkness series, published by White Wolf Publishing on May 30, 1997. It is a spin-off from their 1992 game Werewolf: The Apocalypse, and is set in the Wild West in the 19th century. Players take the roles of werewolves, warring to defending the Pure Lands from corruption in the form of the mighty Bane called the Storm-Eater.

<i>Freak Legion: A Players Guide to Fomori</i>

Freak Legion: A Player's Guide to Fomori is a supplement published by White Wolf Publishing in 1995 for the horror role-playing game Werewolf: The Apocalypse.

<i>Nobles: The Shining Host</i>

Nobles: The Shining Host is a tabletop role-playing game supplement released by White Wolf Publishing in March 1996 for use with their game Changeling: The Dreaming, and is part of the larger World of Darkness series. The book primarily describes the sidhe and other fae nobility, covering their history and giving more depth to the creation of sidhe characters, as well as fae politics in the setting.

<i>The Book of Chantries</i>

The Book of Chantries is a supplement published by White Wolf Publishing in January 1994 for the fantasy role-playing game Mage: The Ascension.

<i>The Book of Crafts</i>

The Book of Crafts is a supplement published by White Wolf Publishing in 1996 for the fantasy role-playing game Mage: The Ascension.

<i>Digital Web</i>

Digital Web is a tabletop role-playing game supplement originally published by White Wolf Publishing in February–April 1994 for their game Mage: The Ascension. A second edition, Digital Web 2.0, followed in October 1998.

<i>The Risen</i> (<i>Wraith: The Oblivion</i>)

The Risen is a tabletop role-playing game supplement published by White Wolf Publishing in June 1996 for use with the horror game Wraith: The Oblivion. It adds the risen as playable characters: wraiths that inhabit dead bodies to become walking dead.

<i>Clanbook: Lasombra</i>

Clanbook: Lasombra is a tabletop role-playing game supplement originally published by White Wolf Publishing in June 1996 for use with their game Vampire: The Masquerade, and released in an updated version in 2001.

<i>Tradition Book: Celestial Chorus</i>

Tradition Book: Celestial Chorus is a 1996 role-playing game supplement published by White Wolf Publishing for Mage: The Ascension.

<i>Chicago by Night</i> role-playing game supplement

Chicago by Night is a tabletop role-playing game supplement originally released by White Wolf Publishing in 1991 for use with the first edition of their game Vampire: The Masquerade, and released in updated versions for the game's second and fifth editions in 1993 and 2020. As a sandbox-style setting sourcebook for storytellers to use in campaigns, Chicago by Night describes the city of Chicago as it is portrayed within the game's setting, reinterpreted as having a large population of vampires.

<i>Le Monde des Ténèbres: France</i>

Le Monde des Ténèbres: France is a tabletop role-playing game supplement published in French by Ludis International in January 1997, for use with the games in White Wolf Publishing's World of Darkness series. It interprets France for the series' gothic-punk setting, and presents information on the region related to vampires, werewolves, mages, wraiths, and changelings, along with story hooks and pre-made characters, and introduces two new types of fae to the series. Ludis International planned to follow it with a book about Paris in June 1997, but this never materialized, and the publisher closed down a year later.

<i>A World of Darkness</i>

A World of Darkness is a tabletop role-playing game supplement released by White Wolf Publishing in 1992 for the games in their World of Darkness series, including Vampire: The Masquerade.

<i>Beyond the Barriers: The Book of Worlds</i> Role-playing game supplement

Beyond the Barriers: The Book of Worlds is a supplement published by White Wolf Publishing in 1996 for the horror role-playing game Mage: The Ascension.

<i>The Shadow Court</i> 1997 tabletop role-playing game supplement

The Shadow Court is a tabletop role-playing game supplement released by White Wolf Publishing in January 1997 for use with their horror fantasy game Changeling: The Dreaming, and part of the larger World of Darkness series. It was well received by critics for its writing and atmosphere, and for being useful in game campaigns.

<i>Charnel Houses of Europe: The Shoah</i> Tabletop role-playing game supplement

Charnel Houses of Europe: The Shoah is a supplement published by the Black Dog imprint of White Wolf Publishing in 1997 for the horror role-playing game Wraith: The Oblivion, itself part of the series of horror role-playing games known as World of Darkness.

References

  1. 1 2 Tinworth, Adam (October 1996). "Games Reviews". Arcane. No. 11. Future plc. p. 70.
  2. 1 2 3 4 5 "Cult of Ecstasy". Guide du Rôliste Galactique (in French). 2009-05-08. Archived from the original on 2021-07-09. Retrieved 2021-07-07.
  3. "White Wolf". Casus Belli (in French). No. 95. Excelsior Publications. June 1996. p. 11.
  4. "Cult of Ecstasy". Guide du Rôliste Galactique (in French). 2009-05-08. Archived from the original on 2020-12-29. Retrieved 2021-07-07.