Designers |
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Publishers | White Wolf Publishing |
Publication |
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Genres | Tabletop role-playing game supplement |
Systems | Storyteller System |
Parent games | Mage: The Ascension |
Series | World of Darkness |
ISBN | 1-56504-412-6 (ed. 1)
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Tradition Book: Cult of Ecstasy is a supplement published by White Wolf Publishing in 1996 for the horror role-playing game Mage: The Ascension .
Tradition Book: Cult of Ecstasy is a supplement which describes a class of mages who derive their Magick primarily from experiences related to sensuality and sensation. [1] These include pain, drugs and sex. As Guide du Rôliste Galactique notes, "some ideas and illustrations in the book are clearly reserved for adults." [2]
The book covers the history of this tradition, the current state of the cult and its code of conduct, relations with sleepers, vampires, and satyrs, various classes within the cult, and several notable members of the cult. [2]
White Wolf first published Mage: The Acension in 1994, and supported it with many supplements, including a number of "Tradition Books" that described the various factions of Mages. [2] This included Cult of Ecstacy, a 72-page softcover book released in July 1996. [3] [2] It was designed by Phil Brucato, with interior art by Darryl Elliott, Mark Jackson, Leif Jones, Heather J. McKinney-Chernik, and Joshua Gabriel Timbrook, and cover art by Michael Wm. Kaluta. [2]
An expanded 104-page second edition was published in November 2001, designed by Lynn Davis and Jess Heinig, with interior art by Leif Jones, Matthew Mitchell, Steve Prescott, Alex Sheikman, Melissa Uran, and cover art by Christopher Shy. [4]
Adam Tinworth reviewed Cult of Ecstasy Tradition Book for Arcane magazine, rating it an 8 out of 10 overall, and commented that "Any player or referee will find this a valuable guide to playing Ecstatics. It lends validity to the claim that roleplaying is becoming a mature hobby. And I guarantee everyone will be very keen to read it from its glittery front cover to its glittery back cover." [1]
Guildbook: Sandmen is a tabletop role-playing game supplement released in March 1996 by White Wolf Publishing for use with their horror game Wraith: The Oblivion, and is part of the World of Darkness series.
Nobles: The Shining Host is a tabletop role-playing game supplement released by White Wolf Publishing in March 1996 for use with their game Changeling: The Dreaming, and is part of the larger World of Darkness series. The book primarily describes the sidhe and other fae nobility, covering their history and giving more depth to the creation of sidhe characters, as well as fae politics in the setting.
The Fragile Path: Testaments of the First Cabal is an epic poem written by Phil Brucato, Laura Perkinson, James A. Moore, Nancy Kilpatrick, Tina Jens, Beth Fischi, and Owl Goingback. It was published by White Wolf Publishing in 1995, and is based on the tabletop role-playing game Mage: The Ascension and the World of Darkness series.
The Book of Chantries is a supplement published by White Wolf Publishing in January 1994 for the fantasy role-playing game Mage: The Ascension.
The Book of Crafts is a supplement published by White Wolf Publishing in 1996 for the fantasy role-playing game Mage: The Ascension.
Digital Web is a tabletop role-playing game supplement originally published by White Wolf Publishing in February–April 1994 for their game Mage: The Ascension. A second edition, Digital Web 2.0, followed in October 1998.
The Risen is a tabletop role-playing game supplement published by White Wolf Publishing in June 1996 for use with the horror game Wraith: The Oblivion. It adds the risen as playable characters: wraiths that inhabit dead bodies to become walking dead.
Clanbook: Lasombra is a tabletop role-playing game supplement originally published by White Wolf Publishing in June 1996 for use with their game Vampire: The Masquerade, and released in an updated version in 2001.
Tradition Book: Celestial Chorus is a tabletop role-playing game supplement originally published by White Wolf Publishing in July 1996 for their game Mage: The Ascension.
Chicago by Night is a tabletop role-playing game supplement originally released by White Wolf Publishing in 1991 for use with the first edition of their game Vampire: The Masquerade, and released in updated versions for the game's second and fifth editions in 1993 and 2020. As a sandbox-style setting sourcebook for storytellers to use in campaigns, Chicago by Night describes the city of Chicago as it is portrayed within the game's setting, reinterpreted as having a large population of vampires.
Le Monde des Ténèbres: France is a tabletop role-playing game supplement published in French by Ludis International in January 1997, for use with the games in White Wolf Publishing's World of Darkness series. It interprets France for the series' gothic-punk setting, and presents information on the region related to vampires, werewolves, mages, wraiths, and changelings, along with story hooks and pre-made characters, and introduces two new types of fae to the series. Ludis International planned to follow it with a book about Paris in June 1997, but this never materialized, and the publisher closed down a year later.
A World of Darkness is a tabletop role-playing game supplement released by White Wolf Publishing in 1992 for the games in their World of Darkness series, including Vampire: The Masquerade.
Beyond the Barriers: The Book of Worlds is a supplement published by White Wolf Publishing in 1996 for the horror role-playing game Mage: The Ascension.
The Shadow Court is a tabletop role-playing game supplement released by White Wolf Publishing in January 1997 for use with their horror fantasy game Changeling: The Dreaming, and is part of the larger World of Darkness series.
Charnel Houses of Europe: The Shoah is a supplement published by the Black Dog imprint of White Wolf Publishing in March–April 1997 for the horror role-playing game Wraith: The Oblivion, itself part of the series of horror role-playing games known as World of Darkness.