Jess Heinig | |
---|---|
Nationality | American |
Occupation | Game designer |
Jess Heinig is an American game designer best known for working on the Mage: The Ascension series of games in the early 2000s. Since then he has worked on several other role-playing games and served as a programmer for Fallout 1.
Jess Heinig is best known as an author and developer for White Wolf, Inc. He helped produce, as an author and/or developer, numerous Mage: The Ascension titles, including Mage: The Ascension Revised Edition. [1]
Heinig and Jeff Tidball were two designers hired by the Last Unicorn Games RPG division of Decipher Games in the interim between Wizards of the Coast (2000) and Decipher (2001) purchasing Last Unicorn; by January 2004, Heinig and Tidball were the last two employees left at Last Unicorn, and Decipher therefore closed its RPG division and laid them off. [2]
John Wick had talked about designing a version of the D20 System with Heinig that eliminated statistics such as levels, classes, alignments, and hit points, but Wicked Press encountered difficulties that prevented this from happening. [3] : 273–274
When Bill Bridges moved back to White Wolf Publishing in 2002, he replaced Heinig as the developer for the revised edition of Mage: The Ascension . [4]
In 2004, Heinig was a Guest of Honor for gaming at Conjecture. [5]
Heinig's Wilderness (2013) for Houses of the Blooded appeared in early 2013. [3] : 284 Heinig wrote rules for a series of unusual and "wicked" takes on standard fantasy races for John Wick's Wicked Fantasy articles in Kobold Quarterly . [3] : 286 [6]
Jess Heinig was also a programmer for Fallout 1 [7] and currently writes for Modiphius Entertainment's Fallout: The Roleplaying Game.
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these. The series ended in 2004, and the reboot Chronicles of Darkness was launched the same year with a new line of games. In 2011, the original series was brought back, and the two have since been published concurrently.
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. A campaign setting is typically designed for a specific game or a specific genre of game, though some come from existing media. There are numerous campaign settings available for purchase both in print and online. In addition, many game masters create their own, which are often called "homebrew" settings.
A Splatbook is a sourcebook for a particular role-playing game that is not needed for play, but is devoted to a particular facet, character class, or fictional faction, providing additional background details and rules options. For example, a "swords and sorcery" fantasy game might offer splatbooks for each of the races in the setting: humans, dwarves, elves, and others.
Bill Bridges is an American role-playing game developer and fantasy author. He designed the role-playing games Werewolf: The Apocalypse, Mage: The Ascension, and Promethean: The Created. He additionally worked on a video game based on his Fading Suns role-playing game Emperor of the Fading Suns. He is currently a developer at Holistic Design.
Conrad Hubbard is best known as a web designer and author for White Wolf, Inc.
Steven S. Long is a role-playing game author and one of the owners of Hero Games.
Cat is an indie role-playing game by John Wick, in which players roleplay humanity's silent guardians: cats.
Kenneth Hite is a writer and role-playing game designer. Hite is the author of Trail of Cthulhu and Night's Black Agents role-playing games, and lead designer of the 5th edition of Vampire: the Masquerade.
John Snead is a freelance role-playing writer who lives in Portland, Oregon. He studied math and history (B.A.) and cultural anthropology (MA). He has been gaming since 1980 and became a full-time designer and writer of role-playing games in 1998. Snead has worked for Chaosium, White Wolf, Last Unicorn, and Green Ronin, and Onyx Path.
Mage: The Sorcerers Crusade is a tabletop role-playing game published by White Wolf Publishing in 1998. It is part of the World of Darkness series, and is a spin-off from Mage: The Ascension. Set during the Renaissance, it depicts the beginning of the struggle between "traditionalists" and "technocrats".
Stewart Douglas Wieck was one of the founders of the publishing company, White Wolf, Inc. He was also one of the original writers of Mage: The Ascension.
Phil Masters is a British role-playing game designer and author.
Ken Cliffe is a game designer who has worked primarily on role-playing games. He is known primarily as the author and developer for the third edition of Ars Magica, and as co-author and developer of the Trinity, Hunter: The Reckoning and "new" (2004) World of Darkness role-playing games.
Ross A. Isaacs is a game designer who has worked primarily on role-playing games.
Jeff Tidball is a game designer who has worked primarily on role-playing games.
Christian Moore is a game designer who has worked primarily on role-playing games.
Robert Hatch is a game designer and writer who developed key role-playing game releases for White Wolf Publishing from 1993 to 2001. He is known primarily for three games he co-created: the science fiction game Trinity, the super-hero game Aberrant (1999), and the epic fantasy RPG Exalted (2001).
Dorastor: Land of Doom is a 1993 tabletop role-playing game supplement, written by Greg Stafford, Sandy Petersen, and Ken Rolston, with a cover by Linda Michaels for RuneQuest, and published by Avalon Hill.
John Chambers is a game designer who has worked primarily on role-playing games.