Designers | Jennifer Hartshorn, Ethan Skemp, Mark Rein-Hagen, Kevin Hassall |
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Publishers | |
Publication |
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Genres | Personal horror |
Systems | Storyteller System |
Series | World of Darkness |
Vampire: The Dark Ages is a tabletop role-playing game published by White Wolf Publishing in March 1996. It is a spin-off from Vampire: The Masquerade , also published by White Wolf, which is set in modern times. It was released in a new edition in 2002 as Dark Ages: Vampire, and in 2015 as Vampire Twentieth Anniversary Edition: The Dark Ages. [lower-alpha 1]
Vampire: The Dark Ages is set in medieval Europe in 1197, in the World of Darkness; [2] the updated version Dark Ages: Vampire moves the timeline forward to 1230, [3] and Vampire Twentieth Anniversary Edition: The Dark Ages further to 1242. [4] Players take the roles of vampires, who believe themselves to have descended from the biblical Caine, the first murderer. Each vampire belongs to one of thirteen clans with different vampiric powers and weaknesses, and with different relationships with other clans. Vampires hold a lot of power, and humans know of their existence, unlike in the modern setting of Vampire: The Masquerade ; because cities were smaller in the time of Vampire: The Dark Ages, however, it is more difficult for vampires to hide their activities, and they need to face enemies directly as they do not have access to modern technology. In addition to vampires, all other beings from the World of Darkness games appear in the Dark Ages setting, including werewolves, changelings, wraiths and mages. [2]
Vampire: The Dark Ages shares its basic Storyteller System gameplay system with the other World of Darkness games, and is compatible with Vampire: The Masquerade. [2] [5]
Vampire: The Dark Ages was published by White Wolf Publishing in March 1996 as the first in a line of World of Darkness games with historical settings, [5] each based on previous games in the series; the series also included 1997's Werewolf: The Wild West and 1998's Mage: The Sorcerer's Crusade . [6] An updated version titled Dark Ages: Vampire was released in 2002, [7] [8] [6] and received supplements based on other World of Darkness games, including Dark Ages: Mage and Dark Ages: Inquisitor in 2002; Dark Ages: Werewolf in 2003; and Dark Ages: Fae in 2004. [6] A further update of the core game, Vampire Twentieth Anniversary Edition: The Dark Ages, was published by Onyx Path Publishing, and was funded through a Kickstarter campaign in 2014 [9] and released on July 29, 2015. [1]
The game was given a French translation and published in France by Hexagonal in November 1996; [10] Twentieth Anniversary Edition also got French and Spanish releases by Arkhane Asylum Publishing and NoSoloRol in 2016 and 2017, respectively, [4] [11] both of which were financed through crowdfunding campaigns, [11] [12] and is planned to be released in Russian by Studio 101 in 2022. [13]
Review scores | |
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Source | Rating |
Arcane | 8/10 [2] |
Backstab | 7/10 [10] |
SciFi-Universe | 70/100 [4] |
Andy Butcher of Arcane called Vampire: The Dark Ages a great game with a lot of potential for many different kinds of scenarios. He called its "moody" atmosphere one of the biggest achievements of the game, which was helped by the artwork in the rule book, and enjoyed the interaction between the medieval setting and the vampires. He did however criticize how the game does not clearly define the nature of its version of vampires and only describes the setting broadly, making the game more difficult to play unless players have experience with Vampire: The Masquerade and some knowledge of 12th century history. He appreciated the single-roll, dice-based system for determining whether attempted tasks succeed, describing it as "simple and elegant" for allowing degrees of success or failure, but also criticized the gameplay for having unclear combat rules, something he described as a recurring problem in World of Darkness games. [2]
By 1998 White Wolf was facing continued economic problems, and was hitting a crisis. Vampire: The Dark Ages was the only game from their remaining five World of Darkness games – the three historical games, and 1994's Wraith: The Oblivion and 1995's Changeling: The Dreaming – that sold well. [6]
In 1998, video game publisher Activision acquired the rights to develop video games based on Vampire: The Dark Ages, along with Vampire: The Masquerade and Kindred of the East . [17]
The game was novelized as the thirteen-part Dark Ages Clan Novel series from 2002 to 2004. [18] [19] [20]
Mage: The Ascension is a supernatural fiction tabletop role-playing game first published on August 19, 1993, by White Wolf Publishing. It is set in the World of Darkness universe.
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these. The series ended in 2004, and the reboot Chronicles of Darkness was launched the same year with a new line of games. In 2011, the original series was brought back, and the two have since been published concurrently.
Hunter: The Reckoning is a horror tabletop role-playing game, and the sixth main game in the World of Darkness series. It was originally released by White Wolf Publishing in November 1999 as part of their Year of the Reckoning line. A second edition, based on the Vampire: The Masquerade 5th edition ruleset, was released in 2022 by Renegade Game Studios. It is supported by a series of supplementary books which expand the game's setting and describe types of characters.
Werewolf: The Apocalypse is a role-playing game of the Classic World of Darkness game series by White Wolf Publishing. Other related products include the collectible card games named Rage and several novels. In the game, players take the role of werewolves known as "Garou". These werewolves are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring the Apocalypse. Game supplements detail the other shape-shifters.
Wraith: The Oblivion is a tabletop role-playing game designed by Mark Rein·Hagen. It is set in the afterlife of White Wolf Publishing's classic World of Darkness setting, in which the players take on characters who are recently dead and are now ghosts.
Werewolf: The Wild West is a tabletop role-playing game in the World of Darkness series, published by White Wolf Publishing on May 30, 1997. It is a spin-off from their 1992 game Werewolf: The Apocalypse, and is set in the Wild West in the 19th century. Players take the roles of werewolves, warring to defending the Pure Lands from corruption in the form of the mighty Bane called the Storm-Eater.
Victorian Age: Vampire is a tabletop role-playing game published by White Wolf Publishing on September 30, 2002. It is part of the World of Darkness series, and is based on the 1991 game Vampire: The Masquerade. Players take the roles of vampires existing in secrecy among humans, in 1880–1897, during the Victorian era. The setting is primarily focused on Europe, but also features locations including Africa, India, and the United States. The core book does not contain the full rules for the game, and so an additional rulebook is required, such as Vampire: The Masquerade Revised Edition or Dark Ages: Vampire.
Nobles: The Shining Host is a tabletop role-playing game supplement released by White Wolf Publishing in March 1996 for use with their game Changeling: The Dreaming, and is part of the larger World of Darkness series. The book primarily describes the sidhe and other fae nobility, covering their history and giving more depth to the creation of sidhe characters, as well as fae politics in the setting.
Constantinople by Night is a supplement published by White Wolf Publishing in 1996 for the medieval horror role-playing game Vampire: The Dark Ages, a spin-off of Vampire: The Masquerade.
Clanbook: Lasombra is a tabletop role-playing game supplement originally published by White Wolf Publishing in June 1996 for use with their game Vampire: The Masquerade, and released in an updated version in 2001.
Chicago by Night is a tabletop role-playing game supplement originally released by White Wolf Publishing in 1991 for use with the first edition of their game Vampire: The Masquerade, and released in updated versions for the game's second and fifth editions in 1993 and 2020. As a sandbox-style setting sourcebook for storytellers to use in campaigns, Chicago by Night describes the city of Chicago as it is portrayed within the game's setting, reinterpreted as having a large population of vampires.
Le Monde des Ténèbres: France is a tabletop role-playing game supplement published in French by Ludis International in January 1997, for use with the games in White Wolf Publishing's World of Darkness series. It interprets France for the series' gothic-punk setting, and presents information on the region related to vampires, werewolves, mages, wraiths, and changelings, along with story hooks and pre-made characters, and introduces two new types of fae to the series. Ludis International planned to follow it with a book about Paris in June 1997, but this never materialized, and the publisher closed down a year later.
Book of Storyteller Secrets is a supplement published by White Wolf Publishing in 1997 for the horror role-playing game Vampire: The Dark Ages.
A World of Darkness is a tabletop role-playing game supplement released by White Wolf Publishing in 1992 for the games in their World of Darkness series, including Vampire: The Masquerade.
Under a Blood Red Moon is an adventure module released in June 1993 by White Wolf Publishing for use with either of their tabletop role-playing games Vampire: The Masquerade and Werewolf: The Apocalypse, and is a part of the World of Darkness series. It is set in and around Chicago, and follows the conflict between the local vampire and werewolf communities; players take the roles of werewolves, or vampires belonging to the Camarilla or Sabbat sects.