Veil of Darkness

Last updated
Veil of Darkness
VeilBox(2).jpg
Developer(s) Event Horizon Software
Publisher(s) Strategic Simulations
Designer(s) Thomas J. Holmes
Christopher L. Straka
Programmer(s) Thomas J. Holmes
Artist(s) Frank Schurter
Jane Yeager
Writer(s) Scot Noel
Composer(s) Anthony Mollick
Ed Puskar
Pete Smolcic
Platform(s) MS-DOS, FM Towns, PC-98
ReleaseMarch 1993 [1]
Genre(s) Action-adventure, role-playing

Veil of Darkness is a horror-action-adventure game for MS-DOS, FM Towns and PC-98, which was developed by Event Horizon Software and published by Strategic Simulations in 1993. Veil of Darkness is a third person, 2D point-and-click adventure game with RPG elements featuring a fixed isometric perspective and a fair share of action-RPG style combat.

Contents

Gameplay

Veil of Darkness features an isometric point of view, a control panel customizable in size and an inventory system. All actions are controlled by the mouse and by areas / items within the control panel. A player can use either arrow keys for guiding movement or the mouse. The inventory can hold several items, and the player can also find bags and pouches that enable the player to carry more items. There is an indication in the control panel for weight (the knapsack bulges when inventory is too heavy), and for health (the player character in a coffin becomes a skeleton progressively from the feet upwards). There is a 'mirror' that will indicate if the player has an ailment (aged, cursed, etc.), and also certain ailments show on the Player's face in the Player portrait in the control panel. In conversations, the Player can click on a certain underlined word to pursue that topic, or the Player can type a word when the input cursor appears. If the typed word is appropriate, the Player will receive a response. For instance to end a conversation, the Player could click 'Bye' or type 'Bye'.

The game is non-linear: the player can wander about and explore freely within an area, but certain places or actions cannot progress until the player has done certain actions and/or found certain items. The player moves around in a dark valley, solving puzzles and occasionally killing monsters such as werewolves, vampires and skeletons. Different weapons work with different enemies, so the Player needs to find the right weapon for each battle. Also, one needs to find different plants (and sometimes other items) to cure different ailments. The puzzles are typical of a point-and-click adventure game. The puzzles consist mainly of piecing together what the player learns from conversations, finding and using objects and finding ways to get into locked areas or past a guardian.

Plot

The player assumes the role of a cargo pilot whose plane mysteriously crashes while he is flying over a remote valley in Romania. The player is rescued from the crash by Deirdre, the daughter of Kiril Kristoverikh, the wealthiest man in the valley. While exploring their surroundings, the player quickly discovers that the valley's inhabitants are unable to escape and are plagued by various evils. Kiril explains to the player that their arrival was foretold in a prophecy, and that they are destined to destroy Kairn; the valley's tyrannical ruler, who long ago rejected his humanity to become an immortal vampire and trapped the entire valley in eternal darkness.

The player begins exploring the valley in search of a way to destroy Kairn and escape, meeting its inhabitants, gathering items, and battling evil creatures along the way. As the player progresses, they begin to complete various deeds described as part of the prophecy; this includes healing some of Kairn's victims, slaying a werewolf responsible for killing numerous villagers, and allowing the tormented souls of Kairn's murdered brothers and father to pass on to the afterlife. They also end up slaying Andrei, Kiril's son, who was reanimated as a zombie after Kiril unsuccessfully appealed to Kairn to revive him.

As they prepare to slay Andrei, Kiril informs the player that Kairn kidnapped Deirdre to transform her into one of his vampiric brides, and they resolve to rescue her. Eventually, they discover the Agrippa; an evil sentient tome that first granted Kairn his powers, and was subsequently imprisoned once Kairn deemed it a threat. In response, it placed a curse on Kairn, which became the prophecy foretelling the player's arrival. The player frees the Agrippa using a key found beside Kairn's coffin in his stronghold; while there, they meet the imprisoned Deirdre. Deirdre reveals that her father is truly corrupt, and willingly turned her over to Kairn in exchange for being able to leave the valley.

The Agrippa reveals Kairn's true name to the player (randomly generated from a list of suggestions) so they can weaken him, and vanishes. Once the prophecy is nearly completed, the player heads to Kairn's stronghold, and battles him using a combination of items to weaken his powers. Kairn retreats to his coffin in order to regain his strength, only to discover that it had been previously sealed by the player. The player finally defeats Kairn by driving a wooden stake through his heart and beheading him, ending his evil for good. The valley is freed from Kairn's influence, and the player leaves Romania on a boat with Deirdre, embracing her.

Intellectual property rights

Event Horizon Software was eventually renamed DreamForge Intertainment before being dissolved in 2001. The company developed three other games: The Summoning , Dusk of the Gods and DarkSpyre . [2]

Strategic Simulations, Inc. was bought by Ubisoft in 2004.

Reception

Computer Gaming World wrote that Veil of Darkness "held me in rapt attention until I had seen it through to its resolution". While critical of the brief length of the game, the magazine stated that "the experience is one to be savored ... definitely one that I am glad to have played". [3] The magazine later nominated Veil of Darkness for its Role-Playing Game of the Year award, alongside The Summoning . [4] Power Unlimited gave a score of 70% writing: "Veil of Darkness may not have an original story (it's very similar to Dracula), but there are plenty and many assignments, all of which work together to keep the game fun. Only the intro is a bit too long". [5]

James Trunzo reviewed Veil of Darkness in White Wolf #37 (July/Aug., 1993) and stated that "On the down side, the music seems appropriate, but becomes intrusive afte a while. Some pizzles seem overly difficult early in the game, and what combat there is can take a while to complete. Still, Veil is an excellent change of pace from the typical dungeon crawl. If you enjoy the games of the horror ilk, Veil of Darkness is definitely worth a try." [6]

Related Research Articles

Survival horror is a subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and unexpected attacks from enemies.

<i>Eric the Unready</i> 1993 video game

Eric the Unready is an adventure game developed and published by Legend Entertainment for MS-DOS in 1993. Eric the Unready is a parody of the fantasy genre in general, though it parodies numerous other topics as well, ranging from Star Trek to Zork. It tells a comedic story of the titular unqualified knight on a quest to rescue a princess. The game also adapts the character Morgan le Fay from Arthurian legend. The game was well received.

<i>Pools of Darkness</i> 1991 video game

Pools of Darkness is a role-playing video game published by Strategic Simulations in 1991. It is the fourth entry in the Pool of Radiance series of Gold Box games, and the story is a continuation of the events of the third game, Secret of the Silver Blades. Like the previous games in the series, it is set in the Forgotten Realms, a campaign setting from Dungeons & Dragons. Players must stop an invasion from an evil god, eventually traveling to other dimensions to confront his lieutenants.

<i>Beyond Zork</i> 1987 video game

Beyond Zork: The Coconut of Quendor is an interactive fiction video game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in the Zork series developed by Infocom. It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.

<i>Ultima VII: The Black Gate</i> 1992 video game

Ultima VII: The Black Gate is the seventh installment of the Ultima series of role-playing video games, released in April 1992. In it, the player returns as The Avatar, a would-be paragon of moral virtue who faces down many dangers and deceptions in order to cleanse the medieval fantasy world of Britannia of assorted plots and schemes, monster infestations, and the undermining of crown authority.

<i>Vampire Hunter D</i> (video game) 1999 video game

Vampire Hunter D is a PlayStation video game based on the series of books and movies of the same name. Along with Countdown Vampires, it is one of the few survival horror games to revolve around vampires.

<i>The Summoning</i> (video game) 1992 video game

The Summoning is an isometric-view fantasy role-playing video game developed by Event Horizon Software and published by Strategic Simulations in 1992.

An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.

<i>J.R.R. Tolkiens The Lord of the Rings, Vol. I</i> (1990 video game) 1990 video game

J.R.R. Tolkien's The Lord of the Rings, Vol. I is a role-playing video game published by Interplay Productions. It is an adaptation of The Fellowship of the Ring by J. R. R. Tolkien, being the first volume in The Lord of the Rings. The game was released in 1990 for DOS, in 1991 for the Amiga and PC-98, and in 1992 for the FM Towns. It was followed by J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers. It was originally designed for the Commodore 64, but the production team switched to the newer platforms. The game was designed by Troy A. Miles, Scott Bennie, Jennell Jaquays, and Bruce Schlickbernd. For the later versions, the cutscenes are taken from the 1978 Lord of the Rings film directed by Ralph Bakshi.

<i>Buffy the Vampire Slayer: Chaos Bleeds</i> 2003 video game

Buffy the Vampire Slayer: Chaos Bleeds is an action beat 'em up video game developed by Eurocom Entertainment Software and published by Vivendi Universal Games. It is the fourth game in the Buffy the Vampire Slayer franchise, and the only multiplatform game. It was the first to allow players to control characters other than Buffy Summers and feature a fully developed multiplayer mode.

<i>Quest for Glory: So You Want to Be a Hero</i> 1989 video game

Quest for Glory: So You Want to Be a Hero is a 1989 adventure game/role-playing game hybrid, designed by Lori Ann Cole and published by Sierra On-Line for MS-DOS. It is the first game in the Quest for Glory series, and has been credited for being a genre-defining game, as it tried to mix graphical adventure gaming with role-playing-like elements such as statistic building that would actually affect the ability to accomplish certain parts of the game. The game has a satirical and silly tone. Ports for the Amiga, Atari ST, and NEC PC-9801 were released in the early 1990s. A VGA remake, titled Quest for Glory I: So You Want to Be a Hero, was released in 1992 for DOS and later in 1994 for Mac OS.

<i>Gabriel Knight 3: Blood of the Sacred, Blood of the Damned</i> 1999 video game

Gabriel Knight 3: Blood of the Sacred, Blood of the Damned is a point-and-click adventure game created by Jane Jensen, developed and published by Sierra Studios, and released for Microsoft Windows in 1999. The sequel to 1995's The Beast Within: A Gabriel Knight Mystery, the game's story focuses on the lives of Gabriel Knight and Grace Nakimura as they become involved in a case to track down a kidnapped infant, becoming embroiled in a mystery that involves vampires, the Knights Templar, the Holy Grail, and Jesus within the Languedoc province of France; the story itself is inspired by a real-life treasure conspiracy associated to the area.

<i>Waxworks</i> (1992 video game) 1992 first-person dungeon crawl horror role-playing video game

Waxworks is a 1992 horror-themed first-person dungeon crawl video game developed by Horror Soft and published by Accolade for Amiga, Macintosh, and DOS. The game consists of the player traversing historically themed dungeons, solving puzzles and fighting enemies, in order to fix a curse that has been placed on the player character's family.

<i>Buffy the Vampire Slayer Collectible Card Game</i> Trading card game

The Buffy the Vampire Slayer Collectible Card Game is an out-of-print trading card game based on Buffy the Vampire Slayer. It was released in December 2001 by Score Entertainment. As of January 2004, Score Entertainment no longer holds the rights to this game. Hence, no further production runs or expansions for the game are planned.

<i>Elvira: Mistress of the Dark</i> (video game) 1990 video game

Elvira: Mistress of the Dark is a horror adventure/role-playing video game developed by Horror Soft and released by Accolade in 1990 for the Amiga, Atari ST, Commodore 64 and MS-DOS computers. It was Horror Soft's second published game after 1989's Personal Nightmare and stars the actress Cassandra Peterson as her character Elvira.

<i>Dracula 3: The Path of the Dragon</i> 2008 video game

Dracula 3: The Path of the Dragon is a 2008 point-and-click adventure video game developed by Kheops Studio for Microsoft Windows, and published by MC2 France under their Microïds label in Europe and Encore in North America. In 2010, an abridged version of the game developed by Tetraedge Games and published by Chillingo was released in a three-part episodic form for iOS. The full version of the game was ported to OS X in 2010, published by Coladia. Also in 2010, the three-part iOS version was made available for PC as the Dracula Series. In 2014, the abridged iOS version was made available as a single game on Steam.

<i>Castlevania: Lords of Shadow – Mirror of Fate</i> 2013 video game

Castlevania: Lords of Shadow – Mirror of Fate is a 2013 action-adventure game developed by MercurySteam for the Nintendo 3DS. It is a direct sequel to Castlevania: Lords of Shadow, which served as a reboot of the Castlevania franchise. Players control multiple characters as they explore a labyrinthine castle and piece together the mystery of Dracula's return.

<i>The Prophecy</i> (video game) 1992 video game

The Prophecy is a point-and-click adventure game in a fantasy setting, developed by Coktel Vision and MDO and released in Europe in 1992 for MS-DOS, Amiga, and Atari ST. It was published by Sierra On-Line in North America in 1993. A German retail version was also released.

<i>Daughter of Serpents</i> 1992 video game

Daughter of Serpents is a 1992 point-and-click adventure game developed by Eldritch Games and published by Millennium Interactive for DOS. The game was released in the English, Italian, French, German and Spanish languages. It was planned to be ported to Amiga by December, but ultimately that was never released.

<i>The Legend of Kyrandia</i> 1992 video game

The Legend of Kyrandia: Book One is a 2D point-and-click adventure game, developed by Westwood Studios and published by Virgin Games in August 1992. The game is the first in the Legend of Kyrandia series, and focuses on players taking on the role of a young prince who must put an end to the tyrannical chaos of an evil court jester.

References

  1. "PC Zone Magazine". PC Zone . No. 1. April 1993. p. 9. Retrieved July 3, 2017.
  2. "DreamForge Intertainment, Inc. (Company)". Giant Bomb. Retrieved 2023-08-27.
  3. Miller, Chuck (June 1993). "SSI Releases Event Horizon's Veil of Darkness". Computer Gaming World. p. 72. Retrieved 7 July 2014.
  4. "Computer Gaming World's Game of the Year Awards". Computer Gaming World. October 1993. pp. 70–74. Retrieved 25 March 2016.
  5. "Power Unlimited Game Database". powerweb.nl (in Dutch). November 1994. Archived from the original on October 22, 2003. Retrieved November 22, 2022.
  6. Trunzo, James (July–August 1993). "The Silicon Dungeon". White Wolf Magazine . No. 37. p. 64.