Denis Dyack

Last updated
Denis Dyack
Denis Dyack in E3 2003.jpg
Dyack at E3 2003
Born (1966-07-24) July 24, 1966 (age 57)
NationalityCanadian
Occupation Video game designer

Denis Dyack (born July 24, 1966) is a Canadian video game developer and the CEO of Apocalypse Studios. He is also the former president of Silicon Knights, and is a video game designer, writer, director and producer. Dyack directed Blood Omen: Legacy of Kain and Eternal Darkness: Sanity's Requiem , and is directing Deadhaus Sonata . Dyack was inducted into the Canadian Gaming Hall of Fame by the Canadian Game Development Talent Awards in November 2011.

Contents

Biography

Silicon Knights

Denis Dyack graduated with a Bachelor of Physical Education Degree from Brock University, a H.BSc in Computer Science from Brock University and a Master of Science (Computer Science) from the University of Guelph. [1] Dyack cofounded Silicon Knights in 1992 and the company's early games were developed for DOS, Atari ST and Amiga computers, transitioning to console development in 1996 with Blood Omen: Legacy of Kain for the original PlayStation.

In 1998, Silicon Knights partnered as a second party with Nintendo to develop Eternal Darkness: Sanity's Requiem . The game was upgraded to become one of the earlier titles to release on the GameCube. A subsequent partnership between Nintendo, Konami, and Silicon Knights led to the release of Metal Gear Solid: The Twin Snakes . [2]

The Nintendo partnership was dissolved in April 2004 and new collaborations with Sega and Microsoft were announced in 2005. [3] Following the announcement, Dyack explained:

I think gamers can expect what they normally expect from us, even a bit more. The relationship with Microsoft is going to create something very unique ... People will notice that we're consistent with our games, but will also be very excited with where we're taking it. With some of the directions that our very radical and very exciting. We can't wait to talk about it, it's just not the time yet ... They [Sega] understand that we want to do bigger and better games with higher production values. Sega seems to really get it. [3]

In 2019, Dyack explained that the dissolution from Nintendo occurred because at the time, the company wanted to focus on party games with their upcoming console the Wii and he felt it did not fit Silicon Knight's portfolio. However, when Nintendo resumed making story-driven games again with the Nintendo Switch a decade later, he expressed some regret over that decision. [4]

Too Human and disputes with Epic Games

Shortly after the partnership with Microsoft, Silicon Knights announced that Too Human , a game originally conceived for the PlayStation, would be coming to Microsoft's Xbox 360 console as a planned trilogy. The game, dramatically reworked from the original concept, married the ideas of Norse mythology with high technology. The company was subject to a successful countersuit from Epic Games in May 2012 over the development of games using Epic's Unreal Engine 3, and the latter was awarded US$4.45 million in damages. Silicon Knights was ordered to destroy all copies of existing titles using the engine, as well as in-development games The Sandman, Siren in the Maelstrom and The Box/Rytualist. [2] [5]

Following Too Human, Silicon Knights developed X-Men Destiny , a partnership between Silicon Knights, Activision and Marvel for the Xbox 360 and PlayStation 3 consoles.

In 2013, Silicon Knights was involved in a dispute with Ontario's Federal Economic Development Agency, after it received a 2010 loan of around US$4 million for the development of a new mainstream video game that would create more than 65 jobs. Repayment was scheduled for 2013, but Ontario government officials refused to disclose any information to the media. [2]

Talking to IGN in 2019, Dyack expressed regrets over the lawsuit not just because of the loss but also the fact he underestimated the amount of time it took to settle the litigation. Had he known then, Dyack said he would have reconsidered pursuing the lawsuit. [6]

Precursor Games and Shadow of the Eternals

Shortly after Silicon Knights filed a new appeal in the Epic Games case, the closure of the company was announced in the media in May 2013. An unnamed source told Polygon that most of the company's employees were laid off in mid-2012 and Dyack formed a new company, Precursor Games, with a core group of ex-Silicon Knights employees at around the same time. At the time of the announcement, Silicon Knights had not filed for bankruptcy and the studio's chief financial officer, Mike Mays, insisted that the studio was "definitely alive." [2]

Following the closure of Silicon Knights, Dyack became the chief creative officer at Precursor Games. Dyack announced the change on Silicon Knights' forums:

It has been a very long time ... I am sorry I was away so long, it was not intended and I truly regret that I could not interact more with you all. I wanted to do so but it simply was not an option for me at the time. I really hope you can understand. As most of you already probably have seen, I am no longer at Silicon Knights and I joined Precursor Games some time ago ... I look forward to seeing what we can accomplish with the community and our crowd sourcing campaigns. I do see that some people are disappointed at the way things turned out, so was I and many others, believe me. [2]

Due to ongoing litigation between Silicon Knights and Epic Games, the move to Precursor was under scrutiny. [2] [7]

In October 2012, Kotaku published an article by Andrew McMillen, entitled "What Went Wrong With Silicon Knights' X-Men: Destiny?". McMillen's story covered allegations from eight anonymous sources that Dyack mistreated employees. McMillen sought out responses from Dyack but none of the members of Silicon Knights' management team responded to his request for comment at the time. [8] [9] During the Kickstarter campaign for Shadow of the Eternals in May 2013, Dyack was asked to respond to the article by Precursor CEO Paul Caporicci. A video was created directly addressing the allegations published by Kotaku as well as additional allegations expressed across the internet that were unrelated to the piece itself. [10] He would also claim that Kotaku had accused him of embezzling funds. Kotaku noted in their own official response to the video that no such claims were made in the original piece but several of their original sources had made those allegations during the production of the article. [11]

Shadow of The Eternals was launched on Kickstarter twice; the first was in June 2013 with the goal of $1,350,000. It was cancelled when the controversy started pouring in, although Precursor chief operating officer Shawn Jackson assured it was due to the studio wanting to scale down the project. The second Kickstarter was launched in August 2013 for $750,000. [12]

Quantum Entanglement Entertainment

Shadow of the Eternals failed both of its Kickstarter campaigns, leading to the project being placed on indefinite hold and the demise of Precursor Games. [13] However, in late 2014, Dyack announced the formation of Quantum Entanglement Entertainment, Inc., with the aim of restarting production on Shadow of the Eternals as well as potentially expanding the IP into movies and television. [14]

Apocalypse Studios

In January 2018, QEE was quietly shut down and the production of Shadow of the Eternals was put on hold. Dyack announced his new company Apocalypse Studios and with it a new free-to-play role-playing game for the PC titled Deadhaus Sonata . [15] [16]

Personal life

Dyack is an avid fan of H. P. Lovecraft's work and regularly posts videos on his YouTube channel about his interests in the Cthulhu Mythos.

Works

YearTitleRole(s)
1992 Cyber Empires Game design
1993 Fantasy Empires Original concept, Music, Programming
1994 Dark Legions Design, Sound Effects, Programming
1996 Blood Omen: Legacy of Kain Concept, Production lead, Lead programmer
2002 Eternal Darkness: Sanity's Requiem Director, Producer
2004 Metal Gear Solid: The Twin Snakes Co-Producer
2008 Too Human Director
2011 X-Men: Destiny Director, Chief Creative Officer
TBA Deadhaus Sonata Director, Chief Creative Officer

Controversies

Dyack gained some notoriety after he expressed controversial opinions about the role of the gaming press [17] and about the effects of forum culture on the video game industry. [18]

In a July 2005 interview, Dyack revealed his perspective on the future of large-scale multiplayer online games:

I really want a story, really want to find out what's happening, have an experience. Rather than just trying to get to the next level. I think in the future, when bandwidth becomes less of an issue, multi-player games and single-player games will start to merge. Whether it's cooperative or competitive, there will be an online component to most everything. The future of hardware is no hardware. [3]

In early 2015, Dyack gave an interview to Niche Gamer in which he claimed support for the Gamergate movement, and further reiterated his contentions against the Kotaku piece. [19] [20]

Accolades and awards

Dyack is a member of the Peter Drucker Society and the board of the Entertainment Software Association of Canada. [21] In 2011, he was inducted into the Canadian Game Developers Hall of Fame. Dyack was awarded the Outstanding Achievement in Character or Story Development by Academy of Interactive Arts & Sciences for his work on Eternal Darkness. [21] [22]

Related Research Articles

<span class="mw-page-title-main">Epic Games</span> American video game company

Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ZZT (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games.

<i>Eternal Darkness</i> 2002 video game

Eternal Darkness: Sanity's Requiem is an action-adventure video game developed by Silicon Knights and published by Nintendo for the GameCube in 2002. It was produced and directed by Denis Dyack. The game follows the story of several characters across a period of two millennia and four different locations on Earth, as they contend with an ancient evil who seeks to enslave humanity. The gameplay distinguishes itself with unique "sanity effects", visual and audial effects that confuse the player and often break the fourth wall.

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Kain (<i>Legacy of Kain</i>) Title character of the Legacy of Kain series

Kain is a character and the main protagonist and title character of the Legacy of Kain video game series. First introduced in Blood Omen: Legacy of Kain in 1996, he was created by Denis Dyack and Silicon Knights, and has appeared in all subsequent Legacy of Kain games under the direction of developer Crystal Dynamics. Between games, he serves as either the central playable character, or as an antagonist, but in all his depictions he has consistently been described as an antihero.

Legacy of Kain is a series of dark fantasy action-adventure video games primarily developed by Crystal Dynamics and formerly published by Eidos Interactive. The first title, Blood Omen: Legacy of Kain, was created by Silicon Knights in association with Crystal Dynamics, but, after a legal battle, Crystal Dynamics retained the rights to the game's intellectual property, and continued its story with four sequels. To date, five games comprise the series, all initially developed for video game consoles and later ported to Microsoft Windows. Focusing on the eponymous character of Kain, a vampire antihero, each title features action, exploration and puzzle-solving, with some role-playing game elements.

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Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. They started developing for computers such as the Atari ST and IBM PC compatibles. After 1996, they moved to console titles.

<i>Too Human</i> 2008 video game developed by Silicon Knights

Too Human is an action role-playing game developed by Silicon Knights and published by Microsoft Studios. It was released in August 2008 for the Xbox 360. The game's story is a science-fictional futuristic retelling of Norse mythology that portrays the Æsir, the Norse gods, as cybernetically enhanced humans, tasked with protecting mankind from the onslaught of Loki's army of machines. The player takes the role of the Norse god Baldur, who is less cybernetic than the other gods thus being "too human".

<i>Blood Omen: Legacy of Kain</i> 1996 video game

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Deadhaus Sonata is an upcoming free-to-play cooperative action role-playing video game developed by Apocalypse Studios and directed by Denis Dyack. The game is set to be released for Microsoft Windows, PlayStation 4, and Xbox One. In Deadhaus Sonata, players play undead classes in the House of the Dead and fight the living. Deadhaus Sonata focuses on its gameplay pillars of procedural generation, narrative driven design, Twitch integration, and cooperative asymmetric gameplay, as well as looting and fast-action combat.

References

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  3. 1 2 3 Chris Kohler (26 July 2005). "Interview: Silicon Knights' Denis Dyack Goes 360". Gamasutra. UBM Tech. Retrieved 6 July 2014.
  4. McCaffrey, Ryan. "Denis Dyack: Working on Eternal Darkness, Metal Gear, & More! - IGN Unfiltered #42". YouTube. Retrieved 28 February 2023.
  5. Griffin McElroy (30 May 2012). "Epic Games wins lawsuit against Silicon Knights, awarded $4.45 Million". Polygon. Vox Media Inc . Retrieved 6 July 2014.
  6. McCaffrey, Ryan. "Denis Dyack: Working on Eternal Darkness, Metal Gear, & More! - IGN Unfiltered #42". YouTube. Archived from the original on 2021-12-22. Retrieved 10 October 2019.
  7. Brian Crecente. "Silicon Knights unloads property, closes office, continues battle with Epic Games". Polygon.
  8. Steve Farrelly (29 October 2012). "Silicon Knights Strips to Five or so Employees, Former Members Open Up on Poor X-Men: Destiny Development and Eternal Darkness 2". Ausgamers. AusGamers™ Pty Ltd. Retrieved 6 July 2014.
  9. Andrew McMillen (26 October 2012). "What Went Wrong With Silicon Knights' X-Men: Destiny?". Kotaku. Kotaku. Retrieved 6 July 2014.
  10. Dyack, Denis. "Response to Kotaku". youtube. Archived from the original on 2021-12-22.
  11. "Denis Dyack Finally Sounds Off On Our Article About Silicon Knights". Kotaku. Retrieved 2015-11-10.
  12. Takahashi, Dean. "The controversial Shadow of the Eternals fails to hit Kickstarter goal". GamesBeat. Retrieved 9 January 2022.
  13. Phillips, Tom. "Shadow of the Eternals dev Precursor Games disbands". EuroGamer. Retrieved 12 September 2018.
  14. "Denis Dyack Announces New Entertainment Company - IGN". IGN. Retrieved 2015-11-10.
  15. Dyack, Denis. "About". Apocalypse Studios. Retrieved 28 November 2018.
  16. McCaffrey, Ryan. "DEADHAUS SONATA ANNOUNCED FROM ETERNAL DARKNESS, LEGACY OF KAIN CREATOR DENIS DYACK". IGN. Retrieved 28 November 2018.
  17. Jared Rea. "Dennis Dyack says nay to the enthusiast press, again". Engadget.
  18. Philip Kollar. "Dyack on 1UP Yours: Forums Need Reform". 1UP.com. Archived from the original on June 30, 2012.
  19. "Denis Dyack Interview Part 1 - Yellow Journalism and What Really Happened with X-Men Destiny - Niche Gamer". Niche Gamer. Retrieved 2015-11-10.
  20. "Denis Dyack Interview Part 2 - #GamerGate, the IGDA, and Censorship - Niche Gamer". Niche Gamer. Retrieved 2015-11-10.
  21. 1 2 "Sword & Sworcery EP Wins Big At Canadian Game Development Talent Awards". Gamasutra. November 3, 2011.
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