Unavowed

Last updated

Unavowed
Unavowed.png
Promotional image depicting Logan with KayKay, Mandana, Eli and Vicki.
Developer(s) Wadjet Eye Games
Publisher(s) Wadjet Eye Games
Designer(s) Dave Gilbert
Programmer(s)
  • Dave Gilbert
Artist(s)
  • Ben Chandler
  • Ivan Ulyanov
Writer(s)
  • Dave Gilbert
Composer(s) Thomas Regin
Engine Adventure Game Studio
Platform(s) macOS
Microsoft Windows
Nintendo Switch
Linux
ReleasemacOS, Windows
August 8, 2018
Nintendo Switch
July 7, 2021
Linux
January 18, 2022
Genre(s) Point-and-click adventure
Mode(s) Single-player

Unavowed is an indie point-and-click adventure game developed and published by Wadjet Eye Games. It was released on August 8, 2018.

Contents

The game features 2D pixel art visuals and gameplay reminiscent of classic adventure games combined with an interaction system commonly featured in modern adventure games, especially those developed by BioWare. The player chooses to control a male or female protagonist who after a series of supernatural events teams up with the titular group, an ancient team of paranormal investigators. On their quest to find out what happened to them, they must solve a number of quests and puzzles in a variety of locations of a fictionalized version of New York City.

The first new intellectual property created by Wadjet Eye since 2006, Unavowed was first announced in 2016. Initially planned as a project with 3D visuals built on Unity, the developer decided on using the Adventure Game Studio engine again with 2D visuals due to a lack of programmers familiar with the Unity engine and a lack of resources to create 3D graphics.

Unavowed received generally favorable reviews by critics, with most of them lauding the story and writing in particular. Many also praised the art design for its ability to paint a believable world where the supernatural exists and the background art was positively compared to classical adventure games such as Sam & Max Hit the Road or the Discworld game. Some reviewers however criticized the difficulty as too easy and some characters as underdeveloped.

Gameplay

Unavowed features a classic point-and-click style of gameplay reminiscent of the Monkey Island series or the various Quest games (such as King's Quest , Police Quest etc.) by Sierra Entertainment. [1] In addition, the game offers more modern elements, such as choosing teammates for certain missions and a story that is influenced by the player's choices. [2] Players can choose to play as a male or female character and must choose one of three backgrounds: actor, bartender or cop. [3] Each background alters the interaction with other characters and the dialogue noticeably. [3] The game plays out in an episodic fashion similar to television shows with the player choosing which site to visit and which characters to bring with them at the beginning of each mission. [2] [4] In the mission, non-player characters have to be talked to and clues analyzed, culminating in a confrontation in which the player must decide the fate of a character or being, often with moral and lasting consequences. [4] Then the team returns to their headquarters to start a new mission. [4] All characters feature full voice-acting, [2] except the protagonist, who remains mute throughout the game except when not controlled by the player. [5] Instead of engaging in combat, players are tasked to defend themselves against enemies by solving puzzles that range from deciphering code to releasing creatures before they can cause more harm. [3] [6] While there are some actions that lead to failure, the player cannot die or reach a game over; making mistakes merely resets the game to the state before the mistake. [7] The game allows saving outside of dialogue but limits the amount of save files to 50. [7]

Depending on the choice of companions, the dialogue and choices within the mission will be altered as will the puzzles, with each area providing different solutions based on the companions' abilities. [2] [6] For example, a mission with Logan as a companion will feature ghosts that can be talked to and used to help solve puzzles but those ghosts will not be in the same mission if Logan is not chosen to accompany the protagonist. [6] During each mission, one or more flashbacks of the possessed protagonist's actions will happen, allowing the player to extrapolate their next actions based on their vision of the past. [4]

Synopsis

Setting and characters

As with Wadjet Eye's previous Blackwell series, the game is set in a fictionalized version of contemporary New York City where magic and demons are real and takes place in various New York settings, such as Chinatown, Brooklyn, Staten Island and Wall Street. [2] [3] The protagonist apparently had been possessed by a demon and ran amok in New York City for a year before the events of the game. How the demon came to possess the body differs based on the chosen backstory. [6] [8] Unavowed begins with the protagonist being exorcised by Eli, a sorcerer belonging to Unavowed, a group of supernatural investigators. [1] [3] Unable to return to their old life, they join Unavowed to reconstruct the events of the previous year. [1]

Aside from the protagonist, the New York chapter of Unavowed consists of Kalash, a jinn and the chapter's leader and founder, Mandana, Kalash's half-jinn daughter and Eli, a fire mage who discovered his talents during the Nixon administration and has not aged since. During the events of the game, Logan, a recovering alcoholic and medium who travels with KayKay, the spirit of a dead ten-year old who helps him connect with other ghosts, and Vicki, a former police officer who also was the protagonist's former partner if they chose the cop background, join Unavowed. [9]

Plot

After the exorcism, the player's character joins Unavowed's New York branch and learns that supernatural threats have increased within the last year. The team visits the places where supernatural occurrences have been reported. When researching on Staten Island, the team encounters Vicki Santina who was suspended after questioning supernatural occurrences within the NYPD's 120th precinct. On a mission in the Bronx, they meet Logan who, together with his spirit guide KayKay, tries to calm three poltergeists. Once both problems are solved, Logan and Vicki join Unavowed. When reexamining the first site the team investigated with Logan and Vicki, the team encounters Galene, a dryad Kalash banished 400 years earlier, with whom the protagonist had made a pact and learns the demon's name, Melkhiresa. Galene captures one of the team members and challenges Kalash to fight her in a battle to the death. The player's character is forced to kill Kalash to defeat Galene.

With the demon's name, Eli is able to determine that they had returned to the place of the first possession: the Under The Bricks theater (actor background), Sammy's Bar (barkeeper background) or the Eternox Nightclub (cop background). There the team finds a closed portal and notes previously written by the protagonist indicating a total of six sites they had been interfering with. These include the three already investigated, as well as three additional sites; on Wall Street, in Manhattan Chinatown and near Prospect Park in Brooklyn. On Wall Street, the team discovers that the protagonist conspired with fae folk to kidnap Eli's great-grandson and manage to rescue him. In Prospect Park, they encounter Calliope, a muse who lost her talents to a local artist who used them to "inspire" an artist to set himself aflame and a baker to use his own blood in his products. In Chinatown, they find out that a ba jiao gui (banana ghost from Chinese folklore) haunts the neighborhood, and deal with it.

The player may tackle these three sites in any order. After finishing two of them, the player's character is possessed again but they manage to alert the team by reaching out to KayKay. The game flashes back to the opening scene, which now plays out differently: the protagonist had actually forced Melkhiresa to meld with them. The nature of this melding meant that the protagonist's memories entered Melkhiresa's mind (hence why Melkhiresa acted naturally in the protagonist's body), while Melkhiresa's boundless knowledge was available to the protagonist, allowing them to use it for their own agenda. Eli's exorcisms are not limited to demons; they can exorcise any "wicked spirit", and this includes the protagonist. After Eli exorcised the protagonist's soul in the beginning of the game, this led to the protagonist's soul being removed from the body while Melkhiresa, the demon, was left in control of their body. The team catches up with the player's character and exorcises the protagonist again, leaving Melkhiresa once again in control of the protagonist's body, but the protagonist's wicked spirit escapes and remains free. The team then proceeds to finish the third task.

Unavowed arrives in the antagonist's pocket dimension. Unavowed Screenshot Pocket Dimension.jpg
Unavowed arrives in the antagonist's pocket dimension.

With all six sites investigated, they return to the place Melkhiresa first joined with the protagonist and use a portal to travel to a pocket dimension to hunt down the protagonist's soul. Various obstacles have to be scaled on the way and, depending on the choices in previous missions, Melkhiresa summons creatures previously encountered to help the team. The player's character confronts the soul of the protagonist on top of the Empire State Building who pleads with them to willingly merge into one being again to create a new world based on their beliefs. The player can react in four different ways to this proposal:

  1. Melkhiresa threatens to kill the protagonist's body they are in, forcing the protagonist's soul to release them. By releasing Melkhiresa, the pocket dimension collapses and the protagonist, now powerless, is arrested for their crimes.
  2. Melkhiresa takes their own life by falling down the building, killing the protagonist in the process and the protagonist's body is later found in the real world at the bottom of the Empire State Building.
  3. If Melkhiresa decides to merge with the protagonist willingly, the Unavowed will be left asleep in the pocket dimension while the protagonist does what they plan with Melkhiresa's help.
  4. Trying to fight the protagonist will lead to them forcefully merging with Melkhiresa and then killing the Unavowed team before setting out in the real world to create more havoc.

When choosing the first or second option, an ending sequence will play, with the other members of Unavowed narrating what happened next based on the player's choices in the game. Choosing the third or fourth option will only show the credits. Depending on whether the Unavowed or the protagonist emerge victorious after the final confrontation, the opening screen of the game changes, showing either the team or the protagonist.

Development

The game was first announced by its designer Dave Gilbert in March 2016 on the Adventure Game Studio forums. [10] It was the first game Gilbert wrote since 2014 and the first new intellectual property since 2006. [10] Gilbert noted that he was inspired by remarks made by former BioWare senior writer Jennifer Hepler in a 2006 interview to develop a role-playing game which offers a branching, party-based narrative, but without combat mechanics or level progression of the player characters' abilities. [11] Hepler is credited as story co-designer for Unavowed. [12]

From the beginning, Gilbert planned to have the player character being mute, with the other characters responding to the text choices, akin to earlier games developed by BioWare which also featured mute protagonists. [13] Gilbert explained this choice with the complexities of having two different genders and three backstories for the protagonist to choose from which would have forced the developers to record six different voice tracks. [13] Unavowed was built using the Adventure Game Studio engine, modified to allow fully voiced dialogue and groups of characters appearing at once. [2] According to Gilbert, he tried to develop Unavowed on Unity at the beginning because of how dated Adventure Game Studio already was but decided against it because the team had no experience with Unity and not enough time to learn. [13]

The game uses 2D pixel art visuals with a variety of backgrounds. [14] The artwork and animations were created by Ben Chandler, who also worked on previous Wadjet Eye games, with the portrait art being created by Ivan Ulyanov. [6] The game features twice the resolution compared to previous Wadjet Eye games using the same design and engine, allowing more details despite the pixel art look. [15] According to Gilbert, the choice of pixel art was also a financial one, stating that his studio simply did not have the resources to develop a 3D game or a game with aesthetics similar to Life Is Strange or adventure games developed by Telltale Games although he would have liked that. [16]

A first teaser video was released in December 2017, [17] with the game being released on Microsoft Windows and macOS on August 8, 2018. [18] The game was released for Nintendo Switch on July 7, 2021 and for Linux on January 18, 2022. [19] [20]

Reception

Unavowed received a score of 87/100 on review aggregator Metacritic, indicating generally favorable reviews by critics. [21] Commercially, it was an unexpected success: Wadjet Eye Games reported in April 2019 that the game had sold more than "everything we've done by far". [25]

The game's visual design was praised by multiple reviewers as atmospheric and making good use of lighting and colors to paint a believable world where the supernatural exists. [5] [15] [22] Critics also liked the higher resolution, allowing more details to be displayed. [15] In a 2017 preview, PC World claimed that Ben Chandler, the game's artist, "has really outdone himself" and that the design helps to strengthen the idea of New York City "as this mystical place where the supernatural hides in the shadows". [16] This sentiment was echoed by Rock, Paper, Shotgun, which concluded that the game features Chandler's best work to date. [6] PC Gamer's Jody Macgregor wrote a separate feature article just focusing on the background art, positively comparing the artwork to scenes from classical adventures, such as the carnival in Sam & Max Hit the Road or the city of Ankh-Morpork from the Discworld game. [26]

Most reviewers lauded the companion characters, especially their writing and voice acting. [15] GameSpot noted that "getting drawn into a lengthy conversation is a joy" because of "well-rounded characters, complete with their own fears, desires, and vexes" and credits this to "incredible" voice acting and writing. [3] The writing garnered praise from other reviewers as well, with many critics especially lauding the branching story and the interesting characters. [1] [5] [6] [9] [14] [22] In a feature for Rock, Paper, Shotgun, Heat Signature and Gunpoint designer Tom Francis highlighted the episodic structure of Unavowed and praised the game's approach to story-telling as a "glowing example" of how a game can even appeal to players that normally do not like adventure games. [4] Slant Magazine on the other hand found the characters limited, especially the character of Vicki who was considered one-dimensional as well as the lack of focus on Logan who was only noted for being a recovering alcoholic with no other life outside his addiction. [24] It also chided that interesting character narrations are interrupted by mundane quests. [24]

Many critics also credited the quality of the voice acting for selling the story and the characters, even though PC Gamer and Adventure Gamers both offered minor criticism on some voices. [3] [9] [14] The soundtrack by Thomas Regin was regarded as complementing the atmosphere. [6] Multiple critics praised the game's replay value due to using different companions unlocking previously unknown interactions. [3] [6] [8]

Several reviewers bemoaned that quests are too easy and can be easily solved, such as by exploring the environment. [6] [9] [15] [23] However, Rock, Paper, Shotgun also remarked that puzzles become better in the second half of the game [6] and GameSpot found the quests "varied and often unpredictable". [3] 4Players considered the controls unnecessarily limiting, only using the mouse and some keys when the whole keyboard was available. [23]

Despite minor criticisms, Adventure Gamers called it an instant classic. [14] The A.V. Club called Unavowed Gilbert's best work to date, especially praising the design and the writing and comparing it favorably to the Quest games and the Monkey Island series. [1] Rock, Paper, Shotgun was equally impressed, especially lauding the BioWare-style story that offers many complex and complicating features successfully "in a way the genre has genuinely never seen before". [6]

The game was nominated for "Best Storytelling" at the 2018 Golden Joystick Awards but lost to God of War . [27] [28] It was also nominated for "Excellence in Narrative" at the Independent Games Festival Awards. [29] Writing for Vox , Emily VanDerWerff called Unavowed's twist the best plot twist of 2018, commending the developers for playing with the adventure genre's tropes to lull players into believing the game was a classical redemption story. [30]

See also

Related Research Articles

<i>Maniac Mansion</i> 1987 video game

Maniac Mansion is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been enslaved by a sentient meteor. The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is non-linear, and the game must be completed in different ways based on the player's choice of characters. Initially released for the Commodore 64 and Apple II, Maniac Mansion was Lucasfilm Games' first self-published product.

<i>Discworld Noir</i> 1999 video game

Discworld Noir is a 1999 adventure game developed by Perfect Entertainment and published by GT Interactive. The game is set in Terry Pratchett's satirical Discworld universe, and follows its first and only private investigator as he is given a case leading him into the deadly and occult underbelly of the Discworld's largest city.

<i>Vampire: The Masquerade – Bloodlines</i> 2004 action role-playing video game

Vampire: The Masquerade – Bloodlines is a 2004 action role-playing video game developed by Troika Games and published by Activision for Microsoft Windows. Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows a human who is killed and revived as a fledgling vampire. The game depicts the fledgling's journey through early 21st-century Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires.

<span class="mw-page-title-main">Virtual Theatre</span> Game engine by Revolution Software

The Virtual Theatre is a computer game engine designed by Revolution Software to produce adventure games for computer platforms. The engine allowed their team to script events, and move animated sprites against a drawn background with moving elements using a point-and-click style interface. Upon its first release, it rivaled competing engines like LucasArts' SCUMM and Sierra's Creative Interpreter, due to its then high level of artificial intelligence. The engine was first proposed in 1989, while the first game to use it, Lure of the Temptress, was released in 1992, followed by Beneath a Steel Sky (1994), Broken Sword: The Shadow of the Templars (1996) and Broken Sword II: The Smoking Mirror (1997).

<i>Pathologic</i> 2005 video game

Pathologic is a 2005 survival game developed by Russian studio Ice-Pick Lodge. The game was released in Russia by Buka Entertainment in June 2005, followed by a localised English release from G2 Games and GMX Games in 2006. An updated version, Pathologic Classic HD, was developed by General Arcade, published by Good Shepard Entertainment, and released in October 2015. A remake was developed by Ice-Pick Lodge in the Unity game engine and released as Pathologic 2 in May 2019 by tinyBuild.

<i>The Shivah</i> 2006 video game

The Shivah is a point-and-click adventure game from 2006, designed and developed by Dave Gilbert with the assistance of others, including voice actors and artists. It is notable in that it features a rabbi as its protagonist and explores themes related to the Jewish faith. In 2013, the game was remastered in an updated version entitled The Shivah: Kosher Edition, which features new graphics and music, and re-recorded voice-overs.

<i>Blackwell</i> (series) Video game series

Blackwell is a series of five graphic adventure video games from independent game developer Wadjet Eye Games, created by Dave Gilbert. The games' plots focus on Rosangela Blackwell, a spiritual medium, and her spirit guide Joey Mallone, who work to help ghosts transition to the afterlife.

Dave Gilbert is an American designer of independent adventure games using Adventure Game Studio. He began creating home-made, freeware games, and went professional in 2006, founding Wadjet Eye Games and releasing commercially The Shivah and The Blackwell Legacy.

Wadjet Eye Games is an American independent video game developer, voice casting/directing contractor/subcontractor and publisher which specialises in point-and-click adventure games. It was founded in 2006 by Dave Gilbert as a means to publish his own games, but has since expanded to publishing games by other designers as well.

<i>BloodRayne</i> Video game series

BloodRayne is a media franchise that originated with an action-adventure video game series originally developed by Terminal Reality and published by Majesco Entertainment which began with the game of the same name in 2002.

<i>The Blackwell Legacy</i> 2006 video game

The Blackwell Legacy is a graphic adventure video game developed by Wadjet Eye Games for the Microsoft Windows, Linux, macOS, iOS and Android. It is the first part of the Blackwell series and follows Rosangela Blackwell, a young freelance writer living a solitary life in New York City. She experiences headaches throughout the day and it culminates in a ghost named Joey Mallone making an appearance in her apartment. It is revealed that Rosa is a medium like her aunt and that her job is to help ghosts that are stuck in the real world move on.

<i>Police Quest: SWAT</i> 1995 video game

Police Quest: SWAT, alternatively known as Daryl F. Gates' Police Quest: SWAT or Police Quest 5: SWAT, is a 1995 graphic adventure educational video game developed and published by Sierra On-Line for DOS, Microsoft Windows, and Mac OS. It is the fifth installment in the Police Quest series and the first installment in the SWAT subseries. The game follows a Los Angeles Police Department (LAPD) Metropolitan Division SWAT team as they train to handle high-risk criminal incidents across Los Angeles.

<i>Resonance</i> (video game) 2012 video game

Resonance is a Graphic adventure video game developed by American studio XII Games and published by Wadjet Eye Games.

<i>The Dark Eye: Memoria</i> 2013 video game

The Dark Eye: Memoria is a 2013 German point-and-click adventure game, developed and published by Daedalic Entertainment. The game is part of the video game series based on The Dark Eye, and is a direct sequel to Chains of Satinav. The game's story takes place after the events of the previous game, and focus upon Geron's quest to find a way to help his fairy Nuri recover, only to become caught in trying to unravel the mystery behind the disappearance of a heroic princess called Sadja and the quest she undertook. Following its release, the game received favourable reviews. The game was released for Windows and OS X on 30 August 2013. The game was released for Nintendo Switch, PlayStation 4, and Xbox One on 27 January 2021.

<i>Ben Jordan: Paranormal Investigator</i> Video game series

Ben Jordan: Paranormal Investigator is a freeware episodic point-and-click adventure video game for Microsoft Windows developed by Francisco Gonzalez of Grundislav Games. The game consists of eight individual episodes, or cases, with an overarching plot connecting them together. The game has won numerous Adventure Game Studio Awards, including a 2005 AGS Award for Best Gameplay.

<i>Technobabylon</i> 2015 video game

Technobabylon is a cyberpunk adventure game developed by Technocrat Games and published by Wadjet Eye Games for Microsoft Windows, iOS, Linux, and macOS. Originally intended as a series of 10 free episodic games, of which three were released, it was released as a full game on 21 May 2015. The game's story covers 10 chapters and focuses on three characters who live in the future city of Newton which is governed by an autonomous AI administrator, each of whom is faced with a complex matter, but soon find themselves caught up in a conspiracy surrounding the city's AI, including murder and hidden truths about its creation.

<i>Divinity: Original Sin II</i> 2017 video game

Divinity: Original Sin II is a role-playing video game developed and published by Larian Studios. The sequel to 2014's Divinity: Original Sin and the fifth main entry in the Divinity series, the game was released for Microsoft Windows in September 2017. The player controls a "Godwoken", a Sourcerer who can harness and use a powerful magic known as Source, and becomes a pivotal figure in the fight against the Voidwoken, monstrous creatures who wreak havoc in the medieval fantasy world of Rivellon.

<i>Dishonored: Death of the Outsider</i> 2017 video game

Dishonored: Death of the Outsider is a 2017 action-adventure game developed by Arkane Studios and published by Bethesda Softworks. It is a standalone expansion pack following Dishonored 2, and was released 15 September 2017 for PlayStation 4, Windows, and Xbox One. The game takes place in the coastal city of Karnaca after the events of the previous title. It follows the former assassin Billie Lurk as she reunites with her mentor Daud to kill the mysterious entity known as The Outsider. The game is played from a first-person perspective and the player has access to a variety of supernatural abilities to complete missions in a multitude of ways, from stealth to purposeful violent conflict.

<i>Lethe – Episode One</i> 2016 survival horror video game

Lethe – Episode One is a 2016 first-person survival horror video game created by Greek indie developer Koukou Studios and published by Faber Interactive. It was released on 1 August 2016. Episode One is the first game of the Lethe series of planned video games that take place in the same universe but as of March 2018, no other episodes were published, which is why Episode One is also referred to as Lethe.

Jennifer Brandes Hepler is a video game developer, author, and scriptwriter. She first came to attention for her time at game developer BioWare, in Edmonton, Alberta, where she worked as a senior writer for eight years, with much of her work centered on the Dragon Age fantasy role-playing video game franchise. Hepler's notable works after she left BioWare in 2013 include the mobile strategy video game Game of Thrones Ascent, and the 2018 point-and-click adventure game Unavowed.

References

  1. 1 2 3 4 5 Hughes, William (August 10, 2018). "Like any good demon, Unavowed builds its best temptations around choice". The A.V. Club. Archived from the original on August 23, 2018. Retrieved September 9, 2018.
  2. 1 2 3 4 5 6 Douglas, Dante (August 31, 2018). "Unavowed Points and Clicks Its Way to Comfort and Realistic Friendships". Paste. Archived from the original on September 10, 2018. Retrieved September 9, 2018.
  3. 1 2 3 4 5 6 7 8 9 10 Rayfield, David (August 8, 2018). "Unavowed Review: Dressed To Possess". GameSpot. Archived from the original on September 10, 2018. Retrieved September 10, 2018.
  4. 1 2 3 4 5 Francis, Tom (September 20, 2018). "What Works And Why: Story structure in Unavowed". Rock, Paper, Shotgun. Archived from the original on September 20, 2018. Retrieved September 21, 2018.
  5. 1 2 3 4 Kelly, Andy (August 8, 2018). "Unavowed review". PC Gamer . Archived from the original on August 20, 2018. Retrieved September 9, 2018.
  6. 1 2 3 4 5 6 7 8 9 10 11 12 Walker, John (August 8, 2018). "Wot I Think: Unavowed". Rock Paper Shotgun. Archived from the original on September 9, 2018. Retrieved September 9, 2018.
  7. 1 2 Wadjet Eye Games (August 8, 2018). Unavowed (Microsoft Windows).
  8. 1 2 3 Cucchiarelli, Daniele (August 8, 2018). "Unavowed - recensione". Eurogamer.it (in Italian). Archived from the original on September 10, 2018. Retrieved September 9, 2018.
  9. 1 2 3 4 Kaharl, Jonathan (August 8, 2018). "Unavowed". Hardcore Gaming 101. Archived from the original on September 11, 2018. Retrieved September 10, 2018.
  10. 1 2 Chalk, Andy (March 21, 2016). "Wadjet Eye's next game is a supernatural adventure called Unavowed". PC Gamer. Archived from the original on September 10, 2018. Retrieved September 10, 2018.
  11. Honorof, Marshall (March 21, 2018). "Unavowed Plays Like a BioWare Game, Minus the Combat". Tom's Hardware . Retrieved March 7, 2021.
  12. Smith, Adam (March 26, 2016). "Wadjet Eye Interview: Urban Fantasy Adventure Unavowed Returns To World Of Blackwell Series". Rock, Paper, Shotgun . Retrieved March 7, 2021.
  13. 1 2 3 "Dave Gilbert, Wadjet Eyes Games Interview - The Art of Making Adventure Games". Niche Gamer. June 26, 2016. Archived from the original on September 11, 2018. Retrieved September 10, 2018.
  14. 1 2 3 4 5 Hoover, Richard (August 8, 2018). "Unavowed Review". Adventure Gamers. Archived from the original on September 10, 2018. Retrieved September 10, 2018.
  15. 1 2 3 4 5 6 Schütz, Felix (August 21, 2018). "Unavowed im Test: Im Bann der Dämonen". PC Games (in German). Retrieved September 10, 2018.
  16. 1 2 Dingman, Hayden (March 18, 2017). "How Wadjet Eye's Unavowed weaves modern design into a gritty point-and-click adventure". PC World. Archived from the original on June 5, 2017. Retrieved September 21, 2018.
  17. Chalk, Andy (December 6, 2017). "Unavowed's first teaser sheds light on a supernatural adventure from Wadjet Eye". PC Gamer. Archived from the original on September 10, 2018. Retrieved September 10, 2018.
  18. Wales, Matt (August 8, 2018). "Ambitious, BioWare-inspired demonic point-and-click adventure Unavowed is out now". Eurogamer. Archived from the original on September 10, 2018. Retrieved September 10, 2018.
  19. "Supernatural Detective Game 'Unavowed' Gets Surprise Switch Release". Nintendo Life. July 7, 2021. Retrieved February 19, 2023.
  20. "Unavowed from Wadjet Eye Games arrives on Linux". GamingOnLinux. Retrieved February 19, 2023.
  21. 1 2 "Unavowed". Metacritic . Archived from the original on September 16, 2018. Retrieved September 10, 2018.
  22. 1 2 3 Destri, Francesco (August 16, 2018). "Unavowed - La recensione". IGN Italia (in Italian). Archived from the original on September 10, 2018. Retrieved September 9, 2018.
  23. 1 2 3 Wöbbeking, Jan (August 9, 2018). "Unavowed - Test, Adventure - 4Players.de". 4Players (in German). Archived from the original on September 10, 2018. Retrieved September 9, 2018.
  24. 1 2 3 Scaife, Steven (August 9, 2018). "Unavowed". Slant Magazine . Archived from the original on September 11, 2018. Retrieved September 11, 2018.
  25. Cress, Laura (April 17, 2019). "Dave Gilbert – Wadjet Eye Games". Adventure Gamers . Retrieved July 22, 2019.
  26. Macgregor, Jody (August 30, 2018). "The classic-style adventure game background art of Unavowed". PC Gamer . Archived from the original on September 10, 2018. Retrieved September 9, 2018.
  27. Hoggins, Tom (September 24, 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph . Retrieved October 6, 2018.
  28. Sheridan, Connor (November 16, 2018). "Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale". GamesRadar+ . Retrieved November 17, 2018.
  29. Fogel, Stephanie (January 3, 2019). "'Return of the Obra Dinn' Leads IGF Awards Nominees". Variety . Retrieved January 14, 2019.
  30. VanDerWerff, Emily (December 19, 2018). "2018's best plot twist came in a video game". Vox. Retrieved August 2, 2019.