Life Is Strange (video game)

Last updated

Life Is Strange
Life Is Strange cover art.png
Developer(s) Dontnod Entertainment [lower-alpha 1]
Publisher(s) Square Enix [lower-alpha 2]
Director(s)
  • Raoul Barbet
  • Michel Koch
Producer(s) Luc Baghadoust
Designer(s)
  • Baptiste Moisan
  • Sebastien Judit
  • Sebastien Gaillard
Artist(s)
  • Michel Koch
  • Kenny Laurent
  • Amaury Balandier
Writer(s)
  • Christian Divine
  • Jean-Luc Cano
Composer(s) Jonathan Morali
Series Life Is Strange
Engine Unreal Engine 3 [lower-alpha 3]
Platform(s)
Release
  • Episode 1: Chrysalis
  • 30 January 2015
  • Episode 2: Out of Time
  • 24 March 2015 [2]
  • Episode 3: Chaos Theory
  • 19 May 2015 [3]
  • Episode 4: Dark Room
  • 28 July 2015 [4]
  • Episode 5: Polarized
  • 20 October 2015
Genre(s) Adventure
Mode(s) Single-player

Life Is Strange is an episodic adventure game developed by Dontnod Entertainment and published by Square Enix. The first installment of the Life Is Strange series, the game was released in five episodes periodically throughout 2015 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. It was ported to OS X and Linux in 2016, and iOS and Android in 2017–2018.

Contents

The plot focuses on Max Caulfield, an 18-year-old photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect. The player's actions adjust the narrative as it unfolds, and reshape it once allowed to travel back in time. Fetch quests and making environmental changes represent the forms of puzzle solving in addition to using branching choices for conversation.

Development of the game began in April 2013. It was formed with an episodic format in mind, for reasons both financial and creative. The developers conducted field research on the setting by traveling to the Pacific Northwest, and subverted known archetypes to make the characters. Player feedback influenced the adjustments made to the episodes. Story and character arc serve as the central point in the game.

Life Is Strange received critical acclaim and was commended for its character development, rewind game mechanic, emotional depth, and tackling of taboo subjects. Criticisms included the slang that was used, poor lip-syncing, and tonal inconsistencies in the story. The game garnered over 75 Game of the Year awards and listings, and was purchased by three million unique players as of May 2017. A prequel, Life Is Strange: Before the Storm , was released in August 2017, while a remastered version of the game was released as part of the Life Is Strange Remastered Collection in February 2022.

Gameplay

Players are able to rewind an event within a certain window of time. Life Is Strange Gameplay.png
Players are able to rewind an event within a certain window of time.

Life Is Strange is a graphic adventure played from a third-person view. [5] The player takes control of Max Caulfield, whose time rewinding ability allows the player to redo almost any action that has been taken. [6] [7] The player can examine and interact with objects, which enables puzzle solving in the form of fetch quests and making changes to the environment. [5] [8] Items that are collected before time travelling are kept in the inventory after the fact. [9]

The player can explore various locations in the fictional setting of Arcadia Bay and communicate with non-playable characters. [10] [11] Dialogue exchanges can be rewound while branching options are used for conversation. [12] [13] Once an event is reset, the details provided earlier are permitted to avail themselves in the future. [14] In some instances, choices in dialogue alter and affect the story through short or long-term consequences. [15] For each one of the choices, something good in the short term could turn out worse later. [6]

Plot

In October 2013, 18-year-old Maxine "Max" Caulfield (Hannah Telle) returns to Arcadia Bay, Oregon to attend Blackwell Academy. During her class with photography teacher Mark Jefferson (Derek Phillips), Max experiences a catastrophic vision of a tornado destroying a lighthouse and approaching the town. Leaving for the restroom to regain her composure, she witnesses classmate Nathan Prescott (Nik Shriner) shoot and kill a young woman in a fit of rage. In a sudden effort, she develops the ability to rewind time and saves the woman, revealed to be her childhood friend Chloe Price (Ashly Burch). The two reunite and visit the lighthouse, where Max reveals to Chloe her powers. Strange weather and other anomalies begin to occur throughout Arcadia Bay. [16]

The next day, Max's class is halted when Kate Marsh (Dayeanne Hutton), a fellow student who is being bullied for a viral video depicting her kissing several students at a party, commits suicide by jumping off the roof of the girls' dorm. Max manages to rewind time and reaches the roof, giving her the opportunity to talk Kate down. Depending on the player's dialogue choices, Max can either save Kate, or fail to convince her to not jump. Ultimately, she resolves to uncover what happened to Kate and Chloe's missing friend Rachel Amber. [17] Max and Chloe break into the principal's office that night, discovering multiple clues pointing to Nathan. The next morning, they sneak into the motorhome of drug dealer Frank Bowers (Daniel Bonjour), and learn that Rachel was in a relationship with Frank but kept it from Chloe. Max later examines a childhood photo of her and Chloe, but is suddenly transported to the day the picture was taken. She prevents Chloe's father William (Joe Ochman) from dying in a traffic collision, which inadvertently creates an alternative reality where William is alive but Chloe has been paralysed from the neck down as a result of her own accident. [18] Heartbroken, Max uses the photo to undo her actions and return to the present day. [19]

Continuing their investigation, Max and Chloe discover a bunker under a derelict barn owned by the Prescotts, where they find a collection of binders filled with pictures of girls tied up. They find photos of Kate, and, much to their horror, find photos of Rachel's corpse being buried. Panicked, Max and Chloe head to a scrapyard, where they discover Rachel's remains, much to Chloe's despair. The two head to a school party to confront Nathan, but instead receive a text from him threatening to destroy the evidence. They hurry back to the scrapyard but are ambushed by Jefferson, who anaesthetises Max and kills Chloe with a gunshot to the head. [19] Max wakes up in the bunker, where Jefferson has been drugging and photographing young girls to "capture the moment when innocence turns into corruption." Jefferson reveals that he took Nathan under his wing but killed him before abducting Max, and that Nathan gave Rachel an overdose when he tried to mimic Jefferson's work. Jefferson intends to murder Max after he has the photos of her that he wants. Max escapes into a photograph and emerges back at the beginning in Jefferson's class. She alerts David Madsen (Don McManus), Chloe's stepfather and Blackwell head of security, saving herself and Chloe and leading to the arrest of Jefferson and Nathan. [20]

Max is given the opportunity to go to San Francisco, traveling with Principal Wells instead of Jefferson, and have one of her photos displayed in an art gallery. She calls Chloe from the event, realising that, for all her effort, the storm has reached Arcadia Bay. Max travels back to the time at which she took the gallery photo, which eventually leads her to sojourn alternative realities as they devolve into a dreamscape nightmare. She reunites with Chloe at the lighthouse, where they confront the possibility that Max brought the storm into existence by saving Chloe from being shot by Nathan earlier in the week. Max must make a choice: rewind time and sacrifice Chloe's life to save Arcadia Bay, or stay in the timeline and spare Chloe but sacrifice Arcadia Bay. If Max chooses the former, she tearfully allows Chloe to be shot. Nathan and Jefferson are arrested, the storm never appears, and Chloe's death is mourned. If Max chooses the latter, the storm hits Arcadia Bay before ceasing. The pair then depart from the now devastated town. [20]

Development

Barbet and Koch describe the game and discuss the role of protagonist Max Caulfield.

Development of Life Is Strange began in April 2013 with a team of 15, and more people were added when the collaboration with Square Enix began. [21] [22] The episodes were originally aimed to release about 6 weeks apart. [23] Dontnod co-founder Jean-Maxime Moris was originally the game's Creative Director. [24] Dontnod told Square Enix London about Life Is Strange only after they had turned down a pitch for a larger game. [25] [26] Before signing with Square Enix, Life Is Strange was imagined as a full-length video game that Dontnod would self-publish. However, the publisher surmised that it would be more successful as an episodic title. [27] The game was originally codenamed What If but the name was not used because of the film with the same name. [28]

A developer diary was published before release that said most prospective publishers were unwilling to publish a game unless it had a male protagonist. [29] [30] They said most publishers had the same objection to Dontnod's first project, Remember Me, which also had a female protagonist. [31] Dontnod CEO Oskar Guilbert also challenged the idea at the start. [27] The developers said Square Enix was the only publisher with no intention to change this. [32]

Life Is Strange was born from the rewind mechanic idea, which the developer had already experimented on with their last game Remember Me. The lead character Max was created with the ability to rewind time to supplement this mechanism. [33] The episodic format was decided upon by the studio for creative reasons, financial restrictions [34] and marketing purposes, [35] allowing them to tell the story in its preferred slow pace. [36] The Pacific Northwest was picked as the setting for the purpose of conveying a nostalgic and autumnal feel. [37] The development team visited the region, [15] took photographs, looked at local newspapers and used Google Street View to make sure the environment was accurately portrayed. [38] [39] It was decided early on that most of the budget be spent on the writing and voice actors. [23] The original story was written in French by Jean-Luc Cano, and converted into a game script by the co-directors and design team. It was subsequently handed over to Christian Divine and Cano to be fine tuned in English. [40] [41] Story and character development were highlighted over point-and-click puzzles, [42] making choice and consequence integral to how the narrative unfolds. [43] Hannah Telle auditioned for Max Caulfield in July 2014 and was offered the part; Ashly Burch auditioned for both Max and her given role Chloe Price. The recording sessions were done in Los Angeles, California, with the French developer brought in via Skype. [44] [45]

The game has been compared to Remember Me, which holds significant differences but addresses similar themes of memory and identity. [46] Life Is Strange was specified as an analogue look at human identity in contrast to Remember Me, the digital view of the same theme. [47] Running on an improved version of Unreal Engine 3, it makes use of the tools and special effects like lighting and depth of field engineered for Remember Me as well as subsequent advances. [48] [34] Visual effects like post-processes, double exposure and overlapping screen space particles were used as an artistic approach to be displayed while the lead character rewinds time. [49] The textures seen in the game were entirely hand painted, adapted to achieve what art director Michel Koch called "impressionistic rendering". [5] Elements were adjusted based on player feedback, [33] with influences like The Walking Dead , Gone Home [lower-alpha 4] and Heavy Rain in mind. [47] [51] Additional sources of inspiration include the visual novel Danganronpa , in terms of balancing gameplay and story, [52] and the novel The Catcher in the Rye , whose protagonist Holden Caulfield shares a surname with Max, the game's lead. [52] The characters were created using known archetypes, at first to establish an entry point for the player, and then to subvert them. [38] For the sake of serving the realism, the supernatural elements were designed as a metaphor for the characters' inner conflict, [53] and experts were consulted to tackle the subject of teen suicide. [54] The score was composed by Jonathan Morali of the band Syd Matters. [55] Inspired by modern indie folk music, [56] [42] the soundtrack was intended to inform the mood. [6] The music contains a blend of licensed tracks and composed pieces. [56] Featured artists include José González, Mogwai, Breton, Amanda Palmer, Brian Viglione, Bright Eyes, Message to Bears, Local Natives, Syd Matters, Sparklehorse, Angus & Julia Stone, alt-J, Mud Flow [57] and Foals. [58]

Release

Square Enix announced Life Is Strange at Gamescom on 11 August 2014. [59] [60] The episodes were released digitally on PC via Steam, PlayStation 3 and PlayStation 4 via PlayStation Network, and Xbox 360 and Xbox One via Xbox Live between 30 January 2015 and 20 October 2015. [61] [62] Two season pass options were available for reduced prices, one with episode 1-5 and one with episode 2-5. [61] A demo of the first 20 minutes was released simultaneously with episode 1 for consoles and later for PC. [63] In November 2014, the publisher said they were interested in releasing physical copies of the game, but said that at that time they were "100 per cent focused on the digital release". [64] One year later, the retail edition was set to be released for the PC, PS4 and Xbox One in North America on 19 January 2016 and in Europe on 22 January 2016; the limited edition had an artbook, the soundtrack, score, and a director's commentary. [58] [65] The director's commentary was also released as a free DLC. [66] A Japanese dubbed version was released for Microsoft Windows, PlayStation 3 and PlayStation 4 on 3 March 2016. [67] [68] Feral Interactive ported Life Is Strange for OS X, released on 16 June 2016, [69] and Linux, [70] released on 21 July 2016. [71] That same day, the first episode was made indefinitely available for free on Linux, [71] Windows, OS X, PS3, PS4, Xbox 360 and Xbox One. [72] Life Is Strange was included on PlayStation Plus (for America and PAL regions) the month of June 2017. [73] [74] It was released for iOS between 14 December 2017 and 29 March 2018, and launched on Android on 18 July 2018, both ported by Black Wing Foundation. [75] [76] [77]

Reception

Aggregate review scores
Game Metacritic
Complete Season(PC) 83/100 [78]
(PS4) 85/100 [79]
(XONE) 85/100 [80]
(iOS) 83/100 [81]
Episode 1: Chrysalis(PC) 77/100 [82]
(PS4) 75/100 [83]
(XONE) 77/100 [84]
Episode 2: Out of Time(PC) 77/100 [85]
(PS4) 78/100 [86]
(XONE) 73/100 [87]
Episode 3: Chaos Theory(PC) 80/100 [88]
(PS4) 81/100 [89]
(XONE) 80/100 [90]
Episode 4: Dark Room(PC) 76/100 [91]
(PS4) 81/100 [92]
(XONE) 74/100 [93]
Episode 5: Polarized(PC) 83/100 [94]
(PS4) 81/100 [95]
(XONE) 80/100 [96]

Life Is Strange received critical acclaim. [lower-alpha 5] Metacritic reported that critical reception consisted of "generally favorable reviews". [35] While some reviewers criticised the games's lip-syncing [105] [106] [107] and use of dated slang, [107] [108] [109] they lauded the character development [107] [110] [111] and time travel component, [107] [112] [113] suggesting that there should be more games like it. [114] [115] Eurogamer said it was "one of the best interactive story games of this generation" [116] and Hardcore Gamer said it was the sleeper hit of 2015. [107] Legendary Entertainment stated it received over 75 Game of the Year awards and listings. [117] In April 2017, Xbox One UK ranked it first in its list of Xbox One games priced under £20. [118] Game director Yoko Taro listed it as one of his favourite PlayStation 4 games. [119]

Kevin VanOrd of GameSpot said Episode 1: Chrysalis [lower-alpha 6] is "an involving slice of life that works because its situations eloquently capture a peculiar early-college state of mind", [121] while Game Informer 's Kimberley Wallace said the game's tackling of "subjects that are usually taboo for video games" was impressive. [122] Destructoid 's Brett Makedonski said the episode's strongest characteristic was exploration—both "self- and worldly". [123] Mitch Dyer of IGN said the story was ultimately obstructed by its "laughable" script and "worse performances". [124] In response to Episode 2: Out of Time, Polygon 's Megan Farokhmanesh also said that the emphasis on self-exploration had considerable impact on the enjoyment of the game. [125] Other critics said the ending was an "emotional high point" and that it brought meaning to the choices from both the first and second episodes. [126] [127] Mike Williams said in USgamer that the pacing of Episode 2: Out of Time was "slower and less exciting" than that of episode one. [128] PopMatters' Eric Swain described the episode as generally sincere but containing moments that strained credibility. [129]

Adnan Riaz of Hardcore Gamer said Episode 3: Chaos Theory was a dramatic improvement that presented a "thrilling, poignant, fascinating and ... enticing" narrative whose outcome from past decisions also added a sense of realism. [130] Peter Paras of Game Revolution complimented the character beats, particularly the development of Chloe Price, who he said "really comes into her own as [a] fully-formed character". [131] Though GameSpot's Alexa Ray Corriea said that the fetch quests interfered with its emotional quality, [8] the episode built up to a "killer cliffhanger" according to Farokhmanesh. [132] GameZone's Matt Liebl said Episode 4: Dark Room was "easily the most emotional episode" and that the mystery of Rachel Amber had done a "tremendous job in keeping us hooked". [133] Tom Hoggins of The Telegraph said the developer's venture into subjects like social division, online bullying, parental conflict and suicide were "bold". [134] Critics said there were tonal problems, caused by the game's "cheap ways" of progressing the plot, such as character inconsistency and superfluous shock value. [135] [136] Critics were more favourable towards the episode's puzzles and relationships. [137] [138] They said the final episode, Polarized, had a "fitting conclusion" to the coming of age story of Max Caulfield and the relationship between the two leads was carried out successfully. [139] [140] One stealth sequence was described as "tedious" and "out-of-place" while other aspects inhabiting the same course of events were favoured. [141] [142] Reviewers were divided on the ending. [143] [144] [145] [146]

Sales

Life Is Strange reached one million sales in July 2015, [147] having accumulated over 1.2 million unique players worldwide; the attach rate to units between the complete season and season pass proved to be "extremely strong", divulged Square Enix. [148] The retail edition made seventh place in the top ten UK game sales chart for the week ending 23 January 2016. [149] As of May 2017, it was purchased by 3 million unique players. [150] By November 2023, the game had garnered "20 million total players". [151]

Awards

The developers accept the audience award at the 2016 GDC Awards. GDC 2016 awards 16-20 52 32-01-7D1 0959 (25731583212).jpg
The developers accept the audience award at the 2016 GDC Awards.

In 2015, PlayStation Official Magazine recognized Life Is Strange in its Best Episodic Adventure category and Episode 2's conclusion in the Best Moment category. [152] The end of Episode 2 was also runner-up for Best Moment or Sequence in Giant Bomb's 2015 Game of the Year Awards. [153] The game ranked first on Vulture 's Top 10 video games of 2015, [154] second on Red Bull Games' Top 10 video games of 2015, [155] fourth on Vice Canada's Top 20 video games of 2015, [156] seventh on Polygon's Games of the Year 2015, [157] eighth on Ars Technica's best video games of 2015, [158] and tenth on Eurogamer's Top 10 video games of 2015 lists. [159] New Statesman also named it Best Game on their Top 10 video games of 2015 list, [160] while Apple labeled it Game of the Year at its Best of 2016 awards. [161] At Destructoid's Best of 2015 Awards, Life Is Strange was nominated for Best Xbox One Game. [162] [163] It was runner-up for Best Adventure Game at Hardcore Gamer's Best of 2015 Awards. [164] PlayStation Blog's Best of 2015 nominated the game for Best PS4 Game, and chose it as runner-up in the Best Story, Best Soundtrack, and Best Digital-Only Release classifications. [165] [166] It won New Games IP – PC/console and Use of Narrative at the Develop Industry Excellence Awards in 2015. [167] At the Global Game Awards, Episode 1 won Best Adventure and Best Original Game, and came in second place for Best Story and Game of the Year. [168] [169]

YearAwardCategoryRecipient(s) and nominee(s)ResultRef.
2015 Golden Joystick Awards Best Original GameLife Is StrangeRunner-Up [170]
Best StorytellingRunner-Up
Best AudioRunner-Up
Best Gaming MomentSaving KateThird
Performance of the Year Ashly Burch as ChloeWon
Game of the YearLife Is StrangeThird
The Game Awards Best NarrativeNominated [171]
Best PerformanceAshly Burch as ChloeNominated
Games for ImpactLife Is StrangeWon
2016 D.I.C.E. Awards Adventure Game of the Year Nominated [172] [173]
Outstanding Achievement in Character Max CaulfieldNominated
Outstanding Achievement in Game Direction Life is StrangeNominated
Game Developers Choice Awards Audience AwardWon [174]
SXSW Gaming Awards Excellence in NarrativeNominated [175] [176]
Most Promising New Intellectual PropertyNominated
Matthew Crump Cultural Innovation AwardNominated
National Academy of Video Game Trade ReviewersArt Direction, ContemporaryNominated [177]
Character DesignWon
Direction in a Game CinemaNominated
Game Design, New IPNominated
Original Light Mix Score, New IPWon
Song, Original or AdaptedLife Is Strange – "To All of You"Won
Song CollectionLife Is StrangeNominated
Writing in a DramaNominated
Game, Original AdventureNominated
British Academy Games Awards Best GameNominated [178]
Game InnovationNominated
Original PropertyNominated
PerformerAshly BurchNominated
StoryLife Is StrangeWon
Peabody-Facebook Futures of Media AwardsExcellence and Innovation in Digital StorytellingWon [179]
The Games for Change Awards Game of the YearWon [180] [181]
Most Significant ImpactWon
Best GameplayNominated
Most InnovativeNominated
Japan Game Awards Game Designers AwardWon [182]
Steam Awards "I'm Not Crying, There's Something In My Eye"Nominated [183] [184]

Legacy and impact

After Life Is Strange achieved financial and commercial success, Dontnod Entertainment started to become more prominent in the video game industry; publishers pursued the studio for the first time, whereas they previously had to pursue publishers themselves. CEO Oskar Guilbert said that the game saved his company financially after the mediocre sales of Remember Me . [25] The Washington Post noted it as passing the "Steven Spielberg test" for video games as an art form  that "video games will prove their worth as a potent storytelling art form 'when somebody confesses that they cried at level 17.'" in their review. [185] Fans speculated and made theories about the plot, as well as predicting part of a possible ending. [186]

In 2016, Square Enix sponsored its own "Everyday Heroes" photography contest, inspired by the game, offering a US$10,000 scholarship for the winning entry. [187] Square Enix also coordinated with Parent Advocacy Coalition for Educational Rights (PACER) to support an anti-bullying initiative based on themes within the game [188] and donated a total amount of $25,000. [189]

In July 2016, Legendary Digital Studios and Square Enix announced that they would be adapting Life Is Strange as a digital series. [190] At the time of the announcement, they were meeting with potential writers for the series adaptation, which would be set in Arcadia Bay. [117] In 2017, dj2 Entertainment sold the rights to the series to streaming service Hulu. [191]

Life Is Strange: Before the Storm , a prequel developed by Deck Nine, launched on 31 August 2017. [192] Other games in the series featuring new locations and characters include Life Is Strange 2 , released in September 2018, three months after the launch of its free spin-off The Awesome Adventures of Captain Spirit , [lower-alpha 7] and Life Is Strange: True Colors , released in September 2021. [198]

A comic book series of the same name, set after the "Sacrifice Arcadia Bay" ending of the game, was released by Titan Comics beginning November 2018. [199] [200] [201] The comic is written by Emma Vieceli, with interior and cover art by Claudia Leonardi and colours by Andrea Izzo. [201] Square Enix also partnered with Titan Comics to produce Life Is Strange: Welcome to Blackwell Academy, a tie-in book about Blackwell Academy and the town of Arcadia Bay, written by Matt Forbeck. [202]

Remastered versions of Life Is Strange and Before the Storm were released in February 2022 as Life Is Strange Remastered Collection on PlayStation 4, Xbox One, Microsoft Windows, Google Stadia and at a later date on Nintendo Switch. [203] [204] The remaster includes previously released content with updated visuals and gameplay puzzles, improved character animation, engine and lighting upgrades, and full facial motion capture. [205]

Notes

  1. Black Wing Foundation developed the iOS and Android versions. Deck Nine and Black Tower Studios developed the remastered version.
  2. Feral Interactive developed and published the Linux and OS X version.
  3. The iOS, Android and remastered versions use Unreal Engine 4. [1]
  4. Dontnod started working on the game before Gone Home was released. [50]
  5. Attributed to multiple references: [97] [98] [99] [100] [101] [102] [103] [104]
  6. The subtitle Chrysalis alludes to the transitional stage of butterflies as pupae, before they emerge into adulthood. [120]
  7. Attributed to multiple references: [193] [194] [195] [196] [197]

Related Research Articles

Hitman is a stealth video game franchise created by IO Interactive. In each installment, players assume the role of a cloned contract killer named Agent 47, who travels around the world to assassinate various targets that are assigned to him by the fictional International Contract Agency (ICA). Gameplay focuses on freedom of approach, with most levels placing the player in a large sandbox location where they have free rein to explore and find different ways to reach and eliminate their targets. Stealth is a major component of the gameplay and players are given various tools to accomplish their objectives, such as suppressed weaponry and the ability to take disguises, which allow 47 to blend in with non-player characters (NPCs) and bypass most restricted areas undetected.

<i>Final Fantasy XV</i> 2016 video game

Final Fantasy XV is an action role-playing game developed and published by Square Enix. The fifteenth main installment of the Final Fantasy series, it was released for the PlayStation 4 and Xbox One in 2016, Windows in 2018, and as a launch title for Stadia in 2019. The game features an open world environment and action-based battle system, incorporating quick-switching weapons, elemental magic, and other features such as vehicle travel and camping. The base campaign was later expanded with downloadable content (DLC), adding further gameplay options such as additional playable characters and multiplayer.

<span class="mw-page-title-main">Avalanche Studios Group</span> Swedish video game developer and publisher

Avalanche Studios Group is a Swedish video game developer and publisher based in Stockholm. It is a parent company that includes Avalanche Studios, Expansive Worlds, and Systemic Reaction. Founded by Linus Blomberg and Christofer Sundberg in March 2003, Avalanche Studios focuses on developing open world projects and bases them on their proprietary Apex game engine. The company is best known for developing the Just Cause game series.

<span class="mw-page-title-main">Deck Nine</span> American video game developer

Idol Minds, LLC is an American video game developer based in Westminster, Colorado. The studio was founded in April 1997 by Mark Lyons and Scott Atkins and developed games exclusively for PlayStation consoles until 2012. Subsequently, it shifted to mobile games among other things before rebranding as "Deck Nine" in May 2017 to develop narrative-driven games. Lyons serves as president and chief technology officer of the company.

<i>Remember Me</i> (video game) 2013 video game

Remember Me is a 2013 action-adventure game developed by Dontnod Entertainment and published by Capcom. The game's plot focuses on Nilin, a memory hunter working for an underground resistance called the Errorists. When the game starts, she has been stripped of nearly all her memories by megacorporation Memorize. With the help of a mysterious man named Edge, she goes on a quest to bring down Memorize and recover her lost memories. Throughout the story, she is permitted to use her Memory Remix power to ultimately refurbish people's recollections. The combat consists of a modified combo system called Pressen.

The year 2015 saw releases of numerous video games as well as a follow-up to Nintendo's portable 3DS console, the New Nintendo 3DS. Top-rated games originally released in 2015 included Madden NFL 16, NBA 2K16, NBA Live 16, WWE 2K16, Metal Gear Solid V: The Phantom Pain, The Witcher 3: Wild Hunt, Bloodborne, Undertale, and Fallout 4. Sales of video games in 2015 reached $61 billion, according to analysis firm SuperData, an 8% increase from 2014. Of this, the largest sector was in computer game sales and subscription services, accounting for $32 billion. Mobile games revenues were at $25.1 billion, a 10% increase from 2014. Digital sales on consoles made up the remaining $4 billion.

<span class="mw-page-title-main">Don't Nod</span> French video game developer

Don't Nod Entertainment SA is a French video game developer and publisher based in Paris. Founded in June 2008, it started development on Remember Me (2013). Because of its poor return on investment, Don't Nod entered "judicial reorganisation" in 2013. With the help of French agency funding, it developed Life Is Strange, whose successful release raised Don't Nod's industry status. It began third-party publishing with Gerda: A Flame in Winter in 2022.

<i>Minecraft: Story Mode</i> 2015 video game

Minecraft: Story Mode is an episodic point-and-click video game developed and published by Telltale Games, based on Mojang Studios' sandbox video game Minecraft. The first five episodes were released between October 2015 through March 2016 and an additional three episodes were released as downloadable content (DLC) in mid-2016. A second season consisting of five episodes was released in 2017.

<i>Hitman</i> (2016 video game) 2016 stealth video game

Hitman is a 2016 stealth video game developed by IO Interactive and published by Square Enix. The game, which has six episodes, is the sixth mainline entry in the Hitman franchise, the first installment of the World of Assassination trilogy, and the successor to Hitman: Absolution (2012). The single-player story follows genetically engineered assassin Agent 47 as he goes on a worldwide adventure and solves a mysterious series of seemingly unconnected assassinations. Hitman features a number of large, open-ended sandboxes that Agent 47 can freely explore. The game presents the player with various assassination opportunities, many of which are unconventional. IO Interactive introduced a "live component" to the game with new content being regularly delivered in downloadable form.

<i>Vampyr</i> (video game) 2018 video game

Vampyr is an action role-playing video game developed by Dontnod Entertainment and published by Focus Home Interactive. It was released for PlayStation 4, Windows, and Xbox One on 5 June 2018, and for Nintendo Switch on 29 October 2019. The plot relates how Jonathan Reid, a doctor who has turned into a vampire, is torn between the Hippocratic Oath and his newfound bloodthirsty nature.

<i>Life Is Strange 2</i> 2018–2019 graphic adventure video game

Life Is Strange 2 is an episodic adventure game developed by Dontnod Entertainment and published by Square Enix. Its five episodes were released between September 2018 and December 2019 for PlayStation 4, Windows, and Xbox One and later for Linux, macOS and Nintendo Switch. A main sequel in the Life Is Strange series, the game's plot features Hispanic American brothers Sean and Daniel as they travel along the US West Coast as fugitives from the police after the younger brother discovers his telekinetic abilities. In the game, which is played from a third-person perspective, Sean must make crucial decisions that will lead to different branches in the storyline, while serving as a surrogate parent for Daniel.

<span class="mw-page-title-main">Chloe Price</span> Fictional character

Chloe Elizabeth Price is a fictional character from the Life Is Strange video game series published by Square Enix. Created by French developer Dontnod Entertainment, she first appears in the 2015 video game Life Is Strange and its prequel Life Is Strange: Before the Storm as the main protagonist. She is portrayed by actresses Ashly Burch and Rhianna DeVries.

<i>Life Is Strange: Before the Storm</i> 2017 graphic adventure video game

Life Is Strange: Before the Storm is an episodic adventure game developed by Deck Nine and published by Square Enix. Its three episodes were released for PlayStation 4, Windows, and Xbox One in late 2017. It is the second entry in the Life Is Strange series, set as a prequel to the original game, focusing on 16-year-old Chloe Price and her relationship with schoolmate Rachel Amber. Gameplay concerns itself mostly with the use of branching dialogues and interacting with the environment. In September 2018, it was ported to Linux and macOS and later that month to Android and iOS. A remastered version of the game was released as part of the Life Is Strange Remastered Collection in February 2022.

<i>Twin Mirror</i> 2020 video game

Twin Mirror is a 2020 adventure game developed and published by Dontnod Entertainment. The game was released for PlayStation 4, Windows, and Xbox One on 1 December 2020. It received mixed reviews from critics.

<i>The Awesome Adventures of Captain Spirit</i> 2018 video game

The Awesome Adventures of Captain Spirit is a demo adventure game in the Life Is Strange series developed by Dontnod Entertainment and published by Square Enix. It was released in June 2018 for PlayStation 4, Windows, and Xbox One as an introduction to Life Is Strange 2. The plot follows Chris Eriksen, a young boy who creates the superhero alter ego Captain Spirit to deal with the loss of his mother. Square Enix External Studios worked with Dontnod for the development. The game received generally favourable reviews, praising the narrative, main character, and script, but criticising the game mechanics and aspects of the writing.

Life Is Strange is a series of adventure games published by Square Enix's External Studios. Created by Dontnod Entertainment, the series debuted with the eponymous first installment, which was released in five episodes throughout 2015. It was followed by a prequel, Life Is Strange: Before the Storm, which was developed by Deck Nine and released in three episodes throughout 2017, with a downloadable content (DLC) bonus episode released in early 2018. The sequel Life Is Strange 2 and its spin-off The Awesome Adventures of Captain Spirit were developed by Dontnod and released between 2018 and 2019. A third main installment, Life Is Strange: True Colors, was released in its entirety on 10 September 2021. Additionally, a remastered collection of the original game and its prequel was released in February 2022.

<i>Life Is Strange: True Colors</i> 2021 graphic adventure video game

Life Is Strange: True Colors is an adventure game developed by Deck Nine and published by Square Enix. It was released on 10 September 2021 for PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S, and Stadia; a Nintendo Switch version released on 7 December 2021. The plot focuses on Alex Chen, a young woman who can experience the emotions of others, as she tries to solve the mystery behind a tragedy that happened in her life.

<span class="mw-page-title-main">Max Caulfield</span> Video game protagonist in the Life Is Strange series

Maxine "Max" Caulfield is a fictional character from the Life Is Strange video game series published by Square Enix. Created by French developer Dontnod Entertainment, she first appears in the 2015 video game Life Is Strange as the main protagonist. She is voiced by Hannah Telle.

<span class="mw-page-title-main">Rachel Amber</span> Video game character

Rachel Dawn Amber is a fictional character in the Life Is Strange video game series by Square Enix. Created by Dontnod Entertainment for the original Life Is Strange game released in 2015, Rachel's character was significantly expanded upon by Deck Nine for a prequel game titled Life Is Strange: Before the Storm released in 2017. She is voiced by actress Kylie Brown.

References

  1. Gilyadov, Alex (13 December 2017). "Life Is Strange Coming to iOS This Week". IGN . Archived from the original on 3 August 2019. Retrieved 18 April 2020.
  2. Phillips, Tom (14 March 2015). "Life is Strange: Episode 2 release date revealed". Eurogamer . Archived from the original on 15 March 2015. Retrieved 14 March 2015.
  3. Karmali, Luke (13 May 2015). "Life is Strange: Episode 3 – Chaos Theory Gets a Release Date". IGN . Archived from the original on 16 May 2015. Retrieved 13 May 2015.
  4. Arif, Shabana (23 July 2015). "Life is Strange episode 4 release date announced as sales hit one million copies". VG247 . Archived from the original on 23 July 2015. Retrieved 23 July 2015.
  5. 1 2 3 Gaca, Christian (22 August 2014). "One of the oddest reveals of Gamescom also proved to be one of the most interesting. Here's what the Remember Me developers did next". Gamereactor . Archived from the original on 21 December 2014. Retrieved 11 November 2014.
  6. 1 2 3 Purchese, Robert (12 September 2014). "Life is Strange: It takes time to be different". Eurogamer . Archived from the original on 6 February 2015. Retrieved 11 November 2014.
  7. Campbell, Colin (9 January 2015). "It's time to pay attention to Life is Strange". Polygon . Archived from the original on 10 January 2015. Retrieved 21 July 2015.
  8. 1 2 Corriea, Alexa Ray (20 May 2015). "Life is Strange, Episode Three Review". GameSpot . Archived from the original on 2 November 2015. Retrieved 31 October 2015.
  9. Martin, Liam (23 January 2015). "Life Is Strange developer diary explores rewind feature". Digital Spy . Archived from the original on 28 January 2015. Retrieved 24 January 2015.
  10. Paras, Peter (31 March 2015). "Life is Strange: Episode 2 – Out of Time Review". Game Revolution . Archived from the original on 8 December 2015. Retrieved 11 November 2015.
  11. Dyer, Mitch (19 May 2015). "Life Is Strange – Episode 3 Review". IGN . Archived from the original on 29 October 2015. Retrieved 11 November 2015.
  12. Makedonski, Brett (13 August 2014). "Life is Strange is a world you'll want to lose yourself in". Destructoid . Archived from the original on 12 November 2014. Retrieved 11 November 2014.
  13. Wong, Steven (14 October 2014). "Life is Strange impressions: Stranger by the minute". Shacknews . Archived from the original on 16 October 2014. Retrieved 21 July 2015.
  14. Futter, Mike (23 January 2015). "Life Is Strange Has Strict Time Travel Rules And A Unique Photography Aesthetic". Game Informer . Archived from the original on 27 January 2015. Retrieved 24 January 2015.
  15. 1 2 Sarkar, Samit (10 October 2014). "Do your choices matter if you can just rewind time and redo them?". Polygon . Archived from the original on 12 November 2014. Retrieved 12 November 2014.
  16. Dontnod Entertainment (30 January 2015). Life Is Strange (Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One, Xbox 360). Square Enix. Level/area: Chrysalis.
  17. Dontnod Entertainment (24 March 2015). Life Is Strange (Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One, Xbox 360). Square Enix. Level/area: Out of Time.
  18. Dontnod Entertainment (19 May 2015). Life Is Strange (Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One, Xbox 360). Square Enix. Level/area: Chaos Theory.
  19. 1 2 Dontnod Entertainment (28 July 2015). Life Is Strange (Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One, Xbox 360). Square Enix. Level/area: Dark Room.
  20. 1 2 Dontnod Entertainment (20 October 2015). Life Is Strange (Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One, Xbox 360). Square Enix. Level/area: Polarized.
  21. Kulasingham, Gajan (9 January 2015). "Life is Strange – Developer Diary: A New Beginning". GameSpot . Archived from the original on 9 February 2015. Retrieved 21 July 2015.
  22. "Edouard Caplain on the Art Behind Life Is Strange". Momenta. 9 February 2016. Archived from the original on 27 July 2016. Retrieved 18 February 2016.
  23. 1 2 Phillips, Tom (18 March 2015). "Life is Strange dev talks lip-syncing, release schedule and publisher demands". Eurogamer . Archived from the original on 18 March 2015. Retrieved 18 March 2015.
  24. Lien, Tracey (14 August 2014). "Remember Me creator's next game looks like Gone Home with time travel". Polygon . Archived from the original on 2 June 2021. Retrieved 29 May 2021.
  25. 1 2 Dring, Christopher (25 October 2016). "How Life is Strange changed Dontnod". MCV . Archived from the original on 26 October 2016. Retrieved 25 October 2016.
  26. Dring, Christopher (7 August 2015). "'They originally pitched a different game': how Square Enix discovered Life Is Strange". MCV . Archived from the original on 6 May 2016. Retrieved 31 March 2016.
  27. 1 2 Barnes, Ben (June 2016). "Edge #293". Edge . Future plc. pp. 94–97.
  28. Makuch, Eddie (6 March 2015). "Square Enix's Life is Strange Considered 100 Different Names". GameSpot . Archived from the original on 7 March 2015. Retrieved 7 March 2015.
  29. Maiberg, Emanuel (10 January 2015). ""Other Publishers Told Us to Make It a Male Lead Character," Life is Strange Dev Says". GameSpot . Archived from the original on 19 July 2015. Retrieved 21 July 2015.
  30. LeBoeuf, Sarah (11 January 2015). "Publishers Wanted Life is Strange Devs to Make Leads Male". The Escapist . Archived from the original on 6 February 2015. Retrieved 12 January 2015.
  31. Makuch, Eddie (19 March 2013). "Publishers said 'You can't have a female character,' says Remember Me dev". GameSpot . Archived from the original on 29 December 2013. Retrieved 12 November 2014.
  32. Rougeau, Mike (11 January 2015). "Publishers Wanted To Change Life Is Strange's Protagonists Into Men". Kotaku . Archived from the original on 17 November 2015. Retrieved 31 October 2015.
  33. 1 2 Webster, Andrew (19 May 2015). "How adventure game Life is Strange blends time travel and teen drama". The Verge . Archived from the original on 20 May 2015. Retrieved 19 May 2015.
  34. 1 2 Bailey, Kat (31 January 2015). "Life is Strange's "Triforce" of Influences". USgamer . Archived from the original on 2 February 2015. Retrieved 1 February 2015.
  35. 1 2 Calvin, Alex (15 March 2016). "Life is good: Dontnod on the success of Life is Strange and what comes next". MCV . Archived from the original on 17 March 2016. Retrieved 16 March 2016.
  36. Marsh, Calum (26 April 2015). "Life Is Strange: episodic video games prove as addictive as episodic TV". The Guardian . Archived from the original on 18 May 2015. Retrieved 26 April 2015.
  37. "Life Is Strange Gameplay Preview Interview". GamerHub. 27 August 2014. Archived from the original on 12 November 2014. Retrieved 11 November 2014.
  38. 1 2 Serrano, Zulai (23 March 2015). "'Life is Strange Episode 2' Dev Talks To Us About What's Next For Max In Arcadia Bay [EXCLUSIVE]". iDigitalTimes . Archived from the original on 24 March 2015. Retrieved 25 March 2015.
  39. Nunneley, Stephany (29 January 2015). "Final Life is Strange developer diary focuses on music, voice actors". VG247 . Archived from the original on 29 January 2015. Retrieved 29 January 2015.
  40. McFerran, Damien (28 August 2015). "Be kind, rewind: The making of Life Is Strange". Red Bull Games . Archived from the original on 31 August 2015. Retrieved 30 August 2015.
  41. Phillips, Tom (18 April 2016). "Life is Strange team talk fan theories, that season finale and more". Eurogamer . Archived from the original on 20 April 2016. Retrieved 20 April 2016.
  42. 1 2 Hillier, Brenna (13 January 2015). "Life is Strange: "this is definitely a game for the Telltale and Heavy Rain fans"". VG247 . Archived from the original on 13 January 2015. Retrieved 20 July 2015.
  43. Sarkar, Samit (11 August 2014). "Life is Strange, episodic adventure game, coming from Remember Me dev". Polygon . Archived from the original on 6 February 2015. Retrieved 11 November 2014.
  44. Riaz, Adnan (12 September 2015). "Hannah Telle: Involvement in Life Is Strange is the 'Greatest Honor'". Hardcore Gamer. Archived from the original on 19 November 2015. Retrieved 22 November 2015.
  45. Jayne, Jeremy (18 June 2015). "Life Is Strange: Episodic Heartstrings – Kinda Funny at E3 2015". GameSpot . Archived from the original on 3 November 2015. Retrieved 22 November 2015.
  46. Albert, Brian (13 August 2014). "Gamescom 2014: How 'Life is Strange' Gets Female Protagonists Right". IGN . Archived from the original on 12 November 2014. Retrieved 11 November 2014.
  47. 1 2 Ming, Nate (29 January 2015). "FEATURE: "Life is Strange" Interview and Hands-on Impressions". Crunchyroll . Archived from the original on 29 January 2015. Retrieved 29 January 2015.
  48. Ovalle, Carlos (12 October 2014). "Life is Strange A Brief yet Delightful Look at the Next Game Behind the Developers of Remember Me". The Game Fanatics. Archived from the original on 12 November 2014. Retrieved 12 November 2014.
  49. Makuch, Eddie (23 January 2015). "Watch: Life is Strange Dev Talks Time-Travel Butterfly Effect in New Video". GameSpot . Archived from the original on 25 January 2015. Retrieved 24 January 2015.
  50. Fisher, Cydney (23 December 2014). "VIDEO GAME SPOTLIGHT: "Life Is Strange"". Indiewire . Archived from the original on 27 December 2014. Retrieved 29 January 2015.
  51. Peterson, Blake (26 January 2015). "Juno + Donnie Darko + Gone Home = Life is Strange". Game Revolution . Archived from the original on 29 January 2015. Retrieved 29 January 2015.
  52. 1 2 "Life Is Strange Director Talks About The Theme Of "Identity" And Visual Novels". Siliconera. 5 February 2015. Archived from the original on 10 February 2015. Retrieved 6 February 2015.
  53. Lemne, Bengt (26 January 2015). "Life is Strange – "Supernatural things merely metaphors"". Gamereactor . Archived from the original on 6 February 2015. Retrieved 26 January 2015.
  54. Frank, Allegra (15 March 2016). "How Life is Strange just might save lives — in-game and in real life". Polygon . Archived from the original on 18 March 2016. Retrieved 24 March 2016.
  55. Nunneley, Stephany (29 January 2015). "Life is Strange launch trailer and final dev diary released". VG247 . Archived from the original on 29 January 2015. Retrieved 21 July 2015.
  56. 1 2 Taveras, Joel (9 October 2014). "Life Is Strange Creative Director Jean-Maxime Moris Talks Atmosphere, Choices, and Female Leads". DualShockers. Archived from the original on 12 November 2014. Retrieved 11 November 2014.
  57. Corriea, Alexa Ray (7 March 2015). "These Are the Songs in Life is Strange". GameSpot . Archived from the original on 9 March 2015. Retrieved 7 March 2015.
  58. 1 2 Riaz, Adnan (23 November 2015). "Life Is Strange Limited Edition Coming to North America for PC". Hardcore Gamer. Archived from the original on 24 November 2015. Retrieved 23 November 2015.
  59. Conditt, J. (14 August 2014). "Life is Strange: Ambiguous young love among leading ladies". Engadget . Archived from the original on 9 July 2021. Retrieved 6 July 2021.
  60. Palm, Toby (11 August 2014). "Announcing Life is Strange!". Square Enix . Archived from the original on 21 October 2014. Retrieved 10 December 2014.
  61. 1 2 Copeland, Wesley (17 December 2014). "Life is Strange Gets a Release Date and Pricing Info". IGN . Archived from the original on 17 February 2015. Retrieved 17 December 2014.
  62. Boccher, Mike (7 October 2015). "Life is Strange Episode 5 release date revealed in new trailer". GameZone. Archived from the original on 10 October 2015. Retrieved 12 October 2015.
  63. Ritter, Tobias (28 January 2015). "Life Is Strange - Release-Plan und Demo-Download". GameStar (in German). Archived from the original on 28 October 2021. Retrieved 15 October 2021.
  64. Scammell, David (19 November 2014). "Square Enix considering boxed release for Life is Strange". VideoGamer.com. Archived from the original on 8 December 2014. Retrieved 6 December 2014.
  65. Beck, Adam (12 November 2015). "Life is Strange Limited Edition Announced". Hardcore Gamer. Archived from the original on 15 November 2015. Retrieved 12 November 2015.
  66. Good, Owen S. (20 January 2016). "Life is Strange director's commentary is free DLC for digital versions". Polygon. Archived from the original on 29 October 2021. Retrieved 15 October 2021.
  67. Riaz, Adnan (10 December 2015). "Life Is Strange's Japanese Version Receives a Release Date". Hardcore Gamer. Archived from the original on 11 December 2015. Retrieved 10 December 2015.
  68. "時間を巻き戻し,人生の選択をやり直せるアドベンチャー「ライフ イズ ストレンジ」をプレイムービーで紹介". 4gamer.net (in Japanese). 3 March 2016. Archived from the original on 9 July 2021. Retrieved 6 July 2021.
  69. "Life is Strange – out now on the Mac App Store The critically acclaimed Life is Strange is now available on the Mac App Store! Life is Strange is a unique five-part adventure that explores complex issues with an innovative take on story-based". Gamasutra . 16 June 2016. Archived from the original on 22 September 2016. Retrieved 16 June 2016.
  70. Riaz, Adnan (1 June 2016). "Feral Interactive Confirms Life Is Strange is Coming to Mac, Linux". Hardcore Gamer. Archived from the original on 2 June 2016. Retrieved 2 June 2016.
  71. 1 2 "Life Is Strange is out now on Steam for Mac and Linux, with the first episode available for free!". Gamasutra . 21 July 2016. Archived from the original on 25 July 2016. Retrieved 22 July 2016.
  72. Martin, Liam (21 July 2016). "Life is Strange free download confirmed for PS4 and PS3, regardless of PlayStation Plus". Daily Express . Archived from the original on 29 July 2016. Retrieved 21 July 2016.
  73. Sarkar, Samit (31 May 2017). "PlayStation Plus offers Life is Strange, Killing Floor 2 in June". Polygon. Archived from the original on 9 July 2021. Retrieved 6 July 2021.
  74. Groizard, Matthew (31 May 2017). "Killing Floor 2 and Life is Strange are your PlayStation Plus games for June". PlayStation Blog . Sony Interactive Entertainment. Archived from the original on 31 May 2017. Retrieved 31 May 2017.
  75. Minotti, Mike (12 December 2017). "Life is Strange will launch for iOS on December 14". GamesBeat . Archived from the original on 12 December 2017. Retrieved 12 December 2017.
  76. LeFebvre, Rob (12 December 2017). "'Life is Strange' comes to iPhone and iPad December 14th". Engadget . Archived from the original on 12 December 2017. Retrieved 12 December 2017.
  77. Riaz, Adnan (4 June 2018). "Life Is Strange Arrives Next Month for Android, Exclusive Controller Support Confirmed". Hardcore Gamer. Archived from the original on 4 June 2018. Retrieved 4 June 2018.
  78. "Life is Strange for PC Reviews". Metacritic . CBS Interactive. Archived from the original on 30 August 2018. Retrieved 10 August 2018.
  79. "Life is Strange for PlayStation 4 Reviews". Metacritic . CBS Interactive. Archived from the original on 27 July 2018. Retrieved 10 August 2018.
  80. "Life is Strange for Xbox One Reviews". Metacritic . CBS Interactive. Archived from the original on 27 July 2018. Retrieved 10 August 2018.
  81. "Life is Strange for iPhone/iPad Reviews". Metacritic . CBS Interactive. Archived from the original on 4 September 2018. Retrieved 8 September 2018.
  82. "Life is Strange: Episode 1 - Chrysalis for PC Reviews". Metacritic . CBS Interactive. Archived from the original on 11 March 2015. Retrieved 27 March 2015.
  83. "Life is Strange: Episode 1 - Chrysalis for PlayStation 4 Reviews". Metacritic . CBS Interactive. Archived from the original on 10 March 2015. Retrieved 12 March 2015.
  84. "Life is Strange: Episode 1 - Chrysalis for Xbox One Reviews". Metacritic . CBS Interactive. Archived from the original on 26 February 2015. Retrieved 14 April 2015.
  85. "Life is Strange: Episode 2 - Out of Time for PC Reviews". Metacritic . CBS Interactive. Archived from the original on 27 March 2015. Retrieved 4 May 2015.
  86. "Life is Strange: Episode 2 - Out of Time for PlayStation 4 Reviews". Metacritic . CBS Interactive. Archived from the original on 3 June 2015. Retrieved 2 June 2015.
  87. "Life is Strange: Episode 2 - Out of Time for Xbox One Reviews". Metacritic . CBS Interactive. Archived from the original on 27 March 2015. Retrieved 16 May 2015.
  88. "Life is Strange: Episode 3 - Chaos Theory for PC Reviews". Metacritic . CBS Interactive. Archived from the original on 23 May 2015. Retrieved 10 June 2015.
  89. "Life is Strange: Episode 3 - Chaos Theory for PlayStation 4 Reviews". Metacritic . CBS Interactive. Archived from the original on 8 October 2015. Retrieved 11 October 2015.
  90. "Life is Strange: Episode 3 - Chaos Theory for Xbox One Reviews". Metacritic . CBS Interactive. Archived from the original on 25 May 2015. Retrieved 29 May 2015.
  91. "Life is Strange: Episode 4 - Dark Room for PC Reviews". Metacritic . CBS Interactive. Archived from the original on 30 July 2015. Retrieved 1 October 2015.
  92. "Life is Strange: Episode 4 - Dark Room for PlayStation 4 Reviews". Metacritic . CBS Interactive. Archived from the original on 26 October 2015. Retrieved 21 October 2015.
  93. "Life is Strange: Episode 4 - Dark Room for Xbox One Reviews". Metacritic . CBS Interactive. Archived from the original on 2 October 2015. Retrieved 17 September 2015.
  94. "Life is Strange: Episode 5 - Polarized for PC Reviews". Metacritic . CBS Interactive. Archived from the original on 5 November 2015. Retrieved 7 November 2015.
  95. "Life is Strange: Episode 5 - Polarized for PlayStation 4 Reviews". Metacritic . CBS Interactive. Archived from the original on 19 November 2015. Retrieved 3 January 2016.
  96. "Life is Strange: Episode 5 - Polarized for Xbox One Reviews". Metacritic . CBS Interactive. Archived from the original on 23 October 2015. Retrieved 31 October 2015.
  97. Stone, Chris (7 January 2019). "The evolution of video games as a storytelling medium, and the role of narrative in modern games". Gamasutra. Retrieved 13 November 2023.
  98. Fogel, Stefanie (19 July 2018). "'Life Is Strange' Is Now On Android With Full Controller Support". Variety. Retrieved 13 November 2023.
  99. Farokhmanesh, Megan (12 December 2017). "Life is Strange's time-traveling teen drama arrives on iOS this week". The Verge. Retrieved 13 November 2023.
  100. "Review: Life Is Strange Episodes 1-3 (iOS)". Hardcore Gamer. 20 December 2017. Retrieved 13 November 2023.
  101. Henges, Elizabeth. "Life is Strange 2 Episode 1: Roads Review". RPG Site. Retrieved 13 November 2023.
  102. Arrant, Chris (24 June 2021). "Life is Strange: Settling Dust comic will be a "heart-wrenching" goodbye to Max and Chloe". GamesRadar+. Retrieved 13 November 2023.
  103. "9 brilliant PC games that can't save you from the vast and limitless abyss". PCGamesN. 2 June 2016. Retrieved 13 November 2023.
  104. Gilyadov, Alex (14 December 2017). "Life Is Strange Coming to iOS This Week". IGN Africa. Retrieved 13 November 2023.
  105. Williams, Mike (2 February 2015). "Life is Strange, Episode 1 PS4 Review: Be Kind, Rewind". USgamer . Archived from the original on 11 February 2015. Retrieved 21 July 2015.
  106. "Life is Strange Episode 1: Chrysalis Video Review". GameZone. 29 January 2015. Archived from the original on 6 September 2015. Retrieved 22 October 2015.
  107. 1 2 3 4 5 Riaz, Adnan (7 November 2015). "Review: Life Is Strange". Hardcore Gamer. Archived from the original on 8 November 2015. Retrieved 7 November 2015.
  108. Farokhmanesh, Megan; Campbell, Colin (29 January 2015). "Life is Strange: Episode One – Chrysalis review: so-called life". Polygon . Archived from the original on 30 January 2015. Retrieved 10 March 2015.
  109. Khaw, Cassandra (10 February 2015). "Life Is Strange". PC Gamer . Archived from the original on 9 October 2015. Retrieved 24 October 2015.
  110. Dornbush, Jonathon (29 January 2015). "'Life Is Strange' Episode 1 review: 'Chrysalis'". Entertainment Weekly . Archived from the original on 2 February 2015. Retrieved 10 March 2015.
  111. Savage, Phil (22 October 2015). "Life Is Strange". PC Gamer . Archived from the original on 23 October 2015. Retrieved 22 October 2015.
  112. Thew, Geoff (29 January 2015). "Review: Life is Strange Episode 1: Chrysalis". Hardcore Gamer. Archived from the original on 31 January 2015. Retrieved 10 March 2015.
  113. Mejia, Ozzie (21 October 2015). "Life is Strange review: 'Selfie'-destruction". Shacknews . Archived from the original on 23 October 2015. Retrieved 21 October 2015.
  114. Strom, Steven (30 January 2015). "Life is Strange Episode One review: Trying and retrying new things". Ars Technica . Archived from the original on 22 October 2015. Retrieved 22 October 2015.
  115. Thew, Geoff (29 January 2015). "Review: Life is Strange Episode 1: Chrysalis". Hardcore Gamer. Archived from the original on 31 January 2015. Retrieved 21 July 2015.
  116. Wilson, Aoife (22 October 2015). "Life is Strange review". Eurogamer . Archived from the original on 22 October 2015. Retrieved 22 October 2015.
  117. 1 2 "Legendary Digital Studios Partners with Square Enix and dj2 to Adapt Award Winning Episodic Videogame Life Is Strange into Digital Series". Legendary Entertainment . 27 July 2016. Archived from the original on 1 June 2017. Retrieved 30 July 2016.
  118. Loftus, Stephen (25 April 2017). "XBOUK's Top 20 Games For Under £20". Xbox One UK. Archived from the original on 1 June 2017.
  119. Taro, Yoko (11 July 2017). "Discover the Creators: Yoko Taro's Favorite PS4 Games". PlayStation Blog . Archived from the original on 11 July 2017.
  120. Balestriere, Vincent (31 January 2015). "'Life Is Strange' Episode One Review: Square Enix Gambles With Female Protagonists". International Business Times . Archived from the original on 3 February 2015. Retrieved 31 January 2015.
  121. VanOrd, Kevin (29 January 2015). "Life is Strange, Episode One Review". GameSpot . Archived from the original on 24 October 2015. Retrieved 30 October 2015.
  122. Wallace, Kimberley (29 January 2015). "A Promising And Exciting Debut". Game Informer . Archived from the original on 20 October 2015. Retrieved 30 October 2015.
  123. Makedonski, Brett (29 January 2015). "Review: Life is Strange: Chrysalis". Destructoid . Archived from the original on 8 November 2015. Retrieved 30 October 2015.
  124. Dyer, Mitch (2 February 2015). "Life is Strange: Episode 1 Review". IGN . Archived from the original on 25 October 2015. Retrieved 30 October 2015.
  125. Farokhmanesh, Megan; Campbell, Colin (25 March 2015). "Life is Strange: Episode Two – Out of Time review: stand by me". Polygon . Archived from the original on 26 December 2015. Retrieved 30 October 2015.
  126. Corriea, Alexa Ray (26 March 2015). "Life is Strange, Episode Two Review". GameSpot . Archived from the original on 16 October 2015. Retrieved 30 October 2015.
  127. Dyer, Mitch (24 March 2015). "Life is Strange: Episode 2 Review". IGN . Archived from the original on 30 October 2015. Retrieved 30 October 2015.
  128. Williams, Mike (27 March 2015). "Life is Strange, Episode 2 PS4 Review: The Magical and The Mundane". USgamer . Archived from the original on 17 November 2015. Retrieved 30 October 2015.
  129. Swain, Eric (5 May 2015). "Life Is Strange, Episode 2: Out of Time". PopMatters. Archived from the original on 23 May 2021. Retrieved 23 May 2021.
  130. Riaz, Adnan (22 May 2015). "Review: Life Is Strange Episode 3: Chaos Theory". Hardcore Gamer. Archived from the original on 17 November 2015. Retrieved 30 October 2015.
  131. Paras, Peter (19 May 2015). "Life Is Strange: Episode 3 – Chaos Theory Review". Game Revolution . Archived from the original on 12 October 2015. Retrieved 30 October 2015.
  132. Farokhmanesh, Megan; Campbell, Colin (1 June 2015). "Life is Strange: Episode Three – Chaos Theory review: echo chamber". Polygon . Archived from the original on 18 October 2015. Retrieved 31 October 2015.
  133. Liebl, Matt (30 July 2015). "Life is Strange Episode 4: Dark Room Review". GameZone. Archived from the original on 23 October 2015. Retrieved 31 October 2015.
  134. Hoggins, Tom (11 August 2015). "Life is Strange, Episode 4, The Dark Room: 'Precariously balanced'". The Telegraph . Archived from the original on 15 October 2015. Retrieved 31 October 2015.
  135. Dyer, Mitch (30 July 2015). "Life Is Strange – Episode 4: Dark Room Review". IGN . Archived from the original on 2 November 2015. Retrieved 31 October 2015.
  136. Corriea, Alexa Ray (28 July 2015). "Life is Strange, Episode Four Review". GameSpot . Archived from the original on 28 October 2015. Retrieved 31 October 2015.
  137. Farokhmanesh, Megan; Campbell, Colin (13 August 2015). "Life is Strange: Episode Four – Dark Room review: low road". Polygon . Archived from the original on 24 October 2015. Retrieved 31 October 2015.
  138. Paras, Peter (6 August 2015). "Life Is Strange – Episode 4: The Dark Room Review". Game Revolution . Archived from the original on 17 November 2015. Retrieved 31 October 2015.
  139. Riaz, Adnan (26 October 2015). "Review: Life Is Strange Episode 5: Polarized". Hardcore Gamer. Archived from the original on 28 October 2015. Retrieved 31 October 2015.
  140. Wallace, Kimberley (21 October 2015). "Life is Strange: Episode 5 – Polarized". Game Informer . Archived from the original on 30 October 2015. Retrieved 31 October 2015.
  141. Lachenal, Jessica (21 October 2015). "Review: Life Is Strange Episode 5: "Polarized" AKA Let's Have a Feels Trip". The Mary Sue . Archived from the original on 24 October 2015. Retrieved 31 October 2015.
  142. Dyer, Mitch (21 October 2015). "Life Is Strange – Episode 5: Polarized Review". IGN . Archived from the original on 4 November 2015. Retrieved 31 October 2015.
  143. Williams, Mike (23 October 2015). "Life is Strange Episode 5 PS4 Review: Time to Let Things Go". USgamer . Archived from the original on 27 October 2015. Retrieved 31 October 2015.
  144. Farokhmanesh, Megan; Campbell, Colin (21 October 2015). "Life is Strange: Episode Five – Polarized review". Polygon . Archived from the original on 29 October 2015. Retrieved 31 October 2015.
  145. Reed, Ashley (22 October 2015). "Life is Strange review". GamesRadar . Archived from the original on 18 October 2015. Retrieved 31 October 2015.
  146. Hernandez, Patricia (23 October 2015). "Life is Strange's Ending Is A Hot Mess". Kotaku . Archived from the original on 30 October 2015. Retrieved 31 October 2015.
  147. Karmali, Luke (23 July 2015). "Life is Strange Hits 1 Million Sales, Episode 4 Release Date Announced". IGN . Archived from the original on 25 July 2015. Retrieved 23 July 2015.
  148. Sarkar, Samit (23 July 2015). "Life is Strange hits 1M copies sold, fourth episode coming next week". Polygon . Archived from the original on 25 July 2015. Retrieved 24 July 2015.
  149. Hussain, Tamoor (25 January 2016). "Call of Duty: Black Ops 3 Camps at Top of UK Chart". GameSpot . Archived from the original on 28 January 2016. Retrieved 26 January 2016.
  150. Handrahan, Matthew (19 May 2017). "Life is Strange was bought by 3 million people". GamesIndustry.biz. Archived from the original on 31 March 2022. Retrieved 31 March 2022.
  151. Wood, Anthony (24 November 2023). "The Original Life is Strange Game Had Over 20 Million Players". IGN. Retrieved 17 February 2024.
  152. "Life Is Strange on Twitter". Life is Strange. 9 December 2015. Archived from the original on 24 February 2016. Retrieved 9 December 2015 via Twitter.
  153. "Giant Bomb's 2015 Game of the Year Awards: Day Three Text Recap". Giant Bomb . 30 December 2015. Archived from the original on 20 January 2016. Retrieved 16 January 2016.
  154. Rivera, Joshua (10 December 2015). "The 10 Best Video Games of 2015". Vulture . Archived from the original on 11 December 2015. Retrieved 10 December 2015.
  155. "The best games of 2015: Your top 10". Red Bull Games . Archived from the original on 19 December 2015. Retrieved 17 December 2015.
  156. Diver, Mike (4 December 2015). "The Best 20 Video Games of 2015". Vice Canada. Archived from the original on 11 December 2015. Retrieved 10 December 2015.
  157. Frank, Allegra. "Polygon's 2015 Games of the Year #7: Life is Strange". Polygon . Archived from the original on 22 December 2015. Retrieved 23 December 2015.
  158. Orland, Kyle (27 December 2015). "The best video games of 2015, as picked by the Ars editors". Ars Technica . Archived from the original on 20 January 2016. Retrieved 28 December 2015.
  159. Phillips, Tom (23 December 2015). "Games of 2015 no. 10: Life is Strange". Eurogamer . Archived from the original on 24 December 2015. Retrieved 24 December 2015.
  160. Ahmed, Emad (31 December 2015). "The top ten best videogames of 2015". New Statesman . Archived from the original on 1 January 2016. Retrieved 2 January 2016.
  161. Ratnam, Rajitha (8 December 2016). "Life Is Strange wins Game of the Year in Apple's Best of 2016". Develop . NewBay Media. Archived from the original on 20 December 2016. Retrieved 12 December 2016.
  162. Makedonski, Brett (10 December 2015). "Nominees for Destructoid's Best Xbox One Game of 2015". Destructoid . Archived from the original on 22 December 2015. Retrieved 10 December 2015.
  163. Makedonski, Brett (23 December 2015). "Destructoid's award for Best Xbox Game of 2015 goes to..." Destructoid . Archived from the original on 23 December 2015. Retrieved 24 December 2015.
  164. "Best of 2015 – Day Four: Adventure, Platformer, DLC/Expansion, Mobile". Hardcore Gamer. 4 January 2016. Archived from the original on 6 January 2016. Retrieved 5 January 2016.
  165. Massongill, Justin (18 December 2015). "Vote Now: PS.Blog Game of the Year 2015 Awards". PlayStation Blog . Archived from the original on 22 December 2015. Retrieved 19 December 2015.
  166. Massongill, Justin (12 January 2016). "Winners: PlayStation.Blog 2015 Game of the Year Awards". PlayStation Blog . Archived from the original on 18 January 2016. Retrieved 13 January 2016.
  167. Batchelor, James (15 July 2015). "Develop Awards 2015: The winners revealed". Develop . Archived from the original on 16 July 2015. Retrieved 16 July 2015.
  168. Boccher, Michael (27 November 2015). "Life is Strange takes home Best Original Game and Best Adventure at Global Game Awards". GameZone. Archived from the original on 6 July 2022. Retrieved 6 July 2022.
  169. "Life Is Strange – Episode 1". Game Debate. Archived from the original on 27 November 2015. Retrieved 26 November 2015.
  170. "Golden Joystick Awards 2015". Twitch . 30 October 2015. Archived from the original on 2 November 2015. Retrieved 3 November 2015.
  171. Nunneley, Stephany (4 December 2015). "The Game Awards 2015 – Game of the Year goes to The Witcher 3". VG247 . Archived from the original on 11 February 2016. Retrieved 4 December 2015.
  172. Pereira, Chris (18 February 2016). "The 2016 DICE Award Winners [UPDATED]". GameSpot . Archived from the original on 22 February 2016. Retrieved 19 February 2016.
  173. "19th Annual D.I.C.E. Awards Finalists" (PDF). Academy of Interactive Arts & Sciences . Archived (PDF) from the original on 31 January 2016. Retrieved 13 January 2016.
  174. "Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards". GDC . 16 March 2016. Archived from the original on 19 March 2016. Retrieved 17 March 2016.
  175. "SXSW Gaming Awards". South by Southwest . Archived from the original on 29 January 2016. Retrieved 27 January 2016.
  176. Aviles, Estevan (19 March 2016). "2016 SXSW Gaming Awards Winners Announced!". South by Southwest . Archived from the original on 1 April 2016. Retrieved 20 March 2016.
  177. "2015 Winners". National Academy of Video Game Trade Reviewers. 21 March 2016. Archived from the original on 9 April 2016. Retrieved 24 March 2016.
  178. Loveridge, Sam (7 April 2016). "Fallout 4 is named Best Game at the BAFTA Games Awards 2016". Digital Spy . Archived from the original on 10 April 2016. Retrieved 7 April 2016.
  179. "Peabody Awards and Facebook Launch New Futures of Media Award". Peabody Awards . Archived from the original on 8 May 2016. Retrieved 6 May 2016.
  180. Wawro, Alex (24 June 2016). "Life Is Strange leads this year's Games For Change award winners". Gamasutra . Archived from the original on 25 June 2016. Retrieved 24 June 2016.
  181. Kerr, Chris (2 June 2016). "Life is Strange leads Games for Change Awards noms". Gamasutra . Archived from the original on 3 June 2016. Retrieved 2 June 2016.
  182. "Game Designers Award 2016" (PDF). CESA . 15 September 2016. Archived from the original (PDF) on 14 October 2016. Retrieved 28 September 2016.
  183. Saed, Sherif (20 December 2016). "Every game nominated for the Steam Awards". VG247 . Videogaming247 Ltd. Archived from the original on 30 December 2016.
  184. Sykes, Tom (1 January 2017). "Valve announces winners of first ever Steam Awards". PC Gamer . Future plc. Archived from the original on 2 January 2017.
  185. Byrd, Christopher (8 January 2016). "'Life is Strange' passes the Spielberg test for video game as artform". Washington Post . Archived from the original on 23 September 2021. Retrieved 23 May 2021.
  186. Klepek, Patrick (19 October 2015). "I Hope This Theory About Life Is Strange's Last Episode Is Wrong". Kotaku . Archived from the original on 24 June 2021.
  187. Frank, Allegra (26 January 2016). "Life is Strange sponsors actual Everyday Heroes photo contest". Polygon . Archived from the original on 2 October 2018. Retrieved 1 October 2018.
  188. Frank, Allegra (13 January 2016). "Life is Strange charity challenge asks 'everyday heroes' to prevent bullying". Polygon . Archived from the original on 2 October 2018. Retrieved 1 October 2018.
  189. Life is Strange [@LifeIsStrange] (25 January 2016). "Thanks to all your #everydayheroes stories we will be donating $25,000 to @PACER_NBPC to help their cause" (Tweet) via Twitter.
  190. Kit, Borys (27 July 2016). "Legendary Tackling Adaptation of 'Life Is Strange' Video Game (Exclusive)". The Hollywood Reporter . Archived from the original on 28 July 2016. Retrieved 27 July 2016.
  191. Pedersen, Erik (11 December 2017). "Europacorp TV Studios Options 'Ruiner' Video Game; DJ2 To Produce". Deadline Hollywood . Archived from the original on 12 December 2017.
  192. Sarkar, Samit (11 June 2017). "Life is Strange prequel Before the Storm debuts this summer (update)". Polygon . Vox Media. Archived from the original on 12 June 2017.
  193. Farokhmanesh, Megan (24 June 2015). "Life is Strange's second season would star a new cast (if it happened)". Polygon . Vox Media. Archived from the original on 1 December 2016.
  194. Phillips, Tom (22 June 2018). "Life is Strange 2's first episode has a release date". Eurogamer . Archived from the original on 22 June 2018. Retrieved 23 June 2018.
  195. Farokhmanesh, Megan (10 June 2018). "New Life is Strange game, The Awesome Adventures of Captain Spirit, coming June 26th". The Verge . Archived from the original on 10 June 2018. Retrieved 10 June 2018.
  196. Summers, Nick (10 June 2018). "'Life is Strange' returns with 'The Awesome Adventures of Captain Spirit'". Engadget . Archived from the original on 10 June 2018. Retrieved 10 June 2018.
  197. Kuchera, Ben (10 June 2018). "The Awesome Adventures of Captain Spirit is a '100 percent free' game in the Life is Strange universe". Polygon . Archived from the original on 10 June 2018. Retrieved 10 June 2018.
  198. "Life is Strange: True Colors stars an Asian American lead in an all-new adventure". Polygon . 18 March 2021. Archived from the original on 3 June 2021. Retrieved 23 April 2023.
  199. Knezevic, Kevin (29 March 2018). "Life Is Strange Comic Series Announced". GameSpot . Archived from the original on 30 March 2018.
  200. Phillips, Tom (3 May 2018). "Life is Strange official comic continues one of the game's endings". Eurogamer . Archived from the original on 3 May 2018.
  201. 1 2 Nieves, Davey (21 July 2018). "SDCC'18: Titan Finally Announces LIFE IS STRANGE Creative Team Details". Comics Beat . Archived from the original on 21 July 2018. Retrieved 23 July 2018.
  202. Riaz, Adnan (3 September 2018). "Return to Arcadia Bay in Upcoming Life Is Strange: Welcome to Blackwell Academy". Hardcore Gamer. Archived from the original on 4 September 2018. Retrieved 4 September 2018.
  203. Lyles, Taylor (24 September 2021). "Life Is Strange Remastered Collection Arrives This February". IGN. Archived from the original on 13 November 2021. Retrieved 13 November 2021.
  204. Carpenter, Nicole (15 June 2021). "Life is Strange: True Colors, remastered collection coming to Nintendo Switch". Polygon . Archived from the original on 15 June 2021. Retrieved 15 June 2021.
  205. Williams, Demi (18 March 2021). "'Life Is Strange' Remastered Collection has been announced". NME. Archived from the original on 18 March 2021. Retrieved 18 March 2021.