Arkanoid | |
---|---|
Developer(s) | Taito |
Publisher(s) | |
Designer(s) | Akira Fujita Hiroshi Tsujino |
Composer(s) | Hisayoshi Ogura |
Series | Arkanoid |
Platform(s) | Arcade, Amstrad CPC, Amiga, Apple II, Apple IIGS, Atari 8-bit, Atari ST, BBC Micro, Commodore 64, MS-DOS, Macintosh, MSX, NES, PC-88, PC-98, Thomson, TRS-80 Color Computer, ZX Spectrum, [3] iOS, Mobile phone |
Release | |
Genre(s) | Block breaker |
Mode(s) | 1-2 players alternating turns |
Arkanoid [lower-alpha 1] is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.
Created by Taito designers Akira Fujita and Hiroshi Tsujino, Arkanoid expanded on the concept established in Atari, Inc.'s Breakout , a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one was superior to the other. The film Tron served as inspiration for the game's futuristic, neon aesthetic. Level designs were sketched on paper before being programmed and tested to make sure they were fun to play. The enemy and power-up designs were 3D models converted into sprite art.
Early location tests for Arkanoid surpassed Taito's initial expectations. It became a major commercial success in arcades, becoming the highest-grossing table arcade cabinet of 1987 in Japan and the year's highest-grossing conversion kit in the United States. The game was commended by critics for its gameplay, simplicity, addictive nature, and improvements over the original Breakout concept. The game revitalized the genre and set the groundwork for many games to follow. Arkanoid was ported to many home video game platforms, including the Commodore 64, Nintendo Entertainment System, ZX Spectrum, and (years later) mobile phones, and it spawned a long series of sequels and updates over the course of two decades.
Arkanoid is a block breaker video game. Its plot involves the starship Arkanoid being attacked by a mysterious entity from space named DOH. A small paddle-shaped craft, the Vaus, is ejected from the Arkanoid.
The player controls the Vaus, moving it from side to side in order to hit a ball into an pattern of bricks and destroy them. After all bricks have been destroyed, the player advances to the next level and faces a new pattern. Most bricks can be destroyed in one hit; some require multiple hits, and others cannot be destroyed at all. Some bricks release capsules that bestow various power-ups when caught, such as increasing the length of the Vaus, temporarily slowing the ball down, or granting an extra life. Floating enemies/obstacles emerge onto the screen at times and can be hit for bonus points. [6]
On the final stage (33 on most versions, but 36 on the NES), the player takes on the game's boss, "DOH". Once this point is reached, the player no longer has the option to continue after running out of lives, making this segment more difficult. The game is over regardless of the outcome.
If the player succeeds in defeating "DOH", the game rewards them by showing the ending, in which time starts to flow backwards, and Vaus escapes the distorted space just in time to return to the Arkanoid, which has also reversed back to perfect condition. The game's text warns, however, that the journey has only started, and that the player has not seen the last of "DOH". [7]
Arkanoid was designed by Akira Fujita and Hiroshi "ONIJUST" Tsujino, both of whom were members of Taito's Yokohama Research Institute. [8] The company's sales department requested a new block breaker arcade game due to the genre beginning to see an upturn in popularity, following a steady downfall in the early 1980s. [8] This led to a competition being held within the company to design the new game which was jointly won by Fujita and Tsujino, who were then instructed to combine their ideas into a single project. [8] The game builds on the overall block breaker concept established in Atari's Breakout , a widely-successful arcade game that spawned a long series of similar clone games by other manufacturers. [9]
The development team consisted of Fujita in charge of planning, with Tsujino providing level design and graphics and two others programming the arcade board, [8] a modified version of the Taito Classic hardware. [10] The neon, futuristic aesthetic was inspired by the film Tron (1982), which Tsujino was a big fan of. [8] Blocks originally never had colors and were simply the same color, which was changed to the minor annoyance of Tsujino. [8] The various geometric-like enemies and power-up items were hand-drawn from 3-dimensional models before being converted into sprite art. [8] Hisayoshi Ogura, the founder of Taito's "house band" Zuntata, created the game's music. [11]
The game had a short development time with tight work deadlines, a schedule which Tsujino has since claimed to be "murderous". [8] Location testing for the game began only a month after the start of development. [8] It was incredibly well received by playtesters, and generated a lot more popularity and income than Taito had expected. [8] Arkanoid was officially released in Japan in July 1986, and in North America later that year by distributor company Romstar. [10]
Arkanoid was ported to the ZX Spectrum, Amstrad CPC, Commodore 64, BBC Micro, MSX, Atari 8-bit computers, Apple II, NES, Amiga, Atari ST, Apple IIGS. and IBM PC compatibles. A Mac version was released in 1987 and a port was released for the Tandy Color Computer 3 in 1989. Computer conversions were published by Imagine. The NES and MSX ports were packaged with a custom controller. [12]
Publication | Score | ||||||
---|---|---|---|---|---|---|---|
Amiga | Arcade | Atari ST | C64 | Macintosh | PC | ZX | |
AllGame | [13] | ||||||
Crash | 59% [14] | ||||||
Computer and Video Games | 8/10 [15] | Positive [5] | 87% [16] | 84% [17] | |||
Dragon | [18] | ||||||
Génération 4 | 92% [19] | ||||||
The Games Machine (UK) | 89% [20] | 87% [20] | 86% (CPC) [20] | 71% [20] | |||
Commodore User | 8/10 [21] |
Publication | Award |
---|---|
Gamest Awards | Silver Award [22] |
Compute! | Games of the Year [23] |
Entertainment Software Trade Awards | Best Arcade Game [24] |
Computer Gaming World | Best Arcade Translation [25] |
VideoGames & Computer Entertainment | Best Video/Computer Arcade Translation [26] |
Popular Computing Weekly | Hall of Fame [27] |
Arkanoid became one of Taito's most profitable coin-operated games. In Japan, Game Machine listed it as being the most popular arcade game of August 1986, [28] [29] and it remained the top-grossing table arcade cabinet for six months through September, [30] [31] October, [32] [33] November [34] [35] and December 1986, [36] [37] up until February 1987. [38] Arkanoid was Japan's highest-grossing table arcade game during the second half of 1986, [39] and the overall sixth highest-grossing table arcade game of 1986. [40] [39] It later went on to be the country's overall highest-grossing table arcade game of 1987. [41]
In the United States, it was the highest-grossing arcade conversion kit of 1987. [42] In the United Kingdom, it was the fourth highest-grossing arcade game of 1986 on London's Electrocoin charts. [43] Euromax listed it as being the third most popular arcade game in Europe during 1987.
1986 | Arkanoid |
---|---|
1987 | Arkanoid: Revenge of Doh |
1988–1996 | |
1997 | Arkanoid: Doh It Again |
Arkanoid Returns | |
1998 | |
1999 | Arkanoid R 2000 |
2000–2006 | |
2007 | Arkanoid DS |
2008 | |
2009 | Arkanoid Live! |
Arkanoid HD | |
Arkanoid Plus! | |
2010–2016 | |
2017 | Arkanoid vs. Space Invaders |
2018–2021 | |
2022 | Arkanoid: Eternal Battle |
The arcade game was reviewed in Computer and Video Games by Clare Edgeley in November 1986, where she compared it to Pong and Space Invaders in its simplicity and addictiveness. She described Arkanoid as "a lovely game" that is "fast, colourful, simple and addictive". [5]
The home versions were also well received. Computer Gaming World stated in 1988 that Arkanoid on the Amiga was "a perfect version of the arcade game ... incredible!" [44] It named the NES version the Best Arcade Translation for the console that year, praising the graphics and play mechanics. [25] The game was reviewed in 1989 in Dragon #144 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. [18] Compute! named the game to its list of "nine great games for 1989", describing it as "hypnotic, addictive, and fascinating". Along with Breakout, the magazine noted Arkanoid also has elements of Pong and Space Invaders as well as Pac-Man in its use of power-ups. [23]
Arkanoid and its home releases received several awards, including the "Silver Award" from the Gamest Awards, [22] "Games of the Year" from Compute! magazine, [45] "Best Arcade Game" from the Entertainment Software Trade Awards, [24] "Best Arcade Translation" from Computer Gaming World , [25] and "Best Video/Computer Arcade Translation" (for the NES version) from VideoGames & Computer Entertainment . [26] Arkanoid was the first game to enter the Popular Computing Weekly Hall of Fame, in 1987. [27]
In 1997, Electronic Gaming Monthly editors ranked the NES version the 41st best console video game of all time, describing it as "the type of game that you'd pick up because you need a quick video game fix but would end up playing for hours". They particularly noted that despite the ability to shoot lasers, the game demanded a great deal of skill from the player. [46]
Arkanoid was followed by a number of direct and indirect sequels. Tournament Arkanoid [47] was released in 1987 exclusively in the United States by Romstar. Developed by Taito America rather than Taito Japan, it has the same gameplay as Arkanoid, but adds new levels. Revenge of Doh , a true sequel with new gameplay mechanics, was released in arcades in 1987. Arkanoid: Doh It Again and Arkanoid Returns were published in 1997, followed by Arkanoid DS in 2007. [48]
Arkanoid Live! was published as on May 6, 2009, for Xbox Live Arcade. [49] The WiiWare game Arkanoid Plus! was released in the same year in Japan on May 26, PAL regions on August 21, and in North America on September 28. [50] A version of Arkanoid for iOS was released in 2009. [51]
The mashup Arkanoid vs. Space Invaders was released in 2017 for iOS and Android.
Arkanoid appears in Life Is Strange: True Colors . [52]
A modernized version of the game, titled Arkanoid: Eternal Battle, was developed by Pastagames and published by Microids. It was released in October 2022 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The original 1986 arcade version is included in this game.[ citation needed ]
Bubble Bobble is a 1986 platform game developed and published by Taito for arcades. It was distributed in the United States by Romstar, and in Europe by Electrocoin. Players control Bub and Bob, two dragons that set out to save their girlfriends from a world known as the Cave of Monsters. In each level, Bub and Bob must defeat each enemy present by trapping them in bubbles and popping, who turn into bonus items when they hit the ground. There are 100 levels total, each becoming progressively more difficult.
Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay.
Ikari Warriors, known as Ikari in Japan, is a vertically scrolling run and gun video game released for arcades by SNK in 1986. It was published in North America by Tradewest. At the time there were many Commando clones on the market. What distinguished Ikari Warriors were rotary joysticks and a two-player cooperative mode. The rotary joystick controls were in turn based on SNK's earlier TNK III (1985). Ikari was originally intended to be an official licensed adaptation of the film Rambo: First Blood Part II (1985), but SNK were initially unable to acquire the rights to the film.
Flying Shark, known as Sky Shark in North America, is a 1987 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear a portion of the screen of bullets and damage enemies when fired. It was the third shoot 'em up game from Toaplan, and their eighth video game overall.
Elevator Action is a platform shooter game released in arcades by Taito in 1983. The player assumes the role of Agent 17, a spy infiltrating a 30-story building filled with elevators and enemy agents who emerge from closed doors. The goal is to collect secret documents from specially marked rooms, then escape the building. It runs on the Taito SJ System arcade system.
Ghosts 'n Goblins, known as Makaimura in Japan, is a platform video game developed by Capcom and released for arcades in 1985. It is the first game in the Ghosts 'n Goblins franchise, and has since been ported to numerous home platforms.
Operation Wolf is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems.
Operation Thunderbolt is a light gun shooter video game developed by Taito and released for arcades in 1988. As the sequel to Operation Wolf, changes include two-player gameplay with two positional gun controllers mounted on the arcade cabinet, and a new forward-scrolling pseudo-3D perspective combined with side-scrolling sections.
1986 saw many sequels and prequels in video games, such as Super Mario Bros. 2, along with new titles such as Arkanoid, Bubble Bobble, Castlevania, Dragon Quest, Ikari Warriors, The Legend of Zelda, Metroid, Out Run and R.B.I. Baseball. The year's highest-grossing arcade video games were Hang-On in Japan, Hang-On and Gauntlet in the United States, and Nemesis (Gradius) in London. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were Super Mario Bros. in the United States and Yie Ar Kung-Fu in the United Kingdom.
1985 saw many sequels and prequels in video games, such as Super Mario Bros. and Kung Fu, along with new titles such as Commando, Duck Hunt, Gauntlet, Ghosts 'n Goblins, Gradius, Hang-On, Space Harrier, Tetris and The Way of the Exploding Fist. The year's highest-grossing arcade video games were Hang-On and Karate Champ in the United States, and Commando in the United Kingdom. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's best‑selling home video game was Super Mario Bros.
Pole Position II is the sequel to racing simulation game Pole Position, released by Namco for arcades in 1983. As with its predecessor, Namco licensed this game to Atari, Inc. for US manufacture and distribution. Atari Corporation released a port as the pack-in game for its Atari 7800 ProSystem console launch in 1986. Pole Position arcade machines can be converted to Pole Position II by swapping several chips.
Special Criminal Investigation, also known as S.C.I. for short or as Chase HQ II: Special Criminal Investigation in some home versions, is vehicular combat racing game published by Taito for arcades in 1989. It is the sequel to the 1988 game Chase H.Q.
Cameltry (キャメルトライ) is an arcade video game released in 1989 by Taito. The player moves a ball through a maze by rotating the maze itself around the ball. It was ported to the FM Towns, Super Nintendo Entertainment System, and X68000. The Super NES version was published in North America and Europe as On The Ball.
The Ninja Warriors (ニンジャウォーリアーズ) is a side-scrolling beat 'em up video game developed and released by Taito in 1987. The original arcade game situated one display in between projected images of two other displays, creating the appearance of a triple-wide screen. Ports were released for home systems including the Amiga, Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC, PC Engine, and Sega Mega-CD.
Arkanoid: Revenge of Doh is an arcade game released by Taito in 1987 as a sequel to Arkanoid.
Arkanoid Returns is an arcade game released by Taito in February 1997 as part of the Arkanoid series. It is the fourth overall, and third to be released in arcades. The game was ported to the PlayStation later the same year, with an updated home release being released afterwards titled Arkanoid R 2000.
Buggy Boy, known as Speed Buggy in North America, is an off-road racing game developed by Tatsumi and released for arcades in 1985. The cockpit version of the arcade cabinet has a panoramic three-screen display, a feature previously employed in TX-1, but with Buggy Boy having a larger cabinet. An upright, single-screen cabinet was released in 1986 under the name Buggy Boy Junior.
Shanghai is a computerized version of mahjong solitaire published by Activision in 1986 for the Amiga, Atari ST, Atari 8-bit computers, Commodore 64, MS-DOS, classic Mac OS, Apple IIGS, and Master System. Shanghai was originally programmed by Brodie Lockard. It was released as an arcade video game by Sunsoft in 1988.
Arkanoid: Doh It Again is a Super Nintendo Entertainment System game released by Taito in 1997 in Japan, and by Nintendo in Australia, the US, and the UK. It was developed as a sequel to the original 1986 arcade release of Arkanoid.
Quester is a 1987 block breaker arcade game developed and published in Japan by Namco. Controlling a paddle-like craft, the player is tasked with clearing each stage by deflecting a ball towards a formation of bricks towards the top of the screen. Power-up items are hidden in some blocks, which can increase the size of the player's paddle, a barrier that prevents the ball from moving off the screen, and a forcefield that will release eight other balls when touched.