Arkanoid vs Space Invaders | |
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Developer(s) | Taito |
Publisher(s) |
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Director(s) | Nanoha Hata |
Producer(s) | Nikkou Yamashita |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Writer(s) | Daiki Tsutsui |
Composer(s) |
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Series | |
Engine | Unity |
Platform(s) | Android, iOS, Nintendo Switch |
Release | May 17, 2017 |
Genre(s) | Block breaker, Shoot'em up |
Mode(s) | Single-player |
Arkanoid vs Space Invaders [lower-alpha 1] is a paid mobile game developed by Taito and published by Taito in Japan and Square Enix worldwide. As the name suggests, it is a crossover between Arkanoid and Space Invaders and has gameplay elements adapted from both games. The game was released without any prior announcement by Square Enix internationally on May 17, 2017. [1] It was re-released on Nintendo Switch and PlayStation 4 as part of Space Invaders Invincible Collection and Space Invaders Forever .
The game includes elements borrowed from Space Invaders and Arkanoid. The player maneuvers the Vaus spacecraft along the blue region located at the bottom of the screen, and must deflect a ball at a formation of bricks and Space Invaders aliens. The player will need to avoid fire from the enemy aliens, although the player can deflect the shots at them. The goal of each stage is to destroy the formation of bricks as well as the aliens, and the player moves forward to the next stage once this goal has been completed. The player travels through several different worlds, with each world containing four stages. In the final stage, the player must defeat a final boss before moving on. Once a world has been completed, the player will acquire a random power-up in the form of characters representing older Taito properties, such as Bubble Bobble , Darius and Psychic Force .
Year | Characters | Origin |
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1982 | Soldier | Front Line |
1983 | Spy | Elevator Action |
Chack'n | Chack'n Pop | |
Monsta | ||
1985 | Reika | Time Gal |
Kage | The Legend of Kage | |
Ptolemy | The Fairyland Story | |
1986 | Bub | Bubble Bobble |
Bob | ||
Drunk | ||
Sayo-chan | KiKi KaiKai | |
1987 | Bubby | Rainbow Islands |
Kunoichi | The Ninja Warriors | |
Ninja | ||
Proco | Darius | |
Great Thing | ||
1988 | Nancy | Chase H.Q. |
Tiki | The NewZealand Story | |
1990 | Sonic Blast Man | Sonic Blast Man |
1991 | Zac | Pu·Li·Ru·La |
1993 | Lufia | Lufia & the Fortress of Doom |
1995 | Tetsu-chan | Densha de Go! |
Burn Griffiths | Psychic Force | |
Emilio Michaelov | ||
Keith Evans | ||
Wendy Ryan | ||
1997 | Patra-co | Cleopatra Fortune |
Kaori Tachibana | Kirameki Star Road | |
C-mond | Puchi Carat | |
2005 | Mr. ESC | Exit |
Nico | Spica Adventure | |
2009 | Riga Pratica | Dariusburst |
Ti2 | ||
Iron Fossil | ||
2016 | Linka | Groove Coaster 3: Link Fever |
Nadia Vivie | Arkanoid vs. Space Invaders | |
Niko Kanzaki | ||
2017 | Yume | Groove Coaster 3EX: Dream Party |
Aggregator | Score |
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Metacritic | 85/100 [2] |
Publication | Score |
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Destructoid | 9/10 [3] |
Gamezebo | [4] |
Pocket Gamer | [5] |
TouchArcade | [6] |
Arkanoid vs. Space Invaders received positive reviews from critics, with reviews praising the amalgamation of Arkanoid and Space Invaders, and ditching the free-to-play model of mobile applications. The game currently has an 85/100 score on Metacritic. [2] Eli Hodapp of TouchArcade states that "the Arkanoid and Space Invaders universes have been duct taped together in a way that actually works quite well" and that it is "a super-solid brick breaker with an interesting twist and no freemium shenanigans". [6] Chris Shilling of Waypoint describes the game as "Crisp and colorful with an energetic EDM soundtrack, Arkanoid vs. Space Invaders is a fizzy, addictive treat—like a bag of cola bottles but with slightly more nutritional value, and all for roughly the price of a London pint". [7] Jennifer Allen of Gamezebo commented by saying that "Arkanoid and Space Invaders is one of those perfectly shrewd moves that you had no idea could work so well until, well, it did. Partly skills based and partly a puzzle game, it's a delightful combination of two iconic classics. Even better, you won't have to suffer the scourge of in-app purchases to enjoy it". However, she did criticise the boss battles by stating that they "are somewhat lackluster, never quite fulfilling their potential". [4] Harry Slater of Pocket Gamer described Arkanoid vs. Space Invaders as "a mash up of two of Taito's old arcade franchises. And it's actually pretty interesting. There's bouncing, there are blocks, there are waves of alien invaders trying to destroy the cosmos. While that might sound like a silly mish mash, there's actually a decent amount of cohesion here". [8] CJ Andrissen of Destructoid praised the game by stating that it is "one of the best mobile games of the year" and that "there is just so much game here to enjoy and with no ads, no microtransactions, and no need to always be connected to the internet, Arkanoid vs. Space Invaders is missing most of the red flags people wave when dismissing the mobile marketplace. It isn't the best version of Space Invaders out there but it is the best version of Arkanoid currently available". [9]
Taito Corporation is a Japanese company that specializes in video games, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the Taito Trading Company, importing vodka, vending machines, and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006.
Space Invaders is a 1978 shoot 'em up arcade video game, developed and released by Taito in Japan and licensed to Midway Manufacturing for overseas distribution. Commonly considered to be one of the most influential video games of all time, Space Invaders was the first fixed shooter and the first video game with endless gameplay and set the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser cannon to earn as many points as possible.
Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.
Zuntata is the "house band" of Japanese video game developer and publisher Taito. The band consists of sound director Katsuhisa Ishikawa, bassists Yu Shimoda and Shohei Tsuchiya, and drummer Masaki Mori. Zuntata is Taito's core sound department, and has become the collective name for the company's other sound production teams. The band has contributed to many of the company's franchises, including Darius, Groove Coaster, Arkanoid, and Space Invaders.
Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay.
Tomohiro Nishikado is a Japanese video game developer and engineer. He is the creator of the arcade shoot 'em up game Space Invaders, released to the public in 1978 by the Taito Corporation of Japan, often credited as the first shoot 'em up and for beginning the golden age of arcade video games. Prior to Space Invaders, he also designed other earlier Taito arcade games, including the shooting electro-mechanical games Sky Fighter (1971) and Sky Fighter II, the sports video game TV Basketball in 1974, the vertical scrolling racing video game Speed Race in 1974, the multi-directional shooter Western Gun in 1975, and the first-person combat flight simulator Interceptor (1975).
Space Invaders Part II is a 1979 fixed shooter arcade video game developed and published by Taito. In North America, it was distributed by Midway Games as Space Invaders Deluxe. It is the sequel to Space Invaders (1978). The player controls a laser base that must destroy formations of descending aliens, while avoiding their projectiles. New features have been added, such as aliens that split into two when shot, an increased high score limit with the player able to save their name as initials, and short cutscenes in-between stages. It runs on the Taito 8080 arcade system.
Space Invaders Virtual Collection is a 1995 compilation video game developed and published by Taito in Japan for the Virtual Boy. It includes direct ports of the arcade game Space Invaders (1978) and its direct sequel Space Invaders Part II (1979), alongside 3D remakes that take advantage of the Virtual Boy's hardware capabilities. Both games feature a number of alternative gameplay modes, such as score attack and time attack modes.
Arkanoid: Revenge of Doh is an arcade game released by Taito in 1987 as a sequel to Arkanoid.
Space Invaders Extreme is a re-vamped incarnation of the classic arcade game Space Invaders. The DS and PSP versions were released to mark the 30th anniversary of Space Invaders which saw its original arcade release in 1978. An HD version of the game has been remastered by Backbone Entertainment for Xbox Live Arcade with new four-player multiplayer modes and visualizer backgrounds by Jeff Minter, it was released on 6 May 2009 as a wrap-up to the 30th anniversary. The game is played at a fast pace with an electronic soundtrack and sound effects.
Pu·Li·Ru·La (プリルラ) is a 1991 arcade game released by Taito. The game was later ported to the FM Towns Marty, Sega Saturn, PlayStation, and PlayStation 2 in Japan. The PS1 and Saturn versions are known as Pu·Li·Ru·La Arcade Gears. The PS2 version is part of a compilation called Taito Memories, but omitted from the international release of Taito Legends. Pu·Li·Ru·La is known for its elaborate anime art style and bizarre enemy characters.
Space Invaders Get Even is a video game by Taito for the Wii. Originally intended as a retail release, the game was released as a downloadable WiiWare game instead. It was released in Japan on August 26, 2008, in Europe and Australia on November 7, 2008, and in North America on December 1, 2008. Outside Japan the game is published by Square Enix.
Arkanoid DS is a breakout video game developed by Taito and published by Square Enix for the Nintendo DS. It was released on December 6, 2007.
Space Gun is a 1990 first-person shooter arcade game released by Taito. The game is set aboard a crippled space station that has been overrun by hostile alien creatures. The objective is to rescue human crew members while destroying the alien creatures. The game lets the player shoot limbs off the creatures, resulting in blood splatters.
Space Invaders Infinity Gene is a shoot 'em up game released as part of the Space Invaders franchise. The game blends the series classic characters and gameplay with the concept of evolution. The game was developed by Taito and distributed by Square Enix. The game was released for iOS on July 27, 2009, after first appearing on Japanese mobile phones, and was later released for Xbox Live Arcade and PlayStation Network in September 2010, and for Android in September 2011.
Space Bust-A-Move is a puzzle video game developed by Lancarse and published by Taito in Japan, and Square Enix worldwide for the Nintendo DS. It was first released in Japan under the title Space Puzzle Bobble on December 18, 2008. It was later released in North America under the title Space Bust-A-Move on July 28, 2009, and in Europe under the title Puzzle Bobble Galaxy on August 28, 2009. As with Arkanoid DS, Space Invaders Extreme and Space Invaders Extreme 2, the game is compatible with Taito's paddle controller.
Godville is a mobile and desktop browser zero-player role-playing video game developed by Mikhail Platov and Dmitry Kosinov. It was released as a Russian website in 2007 and as a mobile game in English on July 18, 2010. In the game, the player controls a character known as the god, who interacts with a character called the hero. The hero progresses in the video game without interaction with the player's god character. Reception to the game was positive, with the focus on its gameplay.
Quester is a 1987 block breaker arcade game developed and published in Japan by Namco. Controlling a paddle-like craft, the player is tasked with clearing each stage by deflecting a ball towards a formation of bricks towards the top of the screen. Power-up items are hidden in some blocks, which can increase the size of the player's paddle, a barrier that prevents the ball from moving off the screen, and a forcefield that will release eight other balls when touched.
Iron Marines is a 2017 real-time strategy video game developed by Ironhide Game Studio. It was released on September 14, 2017, for iOS and Android, and for Windows, Linux and mac OS X via Steam on May 16, 2019. In the game, players act as the commander of the Iron Marines, a military group tasked with saving a space colony from extraterrestrial invaders. To fight off the invaders, the player is given control of a powerful "hero" unit which they must use to complete a variety of missions. In addition to the hero unit, the player is given control of a number of other units such as mechs and soldiers. The game was well received by critics on release.