Space Invaders Infinity Gene | |
---|---|
Developer(s) | Taito |
Publisher(s) |
|
Designer(s) | Reisuke Ishida |
Programmer(s) | Takafumi Kaneko |
Artist(s) | Reisuke Ishida |
Composer(s) | Hirokazu Koshio |
Series | Space Invaders |
Platform(s) | iOS, Xbox 360, PlayStation 3, Android |
Release | iOS
|
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Space Invaders Infinity Gene is a shoot 'em up game released as part of the Space Invaders franchise. The game blends the series classic characters and gameplay with the concept of evolution. The game was developed by Taito and distributed by Square Enix. The game was released for iOS on July 27, 2009, after first appearing on Japanese mobile phones, and was later released for Xbox Live Arcade and PlayStation Network in September 2010, and for Android in September 2011.
The game begins with the classic appearance of the original Space Invaders . However, this soon gives way to Charles Darwin's theory of evolution, setting the tone for the remainder of the game. At the start of the game, the ship features the general controls of being able to move left and right and shoot. However, by progressing through the game and earning 'genes', the game goes through evolution, introducing new aspects such as being able to move the ship in all directions. As the game progresses, evolutions unlock various features such as new weapon types, an increased life limit, as well as unlockable music and bonus stages. During the game, players can shoot down UFOs to release DNA which, when collected, increases the effectiveness of their selected weapon. The DNA will scatter if the player loses a life. Players can chain enemy kills to increase their score, and also perform 'Nagoya Attacks', in which the player can pass through certain enemy fire the moment it is launched.
The game has several modes. Normal Mode, which sees the player travelling through the game and evolving; Challenge Mode, which features 99 challenge stages; Bonus Mode, featuring levels that are unlocked by evolving; and Music Mode, in which levels are generated from music tracks found on the hard drive. The game features real-time ranking, showing players their current position on the leaderboards.
The XBLA and PSN versions have several additional features from the iOS version, including HD support and added weapon types.
Space Invaders Infinity Gene was developed by Taito, with Reisuke Ishida as the director. Following the 30th anniversary of the original game, Taito challenged its employees to reinvent Space Invaders. Ishida—a fan of the Space Invaders series and shooting games—had primarily worked on Taito mobile phone games, such as Trance Pinball, a pinball game with musical elements. He handled Infinity Gene's graphical design and applied an atmosphere similar to Trance Pinball. Realizing that younger generations may be familiar with the characters but not the gameplay, Ishida wanted to convey the evolution of Space Invaders and made that the game's theme. After deciding on the evolution theme, he researched evolution as a whole and integrated his findings into the game; stage names and terminology reference evolution. Ishida hoped that showcasing the evolution of the series from its original form to a modern one would increase interest in the shoot 'em up genre. [2]
In designing the gameplay, Ishida felt that simply combining the classic elements of Space Invaders with newer ones from Trance Pinball would not resonate well with the current generation of games, and decided that updated visuals were necessary to successfully mix the elements. As a fan of rhythm games, he wanted to fuse the musical and visual aspects of the game and include direct interaction between the two—a general goal Ishida had since joining Taito around ten years prior. The development staff drew inspiration for the game's visual from music videos for techno songs. Ishida also drew inspiration from Metal Black , a 1991 Taito shooting game; he commented that the game has an "element of 'evolution' as well". Ishida avoided the "bullet hell" (弾幕, danmaku, literally "barrage" or "bullet curtain") style of gameplay because he felt that it would have limited the game's audience. He believed that the intense difficulty of bullet hell games dissuaded beginners and wanted Infinity Gene to serve as an introductory shooting game. Instead, Ishida aimed to capture the "flashiness" of the genre in the game's visuals. To increase the "fun and exhilaration", he wanted the game to only look like it has extremely intense battles. The staff applied this to the different game modes, with an emphasis on the Music mode. [2]
The soundtrack was composed by Hirokazu Koshio, with extra tracks by Soundwave. The tracks are separated between Genetic, Adaptive, and Evolution. Genetic tracks are reminiscent of the older 8-bit arcade game, while Adaptive and Evolution tracks have a faster, fuller, more modern style.
No. | Title | Writer(s) | Length |
---|---|---|---|
1. | "Selection (Genetic)" | Hirokazu Koshio | 1:31 |
2. | "Survival (Genetic)" | Hirokazu Koshio | 1:22 |
3. | "Mutation (Genetic)" | Hirokazu Koshio | 1:15 |
4. | "Reproduce (Genetic)" | Hirokazu Koshio | 1:19 |
5. | "Manipulate (Genetic)" | Hirokazu Koshio | 1:11 |
6. | "Strategy (Genetic)" | Hirokazu Koshio | 1:36 |
7. | "Program (Genetic)" | Hirokazu Koshio | 1:21 |
8. | "LifeGame (Genetic)" | Hirokazu Koshio | 1:25 |
9. | "Growing Menace" | Soundwave | 0:28 |
10. | "Selection (Adaptive)" | Hirokazu Koshio | 2:30 |
11. | "Survival (Adaptive)" | Hirokazu Koshio | 2:24 |
12. | "Mutation (Adaptive)" | Hirokazu Koshio | 2:19 |
13. | "Reproduce (Adaptive)" | Hirokazu Koshio | 2:15 |
14. | "Manipulate (Adaptive)" | Hirokazu Koshio | 2:16 |
15. | "Strategy (Adaptive)" | Hirokazu Koshio | 2:49 |
16. | "Program (Adaptive)" | Hirokazu Koshio | 2:17 |
17. | "LifeGame (Adaptive)" | Hirokazu Koshio | 2:40 |
18. | "Evolution Phase" | Soundwave | 0:33 |
19. | "Selection (Evolution)" | Hirokazu Koshio | 2:31 |
20. | "Survival (Evolution)" | Hirokazu Koshio | 2:24 |
21. | "Mutation (Evolution)" | Hirokazu Koshio | 2:20 |
22. | "Reproduce (Evolution)" | Hirokazu Koshio | 2:15 |
23. | "Manipulate (Evolution)" | Hirokazu Koshio | 2:15 |
24. | "Warning" | Soundwave | 0:07 |
25. | "Strategy (Evolution)" | Hirokazu Koshio | 2:49 |
26. | "Program (Evolution)" | Hirokazu Koshio | 2:11 |
27. | "LifeGame (Evolution)" | Hirokazu Koshio | 2:41 |
Total length: | 51:04 |
No. | Title | Length |
---|---|---|
1. | "Ancestor" | 0:20 |
2. | "Selection Complete" | 7:45 |
3. | "Survival Complete" | 6:18 |
4. | "Mutation Complete" | 6:43 |
5. | "Reproduce Complete" | 6:35 |
6. | "Manipulate Complete" | 6:26 |
7. | "Strategy Complete" | 2:37 |
8. | "Program Complete" | 2:03 |
9. | "LifeGame Complete" | 2:18 |
10. | "Great Mother" | 2:33 |
11. | "Child" | 2:15 |
12. | "Shadow" | 2:12 |
13. | "Anima" | 2:13 |
14. | "Hero" | 1:54 |
15. | "Devil" | 2:06 |
16. | "Trickster" | 2:05 |
17. | "Wise Old Man" | 1:58 |
18. | "Persona" | 1:53 |
19. | "Animus" | 2:21 |
20. | "Scarecrow" | 2:09 |
21. | "Unconscious" | 2:25 |
22. | "Strategic Deletion" | 2:31 |
23. | "I Can Not Ape" | 2:24 |
24. | "Burn Alt Air" | 2:06 |
25. | "Before Ten Orb" | 2:36 |
Total length: | 76:46 |
Aggregator | Score |
---|---|
Metacritic | iOS: 91/100 [3] PS3: 80/100 [4] X360: 80/100 [5] |
Publication | Score |
---|---|
1Up.com | PS3/X360: A− [6] |
Destructoid | iOS: 9.5/10 [7] |
Eurogamer | iOS: 9/10 [8] |
GameSpot | PS3/X360: 8/10 [9] |
IGN | iOS: 8.7/10 [10] PS3/X360: 8.0/10 [11] |
The iOS iteration of the game has received critical acclaim. IGN gave the game a score of 8.7, praising its smooth controls and replay value. [10] Eurogamer gave the game 9/10, calling it 'the crowning achievement' of the series. [8] Destructoid gave the game a 9.5 score. [7]
The HD version for Xbox Live Arcade and PlayStation Network has also received positive reviews. IGN gave this version a score of 8.0, calling it 'a package that's worth purchasing'. [11] GameSpot also gave it 8.0, praising excellent level design. [9] 1UP.com gave the game an A− rank. [6]
Space Invaders is a 1978 shoot 'em up arcade video game, developed and released by Taito in Japan and licensed to Midway Manufacturing for overseas distribution. Commonly considered to be one of the most influential video games of all time, Space Invaders was the first fixed shooter and the first video game with endless gameplay and set the template for the genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser cannon to earn as many points as possible.
Shoot 'em ups are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.
Pokémon Pinball: Ruby & Sapphire is a 2003 pinball game developed by Jupiter and published by The Pokémon Company and Nintendo for the Game Boy Advance handheld game console. It was first revealed at E3 2003. The North American release was done to coincide with the fifth anniversary of the North American release of Pokémon Red and Blue. It is based on Pokémon Ruby and Sapphire, and is a sequel to Pokémon Pinball for the Game Boy Color. In some ways, it plays like a traditional pinball game, where the objective is to get a high score by keeping the ball in play as long as possible and hitting bumpers. In keeping with the theme of Pokémon, it features Pokémon collection, where while the players play pinball, they must also capture the eponymous creatures.
Castle Crashers is a 2D side-scrolling hack-and-slash video game developed by The Behemoth. The Xbox 360 version was released on August 27, 2008, via Xbox Live Arcade as part of the Xbox Live Summer of Arcade. The PlayStation 3 version was released in North America on August 31, 2010, and November 3, 2010, in Europe via the PlayStation Network. A Microsoft Windows version, exclusive to Steam, was released on September 26, 2012. The game is set in a fictional medieval universe in which a dark wizard steals a mystical crystal and captures four princesses. Four knights are charged by the king to rescue the princesses, recover the crystal, and bring the wizard to justice. The game includes music created by members of Newgrounds.
Mega Man 9 is a 2008 action-platform video game developed by Capcom and Inti Creates. It is the ninth numbered game in the original Mega Man series, and the first home console game in the series since Mega Man & Bass (1998). Mega Man 9 was the first game in the series not to have a physical release, and was initially released only on the downloadable gaming services WiiWare, PlayStation Network (PSN), and Xbox Live Arcade (XBLA). In June 2017, it was announced that Mega Man 9 and 10 would have a physical and digital release with their inclusion in Mega Man Legacy Collection 2 for PlayStation 4, Windows, and Xbox One, as well as the Nintendo Switch in May 2018.
Brain Challenge is a mental exercise video game, featuring "brain exercise puzzles". The game was developed by Gameloft Beijing for mobile phone and iPod and released on September 5, 2007. In 2008 was followed by a Nintendo DS version on January 8, an Xbox Live Arcade release on March 12, and a PlayStation 3 launch on November 27. The N-Gage 2.0 version was released on the day of the service's launch, April 3, 2008. A version for WiiWare was released in autumn 2008 on all three regions. The Wii version also uses Miis for the players profile. OnLive also had launched their new streaming game platform with Brain Challenge on July 27, 2010. The game was released for Mac OS X in January 2011.
Space Invaders Extreme is a re-vamped incarnation of the classic arcade game Space Invaders. The DS and PSP versions were released to mark the 30th anniversary of Space Invaders which saw its original arcade release in 1978. An HD version of the game has been remastered by Backbone Entertainment for Xbox Live Arcade with new four-player multiplayer modes and visualizer backgrounds by Jeff Minter, it was released on 6 May 2009 as a wrap-up to the 30th anniversary. The game is played at a fast pace with an electronic soundtrack and sound effects.
Space Invaders Get Even is a video game by Taito for the Wii. Originally intended as a retail release, the game was released as a downloadable WiiWare game instead. It was released in Japan on August 26, 2008, in Europe on November 7, 2008, and in North America on December 1, 2008. Outside Japan the game is published by Square Enix.
Galaga Legions is a 2008 twin-stick shooter video game developed and released by Namco Bandai Games for the Xbox 360. It is the twelfth game in the Galaxian series, and the third developed for home platforms. The player controls a starship, the AEf-7 "Blowneedle", in its efforts to wipe out the Galaga armada. The objective of the game is to clear each of the five stages as quick as possible. Stages have a heavy emphasis on puzzle solving and chain reactions, which are necessary to clear out enemy formations. The Blowneedle has a pair of satellites at its disposal, and can place them anywhere on the screen to fend off enemies.
Zombie Apocalypse is a downloadable action shoot 'em up video game developed by Nihilistic Software and published by Konami.
Mega Man 10 is an action-platform video game developed by Inti Creates and Capcom. It is the tenth main entry of the original Mega Man series. The game was released as a downloadable title for the console gaming services WiiWare, PlayStation Network (PSN), and Xbox Live Arcade (XBLA) during March 2010. The game was also given a physical release along with four other Capcom titles from different franchises in the Capcom Essentials Pack for PlayStation 3 and Xbox 360. It was later released again for a physical and digital release as part of Mega Man Legacy Collection 2 alongside Mega Man 7, Mega Man 8 and Mega Man 9 for the PlayStation 4, Windows, and Xbox One, as well as the Nintendo Switch in May 2018.
Earthworm Jim HD is a high definition remake of the original Earthworm Jim video game. While the original was released in 1994 for the Sega Genesis and then ported to many other platforms, the remake was released digitally through XBLA on Xbox 360 on June 9, 2010, through the PSN on the PlayStation 3 on August 3, 2010, and for Windows Phone 7 alongside its launch in October and November of 2010. While critics had mixed feelings with regard to how well the game had aged, they generally praised the new content, mainly the cooperative multiplayer mode.
Perfect Dark is a 2010 first-person shooter developed by 4J Studios and published by Microsoft Game Studios for the Xbox 360 through its Xbox Live Arcade download service. The game is a remaster of the original Perfect Dark, which was released for the Nintendo 64 in 2000. Although the gameplay remains largely unchanged, the remaster features significant technical improvements over the original, including new higher-resolution textures and character models, a higher frame rate, and a multiplayer mode that supports the Xbox Live online service. The story of the game follows Joanna Dark, an agent of the Carrington Institute organization, as she attempts to stop a conspiracy by rival corporation dataDyne.
Pinball FX 2 is a pinball video game for Xbox 360, Xbox One, and Microsoft Windows and is the sequel to Pinball FX. It was developed by Zen Studios and published by Microsoft Studios. It was released on October 27, 2010, via the Xbox Live Arcade service. The game includes several new features, such as local multiplayer and the ability to tweak table settings. Players can also import all of the tables from Pinball FX they had previously purchased. The Windows 8 version of Pinball FX 2 was released on the Windows Store on October 27, 2012, two years after the original XBLA release. The game was subsequently released for other Windows platforms via Steam on May 10, 2013. Pinball FX 2 was announced for Windows Phone in February 2012. A sequel, Pinball FX 3 was released in September 2017.
Marvel Pinball is a 2010 pinball video game developed by Zen Studios. It features Marvel Comics-themed pinball tables. It is available as a standalone game for the PlayStation 3 via the PlayStation Network, and as downloadable content for Pinball FX 2 on the Xbox 360 via Xbox Live Arcade. Its content on the PlayStation 3 is also playable in Zen Pinball 2. It is the second pinball title for the PlayStation 3, succeeding Zen Pinball. It was released on December 8, 2010, on the Xbox 360 and December 14, 2010, on the PlayStation 3.
Galaga Legions DX is a 2011 twin-stick shooter video game developed and published by Namco Bandai Games for the Xbox 360 and PlayStation 3. It is the sequel to Galaga Legions (2008), and is the fourteenth entry in the Galaxian series. The player controls the AEf-7 "Blowneedle" starship in its efforts to wipe out the Galaga forces before they destroy all of mankind. The objective is to clear each of the game's nine stages in the quickest time possible by destroying waves of enemies. The Blowneedle has a pair of satellites that can be pointed at enemies to shoot them down. New additions have been made to the core gameplay, such as a "slowdown" effect when the player is about to collide with an enemy.
Marvel vs. Capcom Origins is a crossover fighting video game developed by Iron Galaxy Studios and published by Capcom. It is a compilation of Marvel Super Heroes (1995) and Marvel vs. Capcom: Clash of Super Heroes (1998). The dual pack was released through the PlayStation Network and Xbox Live Arcade in September and October 2012, respectively.
God Mode is a co-op, arena-based, third-person shooter video game focusing on survival mode style gameplay. It was developed by Saber Interactive in conjunction with Old School Games and published by Atlus. The game uses Saber Interactive's internal Saber3D Engine. Its gameplay was later used as basis for R.I.P.D. The Game.