The Fairyland Story | |
---|---|
Developer(s) | Taito |
Publisher(s) | Taito |
Director(s) | Masaki Ogata Mikio Hatano |
Designer(s) | Hiroshi Tsujino |
Artist(s) | Toshiyuki Nishimura Tetsuro Kitagawa |
Composer(s) | Y. Tsuchida |
Platform(s) | Arcade, Mobile phone, MSX, Switch, PlayStation 4, X68000 |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer (alternating turns) |
The Fairyland Story [lower-alpha 1] is a platform arcade video game developed and published by Taito in 1985. In the game, the player controls the witch Ptolemy, with the objective being to clear the screen of all enemies. Ptolemy can use her wand to turn the enemies into large cakes, which she can then push off of platforms onto other enemies, which will squash them and award bonus points. Various items that increase Ptolemy's projectile radius, as well as kill multiple enemies at the same time, will also appear throughout the stages.
Gameplay has been compared to later Taito platform games, such as Bubble Bobble and The NewZealand Story . It has been ported to various home systems, and has seen releases in various Taito compilations.
The Fairyland Story is a platform arcade game. The player controls the witch Ptolemy through a series of single-screen stages, with the objective being to defeat all of the enemies on each screen. Ptolemy's main weapon is her projectile magic, which will temporarily transform the enemies into large cakes. [1] While in a "caked" form, the enemies can be destroyed either by further magic attacks or by being dropped off a platform, possibly squashing other enemies below. [1] Squashing more than one enemy results in an award of more points and, sometimes, in extra bonuses. 2000 points are awarded for squashing an enemy below a cake, with each additional enemy doubling the number of points awarded. [1] If two or more enemies are killed at once in one spot, a coin will appear in that spot, which may be collected for additional points, and if more are collected, will multiply in points, so as long the player doesn't lose a life. [1]
Ptolemy's enemies are based upon typical fantasy beings - these include Orcs, [2] [3] pig-like soldiers, Salamanders, [2] [3] dragon-like creatures that can breathe fire, Wizards, [2] [3] mages that can make Ptolemy shrink and disappear, Clerics, [2] [3] bishops who can multiply themselves, Golems, [2] [3] and Wraiths, [2] [3] hooded creatures can phase through Ptolemy's magic. [3] [2] If Ptolemy takes too long to clear a level of a last remaining enemy, eventually that enemy will disappear without an award of points. [1] If, however, Ptolemy takes too long to clear more than one enemy from the level, a flying devil, named Horned, [2] [3] appears to kill Ptolemy. The devil is invulnerable to Ptolemy's magic, and the only way to survive is for Ptolemy to kill all remaining enemies. [1]
Ptolemy's deaths are animated in different ways, depending on the enemy who kills her. [1] [4] She can sometimes collect some utility bonuses which increase her power and range of her magic for a short while or offensive bonuses that, most usually, result in the cake-ification and destruction of all on-screen enemies. [2] [3] At various intervals between levels, an intermission screen appears during the game showing Ptolemy riding on the back of a large, wingless blue dragon named Rodemy. [2]
The Fairyland Story was released by Taito in Japan in July 1985 [5] and in North America later that year. It was designed by Hiroshi "ONIJUST" Tsujino, best known for designing The Ninja Warriors , with music composed by Y. Tsuchida, and sound effects done by Tadashi Kimijima. [6] [7] While working at Taito's Yokohama Institute, Tsujino drafted an idea for a game where the player had to defeat enemies by crushing them under large cakes, which he claims to be partly inspired by his addiction to Namco's Dig Dug . [6] Early versions of the game were said to have been "monotonous" and left Tsujino largely unhappy with the outcome — being inspired by Broderbund's Lode Runner for the Apple II, he gave the game a larger emphasis on strategy and memorization, featuring reworked stage designs. [6] The game's final boss took a week to complete. [6] Executives at Taito were against the idea of the game having an ending and demanded that the team remove it, but Tsujino ignored their request. [6]
An MSX port, developed and published by Hot-B, was released around 1987. This port featured new stages not found in the arcade version. [1] The port also featured two new enemies, the Iron Golem, which is the same as the Golem enemy but immune to Ptolemy's magic, and Fleck, an enemy that can use the same magic as Ptolemy. [1] [2] Later, a Sharp X68000 port was developed and published by SPS, and was released around 1991. [1] Unlike the MSX port, however, this was a more straightforward port of the arcade version. [1] It added several features not found in the original arcade version, like level progress and high score saving, and the choice between two soundtracks, the choices being an emulation of the original soundtrack, or a remixed soundtrack. [1] [3] In 2003, a port was made available for Japanese mobile phones via the I-mode and EZweb network services. [1] Some of the music from this port appears in a soundtrack album for mobile games made by Taito. [1] Emulated versions of the original arcade version would later be included on the arcade collections Taito Legends 2 , Taito Memories Jokan , Taito Memories Pocket , Taito Legends Power-Up . [1] [8] A port of the game was released worldwide in December 2020 for Nintendo Switch and PlayStation 4 as part of the Arcade Archives initiative by Hamster Corporation. [9] This port features online leaderboards and new gameplay modes. [9] The Arcade Archives port was later featured on Taito Milestones . [10] The game is featured on the Taito Egret II Mini as part of the system's default 40-game lineup. [11]
A NES version of the game developed by TOSE was set to be released in 1986, but was cancelled. [12]
In Japan, the game was positively received, mostly due to its intricate level designs and its puzzle-platformer elements. [13] [14] The MSX and Sharp X68000 ports similarly received a warm reception. [15] [16] [17] [18]
Overseas views on The Fairyland Story however have been mixed to positive. A mini review of the game in a The NewZealand Story retrospective in an issue of Retro Gamer claimed the game as "nothing special" due to its level designs and simplistic gameplay mechanics. [19] PlayStation Official Magazine - UK, while reviewing Taito Legends Power Up, unfavorably compared it to Parasol Stars , referring to it as a "dress rehearsal" for Parasol Stars. [20] When criticizing the fact that Bubble Bobble was a locked game in Taito Memories Jokan, Hardcore Gamer said that while one could "make do" with it and Don Doko Don , ultimately stated that it was "decaf when you want espresso". [21] When reviewing Taito Legends 2, Eurogamer wrote that the game was "hugely additive", although criticized it for the lack of co-op play. [8] A more in-depth retrospective review on the game by Hardcore Gaming 101 was more positive, praising the game for its detailed graphics (for the time) and its risk-versus-reward gameplay elements. [1] While criticizing the game for being too punishing for beginner players, and for denying players the right to continue on rounds 99 through 101, they said that the game was "highly recommended" for people that are "into cute platformer games and/or Bubble Bobble-like games". [1] However, it was noted that the Sharp X68000 version was the best way to play the game, due to the addition of the save system, as well as the fact that it lets players continue anytime they liked. [1]
The game's inclusion in Taito Milestones has similarly led to a mixed to positive response overseas. Some review sites, like multiplayer.it, Gaming Age, and TouchArcade , praised it for its mechanics, with some minor criticisms from the latter two. [22] [23] [24] Others like Hardcore Gamer and Nintendo World Report unfavorably compared it to Bubble Bobble. [25] [26]
The Fairyland Story is often considered to be one of the spiritual predecessors to Bubble Bobble, mostly due to the similar gameplay mechanics. [1] Gameplay elements and power-ups from The Fairyland Story would later be used in The NewZealand Story. [4] [19] [27] A block formation that resembles Ptolemy appears as a hidden level in The NewZealand Story. [4] [19] [27] A hidden world in Rainbow Islands, called Magical Island, is based on The Fairyland Story. [1] [4] [28] The Worm enemy would later appear in both Don Doko Don and Don Doko Don 2 . [29]
Puzzle Bobble, internationally known as Bust-A-Move, is a 1994 tile-matching puzzle arcade game developed and published by Taito. It is based on the 1986 arcade game Bubble Bobble, featuring characters and themes from that game. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems.
Bubble Bobble is a 1986 platform game developed and published by Taito for arcades. It was distributed in the United States by Romstar, and in Europe by Electrocoin. Players control Bub and Bob, two dragons that set out to save their girlfriends from a world known as the Cave of Monsters. In each level, Bub and Bob must defeat each enemy present by trapping them in bubbles and popping, who turn into bonus items when they hit the ground. There are 100 levels total, each becoming progressively more difficult.
The NewZealand Story is a platform game developed and released in arcades by Taito in 1988. The concept and setting were inspired by a holiday trip in New Zealand by one of the Taito programmers. The player controls Tiki (ティキ), a kiwi who must save his girlfriend Phee Phee (ピューピュー) and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal. While avoiding enemies, the player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage. In 2007, the arcade game received a remake for the Nintendo DS under the title New Zealand Story Revolution.
Rainbow Islands: The Story of Bubble Bobble 2 (レインボーアイランド) is a 1987 arcade video game developed and published by Taito, with the arcade version licensed to Romstar for North American manufacturing and distribution. The game is the sequel to Bubble Bobble from the previous year, and it is the second of four arcade games in the series. The game was ported to home computers and home video game consoles.
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Puzzle Bobble 2 is a tile-matching video game by Taito. The first sequel to Puzzle Bobble, it is also known in Europe and North America as Bust-A-Move Again for arcades and Bust-A-Move 2: Arcade Edition for home consoles. Released into the arcades in 1995, home conversions followed for the PlayStation, Sega Saturn, Nintendo 64, and Windows platforms. The game was included in Taito Legends 2, but the US arcade version was included in the US PS2 version instead. Further ports for the Nintendo Switch, PlayStation 4, and Xbox One were released by City Connection alongside Puzzle Bobble 3 in February 2023.
Puzzle Bobble 3 is an action puzzle video game developed by Taito. The second sequel to Puzzle Bobble, it was released for arcades in September 1996 and later ported to the Sega Saturn, PlayStation, Game Boy, Nintendo 64 and Microsoft Windows. Like its predecessors, the player is tasked with shooting balls at groups of balls, creating groups of three or more, which are then removed from play. Further ports for the Nintendo Switch, PlayStation 4 and Xbox One were released in February 2023 by City Connection alongside Puzzle Bobble 2.
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Märchen Maze is a 1988 isometric platform arcade game developed by N.H. System and published by Namco. Controlling a young girl named Alice, the player must complete each of the game's nine stages while avoiding enemies and falling off ledges. Alice can blow powerful bubbles at enemies to knock them back, and can hit them enough times to send them off the platform. It is the first Japanese video game adaptation of Lewis Carroll's Alice's Adventures in Wonderland, and runs on the Namco System 1 arcade board.
Ben Bero Beh is a platform arcade game released by Taito in 1984. The player guides Dami-chan, a superhero, through an apartment complex which is on fire. Armed with a fire extinguisher, Dami-chan must make his way down the levels avoiding gas explosions, crumbling floors, damaged lighting fixtures, and various enemies that pop out of the doors. The goal is to extinguish the fire and rescue Dami-chan's girlfriend, Nao-chan.
Puchi Carat is a 1997 video game by Taito.
Liquid Kids is a 1990 platform arcade video game developed and published by Taito. Starring the hippopotamus Hipopo, players travel through the land of Woody-Lake throwing water bombs, jumping on and off platforms to navigate level obstacles while dodging and defeating monsters in order to rescue Tamasun from her captor, the Fire Demon. The game was ported to the PC Engine and Sega Saturn. Home computer versions were in development but none were officially released to the public.
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Taito Memories is a series of video game compilations published by Taito in Japan. A total of five collections were released from 2005 to 2007 — four on the PlayStation 2, and one on the PlayStation Portable. The PlayStation 2 entries each have twenty-five titles, while the PlayStation Portable game has sixteen. The collections contain arcade games developed by Taito throughout the 1980s and 1990s. A similar series of collections, Taito Legends, was released outside Japan in North America and Europe, which retained many of the games included in the Taito Memories collections. The first two compilations sold a total of 145,616 copies.
Bubble Bobble 4 Friends is a platform arcade game developed and published by Taito in Japan, and published by ININ games worldwide. The game is part of the Bubble Bobble arcade series. The game's reception had been mixed when it was first released on the Nintendo Switch, but the PlayStation 4 version was better received one year later.
Bubble Bobble is a platform game series originally developed and published by Taito. The first entry in the series, Bubble Bobble, was released in 1986 as an arcade cabinet. In most entries in the series, players control two dragons named Bub and Bob. This was followed by many sequels in both the main Bubble Bobble series, as well as the spin-off Rainbow Islands series. They were published for and ported to a wide variety of arcade and home video game consoles. The most recent release in the series is Bubble Bobble 4 Friends in 2019.