Don Doko Don | |
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Developer(s) | Taito |
Publisher(s) | Taito |
Producer(s) | Seiji Kawakami Toshiaki Matsumoto Hiroyuki Sako |
Programmer(s) | Kazutomo Ishida Masaya Kinoshita |
Artist(s) | Hiroyasu Nagai V.A.P Seiji Kawakami Yukio Ishikawa Yukio Abe |
Composer(s) | Yasuko Yamada |
Series | Don Doko Don |
Platform(s) | Arcade, Family Computer, PC Engine |
Release | Arcade
|
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Don Doko Don [lower-alpha 1] is a platform arcade game developed and released by Taito in 1989. In the game, the player(s) control two lumberjacks, Bob and Jim, with the objective being to clear the screen of all the enemies. Bob and Jim use their mallets to stun the enemies, pick up the enemies, then throw them at a wall, or other enemies to kill them off, resulting in bonus points. Bonus items also appear during stages that will have varying effects on the players.
Taito and ITL ported the game to both the Family Computer and PC-Engine in 1990, both of which remained exclusive to Japan. A sequel game, aptly named Don Doko Don 2 , was released in 1992 for the Family Computer in Japan, developed by Natsume. The gameplay has been often compared to Taito's earlier platform games, specifically Bubble Bobble and The NewZealand Story . The original arcade version of the game was included in both Taito Memories Joukan and Taito Legends 2 in 2005, the Egret II Mini in 2022 and the Arcade Archives series in 2023.
Don Doko Don is a platform arcade game. The player(s) control two lumberjacks, Bob and Jim, on their quest to save the princess and king of Marry Land. [1] They go through a series of single-screen stages, with the objective of killing all the enemies on the stage. Bob and Jim defeat enemies by using a mallet to stun them. [1] They can then pick stunned enemies up and throw them at other enemies to destroy them, which gives bonus points, depending on how many enemies are in the path of the thrown enemy. [1] Destroyed enemies leave behind fruit which can be collected for points. [1] Once all enemies are destroyed play proceeds to the next level which is generally more difficult. Throughout the game, various power-ups can be collected, which represent potions, hammers, or books, help the players' character speed up, receive more power, or kill in different ways. [1]
If the player(s) take too long to complete a level, a flying devil (much like the ones featured in The Fairyland Story and The NewZealand Story) will come into the level to kill the player(s). [1]
Beating the game normally will result in a bad ending in which only the princess will be saved, but by unlocking a secret set of levels via a shortcut on the first stage, the player(s) will be able to access the good ending in which the king is saved as well. [1]
Don Doko Don was released by Taito in Japan in July 1989. [2]
The game was later ported over to the Family Computer by IPL, and published by Taito on March 9, 1990. [1] [3] A PC Engine version, also ported by IPL, was published by Taito later that same year on May 31. [1] [4] The original arcade version is also featured on the Taito Memories Joukan and Taito Legends 2 arcade game compilations via emulation. [1] The Family Computer version was later re-released on a handheld made by My Arcade, along with Don Doko Don 2 and the Family Computer version of Chack'n Pop . [5]
Publication | Score |
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Computer and Video Games | 94/100 (PCE) [6] |
Famitsu | 23/40 (Famicom) [3] 25/40 (PCE) [4] |
Don Doko Don enjoyed some success in Japanese arcades. Game Machine listed it as the twelfth most-successful table arcade unit of the month in their August 15, 1989 issue. [7] The later home ports received a rather mixed reception by Famitsu . [3] [4] However, Robert Swan of Computer + Video Games gave the PC Engine port a highly positive review, stating that while "there's nothing new or original about it", it was "playable to the max". [6]
Retrospective views on the game have been mostly positive. Retro Gamer has given the game three positive retrospectives, two for the arcade version, [8] [9] and one for the PC Engine version, due to its inclusion on their "PC Engine GT: Ten Perfect Games" list, [10] all of which praised the game for its basic, yet captivating gameplay, a trait they attributed to most other platform games made by Taito. GamesTM were similarly positive for their two retrospectives (due to the game's inclusion on both Taito Memories Joukan and Taito Legends 2) on the game, although gave it criticism for not being as complex as Bubble Bobble, and other games like it. [11] [12] Hardcore Gaming 101 gave similar criticism, but argued that while "doesn't do much to be original compared to the million other Bubble Bobble-like games at the time", they concluded that it's still worth playing due to the fact that it is "another example of a good platformer game from Taito". [1] Hardcore Gamer, however, was more critical of the game when criticizing the fact that Bubble Bobble was a locked game in Taito Memories Jokan, claiming that while one could "make do" with it and The Fairyland Story , ultimately stated that it was "decaf when you want espresso". [13]
A sequel developed by Natsume, called Don Doko Don 2, was made for the Family Computer as well, but is more of a standard side-scrolling platformer instead. [14]
Bubble Bobble is a 1986 platform game developed and published by Taito for arcades. It was distributed in the United States by Romstar, and in Europe by Electrocoin. Players control Bub and Bob, two dragons that set out to save their girlfriends from a world known as the Cave of Monsters. In each level, Bub and Bob must defeat each enemy present by trapping them in bubbles and popping, who turn into bonus items when they hit the ground. There are 100 levels total, each becoming progressively more difficult.
The NewZealand Story is a platform game developed and released in arcades by Taito in 1988. The concept and setting were inspired by a holiday trip in New Zealand by one of the Taito programmers. The player controls Tiki (ティキ), a kiwi who must save his girlfriend Phee Phee (ピューピュー) and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal. While avoiding enemies, the player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage. In 2007, the arcade game received a remake for the Nintendo DS under the title New Zealand Story Revolution.
Rainbow Islands: The Story of Bubble Bobble 2 (レインボーアイランド) is a 1987 arcade video game developed and published by Taito, with the arcade version licensed to Romstar for North American manufacturing and distribution. The game is the sequel to Bubble Bobble from the previous year, and it is the second of four arcade games in the series. The game was ported to home computers and home video game consoles.
Parasol Stars: The Story of Bubble Bobble III (パラソルスター) is a video game by Taito released in 1991. It is a sequel to Rainbow Islands and the third game in the Bubble Bobble series.
Twin Cobra, known as Kyukyoku Tiger in Japan, is a vertically scrolling shooter developed by Toaplan and released for arcades in 1987 by Taito in Japan and Europe, then in North America by Romstar. It is a sequel to the 1985 arcade game Tiger-Heli. Controlling the titular attack helicopter, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. It was the fourth shoot 'em up game from Toaplan, and their tenth video game overall. It was ported to multiple platforms, with each done by different third-party developers that made several changes or additions.
Bubble Symphony, also known as Bubble Bobble II, is an arcade video game in the Bubble Bobble series developed by Taito in 1994. While being a new Bubble Bobble for a new generation, it takes place after Parasol Stars.
Kiki Kaikai is a shoot 'em up video game developed and published by Taito for arcades in 1986. Set in Feudal Japan, the player assumes the role of a Shinto shrine maiden who must use her o-fuda scrolls and gohei wand to defeat renegade spirits and monsters from Japanese mythology. The game is noteworthy for using a traditional fantasy setting in a genre otherwise filled with science fiction motifs.
The Fairyland Story is a platform arcade video game developed and published by Taito in 1985. In the game, the player controls the witch Ptolemy, with the objective being to clear the screen of all enemies. Ptolemy can use her wand to turn the enemies into large cakes, which she can then push off of platforms onto other enemies, which will squash them and award bonus points. Various items that increase Ptolemy's projectile radius, as well as kill multiple enemies at the same time, will also appear throughout the stages.
Puzzle Bobble 2 is a tile-matching video game by Taito. The first sequel to Puzzle Bobble, it is also known in Europe and North America as Bust-A-Move Again for arcades and Bust-A-Move 2: Arcade Edition for home consoles. Released into the arcades in 1995, home conversions followed for the PlayStation, Sega Saturn, Nintendo 64, and Windows platforms. The game was included in Taito Legends 2, but the US arcade version was included in the US PS2 version instead. Further ports for the Nintendo Switch, PlayStation 4, and Xbox One were released by City Connection alongside Puzzle Bobble 3 in February 2023.
Chack'n Pop is a platform arcade game developed and released by Taito in 1984. In the game, the player controls a small yellow creature, Chack'n, with the objective being to retrieve hearts from a cave, all while avoiding the enemies contained within them. Chack'n also has the ability to deploy bombs, which can kill said enemies, which can bring bonuses depending on if all or none of the enemies have been killed.
Bubble Memories: The Story of Bubble Bobble III is a video game by Taito released to arcades in February 1996. It is the sequel to Bubble Symphony and is the fifth Bubble Bobble game. Unlike Bubble Symphony, this game stars only two dragons, Bub and Bob, like the original Bubble Bobble. It was released in 2007 for PlayStation 2 in Japan only as part of the Taito Memories II Volume 1 compilation.
Märchen Maze is a 1988 isometric platform arcade game developed by N.H. System and published by Namco. Controlling a young girl named Alice, the player must complete each of the game's nine stages while avoiding enemies and falling off ledges. Alice can blow powerful bubbles at enemies to knock them back, and can hit them enough times to send them off the platform. It is the first Japanese video game adaptation of Lewis Carroll's Alice's Adventures in Wonderland, and ran on the Namco System 1 arcade board.
Bubble Bobble Part 2, known in Japan as Bubble Bobble 2 (バブルボブル2) is a game in the Bubble Bobble series. While it was never released in the arcade, two versions of the game were developed independently from each other, with each game receiving a different story line as a result. The Game Boy version is known in Japan as Bubble Bobble Junior (バブルボブルジュニア).
Taito Legends 2 a compilation of Taito arcade video games and the follow-up to Taito Legends. It was published for Xbox, PlayStation 2, and Microsoft Windows. As with the former collection, it is derived from the Japan exclusive Taito Memories series.
Liquid Kids is a 1990 platform arcade video game developed and published by Taito. Starring the hippopotamus Hipopo, players travel through the land of Woody-Lake throwing water bombs, jumping on and off platforms to navigate level obstacles while dodging and defeating monsters in order to rescue Tamasun from her captor, the Fire Demon. The game was ported to the PC Engine and Sega Saturn. Home computer versions were in development but none were officially released to the public.
Pop'n Pop is a puzzle video game released in arcades by Taito in February 1998. It features characters from Taito games Rainbow Islands, Kiki Kaikai, Don Doko Don, and The NewZealand Story.
Space Invaders DX is a 1993 fixed shooter arcade game developed and published in Japan by Taito. It has been re-released for several consoles since, including the Super Nintendo Entertainment System, PC Engine Super CD, and Sega Saturn — several of these conversions use the name Space Invaders: The Original Game. The player assumes control of a laser base that must fend off waves of incoming enemies, who march down in formation towards the bottom of the screen. It is the fifth entry in the long-running Space Invaders series. DX contains four variations of the original Space Invaders, in addition to a multiplayer mode and a "Parody Mode" that replaces the characters with those from other Taito franchises. Home ports of DX received mixed reviews for their high price point and general lack of content.
Don Doko Don 2 (ドンドコドン2) is a side-scrolling 2D platform game, developed by Natsume and published by Taito, which was only released in Japan in 1992. It is the sequel to the arcade game Don Doko Don.
Taito Memories is a series of video game compilations published by Taito in Japan. A total of five collections were released from 2005 to 2007 — four on the PlayStation 2, and one on the PlayStation Portable. The PlayStation 2 entries each have twenty-five titles, while the PlayStation Portable game has sixteen. The collections contain arcade games developed by Taito throughout the 1980s and 1990s. A similar series of collections, Taito Legends, was released outside Japan in North America and Europe, which retained many of the games included in the Taito Memories collections. The first two compilations sold a total of 145,616 copies.
Bubble Bobble 4 Friends is a platform arcade game developed and published by Taito in Japan, and published by ININ games worldwide. The game is part of the Bubble Bobble arcade series. The game's reception had been mixed when it was first released on the Nintendo Switch, but the PlayStation 4 version was better received one year later.