1976 in video games

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1976 was a mixed year for the expansion of the video game industry. While the consumer market in the United States for dedicated home consoles saw significant growth, the coin-operated video game market saw a decline despite individual hits. The year also marked the availability of some of the first computer game software for microcomputers, growing out of the hobbyist market.

Contents

In the U.S coin-operated games market, video games were largely stalled due to the reemergence of pinball as a popular category. Licensed tables like Bally’s Wizard (1975) and the creation of successful tables utilizing solid-state electronics allowed pinball to outpace video games. Smaller companies – particularly those who relied on the cocktail table market – failed to keep pace and many new games were not successful. [1] Several of the top earning games of the year were the same as those of the year prior with only a few standout releases such as Sea Wolf .

Home consoles saw an explosion in interest in the U.S. after the successful 1975 Holiday season. Established companies like Atari and Magnavox created additional models sold throughout the year. New companies to the business adopted pre-made chips to create their own consoles, most prominently the General Instrument AY-3-8500Pong on a chip”. The most successful and lasting of these competitors was Coleco Industries who managed to outsell all their competition with their Telstar line of consoles. In Japan, the availability and development of dedicated console chips spurred the domestic market. The end of 1976 also saw the release of the first programmable home system with interchangeable ROM cartridges, Fairchild’s Video Entertainment System, the first console of the second generation.

Computer games continued to be shared via timesharing networks on mainframe systems at institutions and universities through this period. The most significant game introduced in 1976 was Adventure , the origin of the interactive fiction genre – which in turn led to action adventure games. Adventure was distributed via the ARPANET which allowed its influence to reach not only locations across the United States but into Europe through the nascent Internet. The PLATO network also featured advances in interactive experiences, including sophisticated role-playing games both single and multiplayer.

Microcomputers created for electronics enthusiasts proliferated after the introduction of the Altair 8800 in 1975. Several companies sold commercial game software targeted at hobbyists building computer kits. Many of these were adaptations of circulating BASIC games like Star Trek (1971) and others were made for specific computer addons – usually graphics boards. [2] The software market for early microcomputers was largely based on trading rather than purchasing programs – which prompted Bill Gates to pen his famous An Open Letter to Hobbyists.

In Japan, video games took on greater importance in the coin-operated market as Sega, Taito, and Namco transitioned to give video games a greater focus. Taito found success importing games from Midway Mfg in the U.S. like Ball Park while Sega pushed the boundaries of transistor-transistor logic technology with games like Road Race . Namco, through its relationship with Atari, imported what would be the defining game of the first Japanese video game boom, Breakout . [3]

Events

Financial performance

United States

Arcade

Total unit sales: 54,000 cabinets. [8]

Title Arcade cabinet units (Estimates)ManufacturerDeveloperGenre
Breakout 11,000 [9] Atari Inc. Atari Inc. Action
Sea Wolf 10,000 [10] Midway Manufacturing Dave Nutting Associates Multi-directional shooter
Sprint 2 8,200 [9] Atari Inc. Atari Inc. Racing
Night Driver 2,100 [9] Atari Inc. Atari Inc.
Death Race 2,000< [11] Exidy Exidy

RePlay magazine's Route and Arcade Survey was published in October 1976, including a chart of most popular games on location over the last several months. The lists compiled by RePlay were based on polling operators regarding their opinions of games receiving the most attention in their locations. [12] RePlay's charts were based on only a subset of reports by operators and are not on imperial metrics such as earnings reports, but they give a strong indication of games which were of the most value to arcades and street locations.

The Profit Chart section of the survey included a top ten listing of games seen as most profitable by operators. This included two pinball games – Wizard by Bally (#3) and Captain Fantastic by Bally (#9) – as well as electro-mechanical game Daytona 500 (#10) by Allied Leisure. Four additional games were left in an unranked section: Trivia by Ramtek, Demolition Derby by Chicago Coin, Death Race by Exidy, and Bombs Away by Meadows Games.

Arcade video games
RankTitleGenreManufacturer
1 Sea Wolf Fixed shooter Midway Manufacturing
2 Gun Fight Multi-directional shooter Midway Manufacturing
4 Wheels Racing Midway Manufacturing
5 Indy 800 Racing Atari Inc.
6 Breakout Action Atari Inc.
7 Indy 4 Racing Atari Inc.
8Bi-Plane Multi-directional shooter Fun Games

Home consoles

Total unit sales: 3.24 million–4 million consoles. [13]

Total revenue (retail): $125–225 million. [14]

TitleGame console units (1976)ManufacturerDeveloper
Telstar >1,000,000 [15] [13] Coleco Industries General Instrument/Alpex Computer [16]
Video Entertainment System 50,000-60,000 [14]

40,000 [13]

Fairchild Semiconductor Fairchild Semiconductor/Alpex Computer

Japan

Game Machine magazine published the results of their first annual survey of arcade operators in the country. This first survey only covered results as of the Japanese New Year's holiday. They received data from 49 locations, which were divided by a region. Respondents were asked to rank their most popular games from first to third place, with points allocated depending on their placement. The list was further divided between arcade games, medal games, and kiddie rides. The arcade game list included 27 named games, with 17 of them being video games. [17]

Arcade video games
TitlePointsGenreManufacturer
Ball Park [Note 1] 34 Sports Taito
Speed Race DX 26 Racing Taito
Heavyweight Champ 20 Sports Sega
Breakout 14 Action Namco [Note 2]
Sea Wolf 10 Fixed shooter Taito
LeMans 5 Racing Namco
Kamikaze (Zero Fighter Kamikaze)4 Fixed shooter Fuji Enterprises
Sparkling Corner 3 Racing Sega
Speed Race Twin 3 Taito
Indy 800 2 Racing Namco
Night Driver 2 Namco
Rock n' Bark 2 Light gun shooter Sega
Western Gun 2 Multi-directional shooter Taito
Sprint 2 1 Racing Namco
Road Race 1 Sega
Attack1 Light gun shooter Taito
Pong-Tron1 Sports Sega

Notable releases

Games

Computer games

Console games

Fairchild Channel F Fairchild-Channel-F.jpg
Fairchild Channel F

Business

See also

Notes

  1. Taito's release of the Midway Mfg game Tornado Baseball.
  2. Atari's video games were released by Namco in the country at this time under the label of Atari Japan, which they purchased in 1974.
  3. RCA’s Fredotronic arcade system featured the game Swords by Joe Weisbecker which featured a fencing match. It was never released beyond its test market.

References

  1. Smith, Alexander (November 27, 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry. Vol. 1: 1971 – 1982. CRC Press. ISBN   978-1-138-38990-8.
  2. Smith 2019, p. 265–267.
  3. 1 2 Smith 2019, p. 287–291.
  4. 1 2 Goldberg, Marty; Vendel, Curt (2012). Atari Inc.: Business is Fun. Syzygy Press. ISBN   978-0985597405.
  5. "Consumer electronics show highlights television games". Electronic Design. 24 (15): 21. July 19, 1976.
  6. Kreter, Laura (August 1976). "Home Video Consumer Electronics Show Report". Play Meter. 2 (8): 21, 44.
  7. Smith 2019, p. 335–337, 477–478.
  8. "The Replay Years: Enter 1976". RePlay. Vol. 11, no. 2. November 1985. p. 150.
  9. 1 2 3 Product: Total Build (PDF). Atari Games. 1999. Archived from the original (PDF) on May 10, 2013. Retrieved March 4, 2021.
  10. Kent, Steven L.; Molyneux, Peter (2001). The ultimate history of video games: from Pong to Pokémon and beyond the story behind the craze that touched our lives and changed the world (1st ed.). New York, [New York]: Three rivers press. ISBN   978-0-7615-3643-7.
  11. 1 2 Chapman, Chris (June 1, 2018). "The Media vs. Death Race". Video Game History Foundation. Retrieved December 14, 2024.
  12. "1976 RePlay Route and Arcade Survey". RePlay. 2 (1): 43–44, 46–49. October 30, 1976.
  13. 1 2 3 The Electronic Games Market in the U.S. Frost & Sullivan Inc. 1983.
  14. 1 2 Electronic Games & Personal Computers. Predicasts Inc. February 1979.
  15. 1 2 Smith 2019, p. 222.
  16. Smith 2019, p. 221.
  17. "本紙アンケー 〜 ト調査の結果" [Paper Questionnaire: Results of the Survey](PDF). Game Machine (in Japanese). No. 65. Amusement Press, Inc. February 1, 1977. pp. 2–3. Archived (PDF) from the original on May 14, 2021. Retrieved May 14, 2021.
  18. Smith 2019, p. 276–278.
  19. "Foerst Fahrsimulatoren von 1976 Firmenhistorie bis 2008" (PDF). Fahrsimulatoren.eu. August 2011. Archived from the original (PDF) on July 6, 2022.
  20. Jerz, Dennis G. (2007). "Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky". Digital Humanities Quarterly. 1 (2). ISSN   1938-4122.
  21. "Here are some great computer games you can play...". Byte: 9. March 1976.
  22. "Now your color TV can be your computer display terminal". Byte: 1. June 1976.
  23. Crawford, Chris (July 1991). "Chris Crawford's First Computer Game". Computer Gaming World. p. 78. Retrieved November 18, 2013.
  24. Smith 2019, p. 363–364.
  25. Smith 2019, p. 218–224.