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The year 1973 saw a substantial increase in the number of video games created and distributed in multiple sectors. In coin-operated games, a craze for Pong -style games ignited the first fad for video games both in the United States and other countries such as Japan and the United Kingdom. Time-sharing networks saw greater proliferation of popular programs through type-in listings. The PLATO network played host to some of the earliest massively multiplayer games.
Total Cabinet Unit Sales: 50,000-70,000 units. [7] [8]
Total Revenue (machine sales): $20 million-$77 million. [7] [8]
Home consoles
Total Revenue (retail): $4.6 million. [13]
Title | Game console units (Estimates) | Manufacturer | Developer |
---|---|---|---|
Odyssey | 89,000 [14] | Magnavox Co. | Sanders Associates/Magnavox |
Pong is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released on 29 November 1972. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.
The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September 1972 and overseas the following year. The Odyssey consists of a white, black, and brown box that connects to a television set, and two rectangular controllers attached by wires. It is capable of displaying three square dots and one line of varying height on the screen in monochrome black and white, with differing behavior for the dots depending on the game played. Players place plastic overlays on the screen to display additional visual elements for each game, and one or two players for each game control their dots with the knobs and buttons on the controller by the rules given for the game. The console cannot generate audio or track scores. The Odyssey console came packaged with dice, paper money, and other board game paraphernalia to accompany the games, while a peripheral controller—the first video game light gun—was sold separately.
Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport, whilst others emphasize strategy and sport management. Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.
1972 marked an important landmark in the history of the video game industry with the releases of Pong and the Odyssey home console. The profile of electronic games rose substantially and companies began exploring the distribution of video games on a larger scale. Important mainframe computer games were created in this period which became the basis for early microcomputer games.
Chicago Coin was one of the early major manufacturers of pinball tables founded in Chicago, Illinois. The company was founded in 1932 by Samuel H. Gensburg and Samuel Wolberg to operate in the coin-operated amusement industry. In 1977, Gary Stern and Sam Stern purchased the assets of the Chicago Coin Machine Division as it was then called to found Stern Electronics, Inc. They also produced various arcade games during the 1960s to 1970s.
1979 saw many sequels and prequels in video games, such as Space Invaders Part II and Super Speed Race, along with new titles such as Asteroids, Football, Galaxian, Head On, Heiankyo Alien, Monaco GP, Sheriff and Warrior. For the second year in a row, the highest-grossing video game was Taito's arcade game Space Invaders and the best-selling home system was the Atari Video Computer System.
1978 saw the release of new video games such as Space Invaders. The year is considered the beginning of the golden age of arcade video games. The year's highest-grossing video game was Taito's arcade game Space Invaders, while the best-selling home system was the Atari Video Computer System.
1976 had new titles such as Road Race, Night Driver, Heavyweight Champ, Sea Wolf and Breakout. The year's highest-grossing arcade games were Namco's F-1 in Japan and Midway's Sea Wolf in the United States.
1975 saw several critical influences in the history of video games, including the first commercial games utilizing large-scale integrated circuits and microprocessors, as well as the first role-playing video games.
1974 saw the expansion of technology and public awareness of video games in all sectors. A proliferation of companies creating commercial video games in the coin-operated sector attracted attention from mainstream press and prompted the diversification of games beyond strict Pong derivatives. The first three-dimensional games were developed for linked graphical terminals which would not be widely commercialized. Some of the first efforts to create video game consoles after the release of Magnavox's Odyssey became available in the United States and Europe.
The Color TV-Game is the first video game system ever made by Nintendo. The system was released as a series of five dedicated home video game consoles between 1977 and 1983 in Japan only. Nintendo sold three million units of the first four models: one million units of each of the first two models, Color TV-Game 6 and 15; and half a million units of each of the next two models, Block Breaker and Racing 112. The Color TV-Game series has the highest sales figures of all the first generation of video game consoles.
Gran Trak 10 is an arcade driving video game developed by Atari through its subsidiary Cyan Engineering, and released by Atari in May 1974. In the game, a single player drives a car along a race track, viewed from above, avoiding walls of pylons and trying to pass as many checkpoints as possible before time runs out. The game is controlled with a steering wheel, accelerator and brake pedals, and a gear stick, and the car crashes and spins if it hits a pylon.
In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series, the Atari Home Pong, the Coleco Telstar series and the Color TV-Game series. The generation ended with the Computer TV-Game in 1980 and its following discontinuation in 1983, but many manufacturers had left the market prior due to the market decline in the year of 1978 and the start of the second generation of video game consoles.
Centuri, formerly known as Allied Leisure, was an American arcade game manufacturer. They were based in Hialeah, Florida, and were one of the top six suppliers of coin-operated arcade video game machinery in the United States during the early 1980s. Centuri in its modern inception was formed when former Taito America president Ed Miller and his partner Bill Olliges took over Allied Leisure, Inc. They renamed it "Centuri" in 1980.
Gotcha is an arcade video game developed by Atari and released in October 1973. It was the fourth game by the company, after the 1972 Pong, which marked the beginning of the commercial video game industry along with the Magnavox Odyssey, and the 1973 Space Race and Pong Doubles. In the game, two players move through a maze, which continually changes over time. One player, the Pursuer, attempts to catch the other, the Pursued; if they do, a point is scored, and the players reset positions. The game emits an electronic beeping sound, which increases in pace as the Pursuer gets closer to the Pursued, and each game lasts a set amount of time.
Space Race is an arcade game developed by Atari, Inc. and released on July 16, 1973. It was the second game by the company, after Pong (1972), which marked the beginning of the commercial video game industry along with the Magnavox Odyssey. In the game, two players each control a rocket ship, with the goal of being the first to move their ship from the bottom of the screen to the top. Along the way are asteroids, which the players must avoid. Space Race was the first racing arcade video game and the first game with a goal of crossing the screen while avoiding obstacles.
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry.
Electro-mechanical games are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun games using light-sensitive sensors on targets to register hits, while others were simulation games such as driving games, combat flight simulators and sports games. EM games were popular in amusement arcades from the late 1940s up until the 1970s, serving as alternatives to pinball machines, which had been stigmatized as games of chance during that period. EM games lost popularity in the 1970s, as arcade video games had emerged to replace them in addition to newer pinball machines designed as games of skill.
The 1970s was the first decade in the history of the video game industry. The 1970s saw the development of some of the earliest video games, chiefly in the arcade game industry, but also several for the earliest video game consoles and personal computers.