1973 in video games

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The year 1973 saw a substantial increase in the number of video games created and distributed. In coin-operated games, a craze for Pong -style games ignited the first fad for video games both in the United States and other countries such as Japan and the United Kingdom. Time-sharing networks saw greater proliferation of popular programs through type-in listings. The PLATO computer located at the University of Illinois Urbana-Champaign played host to some of the earliest massively multiplayer games.

Contents

Events

Financial performance

United States

Arcade

Total Video Game Cabinets: 50,000-70,000 units. [7] [8]

Total Video Game Revenue (machine sales): $20 million-$77 million. [7] [8]

Title Arcade cabinet units (Lifetime)ManufacturerDeveloperGenre
Paddle Battle17,000 [9] Allied Leisure Industries Universal Research Laboratories Sports
Pro Tennis7,000 [10] [Note 1] Williams Electronics Magnetic Corporation of America Sports
Winner7,000 [11] [12] * Midway Manufacturing Atari Inc. Sports
Tennis Tourney5,000 [11] Allied Leisure Industries Universal Research Laboratories Sports
Super Soccer5,000 [11] Allied Leisure Industries Universal Research Laboratories Sports
TV Ping Pong3,300 [13] * Ramtek Corporation Ramtek Corporation Sports
Gotcha3,000 [11] Atari Inc. Atari Inc. Maze
Asteroid [Note 2] 2,000 [11] Midway Manufacturing Atari Inc. Racing
Hockey2,000 [14] Ramtek Corporation Ramtek Corporation Sports
Space Race1,500 [11] Atari Inc. Atari Inc. Racing
TV Tennis1,000 [13] *

5,000 [11]

Chicago Coin Chicago Coin Sports
Volly1,000 [14] Ramtek Corporation Ramtek Corporation Sports
Olympic TV Hockey/

Olympic TV Football [Note 3]

750 [13] *

1,000 [11]

Chicago Coin Chicago Coin Sports
Elimination!500 [11] Kee Games Atari Inc. Sports
Pong Doubles [Note 4] 500 [11] Atari Inc. Atari Inc. Sports

(*) Indicates a sales number given by official company sources.

Home consoles

Total Console Revenue (retail): $4.6 million. [15]

TitleGame console units (1973)ManufacturerDeveloper
Odyssey 89,000 [16] *

83,000 [17] [Note 5]

Magnavox Co. Sanders Associates/Magnavox

(*) Indicates a sales number given by official company sources.

Publications

Notable releases

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Gotcha

Arcade games

Computer games

Console games

Hardware

Consoles

  • Official test markets for the Odyssey console outside of North America begin. [33]
  • Several clones of the Odyssey appear in Europe, including Spain's Overkal. [34]

Business

See also

Notes

  1. Ralph Baer's numbers compiled in April 1976 are mostly estimates without direct access to sales figures.
  2. Licensed version of Space Race.
  3. Released under both names.
  4. Atari's version of Elimination!.
  5. Ralph Baer's numbers for Odyssey units sold per year contradict those of official figures disclosed by Magnavox in 1974.

References

  1. "PONG Into National Distribution; Success for Atari, Inc". Cash Box. 34 (40): 104. April 7, 1973.
  2. "Computer against computer in chess match". The Daily Herald. August 17, 1973. pp. Section 2, 2.
  3. Kenny Jr., Herbert (September 30, 1973). "Computer conquer space, but not Bobby Fischer". The Boston Globe. pp. A-24.
  4. Akagi, Masumi (2005). Soreha "Pon" Kara Hajimatta - Ākēdo TV Gēmu no Naritachiそれは「ポン」から始まった-アーケードTVゲームの成り立ち[In the Beginning, There was "Pong" - The Origins of Arcade TV Games]. Amusement News Agency. p. 89. ISBN   978-4990251208.
  5. shmuplations (December 29, 2021). "Kasco and the Electro-Mechanical Golden Age - shmuplations.com" . Retrieved July 21, 2024.
  6. "Focus on MOA's 25th Anniversary Expo". Cash Box. 35 (21): 50–51. November 24, 1973.
  7. 1 2 Cole, Bernard C. (June 27, 1974). "A whole new game". Electronics: 69–70.
  8. 1 2 The Coin Operated and Home Electronic Games Market. Frost & Sullivan Inc. 1976. p. 87.
  9. Smith, Alexander (November 27, 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry. Vol. 1: 1971 – 1982. CRC Press. p. 173. ISBN   978-1-138-38990-8.
  10. Baer, Ralph H. (2005). Videogames: In the Beginning. Rolenta Press. p. 12. ISBN   978-0-9643848-1-1.
  11. 1 2 3 4 5 6 7 8 9 10 Baer 2005, p. 10.
  12. Jarrell, Timothy (November 1976). "Like Old Man River Midway Sales Go Rollin' Along". Play Meter. 2 (12): 50.
  13. 1 2 3 Neven, John F. (July 11, 1977). "Notice of Motion". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. Retrieved March 22, 2024.
  14. 1 2 Baer 2005, p. 12.
  15. The Electronic Games Market in the U.S. Frost & Sullivan Inc. 1983. p. 26.
  16. "Magnavox will drop". Weekly Television Digest with Consumer Electronics. 14 (19): 9. May 13, 1974.
  17. Baer 2005, p. 86.
  18. Smith 2019, p. 244–245.
  19. Meades, Alan F. (2022). Arcade Britannia: A Social History of the British Amusement Arcade. Game Histories / edited by Henry Lowood and Raiford Guins. Cambridge, Massachusetts: The MIT Press. p. 124. ISBN   978-0-262-37235-0.
  20. Akagi, Masumi (2005). アーケードTVゲームリスト国内•海外編(1971-2005)[List of Arcade TV Games (1971-2005)] (in Japanese). アミューズメント通信社. pp. 34, 40. ISBN   978-4990251215.
  21. "Atari Bows 'SPACE RACE'". Cash Box. 35 (3): 39. July 21, 1973.
  22. "4-Player, 50c, TV Game From ALI". Cash Box: 48. August 25, 1973.
  23. "Atari Ships 'Pong Doubles' & 'Gotcha'". Cash Box. 35 (13): 54. September 29, 1973.
  24. Fries, Ed (May 25, 2016). "Fixing Color Gotcha" . Retrieved July 24, 2024.
  25. "Nutting Industries Ships Color Tennis TV". Cash Box. 35 (23): 44. December 8, 1973.
  26. Willaert, "Critical Kate" (April 11, 2021). "Moonlander: One Giant Leap For Game Design". A Critical Hit!. Retrieved July 24, 2024.
  27. "Lost in the Caves". People's Computer Company. 1 (5): 4. May 1973.
  28. Daleske, John. "PLATO Empire - Empire 1". www.daleske.com. Retrieved July 24, 2024.
  29. Daleske, John. "PLATO Empire - Empire 2 - Tactics". www.daleske.com. Retrieved July 24, 2024.
  30. Dear, Brian (2017). The Friendly Orange Glow: The Untold Story of the PLATO System and the Dawn of Cyberculture. New York: Pantheon Books. pp. 267–269. ISBN   978-1-101-87155-3.
  31. Lewis, Barbara (July 28, 1973). "Television Does Have Advantages". The Telegraph-Journal and Evening Times-Globe. p. 11.
  32. Willaert, "Critical Kate" (February 9, 2020). "Box Art History #1: The First Video Games In Boxes Were For Magnavox's Odyssey". A Critical Hit!. Retrieved July 24, 2024.
  33. Baer 2005, p. 90.
  34. Martorell, Martin F. (April 18, 2024). "Overkal - The History of the Spanish Magnavox Odyssey clone". prehistoricgaming. Retrieved December 22, 2024.
  35. "Corporate Info / Corporate History". Konami. Archived from the original on February 10, 2006. Retrieved February 15, 2006.
  36. Carlston, Douglas G. (1985). Software People: An Insider's Look at the Personal Computer Software Industry. New York: Simon & Schuster. pp. 254–255. ISBN   978-0-671-50971-2.
  37. "Corporate Info. / History". Hudson. Archived from the original on November 24, 2005. Retrieved February 15, 2006.
  38. Goldberg, Marty; Vendel, Curt (2012). Atari Inc.: Business is Fun. Syzygy Press. p. 122. ISBN   978-0985597405.
  39. Goldberg & Vendel 2012, pp. 128–129.
  40. Smith 2019, p. 199.
  41. Eglin, Roger (June 26, 1977). "Big shots with a small screen". Sunday Times. p. 63.