In New Zealand, 67% of the population plays video games, 46% of video game players are female and the average age of a video game player is 34. New Zealanders spend an average of 88 minutes a day playing video games. [1]
As of 31 March 2020, the New Zealand video game development industry employed 747 full-time game developers and New Zealand studios earned $323.9 million in revenue, of which 96% came from international audiences. [2] In addition, New Zealand consumers spent $501.4m on video games in 2019. [3] Despite the difference in population size, New Zealand game development is comparable to Australia's, in terms of revenue and employment. [4]
Industry bodies for video games in New Zealand include the New Zealand Game Developers Association, which supports video game developers, and the Interactive Games and Entertainment Association, which represents publishers and platforms.
New Zealand was an early adopter of the video game phenomenon, despite its remoteness. [5] Many Atari 2600 titles were assembled under licence by Monaco Distributors in Auckland. [6] New Zealand developed its own Pong-style game console, the Sportronic, in the late 1970s, as a result of import licensing laws. [7] [8]
The development of games in New Zealand was continued in the 1980s and 90s. Notable games include Laser Hawk , which was developed for Atari 8-bit computers in 1986 by Andrew Bradfield and Harvey Kong Tin, and Super Skidmarks , which was released for the Amiga in 1995 and was developed by Auckland-based company Acid Software.
Although a minor player in the global video gaming industry, New Zealand has had success with homegrown game developers. PikPok, the largest game studio in New Zealand, have developed a number of sports games, including several titles in the Rugby League series. Dinosaur Polo Club developed Mini Metro . The action RPG Path of Exile , perhaps the best-known New Zealand game, was developed by Grinding Gear Games and released in 2013, enjoying international success. The video game series Bloons was made by the New Zealand company Ninja Kiwi.
The New Zealand Game Developers Association was formed in 2001 to support the development of games in New Zealand.
The New Zealand Game Developers Conference is held annually. [9] The New Zealand Games Festival [10] is held in Wellington around Easter each year and includes several events including the Play By Play conference and The Pavs, the New Zealand Games Awards. There are many regular Meetups in cities nationwide. [11]
The Game Masters exhibition was held at the Museum of New Zealand Te Papa Tongarewa from 15 December 2012 through to 28 April 2013. The Arcade:Homegrown Video Games exhibition was held at Dowse Art Museum from 10 Nov 2012 – 24 Feb 2013 and then toured nationally. [12]
The rise of digital platforms has seen independent studios publish video games worldwide, including Rainbite and Screenshock Games, each consisting of developers trained at Media Design School in Auckland.
In 2003, Manhunt became the first video game officially banned in New Zealand. [13] In 2004, Postal 2 and its demo were banned on the basis of gross and abhorrent content. [14]
A video game, also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback. Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.
Jeff Minter is an English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 1981 with games for the ZX80. Minter's games are shoot 'em ups which contain titular or in-game references demonstrating his fondness of ruminants. Many of his programs also feature something of a psychedelic element, as in some of the earliest "light synthesizer" programs including Trip-a-Tron.
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The New Zealand Game Developers Association (NZGDA) was founded in 2001. It was formed to support the video game development industry in New Zealand.
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