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In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and was characterized by COVID-19 lockdowns and remote work. While this caused numerous delays in software and hardware releases and the cancellation of live conferences and events in favor of virtual shows, it also created a boom for the industry as people turned to gaming as a means to pass the time. The industry also reacted to various political/cultural events.
Mobile gaming continued its growth as a major platform for video gaming; as part of this, Epic Games initiated the Epic Games v. Apple lawsuit over mobile app store revenue cut policies. Major planned acquisitions included Xbox Game Studios' acquisition of ZeniMax Media and its subsidiaries, and Electronic Arts outbidding Take-Two Interactive for Codemasters. [1]
Metacritic is an aggregator of video game journalism reviews. It generally considers expansions and re-releases as separate entities.
The global market for video games based on 2020 revenues was estimated to exceed $179.7 billion according to the International Data Corporation; the growth of 20% over 2019 revenues is attributes to the surge in spending in video games from the COVID-19 pandemic along with the releases of the new consoles. [10]
SuperData Research estimated the global video game market grew by 12% in 2020 to a total $139.9 billion in revenues. Mobile games accounted for over $73.8 billion or 58% of the market, with computer games at $33.1 billion and console games at $19.7 billion. Virtual and augmented reality had about $6.7 billion, while video gaming content such as online streamers generated an additional $9.3 billion. [11] [12]
Newzoo estimated the global market for video games in 2020 was $177.8 billion, a 23.1% increase from 2019, buoyed by the COVID-19 pandemic. As a result, Newzoo anticipated that the 2021 market will see a small decline as the world recovers from COVID-19 and spending on video games slows down, but otherwise the industry would remain on track to break $200 billion in revenue by 2023. [13]
According to PricewaterhouseCoopers, while the overall global entertainment and media market dropped by 3.8% during 2020, the video game market grew by 10% over the year, due to the use of video games to help with social distancing during COVID-19 lockdowns. [14]
According to market research firm Newzoo, the following countries were the largest video game markets in 2020. [15]
Rank | Country | Revenue |
---|---|---|
1 | China | $45,642,000,000 |
2 | United States | $39,065,000,000 |
3 | Japan | $20,763,000,000 |
4 | South Korea | $7,530,000,000 |
5 | Germany | $5,702,000,000 |
6 | United Kingdom | $5,117,000,000 |
7 | France | $4,024,000,000 |
8 | Canada | $3,551,000,000 |
9 | Italy | $3,205,000,000 |
10 | Brazil | $2,288,000,000 |
The following are the top ten highest-grossing video games of 2020. Each of the top ten titles grossed more than $1 billion, while the top four grossed more than $2 billion each. [11] [16] The majority of the top ten titles are published by Asian companies, including three from Chinese conglomerate Tencent which holds the top two spots. [11]
Rank | Game | Revenue | Publisher(s) | Genre(s) | Business model | Ref |
---|---|---|---|---|---|---|
1 | PlayerUnknown's Battlegrounds (PUBG) | $2,824,000,000 | Tencent / Bluehole | Battle royale | Free-to-play / buy-to-play | [a] |
2 | Honor of Kings / Arena of Valor | $2,564,000,000 | Tencent | MOBA | Free-to-play | [b] |
3 | Roblox | $2,290,000,000 | Roblox Corporation | GCS / MMO | Free-to-play | [11] |
4 | Garena Free Fire | $2,130,000,000 | Garena | Battle royale | ||
5 | Animal Crossing: New Horizons | $2,000,000,000 | Nintendo | Social simulation | Buy-to-play | [20] |
6 | Pokémon Go | $1,920,000,000 | Niantic / Nintendo | Augmented reality | Free-to-play | [11] |
7 | Call of Duty: Modern Warfare / Warzone | $1,913,000,000 | Activision (Activision Blizzard) | FPS / battle royale | Buy-to-play / free-to-play | |
8 | League of Legends | $1,750,000,000 | Riot Games / Tencent | MOBA | Free-to-play | |
9 | Candy Crush Saga | $1,660,000,000 | King (Activision Blizzard) | Puzzle | ||
10 | AFK Arena | $1,450,000,000 | Lilith Games | RPG |
The following titles were the top ten highest-grossing free-to-play games in 2020. Three of the top ten free-to-play titles are published by Tencent, which holds the top two spots. [11]
Rank | Game | Revenue | Publisher(s) | Genre(s) | Ref |
---|---|---|---|---|---|
1 | PUBG Mobile / Game for Peace | $2,700,000,000 | Tencent / Bluehole | Battle royale | [17] |
2 | Honor of Kings / Arena of Valor | $2,564,000,000 | Tencent | MOBA | [b] |
3 | Roblox | $2,290,000,000 | Roblox Corporation | GCS / MMO | [11] |
4 | Garena Free Fire | $2,130,000,000 | Garena | Battle royale | |
5 | Pokémon Go | $1,920,000,000 | Niantic / Nintendo | Augmented reality | |
6 | League of Legends | $1,750,000,000 | Riot Games / Tencent | MOBA | |
7 | Candy Crush Saga | $1,660,000,000 | King (Activision Blizzard) | Puzzle | |
8 | AFK Arena | $1,450,000,000 | Lilith Games | RPG | |
9 | Gardenscapes: New Acres | $1,430,000,000 | Playrix | Puzzle | |
10 | Dungeon Fighter Online (DFO) | $1,410,000,000 | Nexon / Tencent | Beat 'em up / ARPG |
Fortnite grossed more than $1 billion in 2020, but less than $1.41 billion. It fell out of the top ten, dropping from its top spot in 2019. [11]
The following titles were the best-selling premium games (including buy-to-play titles) in 2020. Three of the top ten best-selling titles are published by Nintendo, including the year's top-selling game.
Rank | Game | Units sold | Revenue | Genre(s) | Publisher |
---|---|---|---|---|---|
1 | Animal Crossing: New Horizons | 31,800,000 [21] | $2,000,000,000 [20] | Social simulation | Nintendo |
2 | Call of Duty: Modern Warfare | < 25,250,000 [c] | < $1,913,000,000 [d] | FPS / battle royale | Activision (Activision Blizzard) |
3 | FIFA 20 | Unknown | $1,083,000,000 [11] | Sports | EA Sports (Electronic Arts) |
4 | Grand Theft Auto V / Online | 20,000,000 [24] | $911,000,000 [11] | Action-adventure | Rockstar Games (Take-Two Interactive) |
5 | Cyberpunk 2077 | 13,000,000 [25] | $609,000,000 [11] | Action RPG | CD Projekt |
6 | Among Us | 12,700,000 [e] | Unknown | Party / social deduction | Innersloth |
7 | Fall Guys: Ultimate Knockout | 11,000,000 [29] | Unknown | Battle royale / platformer | Devolver Digital |
8 | Mario Kart 8 Deluxe | 10,450,000 [21] [30] | Unknown | Kart racing | Nintendo |
9 | Super Mario 3D All-Stars | 8,320,000 [21] | Unknown | Platformer | |
10 | NBA 2K21 | 8,000,000 [31] | $889,000,000 [11] | Sports | 2K Sports (Take-Two Interactive) |
The following were 2020's top ten best-selling video games by region (excluding microtransactions and free-to-play titles) on PC and console platforms, for Australia, [32] Japan, [33] Europe, [34] and the United States. [35]
Month | Day(s) | Event |
---|---|---|
January | 21 | Daybreak Games was split into three separate game development studios: Dimensional Ink Games, Darkpaw Games, and Rogue Planet Games; and Daybreak was reorganized into a publisher. [37] |
22 | Tencent announced that it would fully acquire Norwegian developer and publisher Funcom. [38] | |
24 | Activision Blizzard entered a multiyear deal with Google to exclusively broadcast all their esport content, via YouTube following the conclusion of a prior deal with Twitch. [39] | |
The Call of Duty League launched its inaugural season. [40] | ||
February | 5 | Rod Fergusson left his role as lead on the Gears of War series at The Coalition to oversee the Diablo series at Blizzard Entertainment. [41] |
8 | The 2020 Overwatch League season began. | |
11–13 | Academy of Interactive Arts & Sciences hosted the 2020 D.I.C.E. Summit and 23rd Annual D.I.C.E. Awards at the Aria Resort and Casino in Las Vegas, Nevada, [42] Connie Booth inducted into the AIAS Hall of Fame. [43] | |
19 | World War Z developer Saber Interactive was acquired by Embracer Group for US$525 million. [44] | |
25 | Kazuhisa Hashimoto, creator of the Konami code, died at the age of 61. [45] | |
Sanzaru Games was acquired by Oculus Studios. [46] | ||
27– | PAX East was held in Boston, Massachusetts. | |
March | 1 | |
4 | Star Theory Games was shut down. [47] | |
11 | Rockstar Games' co-founder and lead writer Dan Houser left the company. [48] | |
Entertainment Software Association announced that E3 2020 has been canceled due to the COVID-19 pandemic. [49] | ||
16–20 | The 2020 Game Developers Conference was held virtually due to the COVID-19 pandemic. [50] | |
31 | The Pokémon Company announced that the World Championships has been canceled due to the COVID-19 pandemic. [51] | |
April | 3 | Science Adventure developer Mages was acquired by Colopl for ¥1.612 billion (approximately US$14.92 million). [52] |
17 | Video game-centric crowdfunding and investment firm Fig was acquired by Republic, a larger investment firm, to expand Fig's capabilities for funding options. [53] | |
May | 1 | The first Summer Game Fest is held. [54] |
22 | Bandai Namco Entertainment officially celebrate the 40th anniversary of Pac-Man. [55] | |
June | 11 | Sony Interactive Entertainment held its "PS5 – The Future of Gaming" event where it unveiled the PlayStation 5 design and several new and upcoming games. |
22 | Microsoft announces the closure of its Mixer stream service on July 22, instead transitioning and partnering with Facebook Gaming. [56] | |
Ready at Dawn was acquired by Oculus Studios. [57] | ||
29 | Deck13 Interactive was acquired by Focus Home Interactive. [58] | |
July | 22 | Microsoft's video game livestreaming service Mixer is shut down after four years. [59] [60] |
August | 10–16 | Playcrafting hosted its fourth annual Play NYC event online this year. Panels included talks from Avalanche Studios, Private Division, and Rockstar Games. The event was also home to the annual Graffiti Games. This year's initiative highlighted the work of black game developers. [61] |
13 | Embracer Group, using the Saber Interactive label, acquired 4A Games and New World Interactive. [62] | |
Epic Games released a version of Fortnite Battle Royale on iOS and Android that bypassed the stores' payment systems, leading to both Apple and Google to delist the game immediately, with Epic further turning around the same day to file lawsuits challenging the monopolistic behavior of both stores. [63] | ||
27–30 | An online version of Gamescom 2020 was held, after Germany banned physical events through August 2020. [64] [65] [66] | |
September | 4 | Nintendo celebrated the 35th anniversary of Super Mario Bros. by announcing new games, re-released games, and merchandise. [67] |
12–20 | An online-only version of PAX East, called the Global PAX Online Experience, was held. [68] | |
16 | Embracer Group acquired Vertigo Games for €50 million. [69] | |
18 | Rayman and Beyond Good & Evil creator Michel Ancel announced he would be leaving from the video game industry to focus full-time on a wildlife sanctuary. Ancel stated via Instagram that his two upcoming projects, Beyond Good & Evil 2 and Wild were in capable hands with his departure. [70] | |
19–20 | The Game Devs of Color Expo was held. [71] | |
21 | Xbox Game Studios and ZeniMax Media announced plans for Xbox Game Studios to acquire ZeniMax and its subsidiaries Bethesda Game Studios, Arkane Studios, id Software, MachineGames, and Tango Gameworks for US$7.5 billion, to be completed by the first half of 2021. [72] | |
23–27 | A digital version of Tokyo Game Show was held. [73] | |
24 | Amazon announced they would launch a cloud gaming service Luna. Games on the service would be offered via a channel-style subscription service, with the company's own games and those from Ubisoft available at the service's launch in October. [74] | |
October | 14 | Rockstar Games acquired Ruffian Games, which became part of the company as Rockstar Dundee. [75] [76] |
15 | Blizzard Entertainment announced that they are no longer producing new content for Starcraft II after ten years. [77] | |
21 | Serious Sam developer Croteam was acquired by Devolver Digital. [78] | |
November | 10 | Take-Two Interactive and Codemasters agreed to a Take-Two buyout of Codemasters in a stock and cash deal around US$994 million, expected to be completed by early 2021. [79] |
19 | Roblox Corporation filed for its initial public offering, estimated at US$37 billion. [80] | |
December | 1 | Eric Engstrom, one of the three Microsoft "Beastie Boys" that helped to pioneer DirectX, died from complications from a lab accident. [81] |
3 | BioWare general manager and Mass Effect director Casey Hudson and Dragon Age executive producer Mark Darrah both announced that they were leaving the studio. [82] | |
10 | The Game Awards 2020 was held, hosted and livestreamed from locations in Los Angeles, London, and Tokyo. [83] | |
14 | Electronic Arts outbid Take-Two in acquiring Codemasters in a deal valued at about US$1.2 billion, expected to be completed by the first quarter of 2021. [84] | |
23 | Tencent completed their acquisition of Leyou, the parent company of Digital Extremes and Splash Damage among others, for US$1.5 billion. [85] | |
31 | Adobe Flash, which was used for certain online games, is officially discontinued. [86] |
The highly contagious coronavirus disease 2019, first observed in China in December 2019, began a major outbreak across the world in January 2020, which is ongoing as of November 2021. Within China, steps to prevent spread of the disease came around such as large-scale quarantine of affected populations which have impacted production within the country. This has had a large number of impacts on social, medical, and economic systems worldwide. The video game industry has been impacted by the outbreak in various ways, most often due to concerns over travel to and from China or elsewhere, or related to slowdowns in manufacturing processes within China. Numerous games have been delayed due to the COVID-19 pandemic, and most industry events were cancelled or reformated into virtual showcases.
The video game industry in general was boosted by the pandemic, since people under pandemic lockdowns were forced to stay home, with video games becoming a popular pastime. Total spending in video games grew to US$33.7 billion in the United States during the first nine months of 2020 compared to US$27.9 billion for the same period in 2019. [87] Easy-to-learn games with little to no narrative and large audience enjoyment potential, including Fall Guys , Among Us , and the Jackbox Party Packs , saw great increases in popularity during the pandemic as a means to avoid the "cultural trauma" of the situation. [88] [89] [90] [91]
In the wake of the George Floyd protests and resurgence of support for the Black Lives Matter (BLM) movement across several entertainment sectors in June 2020, the video game industry also responded. Most large publishers and developers shared their support of the protests and BLM as with other larger entertainment companies. [92] [93] [94] A number of video game announcement events had been planned on the week of June 6 and onward as a virtual replacement for E3 2020 (cancelled from the COVID-19 pandemic), but most of these were shifted by a week or more to allow the voices of the protests to have the necessary focus. [95] [96] Many companies announced plans to donate funds towards black-oriented organizations, including Electronic Arts, 2K Games, Riot Games and Humble Bundle committing US$1 million to such foundations, while others like Ubisoft, Square Enix and The Pokémon Company also committed to significant donations. [92] [97] [98] Itch.io raised over US$8.1 million for black charities through sales of a game bundle with games from over 1,300 developers. [99] Electronic Arts and Infinity Ward pledged to combat racism that they were aware had persisted by users in their games in light of the events. [100] [101]
In late June and early July, as a continuation of prior #MeToo movement effects on the industry from 2017, several people started speaking out of specific accounts of sexual misconduct and harassment towards others in the industry. Initial complaints had been directed towards Twitch streamers but soon had reached major companies including Insomniac Games, and Electronic Arts, with most studios taking actions to deal with the accused and instituting better policies to handle internal and external issued related to sexual misconduct. [102] [103] In particular, charges were made toward the CEO of Evolution Championship Series (EVO), Joey Cuellar, who was subsequently let go. Multiple publishers that had backed the event had pulled out on this news, and the EVO event, which had already been reworked as an online event due to the COVID-19 pandemic, was subsequently cancelled. [104] A large number of cases were found through Ubisoft's executive-level staff, leading to a number of high-level departures and major internal review of how the company handled such complaints in the future. [105]
The list of game-related hardware released in 2020.
Month | Day | Console |
---|---|---|
May | 22 | TurboGrafx-16 Mini [120] [121] |
June | 6 | Game Gear Micro [122] |
October | 13 | Oculus Quest 2 [123] |
November | 10 | Xbox Series X and Series S [124] |
12 | PlayStation 5 [125] | |
13 | Game & Watch: Super Mario Bros. [126] | |
December | 14 | Atari VCS [i] [127] |
Major hardware discontinuations in 2020 include the Xbox One X and Xbox One S All-Digital versions, which were discontinued on July 16. [128] The Nintendo 3DS family was discontinued on September 17. [129]
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Series with new installments include Animal Crossing , Assassin's Creed , Bloodstained , Bomberman , Call of Duty , Cook, Serve, Delicious! , Cookie Run , Crash Bandicoot , Danganronpa , Deadly Premonition , Dirt , Doom , Dragon Ball , Dragon Quest , Final Fantasy , Granblue Fantasy , Half-Life , Kingdom Hearts , Kirby , The Last of Us , The Legend of Zelda , Mafia , Mana , Medal of Honor , Megami Tensei , Microsoft Flight Simulator , Minecraft , MLB: The Show , Mystery Dungeon , Nioh , Oddworld , One Piece , Ori , Paper Mario , Persona , Project CARS , Resident Evil , Rune Factory , Serious Sam , Shantae , Spelunky , Spider-Man , Star Wars , Streets of Rage , Super Mario , Tom Clancy's Rainbow Six , Tony Hawk's Pro Skater , Total War , Trails , Vampire: The Masquerade , Wasteland , Watch Dogs , Windjammers , Yakuza , Command and Conquer , and Zombie Army .
Title | Date | Type | Distributor(s) | Franchise | Original game publisher(s) | Ref. |
---|---|---|---|---|---|---|
Darwin's Game | January 3, 2020 | Anime television series | Tokyo MX (Japan) | — | — | [695] |
Pokémon: Twilight Wings | January 15, 2020 | Limited anime webseries | YouTube | Pokémon | Nintendo The Pokémon Company | [696] |
Sonic the Hedgehog | February 14, 2020 | Feature film | Paramount Pictures | Sonic the Hedgehog | Sega | [697] |
Glitch Techs | February 21, 2020 | Animated series | Netflix | — | — | [698] |
Sakura Wars: The Animation | April 3, 2020 | Anime television series | Funimation | Sakura Wars | Sega | [699] |
Mortal Kombat Legends: Scorpion's Revenge | April 12, 2020 | Animated film | Warner Bros. Home Entertainment | Mortal Kombat | Midway Games | [700] |
Pokétoon | June 5, 2020 | Web anime | YouTube | Pokémon | Nintendo The Pokémon Company | [701] |
Ninjala | June 23, 2020 | Limited animated webseries | Ninjala | GungHo Online Entertainment | [702] | |
Dragon's Dogma | September 17, 2020 | Anime series | Netflix | Dragon's Dogma | Capcom | [703] |
Console Wars | September 23, 2020 | Documentary film | CBS All Access | Console Wars | — | [704] |
Dragon Quest: The Adventure of Dai | October 3, 2020 | Anime television series | Toei Animation | Dragon Quest | Square Enix | [705] |
Grand Blues! | October 8, 2020 | Funimation | Granblue Fantasy | Cygames | [706] | |
Pokémon Master Journeys: The Series | December 11, 2020 [m] | TV Tokyo (Japan) Netflix (United States) | Pokémon | Nintendo The Pokémon Company | [708] [707] | |
Monster Hunter | December 18, 2020 | Feature film | Screen Gems | Monster Hunter | Capcom | [709] |
Secrets of the Jungle | December 25, 2020 [n] | Anime film | Toho (Japan) Netflix (international) | Pokémon | Nintendo The Pokémon Company | [711] |
Marvelous USA Inc.,, is an American video game company founded by former members of Square Enix USA. Founded in 2004, the company became a subsidiary of Japanese game company Marvelous in 2011, providing the localization and publishing services for video games and related materials. In 2024, the company only retained the Xseed Games brand for third-party published titles.
WayForward Technologies, Inc. is an American independent video game developer and publisher based in Valencia, California. Founded in March 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the Super NES and Sega Genesis, as well as TV games and PC educational software. In 1997, they relaunched their video games arm, placing the company as a contractor for publishers and working on a variety of licensed assets.
In the video game industry during 2019, both Sony and Microsoft announced their intent to reveal their next-generation consoles in 2020, while Nintendo introduced a smaller Nintendo Switch Lite, and Google announced its streaming game platform Stadia. The controversy over loot boxes as a potential gambling route continued into 2019, with some governments like Belgium and the Netherlands banning games with them under their gambling laws, while the United Kingdom acknowledging their current laws prevent enforcing these as if they were games of chance. The first video cards to support real-time ray tracing were put onto the consumer market, including the first set of games that would take advantage of the new technology. The Epic Games Store continued its growth in challenging the largest digital PC game distribution service Steam, leading to concern and debate about Epic Games' methods to seek games for its service. Dota Auto Chess, a community-created mod for Dota 2, introduced a new subgenre of strategy games called auto battlers, which saw several games in the genre released throughout the year. Blizzard Entertainment faced criticism due to their involvement in the Blitzchung controversy, which began after they had banned a Hearthstone player for making comments during a tournament regarding the 2019–20 Hong Kong protests.
In the video game industry, 2021 saw the release of many new titles. The numerous delays in software and hardware releases due to the continuation of the COVID-19 pandemic heavily impacted development schedules, leading to several games being delayed into 2022 or even postponed indefinitely. Additionally, computer and console hardware were impacted by the combined effects of a semiconductor shortage and a rising growth of bitcoin mining that strained the supply of critical components.
In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 billion. The industry as a whole continued to deal with issues such as workplace harassment and discrimination, alongside crunch periods, leading to at least the quality assurance staff at three separate studios to vote to unionize.
In the video game industry, 2023 saw significant changes within larger publishers and developers. Microsoft, after having satisfied worldwide regulatory bodies, completed its US$69 billion acquisition of Activision Blizzard, making them the third largest game publisher in the world. Embracer Group, which had been in an acquisition spree over the previous few years, had an estimated $2 billion deal fall through, causing many of the studios under Embracer to either lay off staff or close entirely. Similar layoffs were seen at Unity, Amazon, ByteDance, Epic Games, Bungie, and Ubisoft, leading to over 9,000 jobs lost in the industry in 2023 and part of a larger trend of layoffs at technology companies in 2023.
Serenity Forge LLC is an American video game developer and publisher based in Boulder, Colorado. The studio was founded in 2014 by Zhenghua "Z" Yang.
In the video game industry, 2024 saw many events including job losses extending from 2023, including large cuts from Microsoft Gaming, Electronic Arts, and Sony Interactive Entertainment, with over 10,000 jobs cut by May.
In the video game industry, 2025 is expected to see the release of many new video games.
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: CS1 maint: multiple names: authors list (link)The first- and third-person shooter starring sentient action figures first launched for Switch on January 31, 2020, followed by PC via Steam on April 27, 2020.
First launched for PC via Steam on May 19.
Ogre Tale first launched for PC via Steam on August 20, 2020.
DATE A LIVE: Ren Dystopia first launched for PlayStation 4 on September 24, 2020 in Japan.