Who Wants to Be a Millionaire | |
---|---|
Developer(s) | |
Publisher(s) | |
Composer(s) | Keith Strachan Matthew Strachan |
Platform(s) | Microsoft Windows, PlayStation, Dreamcast |
Release | |
Genre(s) | Quiz, party |
Mode(s) | Single-player, multiplayer |
Who Wants to Be a Millionaire is a 1999 quiz/party video game originally developed by Jellyvision and published by Disney Interactive, based on the television franchise of the same name. The game was originally based on the American version of the show. It tasks the player with answering quiz questions in a limited time frame.
In 2000, it was adapted by Hothouse Creations and Eidos Interactive into European versions titled Who Wants to Be a Millionaire? The European versions were based on the British and German versions of the show.
Who Wants to Be a Millionaire is a quiz/party video game in which the player answers quiz questions in a limited time frame.
This section needs expansion. You can help by adding to it. (October 2021) |
Who Wants to Be a Millionaire was developed by Jellyvision, which had previously co-created the successful You Don't Know Jack trivia game series with Berkeley Systems. [2]
Publication | Score |
---|---|
Computer Gaming World | [3] |
GameSpot | 6.2/10 [4] |
IGN | 6.2/10 [5] |
PC Gamer (US) | 78% [6] |
This section needs expansion. You can help by adding to it. (October 2021) |
Who Wants to Be a Millionaire was a commercial blockbuster. [4] [7] In the United States, it debuted at #2 on PC Data's list of the best-selling computer games for the week of November 21, at an average retail price of $20. [8] Disney Interactive reported that the game "virtually sold out across the country" by Thanksgiving, the day after its release. [9] Rising to first place on PC Data's charts in its second week, [10] it proceeded to hold a four-week streak at #1 through November 28–December 25. [11] By December 19, it had shipped 1 million units to retailers. [1] At the time, Amer Ajami of GameSpot theorized that the game's "US$19 price tag has to be one of the reasons" for its success. [12] It dropped to position 2 during the final week of 1999, behind RollerCoaster Tycoon . [13] Following a 15th-place finish for the month of November, [14] Millionaire claimed first place for December overall. [15]
According to PC Data, Who Wants to Be a Millionaire's sell-through reached 592,655 units and its revenues $11.4 million in the United States by the end of 1999. [16] [17] This made it the region's fastest-selling, third-highest-selling and seventh-highest-grossing computer game of the year. [16] A writer for PC Gamer US called the game's sales "scary" given its late-year launch, and predicted that its "full potential" was not yet realized. [17] GameSpot's Steve Smith remarked of Millionaire's performance, "Most hard-core gamers probably gnash their teeth at the thought of Regis Philbin and his simple-minded trivia game outselling every other supposedly respectable game on the market." [4]
Sales continued in 2000. [18] PC Data ultimately ranked Who Wants to Be a Millionaire as the United States' fourth-largest computer game hit of 2000, with 942,978 units sold and $15.67 million revenues earned. [19]
By April 24, 2001, the game sold 4 million units. [20]
The United Kingdom edition of Who Wants to Be a Millionaire proved to be a massive hit for Eidos Interactive. After four months on shelves, it became the first game developed in Britain to reach domestic sales of 1 million units, according to Chart-Track. This made it the United Kingdom's best-selling game of 2000. [21] Its million sales amounted to 347,000 units of its computer version, 39,000 Dreamcast units and 624,000 PlayStation units. [22] By 2016, Who Wants to Be a Millionaire still held the record for the longest streak at #1 in the United Kingdom, with 18 consecutive weeks. [23]
In the German market, Eidos Interactive released Who Wants to Be a Millionaire (known as Wer wird Millionär) during the middle of December 2000. It became an instant hit and, within two weeks of release, among the region's best-selling games of the year. Andreas Philipp of Gameswelt noted that it "immediately made it to No. 1 on the Media Control Charts" and remained there by January of the following year. [24] While it dropped to second place on the monthly charts for February and March, [25] by October it had maintained a 10-month streak on Media Control's rankings. It secured 13th that month. [26]
Who Wants to Be a Millionaire's computer version quickly received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD), [27] indicating sales of at least 100,000 units across Germany, Austria and Switzerland. [28] It rose to "Platinum" status, for 200,000 sales, after less than a month on shelves. [29] In March 2001 the VUD awarded the computer version of Who Wants to Be a Millionaire its "Double-Platinum" prize, [30] for sales of 400,000 copies, [31] while its PlayStation release collected a "Gold" honor. The committee remarked that it was a "game that cannot be classified in the common genres, but has become a complete success." [30]
The game was followed by a number of sequels, beginning with Who Wants to Be a Millionaire: 2nd Edition, another commercial hit. [ citation needed ]
Unreal Tournament 2003 is a first-person arena shooter video game developed by Epic Games and Digital Extremes, and published by Infogrames under the Atari brand name. The game is part of the Unreal franchise, and is a sequel to 1999's Unreal Tournament. Like its predecessor, the game is designed mainly for multiplayer gaming.
Microsoft Flight Simulator 98, abbreviated commonly as FS98, is a flight simulator video game. It was released in September 1997 for Microsoft Windows.
Grand Prix 3 is a computer racing simulator developed by MicroProse's UK development studio in Chipping Sodbury and published by Hasbro Interactive, released in July 2000. The expansion pack, "2000 Season", was developed by Simergy and published by Infogrames Interactive.
Caesar III is a city-building game released on September 30, 1998, for Microsoft Windows and Mac OS, developed by Impressions Games and published by Sierra On-Line. It is the third installment of the Caesar series of games and is part of Sierra's City Building series. Players assume the role of a provincial governor to build thriving cities across the Roman Empire, in which they must ensure their citizens have their needs met, and deal with various disasters, angry gods and hostile enemies. The developers of Caesar III designed the game in response to critiques of its predecessor, introducing branching missions, a merged map for city-building and combat, and a "walker" mechanic for citizens of the city to affect their surroundings. Caesar III was released to positive critical reception, with praise directed at the game's visual presentation and complex design, and criticism levelled at its military features.
Stronghold is a historical real-time strategy video game developed by Firefly Studios and published in 2001 by Gathering of Developers for Microsoft Windows and Mac OS X. The game focuses primarily on conquest and expansion through military pursuits but also has prominent economic and infrastructure development elements. There is both an economic and a military campaign to be played and both are discussed in the game manual. In the English version, the game takes place in Medieval Britain around the year 1066; however, since there is not always a time limit, scenarios can continue hundreds of years beyond that date.
Command & Conquer: Tiberian Sun is a 1999 real-time strategy video game developed by Westwood Studios, published by Electronic Arts, and released exclusively for Windows in August 1999. The game is the sequel to the 1995 game Command & Conquer. It featured new semi-3D graphics, a more futuristic sci-fi setting, and new gameplay features such as vehicles capable of hovering or burrowing. The main story of the game focuses on a second war between the UN-backed Global Defense Initiative (GDI) and the cult-like Brotherhood of Nod, both seeking to rule over an Earth which is undergoing rapid ecological collapse.
FIFA 99 is a football simulation video game developed by EA Canada and published by Electronic Arts under the EA Sports label. It is the sixth game in the FIFA series and was released in 1998 for Microsoft Windows, PlayStation and Nintendo 64.
Formula 1 98 is a racing video game developed by Visual Science and published by Psygnosis exclusively for PlayStation. It is the sequel to the 1997 video game Formula 1 97 and was based on the 1998 Formula One World Championship.
Grand Prix 2, released in North America as "Grand Prix II", is a racing simulator released by MicroProse in 1996. It is a sequel to Formula One Grand Prix. It was made under an official FIA license that featured the Formula One 1994 season, with all of the circuits, teams, drivers and cars. The cars were painted with liveries reflecting the races that did not allow tobacco and alcohol sponsors.
Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on small islands and manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.
Pharaoh is an isometric city-building game released in November 1999. It was created by Impressions Games and published by Sierra Studios for Microsoft Windows. Using the same game engine and principles of Caesar III, it is the first such game in Sierra's City Building series to focus on another civilization of ancient times. Players oversee the construction and management of cities and settlements in Ancient Egypt, micro-managing every aspect of the city to ensure citizens are fed, employed, healthy and protected from diseases, disasters and wars. An expansion pack, Cleopatra: Queen of the Nile, was released in 2000, developed by BreakAway Games. In 2001, both the game and expansion pack were bundled together as Pharaoh Gold. A remake titled Pharaoh: A New Era was released by Triskell Interactive and Dotemu in 2023.
Anno 1503: The New World is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the Anno series, it is a direct sequel to Anno 1602, the most commercially successful German video game ever by 2002. Anno 1503 revolves around building and maintaining a 16th-century colony in the New World.
RollerCoaster Tycoon is a 1999 construction and management simulation video game developed by Chris Sawyer and published by Hasbro Interactive. It was released for Windows and was later ported to the Xbox by Frontier Developments in 2003. It is the first game in the RollerCoaster Tycoon series.
Commandos: Behind Enemy Lines is a 1998 real-time tactics video game developed by the Spanish company Pyro Studios and published by Eidos Interactive. The game sees players take control of a group of six Allied Commandos, who conduct a range of missions across wartime Europe and Africa, using small unit tactics. Each mission's objective varies, but ranges from sabotage, assassination or rescuing captured allied units, with players having a full view of a mission's map to plan their strategy and its execution in advance.
Davilex Games B.V. was a video game developer and video game publisher, located in Houten, Utrecht, Netherlands. It was founded in 1986 as part of Davilex International, and is most well known for its Racer franchise, with the games London Racer and London Racer II selling over 600,000 copies in the UK. Autobahn Raser's sales in the German market totaled 103,000 units from January through September 1998, which made it the region's sixth-best-selling computer game during that period. In February 1999, Autobahn Raser's computer version received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD), indicating sales of at least 100,000 units across Germany, Austria and Switzerland. Davilex closed the game division in 2005 because it was not profitable enough, and their games were generally not well received.
Age of Empires (AoE) is a real-time strategy video game based on history, developed by Ensemble Studios and published by Microsoft, and the first game in the Age of Empires series. The game uses the Genie Engine, a 2D sprite-based game engine. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, gaining access to new and improved units with each advance.
F1 Racing Simulation is a racing simulation game, developed for Microsoft Windows by Ubi Soft in 1997. The game is based on the 1996 Formula One World Championship, and is the first of the Racing Simulation games made by Ubisoft, being the predecessor to Racing Simulation 2, which was released in 1998.
On the Ball is a football management game series from the German developers Ascaron, former name Ascon. The premiere title in the series is On the Ball. The player is managing a football club in the English League. The original game was popular in Germany, and Ascaron created several sequels: "On the Ball 2", "On the Ball 3", and "On the Ball Action". Doppelpass was a bundle that included On the Ball and the self-running add-on Anstoss World Cup Edition. The English version has a minor fan base.
Sudden Strike, also known in Russia as Confrontation III, is a real-time tactics computer game set in World War II and the first game in the Sudden Strike series. Released in 2000, the game was developed by Fireglow based in Russia and published by CDV Software of Germany. In Russia, the game was marketed as a sequel to the 1996 real-time tactics game Counter Action, made by many of the same developers.
Patrician II: Quest for Power, entitled Patrizier 2: Geld und Macht in Germany, is the second video game from developer Ascaron in their Patrician series. The sequel to The Patrician, it is a game simulating trading, piracy, politics, and economy. An expansion pack, Patrizier 2: Aufschwung der Hanse, was released in Germany in 2001. A compilation release containing the main game and the expansion was released as Patrizier 2: Gold Edition in Germany in 2002 and as Patrician III: Rise of the Hanse internationally in 2003. A sequel, Patrician IV, was released in 2010.