Social simulation game

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Social simulation games are a subgenre of life simulation game that explore social interactions between multiple artificial lives. Some examples include The Sims and Animal Crossing series.

Contents

History

Influences and origins

When The Sims was released in 2000, it was referred to as "almost the only game of its kind". [1] But there are several important precursors to The Sims and the social simulation genre. Firstly, the game's creator Will Wright acknowledged the influence of Little Computer People , [2] a Commodore 64 game from 1985. The games are similar, although The Sims is described as having a richer gameplay experience. [1] Secondly, Will Wright also acknowledged the influence of dollhouses on The Sims, [3] which have generally also informed the gameplay of this genre.

Animal Crossing was released in 2001 for the Nintendo 64 in Japan. While released towards the end of the life cycle of the Nintendo 64, it developed a following that led to it being ported to the GameCube and released throughout the world. As the game's popularity has surged, this series has also been described as a social simulation game. [4] [5] Story of Seasons , a series that began in 1996 and is often compared to Animal Crossing, [6] has also been described as a social simulation game. Its social simulation elements are derived from dating sims, [7] a subgenre that dates back to the early 1980s, with games such as Tenshitachi no gogo [8] in 1985 [9] and Girl's Garden in 1984. [10]

Since the initial success of these games in the early 2000s, video game journalists have begun to refer to a group of similar games as belonging to the social simulation game genre.

Recent history

Several other social simulation games have emerged to capitalize on the success of The Sims. [11] This includes several sequels and expansion packs, as well as games like Singles: Flirt Up Your Life with heavy similarities. [12]

Types

Farming sim

A farming sim is a specific type of social sim in which the player tends to a farm at the same time they interact with other townspeople. A direct connection can be drawn from early games in the genre such as Harvest Moon (1996) to the more recent Stardew Valley (2016). Other games, such as the Rune Factory series and Harvestella (2022) put a fantasy spin on the genre, [13] while there are also sci-fi examples such as Lightyear Frontier . [14] The 2.0 update of Animal Crossing: New Horizons (2020) added the ability to create a farm and grow produce. [15]

Examples

See also

Related Research Articles

Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published.

Dating sims, or romance simulation games, are a video game subgenre of simulation games with romantic elements. While dating sims share a similar visual presentation as visual novels, they are distinct genres. Dating sims are largely dependent on statistics, while visual novels focus on telling a branching story. Nevertheless, the term "dating sim" has become a generic term for romance-driven games in the West.

<i>Animal Crossing</i> (video game) 2001 video game

Animal Crossing, known in Japan as Dōbutsu no Mori+, is a 2001 social simulation game developed and published by Nintendo for the GameCube. It is the first game in the Animal Crossing series, and is also an enhanced version of the Nintendo 64 game Dōbutsu no Mori, which was only released in Japan earlier the same year, and was followed by another edition, Dōbutsu no Mori e+, in 2003.

Story of Seasons, known in Japan as Bokujō Monogatari and formerly known as Harvest Moon, is an agricultural simulation role-playing video game series created by Yasuhiro Wada and developed by Victor Interactive Software. Story of Seasons was the first game to be released under the new international series title of the same name.

A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations, the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due to their discouragement or abstraction of military or action elements.

Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters. Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG).

Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. Pure CMS games differ from strategy games, however, in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games".

Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a variety of other vehicles. The main challenge is to master driving and steering the vehicle from the perspective of the pilot or driver, with most games adding another challenge such as racing or fighting rival vehicles. Games are often divided based on realism, with some games including more realistic physics and challenges such as fuel management.

<i>Tokimeki Memorial</i> (video game) 1994 video game

Tokimeki Memorial is a dating sim video game developed and published by Konami. The first game in the Tokimeki Memorial series, it was first released for the PC Engine's Super CD-ROM² System on May 27, 1994. It was directed by Yoshiaki Nagata, with Koji Igarashi working on scenario writing. It later received ports to the PlayStation in 1995, Sega Saturn and Super Famicom in 1996, Windows in 1997, Game Boy Color in 1999, mobile phones in 2004, and PlayStation Portable in 2006.

A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat.

<i>Tomodachi Collection</i> 2009 life simulation video game

Tomodachi Collection,, is a social simulation video game for the Nintendo DS, released in Japan on June 18, 2009. A sequel, Tomodachi Life, was released for the Nintendo 3DS in Japan on April 18, 2013, and in North America and Europe on June 6, 2014.

<span class="mw-page-title-main">Flight simulation video game</span> Video game genre

A flight simulation video game refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware. Open-source software that is used by the aerospace industry like FlightGear, whose flight dynamics engine (JSBSim) is used in a 2015 NASA benchmark to judge new simulation code to space industry standards, is also available for private use. A popular type of flight simulators video games are combat flight simulators, which simulate combat air operations from the pilot and crew's point of view. Combat flight simulation titles are more numerous than civilian flight simulators due to variety of subject matter available and market demand.

Pilotwings is a series of flight simulation video games beginning with the 1990 video game Pilotwings and most recently Pilotwings Resort in 2011. One of Nintendo's franchises, the series was released on the Super Nintendo Entertainment System, Nintendo 64, and Nintendo 3DS.

<i>Tomodachi Life</i> 2013 life simulation video game

Tomodachi Life, known in Japan as Tomodachi Collection: New Life, is a social simulation video game developed and published by Nintendo for the Nintendo 3DS, which is the sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection. The game follows the day-to-day interactions of Mii characters, referred to as "islanders", as they build relationships, solve problems, and converse with the player.

<i>Stardew Valley</i> 2016 video game

Stardew Valley is a farm life simulation game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as Stardew Valley. The game was released for Windows in February 2016 before being ported to other platforms. Stardew Valley is open-ended, allowing players to grow crops, raise livestock, fish, cook, mine, forage, and socialize with the townspeople, including the ability to marry and have children. It allows up to four players to play online together.

<i>Disney Dreamlight Valley</i> 2023 life simulation video game

Disney Dreamlight Valley is a 2023 life simulation adventure game developed by Gameloft Montreal and published by Gameloft. The game has players tend to a magical valley populated by various Disney and Pixar characters who previously underwent a curse that caused them to lose their memories of their lives in the valley.

<i>Harvestella</i> 2022 video game

Harvestella is a 2022 farm life sim role-playing video game developed by Live Wire and published by Square Enix. It was released for the Nintendo Switch and Windows on November 4. It has been compared to Final Fantasy and Rune Factory, and revolves around farming crops while attempting to save the world from the sudden appearance of a deadly magical plague known as Quietus.

Farm life sims are a subgenre of life simulation games which fuse social simulation, dating sim and farm simulation elements. The games generally feature a protagonist going out to a rural setting and taking upon a farm, oftentimes because of an inheritance from a deceased relative, or because of urban boredom. The player-character grows crops and raises livestock to make money, and can interact with a wide cast of characters who are inhabitants of the town, and work toward the main plot's objective, if one exists. The game plots often featured dying ghost towns that must be revitalized by the player's actions.

Palia is a life simulation massively multiplayer online game developed by Los Angeles-based game studio Singularity Six. An open beta version was launched in late 2023 on Microsoft Windows and Nintendo Switch, with a full release planned for 2024.

References

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  8. 1 2 Tenshitachi no Gogo at MobyGames
  9. 1 2 Tenshi-Tachi no Gogo Archived 2012-07-31 at archive.today , GameSpot
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  12. Butts, Steve. "Review: Singles - Flirt up your life". Archived from the original on June 9, 2004. Retrieved 2008-03-20.
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  14. "Mech-Themed Farming Sim, Lightyear Frontier, Revealed At Xbox Games Showcase". GameSpot. Retrieved 2023-04-08.
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