Tomodachi Life

Last updated

Tomodachi Life
TomodachiLifeBoxartNA.jpg
Packaging artwork used in North America
Developer(s) Nintendo SPD
Publisher(s) Nintendo
Director(s) Noriyuki Sato
Ryutaro Takahashi
Eisaku Nakae
Producer(s) Yoshio Sakamoto
Composer(s) Daisuke Matsuoka
Asuka Ito
Platform(s) Nintendo 3DS
Release
  • JP: April 18, 2013
  • NA/EU: June 6, 2014
  • AU: June 7, 2014
  • ROK: July 17, 2014
Genre(s) Social simulation
Mode(s) Single-player

Tomodachi Life, known in Japan as Tomodachi Collection: New Life [lower-alpha 1] , is a social simulation video game developed and published by Nintendo for the Nintendo 3DS, which is the sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection . The game follows the day-to-day interactions of Mii characters, referred to as "islanders", as they build relationships, solve problems, and converse with the player.

Contents

The game was released on April 18, 2013 in Japan; June 6, 2014 in North America and Europe; June 7, 2014 in Australia; and July 17, 2014 in South Korea. It sold over 400 thousand units in Japan in its debut week and has sold 6.72 million copies worldwide, making it the tenth best-selling 3DS game of all time. [1]

The game received mixed reviews; it was praised for its gameplay and overall charm, but criticized for its simplistic minigames and lack of general user control. It introduced new features for Mii customizability that would be expanded upon in future Nintendo games, such as Miitopia and Miitomo , which allow for more complex outfits for Miis, and in the Switch port of Miitopia, customizable makeup.

Gameplay

Tomodachi Life begins with the player naming their island and creating their lookalike, which is usually their personal Mii. The Miis are given unique personalities based on the player's choices for their stats, such as walking speed, speech, and quirkiness. [2] The player is prompted to give their lookalike food to eat and a friend to interact with. The Town Hall will then open, allowing the player to create more Miis. Miis can perform various actions, including interactions such as friendship, romance, conflicts, and other social events. Over time, the player unlocks more locations, clothes, food, and things for the Miis to interact with, such as items to give them and special interiors for their apartment. [3] [ unreliable source ]

A married couple in their home taking care of their baby TomodachiLifeGameplayHusbandwifebaby.jpg
A married couple in their home taking care of their baby

The player is awarded with in-game currency by interacting with the islanders, resolving their problems, and giving gifts. In-game currency can also be gained by going to the Fountain for donations from the islanders and selling non-interactive items gained from Miis at the Pawn Shop. [4]

Tomodachi Life is set in real time and encourages players to play at different times of the day to observe different interactions with islanders. Over time, the islanders will interact and develop friendships with each other at random intervals. If two Islanders of the opposite gender and similar age interact, one can confess their love to the other, which, when successful, sets them as their "Sweetheart", or "Special Someone" in the European version, which can lead to marriage after further interactions. [5] Eventually, if a married couple is on the island, the player will receive a phone call from either the mother or the father, informing them that they had a baby, and allowing them to name it and edit its face. After this, the married couple can ask the player to babysit the child, which will start a minigame that changes depending on the child's age. After the child grows up, the player can either move them to the apartments or send them off via StreetPass to appear on other islands as an explorer. [6] [ unreliable source ]

Local and online capabilities

The player can unlock special items and transport islanders using SpotPass and StreetPass. Nintendo would release free SpotPass items monthly to all players that had SpotPass enabled, which would be purchasable in "Import Wear". [7] [ unreliable source ] On May 16, 2016, the last "Import Item" was released, discontinuing the service. [8] [ unreliable source ] Using StreetPass, the player can choose a specific item to give to players nearby their Nintendo 3DS System, which is also used to transport a married couple's child to other islands as a traveler. [9] Using the Nintendo 3DS Image Share service, players could share screenshots taken in game to social networks such as Twitter or Facebook. [10] [ permanent dead link ]

Development

Tomodachi Life was originally released as Tomodachi Collection: New Life in Japan as the sequel to Tomodachi Collection. On March 13, 2013, Nintendo announced in their latest Nintendo Direct that along with two new special edition 3DS LL [lower-alpha 2] colors, a sequel to Tomodachi Collection was soon going to be released to the public. The first color showcased in the direct was a mint white edition 3DS LL, [11] and the second was included as a part of a hardware bundle with Tomodachi Collection: New Life included, designed with the game in mind. [12] In another Nintendo Direct broadcast on April 3, 2013, Nintendo revealed more details related to the 3DS sequel and introduced software used to transfer Mii data from the original game to the sequel called Tomodachi Collection: New Life Mii Moving Software, which could be downloaded from the Nintendo eShop. [13] [14] On April 18, 2013, the game was released in Japan.

Western release

A western release for Tomodachi Collection: New Life was heavily considered during and after the game's release in Japan. Satoru Iwata told The Wall Street Journal on January 29, 2014 that "the company is now working on the right balance of localizing Japan-oriented games just enough so that foreign audiences can enjoy them", hinting directly at an overseas launch for the game. [15] [16] Although Nintendo still had not announced the release of Tomodachi Collection: New Life for regions outside Japan at the time, in late March 2014, Nintendo of Europe launched a survey containing multiple screenshots of what appeared to be localized versions of the game in English, French, and Spanish. [17] Screenshots provided in the survey included localized versions of some gameplay, like player and Mii interactions.

On April 10, 2014, Nintendo announced in a Nintendo Direct that Tomodachi Collection: New Life's localization would be releasing as Tomodachi Life in North America and Europe. [18] In May 2014, a playable demo of the game was distributed to Platinum members of Club Nintendo in North America, the data of which could be transferred to the final version to unlock a bonus in-game item. [19] The game was bundled with two Nintendo eShop download codes for a 'Welcome version' demo, which could be given to friends. [20] A slightly different demo version was later publicly released for download via the Nintendo eShop, which did not unlock any features in the full game. The next month on June 6, the game was released in both regions.

Former Super Metroid director Yoshio Sakamoto stated "development began when we started thinking about if it was possible to make a DS game which players could not only enjoy inside of the game, but one which could also trigger communication outside of it". [21] Bill Trinen, Senior Director of Product Marketing for Nintendo described the idea of Tomodachi Life's interaction system in an interview with Polygon by using the following scenario: "What if everybody you say[ sic ] in those funny videos on YouTube were actually people that you knew, and those crazy things that were happening were happening to people that you knew?" Trinen also said that Nintendo is "always looking for ways to create gameplay that appeals to the entire world". [22] One of the most difficult challenges for the game was localization, with minigames such as sumo wrestling being replaced with football in the US. According to Ryutaro Takahashi, director of the project, "the dialogue of the characters for example is not just simple translation from Japanese; we have reviewed it so that it feels more natural." Trinen remarked that the idea behind developing Tomodachi Life was similar to Animal Crossing 's development, in which the question "How do you bring those key moments to live in a way that's relevant to the American consumer?" led the development process. [23]

Promotion

On April 10, 2014, Nintendo released a Tomodachi Life Direct to the official YouTube Channel, featuring the Mii characters of Nintendo's staff, such as Bill Trinen, Reggie Fils-Aimé, and Satoru Iwata, in the style of the game's "Mii News". The Direct goes into detail about Tomodachi Life and the idea of creating Mii characters of anyone. [24]

On the American Tomodachi Life website, certain Miis of famous celebrities were shown that could be added into the game with the QR codes attached to them, such as Taylor Swift and Shaquille O'Neal, each including their own custom clothing. [25] [ unreliable source ]

Reception

Tomodachi Life holds a rating of 71/100 on review aggregate site Metacritic, (72.36% on GameRankings) indicating "mixed or average reviews". [26] [27] IGN gave the game a score of 8.4, calling it "a surprisingly funny and rewarding experience", and The New York Times called Tomodachi Life "comedic". [38] [46] Polygon gave Tomodachi Life a 7.5 out of 10, praising its likeability despite certain aspects being repetitive. [44] GamesRadar gave the game 4 out of 5 stars, praising its weird humor and relaxing gameplay, whilst criticizing the minigames for being too simple. [35] GameTrailers gave the game a score of 6.0, stating "the pervasive sense of quirkiness in Tomodachi Life works, but can't sustain the entire game." [37] Similarly, Martin Robinson with Eurogamer noted "Tomodachi Life is a simple, throwaway toy, thenone with plenty of cute tricks, but not quite enough of them to stop you from tossing it aside after a handful of hours." [31]

The game introduced unique mechanics that were noted for its charm and humor, such as a "dream" state that players could enter when an islander was asleep. According to Takahashi, this would have been difficult to implement in the west without the westernization. [21]

Tomodachi Life was a best-seller in the Japanese video game market during the week of its release, selling about 404,858 units. [47] By September 2014, its global sales reached 3.12 million units. [48] As of March 31,2023, Nintendo has sold 6.72 million units of the game worldwide, [49] which made it one of the top 10 best selling games on the 3DS. [50]

Controversy

Following the announcement of a worldwide release, controversy arose concerning the impossibility of same-sex relationships. In May 2013, a rumor emerged that a bug in the original Japanese version of the game that enabled such relationships was patched by Nintendo. [51] This was refuted by Nintendo in a statement made April 2014, explaining that same-sex relationships were never possible, and in fact a different issue was fixed. [52] In reality, fans had been making their Miis appear to be a different gender, which, while a workaround, did not change the Miis' pronouns. [53] Fans were angered by the lack of such relationships, starting campaigns to add in the option. [54]

Despite this, Nintendo stated that it would not be possible to add same-sex relationships to the game, as they "never intended to make any form of social commentary with the launch of the game", [55] and because it would require significant development alterations which would not be able to be released as a post-game patch. The company later apologized and stated that if they were to create a third game in the series they would "strive to design a gameplay experience from the ground up that is more inclusive, and better represents all players." [56]

Legacy

A stage based on Tomodachi Life appears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate . [57]

WarioWare Gold features a Tomodachi Lifethemed microgame, as a fast-paced minigame. [58] The microgame is based on picking a foreign object, like a leaf, off a Mii's face. The items picked off the Mii's face are similar to the actual items that can be found on a Mii. The game's text-to-speech voice is similar to the one used in Tomodachi Life, as well.

Miitomo , a social networking mobile app for iOS and Android devices, was released in March 2016. The app was created by the same core team who developed Tomodachi Life, and features very similar ideas. Miitomo was discontinued on May 9, 2018. [59]

Miitopia , a role-playing video game which similarly uses Miis as in-game characters, was released for the 3DS in Japan in 2016, followed by a worldwide release the next year. [60] In a Nintendo Direct on February 17, 2021, it was announced that an enhanced port of Miitopia was being made for on the Nintendo Switch. [61] This port was later released on May 21, 2021. [62]

See also

Notes

  1. トモダチコレクション 新生活, Tomodachi Korekushon: Shin Seikatsu
  2. In Japan, the Nintendo 3DS XL is referred to as the Nintendo 3DS LL.

Related Research Articles

<i>Dr. Mario</i> 1990 video game

Dr. Mario is a 1990 puzzle video game developed and published by Nintendo for the Nintendo Entertainment System, Famicom, and Game Boy. It was produced by Gunpei Yokoi and designed by Takahiro Harada. The soundtrack was composed by Hirokazu Tanaka.

<i>Luigis Mansion</i> 2001 video game

Luigi's Mansion is a 2001 action-adventure game developed and published by Nintendo. The game was a launch title for the GameCube and was the first game in the Mario franchise to be released for the console; it was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the second video game in which Luigi is the main character instead of Mario, after Mario Is Missing!. Players control him as he explores a haunted mansion, searches for Mario and deals with ghosts by capturing them through a vacuum cleaner supplied by Professor E. Gadd.

<i>Super Mario Bros.: The Lost Levels</i> 1986 video game

Super Mario Bros.: The Lost Levels is a 1986 platform game developed by Nintendo R&D4 and published by Nintendo. A sequel to Super Mario Bros. (1985), the game was originally released in Japan for the Family Computer Disk System as Super Mario Bros. 2 on June 3, 1986. Nintendo of America deemed it too difficult for its North American audience and instead released an alternative sequel, also titled Super Mario Bros. 2, in 1988. The game was renamed The Lost Levels and first released internationally in the 1993 Super Nintendo Entertainment System compilation Super Mario All-Stars. The game has since been ported to the Game Boy Color and Game Boy Advance, along with being re-released through emulation for the Wii, Wii U, Nintendo 3DS, and Nintendo Switch.

<i>Donkey Kong 64</i> 1999 video game

Donkey Kong 64 is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the only Donkey Kong game to feature 3D gameplay. As the gorilla Donkey Kong, the player explores themed levels to collect items and rescue his kidnapped family members from King K. Rool. The player completes minigames and puzzles as five playable Kong characters—each with their own special abilities—to receive bananas and other collectibles. In multiplayer modes, up to four players can compete in deathmatch and last man standing games.

Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

<i>Animal Crossing</i> Video game series developed by Nintendo

Animal Crossing is a social simulation video game series developed and published by Nintendo. The series was conceptualized and created by Katsuya Eguchi and Hisashi Nogami. In Animal Crossing, the player character is a human who lives in a village inhabited by various anthropomorphic animals and can do various activities like fishing, insect catching, and fossil hunting. The series is notable for its open-ended gameplay and use of the video game console's internal clock and calendar to simulate real passage of time.

<span class="mw-page-title-main">Mii</span> Avatar on several Nintendo video game consoles and mobile apps

A Mii is a customizable avatar used on several Nintendo video game consoles and mobile apps. The name Mii is a portmanteau of "Wii" and "me", referring to them typically being avatars of the players. Miis were first introduced on the Wii console in 2006 and later appeared on the DS, 3DS, the Wii U, the Switch, and various apps for smart devices such as Miitomo. Miis can be created using different body, facial and clothing features, and can then be used as characters within games on the consoles, either as an avatar of a specific player or in some games portrayed as characters with their own personalities. Miis can be shared and transferred between consoles, either manually or automatically with other users over the internet and local wireless communications.

<i>Tomodachi Collection</i> 2009 life simulation video game

Tomodachi Collection,, is a social simulation video game for the Nintendo DS, released in Japan on June 18, 2009. A sequel, Tomodachi Life, was released for the Nintendo 3DS in Japan on April 18, 2013, and in North America and Europe on June 6, 2014.

<i>Mario Kart 7</i> 2011 video game

Mario Kart 7 is a 2011 kart racing video game developed by Nintendo EAD in cooperation with Retro Studios and published by Nintendo for the Nintendo 3DS. As with the previous games in the Mario Kart series, players participate in racing on various Mario-themed tracks, playing as one of seventeen different Mario characters. While racing, the players make use of power-up items that either assist their character or hinder opposing characters. New additions to the game include hang-gliding attachments for karts, the ability to drive underwater, the ability to drive in first person, and the ability to fully customize the vehicles' builds. The game supports both local and online multiplayer for up to eight players. The game was a critical and commercial success, with it going on to be the best-selling game on the Nintendo 3DS, with over 18.98 million copies sold worldwide.

<i>Animal Crossing: New Leaf</i> 2012 video game

Animal Crossing: New Leaf is a 2012 social simulation game developed and published by Nintendo for the Nintendo 3DS. In the game, the player controls a human character who takes on the role of mayor in a town populated with anthropomorphic animals. As the fourth main title in the Animal Crossing series, it was released in Japan in November 2012, and in 2013 in international territories.

<i>Super Smash Bros. for Nintendo 3DS</i> and <i>Wii U</i> Pair of 2014 video games

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, both commonly referred together as Super Smash Bros. 4, are 2014 crossover platform fighter video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Brawl. The Nintendo 3DS version was released in Japan on September 13, 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month.

<i>Wii Party U</i> 2013 party video game published by Nintendo

Wii Party U is a party video game developed and published by Nintendo for the Wii U in 2013. It was announced in a January 2013 Nintendo Direct, and later detailed at E3 2013 and the October 2013 Nintendo Direct. It is the sequel to the 2010 Wii game Wii Party.

<i>Captain Toad: Treasure Tracker</i> 2014 video game

Captain Toad: Treasure Tracker is a 2014 action puzzle video game developed and published by Nintendo for the Wii U. The game was re-released for the Nintendo Switch and Nintendo 3DS in 2018 with additional content. It is a spin-off of the Super Mario series and a part of the larger Mario franchise. The game stars Captain Toad and Toadette as they complete levels and save each other from the antagonist Wingo. Each level is contained within a miniature diorama-like environment that requires puzzle-solving and platforming challenges to complete. The player also uses the Wii U GamePad to rotate the camera and reveal new information and interact with the environment.

<i>The Legend of Zelda: Majoras Mask 3D</i> 2015 video game

The Legend of Zelda: Majora's Mask 3D is a 2015 action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. The game is a remake of The Legend of Zelda: Majora's Mask, which was originally released for the Nintendo 64 home console in 2000. The game was released worldwide in February 2015, coinciding with the North American and European releases of the New Nintendo 3DS, to mostly positive reviews, with particular praise for its fast-paced gameplay, enhanced graphics, and quality of life changes.

<i>Miitomo</i> Free-to-use social networking mobile app developed by Nintendo

Miitomo was a freemium social networking mobile app developed by Nintendo for iOS and Android devices. The app, Nintendo's first, allowed users to converse with friends by answering various questions, and featured Twitter and Facebook integration. The app was released in March 2016 for iOS and two months later for Android, launching alongside their My Nintendo service. Despite initially being a critical and commercial success, with over ten million downloads worldwide a month after release, its popularity dwindled soon after and it was ultimately discontinued on May 9, 2018.

<i>Mario Party: Star Rush</i> 2016 video game

Mario Party: Star Rush is a party video game developed by NDcube and published by Nintendo for the Nintendo 3DS. It is the fourth handheld game in the Mario Party series. The game features a new party mode known as Toad Scramble which deviates from the normal Mario Party series in its removal of turn-based gameplay in favor of the ability to move at will, simultaneous with other players, and without set paths on the game board.

<i>Teddy Together</i> 2013 video game

Teddy Together is a life simulator video game developed by Arika for the Nintendo 3DS handheld video game console. The game is a localized version of a 2013 Japanese game called Kuma-Tomo. The game was released in Europe on July 1, 2016, and Australia and New Zealand on July 2. While the Japanese release was published by Bandai Namco Games, under the Namco label, the English language release was published by Nintendo. The game is based around the player taking care of a teddy bear. The game was praised for being a good game for younger audiences, although some Western critics found the bear's overly-cheery appearance to be off-putting.

<i>Miitopia</i> 2016 video game

Miitopia is a 2016 role-playing video game by Nintendo originally released for the Nintendo 3DS in Japan in 2016 and worldwide in 2017, with a remastered version released for the Nintendo Switch in 2021. The game features customizable Mii characters in a turn-based battle system and follows the story of a group of heroes battling the Dark Lord, who is stealing the faces of Miitopia's inhabitants. The game received mixed reviews, with critics praising its creative life simulation elements and humor while criticizing its combat system and repetitiveness.

<i>Cooking Mama</i> Japanese video game series

Cooking Mama is a video game series and media franchise owned by Cooking Mama Limited. The series is a cookery simulation-styled minigame compilation of many video games and adventures for Nintendo gaming platforms. Generally, the gameplay revolves around performing different kitchen tasks, through the instructions of "Mama", to cook various meals. The series so far consists of five main games on Nintendo DS and Nintendo 3DS, two spin-offs on Wii, two spin offs on DS, and a spin off on 3DS. It also spins off into the Gardening Mama series. The original Cooking Mama game was also ported to iOS. A sixth main series game, Cooking Mama: Cookstar, was released for the Nintendo Switch and PlayStation 4 in 2021.

References

  1. "IR Information : Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software".
  2. "Tomodachi Life Personality Guide: Dreaming Up Life Aplenty". BagoGames. June 8, 2014. Retrieved May 12, 2022.
  3. "Your Island - Tomodachi Life Wiki Guide". IGN. Retrieved May 12, 2022.
  4. Henry Gilbert (June 6, 2014). "Tomodachi Life review". gamesradar. Retrieved April 4, 2022.
  5. Otero, Jose (June 6, 2014). "Tomodachi Life Review". IGN. Retrieved April 4, 2022.
  6. How to Share Miis - Tomodachi Life Wiki Guide - IGN , retrieved April 4, 2022
  7. "Tomodachi Life - Item FAQ - 3DS - By Sopheroo - GameFAQs". gamefaqs.gamespot.com. Retrieved April 5, 2022.
  8. ssf1991 (May 16, 2016). "The Final Special Import Item In Tomodachi Life Has Been Released Via SpotPass". My Nintendo News. Retrieved May 12, 2022.{{cite web}}: CS1 maint: numeric names: authors list (link)
  9. "Tomodachi Life 3DS Electronics Manual" (PDF). nintendo.com. Retrieved April 5, 2022.
  10. "Nintendo 3DS Image Share service". Nintendo of Europe GmbH. Retrieved May 12, 2022.
  11. Lawler, Richard (March 12, 2013). "Nintendo announces 'mint white' 3DS XL, Tomodachi Collection bundle for Japan". Engadget. Retrieved May 13, 2022.
  12. Madden, Orla (March 12, 2013). "Nintendo Announces Mint White 3DS XL For Japan". Nintendo Life. Retrieved May 13, 2022.
  13. "トモダチコレクション 新生活 Mii引越しソフト - ニンテンドー3DS - 任天堂" [Tomodachi Collection: New Life Mii Moving Software - Nintendo 3DS - Nintendo]. 任天堂ホームページ (in Japanese). Archived from the original on May 13, 2022. Retrieved May 13, 2022.
  14. Madden, Orla (April 4, 2013). "Tomodachi Collection: New Life Detailed in Latest Nintendo Direct". Nintendo Life. Retrieved May 13, 2022.
  15. Negishi, Mayumi (January 29, 2014). "Nintendo Walks Fine Line Between Change and Identity". Wall Street Journal. ISSN   0099-9660. Archived from the original on May 13, 2022. Retrieved May 13, 2022.
  16. "Tomodachi Collection: New Life seeing localization?". Nintendo Everything. January 31, 2014. Retrieved May 13, 2022.
  17. Hiller, Brenna (March 27, 2014). "Tomodachi Collection survey suggests Nintendo title may be coming west". VG247. Retrieved May 13, 2022.
  18. "Tomodachi Life release date announced for Europe and North America". VG247. April 10, 2014. Retrieved May 13, 2022.
  19. Meli, Jowi (May 19, 2014). "Club Nintendo Distributing Tomodachi Life Demo Codes to Select Platinum Members". Nintendo Life. Retrieved May 21, 2014.
  20. MacDonald, Keza (May 21, 2014). "Tomodachi Life Comes With 2 Free Demos to Give to Friends". Kotaku UK. Retrieved May 21, 2014.
  21. 1 2 "Preview: Tomodachi Life: Can Nintendo's maddest game make waves in the west?". Computer and Video Games. April 13, 2014. Archived from the original on April 13, 2014. Retrieved April 19, 2022.
  22. Otero, Jose (April 10, 2014). "Tomodachi Life Could Be Nintendo's Next Animal Crossing". IGN. Retrieved April 5, 2022.
  23. Tach, Dave (April 10, 2014). "Tomodachi Life hits 3DS June 6, combining universal gameplay with Western hooks". Polygon. Retrieved April 5, 2022.
  24. Tomodachi Life Direct 4.10.14 , retrieved April 4, 2022
  25. PureNintendo (June 23, 2014). "Nintendo Offers Celebrity Miis for Tomodachi Life". Pure Nintendo. Retrieved April 4, 2022.
  26. 1 2 "Tomodachi Life for 3DS". GameRankings. CBS Interactive. Archived from the original on December 5, 2019. Retrieved February 8, 2017.
  27. 1 2 "Tomodachi Life for 3DS Reviews". Metacritic. CBS Interactive. Retrieved June 8, 2014.
  28. Darren Nakamura (June 6, 2014). "Review: Tomodachi Life". Destructoid. Retrieved August 16, 2020.
  29. "Tomodachi Life review". Edge Online. June 6, 2020. Archived from the original on July 14, 2014. Retrieved August 16, 2020.
  30. Eric L. Patterson (June 6, 2014). "EGM Review: Tomodachi Life". Electronic Gaming Monthly. Archived from the original on June 8, 2014. Retrieved August 16, 2020.
  31. 1 2 Martin Robinson (June 6, 2014). "Tomodachi Life review A life less ordinary". Eurogamer. Retrieved August 16, 2020.
  32. Jeff Cork (June 6, 2014). "Tomodachi Life Little Nintendo People". Game Informer. Retrieved August 16, 2020.
  33. DANIEL BISCHOFF (June 7, 2014). "Tomodachi Life Review". Game Revolution. Retrieved August 16, 2020.
  34. Mark Walton (June 6, 2020). "Tomodachi Life Review". GameSpot. Retrieved August 16, 2020.
  35. 1 2 Gilbert, Herbert (June 6, 2014). "Tomodachi Life review". GamesRadar. Retrieved June 8, 2014.
  36. "Tomodachi Life". GamesTM . No. 149. Future Publishing. June 2014. p. 121.
  37. 1 2 Moore, Ben (June 6, 2014). "Tomodachi Life - Review". GameTrailers. Archived from the original on June 14, 2014. Retrieved June 8, 2014.
  38. 1 2 Otero, Jose (June 6, 2014). "Tomodachi Life Review". IGN. Retrieved June 8, 2014.
  39. Danny Cowan (June 6, 2020). "Tomodachi Life review: The surreal world". Joystiq. Archived from the original on June 8, 2014. Retrieved August 16, 2020.
  40. Damien McFerran (June 5, 2014). "Tomodachi Life Review (3DS)". Nintendo Life. Retrieved August 16, 2020.
  41. Zachary Miller (June 6, 2014). "Tomodachi Life Review". Nintendo World Report. Retrieved August 16, 2020.
  42. "Tomodachi Life". Official Nintendo Magazine . No. 110. Future Publishing. August 2014. p. 68.
  43. Peter Willington (June 6, 2020). "Tomodachi Life". Pocket Gamer. Retrieved August 16, 2020.
  44. 1 2 McElroy, Griffin (June 6, 2014). "Tomodachi Life review: semi charmed". Polygon. Retrieved June 6, 2014.
  45. Jeremy Parish (June 6, 2014). "Tomodachi Life 3DS Review: Conversation Piece". USgamer. Retrieved August 16, 2020.
  46. "Reviews: Tomodachi Life; Divinity: Original Sin; Shovel Knight; and Civilization: Revolution 2". The New York Times. July 15, 2014. ISSN   0362-4331 . Retrieved April 19, 2022.
  47. "This Week in Sales: Tomodachi Collection Sees Big Launch Sales". Siliconera. April 24, 2013. Retrieved February 2, 2014.
  48. "Supplementary Information about Earnings Release" (PDF). Nintendo. October 30, 2014. Retrieved November 29, 2014.
  49. "Top Selling Title Sales Units - Nintendo 3DS Software". Nintendo . June 1, 2021. Retrieved June 1, 2021.
  50. "IR Information : Financial Data - Top Selling Title Sales Units - Nintendo 3DS Software". Nintendo Co., Ltd. Retrieved May 7, 2022.
  51. Ashcraft, Brian (May 8, 2013). "Rumor: Bug Makes Gay Marriage Possible in Nintendo Game". Kotaku . Retrieved June 12, 2014.
  52. Parfitt, Ben (April 10, 2014). "VIDEO: Nintendo to give Tomodachi Life a shot in the West". MCV. Retrieved June 7, 2018.
  53. Starr, Michelle. "How to have same-sex relationships in Tomodachi Life". CNET. Retrieved November 25, 2020.
  54. "Nintendo resists #Miiquality campaign to let Tomodachi Life gamers play gay". Associated Press. May 7, 2014.
  55. lang, Derrik (May 7, 2014). "Nintendo Says No to Virtual Equality in Life Game". Abcnews.go.com. Associated Press. Archived from the original on May 12, 2014. Retrieved May 21, 2014.
  56. "We are committed to fun and entertainment for everyone - Nintendo Official Site". Nintendo.com. May 9, 2014. Archived from the original on March 4, 2016. Retrieved May 10, 2014.
  57. "Tomodachi Collection: New Life stage". IGN. March 14, 2014. Retrieved March 30, 2014.
  58. "WarioWare Gold's Nintendo-Themed Microgames Steal The Show". Siliconera. August 21, 2018. Retrieved May 13, 2022.
  59. Byford, Sam (January 24, 2018). "Nintendo is shutting down Miitomo". The Verge. Retrieved November 25, 2020.
  60. Otero, Jose (March 31, 2016). "5 Things We Learned About Miitomo and Nintendo's Digital Future". IGN. Retrieved April 1, 2016.
  61. LeBlanc, Wesley (February 17, 2021). "Miitopia Announced for Nintendo Switch". IGN . Retrieved February 17, 2021.
  62. "Miitopia™ for Nintendo Switch - Nintendo". www.nintendo.com. Retrieved May 7, 2022.