WarioWare Gold

Last updated

WarioWare Gold
WarioWare Gold Cover.jpg
Cover art featuring Wario and the entire WarioWare cast
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Director(s) Goro Abe
Yoichi Tada
Producer(s)
Designer(s)
  • Nami Komuro
  • Ryosuke Kakutani [2]
Programmer(s) Yoichi Tada [3]
Artist(s)
  • Eiko Hirao
  • Ko Takeuchi [4]
Writer(s) Nami Komuro [5]
Composer(s) Daichi Aoki
Yasuhisa Baba [6]
Series Wario
Platform(s) Nintendo 3DS
Release
  • EU: July 27, 2018
  • AU: July 28, 2018
  • JP: August 2, 2018
  • NA: August 3, 2018
Genre(s) Action
Mode(s) Single-player, multiplayer

WarioWare Gold [lower-alpha 1] is a minigame compilation developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS family of video game consoles. The ninth installment in the WarioWare series, it was released in PAL regions in July 2018, and in North America and Japan the following month. The game's plot follows the greedy Wario who has organized a gaming tournament for a large cash prize, with the ultimate goal of claiming the money for himself. Meanwhile, various other WarioWare characters deal with other problems which play out in the form of short stories.

Contents

Similar to previous entries, in WarioWare Gold, the player is tasked with completing consecutive "microgames" at increasing paces. Gold features both microgames from past entries in the series and some new ones for a total of over 300 microgames, the most featured in the series to date. After completing the story mode, additional modes such as the challenge mode are unlocked. The game's creative director, Goro Abe, put careful planning in determining which 300 of the 1,100 microgames across the series would be featured. Gold also featured voice acting, a first for the series. Intelligent Systems focused less on collectible items and more on core programming after deeming them not as important.

Gold received generally positive reviews, being praised for its graphics, additional modes, and the introduction of voice acting in multiple languages. Reception of its various collectibles was split, with some finding them worthwhile while others on the contrary. The game sold poorly at first but later spiked in 2020 in the United Kingdom. A follow-up for the Nintendo Switch, WarioWare: Get It Together! , was released in 2021.

Gameplay

In this microgame, Wario must shut the door on an unwanted visitor by rapidly pressing the A button. WarioWare Gold Gameplay.jpeg
In this microgame, Wario must shut the door on an unwanted visitor by rapidly pressing the A button.

As is tradition for a WarioWare game, the player is tasked with completing "microgames"—various minigames with very short time limits—in rapid succession. When one is complete, a point is given, and the game moves on to the next. [7] If a microgame is completed incorrectly, or the time runs out, the player loses one of four lives. If they run out of lives, the game ends and the high score is displayed, which is determined by how many microgames were passed. When a section of microgames is completed, the player will complete a boss microgame. After which, the minigames can be replayed and will begin to speed up the time allotted. [8]

As a collection game, most microgames that appear have once existed in a previous title in the WarioWare series. These include the Game Boy Advance original, Twisted! , Touched! , Smooth Moves , D.I.Y. , and Game & Wario , [9] in addition to some new ones for a total of over 300 microgames. [10] The microgames vary in how they are completed. They involve pressing buttons, tilting the system, touching the touch screen, and blowing on the system's microphone. [9]

Gold features full voice acting in the story mode, a first for the series, with an additional unlockable feature allowing players to redub their own voice over the game's cutscenes. [11] Alongside the story mode, there are missions for the player to complete that awards them with coins that can be used to purchase rewards such as additional minigames. The challenge mode is one of the multiple modes unlocked after completing the story mode. In the challenge mode, the microgames are reintroduced alongside various distractions and complications to the original format. [9] [12] For example, sometimes the screen will be covered in ink or other objects to obscure vision. [9] There's also a local multiplayer mode where players compete in an endurance competition of who can complete the most minigames in succession. [12]

Plot

Having to run out of money following a treasure hunt in the village of Luxeville, Wario decides to organize a tournament in Diamond City, convincing his friends to design some new Mash League, Twist League, Touch League, & Ultra League (that also include blowing games & short pop-up games) games based on the Sports, That's Life, Fantasy, & Nintendo Classics themes, for the event, promising them payment. For an entry fee of ten thousand coins, he offers a ten million coin prize to the tournament's winner, although he secretly plots to take all the prize money for himself. While the player competes in the tournament, a girl from Luxeville named Lulu who has tracked Wario down calls him out and begins training to challenge him, seeking to retrieve the town's prized treasure (a large golden pot) that Wario had stolen from her village.

The rest of the game consists of self-contained vignettes for all of Wario's friends; these range from Jimmy T trying to impress two girls at Sapphire Street, Mona going to Joe's Clothes trying to find a dress to wear for her party, Dribble and Spitz fighting off UFOs with their space-faring taxi, 5-Volt doing a workout to become fit, Ashley and Red fighting a demon known as Hungraa, Dr. Crygor and Mike coming across one of Crygor's old inventions, Doris-1, in the spooky Agate Forest, 18-Volt engaging in a rap battle with newcomer 13-Amp to win back a stolen game console at Emerald Street, Penny trying to cure Dr. Crygor after her elixir to help make her a mega pop star gives Dr. Crygor a stomachache, Kat and Ana mistaking Mrs. Munches, a gourmet master, as their ninja trainer while trying to get ninja learners permits at Diamond City Castle, Fronk helping 9-Volt realize that math's fun, Young Cricket and Master Mantis training at an amusement park, Orbulon trying to acquire pigs in order to complete his order at a fast food restaurant called Gigantaburger, the hosts of the Sports and That's Life themes, along with Mike and Fronk, partying at Club Joe, and the hosts of the Fantasy and Nintendo Classics themes, also with Mike and Fronk, having a potluck at Peridot Campgrounds.

In the game's final level, Wario refuses to give the player the prize money, as he already declared himself as the winner of the tournament. Putting the pot of Luxeville on top of his head, the pot grants him superpowers and turns him into the extra-evil, extra-powerful, and extra-unstoppable supervillain version of him called "Wario Deluxe". With Lulu's help, the player manages to beat Wario Deluxe and win the tournament, she then knocks the pot off Wario's head with a water gun and changes him back to normal. Returning the pot to Lulu after she reveals that it is actually Luxeville's public toilet, Wario attempts to flee with the money he made from the tournament when he is intercepted by his friends. Taking the small amount of money (Wario spent most of the money for his hot air balloons) that Wario refused to pay them for their work and splitting it evenly, the player receives their entry fee back and the group even decides to share some of the money with Wario as well in an act of generosity, though Wario still claims that all the money is his and breaks down crying over his loss. Meanwhile, Lulu returns to Luxeville with the pot, only to learn that the townspeople had bought a new high-tech toilet in her absence, making her whole journey a waste of time.

Development

The Nintendo 3DS, shown above, offered opportunities for brand new gameplay styles in WarioWare Gold. Nintendo-3DS-AquaOpen.png
The Nintendo 3DS, shown above, offered opportunities for brand new gameplay styles in WarioWare Gold.

WarioWare Gold was developed for the Nintendo 3DS by Intelligent Systems, the developers behind most previous WarioWare titles, and published by Nintendo. [9] According to Goro Abe, the game's creative director, despite most microgames appearing in prior titles in the series, many of them were reworked from scratch. Since Gold consists of over 300 microgames with the series totaling over 1,100, Abe surveyed opinions from the staff of Intelligent Systems on which microgames the series should include. After he determined the results, he ranked the microgames based on the top picks from the staff, as well as which ones had easy-to-understand rules and games that have not aged well. One of the new gameplay additions was the split-screen challenge mode; this involved the use of the dual screens of the Nintendo 3DS where after one microgame was completed, it would immediately switch over to the other screen. This was a concept the team had wanted to implement since the Nintendo DS, but the idea proved too taxing on the hardware at the time. [10] [13]

In the future, if there's new technology on new hardware that we can use in a new WarioWare title, then we'll probably prep more unlockables with unique and interactive mechanics.

Goro Abe, Creative Director, in a 2018 interview with Kotaku [10]

Full voice acting was included for the first time in the series, as the development team felt that it would lead to a deeper connection between the player and the game. They also believe the change made the characters feel more alive, although Abe said future games would not necessarily have full voice acting. [14] Wario for instance was voiced by longtime actor Charles Martinet in English-speaking countries. [8] While the game was released after the launch of the Nintendo Switch, Abe ruled out porting WarioWare Gold to the platform, stating it would "come with a number of issues" and that it would be difficult to reproduce "the same sense of fun". [14]

Speaking about the unlockable souvenirs, Abe explained that while Twisted! and Touched! featured a large number of collectibles centered around the gyro and touchscreen as both technologies were still fairly novel at the time, the team felt such unlockables were unnecessary for Gold due to how commonplace both forms of inputs had become. He also explained that with the given time constraints, they preferred to focus on extras that did not require as much programming effort, like the Records. In a 2018 interview with Game Informer , Abe explained that the future of the WarioWare series would be placed on the reception of Gold. [10] [14]

WarioWare Gold was showcased during a Nintendo Direct broadcast in March 2018. [15] The game was released the same year in Europe on July 27, [16] North America on August 3, [17] and Japan a day prior. [18] Shortly before release on June 5, a free demo of the game was available on the Nintendo 3DS eShop. [16]

Reception

WarioWare Gold received "generally favorable reviews" according to review aggregator Metacritic, receiving a 78/100 based on 45 critic reviews. [19]

Despite being a collection of microgames across the series, critics such as Nintendo Life and IGN appreciated the additional work done by Intelligent Systems. [12] In addition, they found the old microgames to be reworked so well they often could not tell the new and the old apart from each other. [7] [9] Nintendo Life's Steve Bowling mentioning how "say[ing] that WarioWare Gold is a mere 'best of' collection would be unfair". [12] Most lauded the introduction of voice acting, [22] [21] with Christian Donlan of Eurogamer joking how the addition, alongside a new graphics style "could, conceivably, be the only thing that's been missing from your life until now". [9] James O'Connor, writing for GameSpot , admired Charles Martinet's impression of Wario; he wrote how he "imbues Wario with a sense of pride and malice here that's a delight to witness". [23]

Some saw the addition of microgames being organized into categories to be a helpful addition, which helped with not having to constantly switch between control schemes such as tapping and button pressing. [8] [12] Nintendo Life found the concept to be helpful when playing in areas where they were constricted in space or the use of the microphone. [12]

Reviewers praised the challenge mode and the unique twists they made on the microgames after completing the main storyline. [8] [9] [21] O'Connor found the concepts to be "tense and exciting", [23] and Bowling saw the experience as "fast, fun and chaotic in the best way". [12] Tristan Ogilvie of IGN, however, sometimes considered hindrances to be rather annoying instead of challenging or unique. [7]

Collectibles received mixed reception; Game Informer 's Kyle Hilliard enjoyed the system and called them "worthwhile pursuits", and while he did find some to be more entertaining than others, he praised the system for being unique. [22] Donlan called the collection aspect a fun system to participate in after completing the story mode. [9] Reviewers at Famitsu saw collectibles as neat additions after completing the short story mode. [21] Kotaku found the collectibles to be of varying quality, ranging from fun time-wasters to barely interesting at all. [8] Similarly, IGN and ArsTechnica believed the collectibles were, for the most part, not worth having to constantly replay old microgames. [7] [27]

Sales

WarioWare Gold was released on August 3, 2018, leaving only two days for it to top the NPD sales charts. The game didn't make the top 20 list and only reached third on their Nintendo 3DS charts, behind Pokémon Ultra Sun and Ultra Moon . According to Jeff Grubb of VentureBeat , reaching the top spot in two days would have been possible for a new game; he attributed the lack of sales due to the release of Nintendo's new home console, the Nintendo Switch. [17] In Japan, Gold sold 30,000 copies at launch and had reached 93,000 physical copies sold by its last week on the Media Create sales charts. [28] [29] In sales charts in the UK later on in January 2020, the game began to slowly drop down and stayed in the 827th position. The game later peaked at fifth place, about two years after release. [30]

Notes

  1. Known in Japan as Made in Wario: Gorgeous (Japanese: メイド イン ワリオ ゴージャス, Hepburn: Meido in Wario Gōjasu)

Related Research Articles

<i>Dr. Mario</i> 1990 video game

Dr. Mario is a 1990 puzzle video game developed and published by Nintendo for the Nintendo Entertainment System and Game Boy. It was produced by Gunpei Yokoi and designed by Takahiro Harada. The soundtrack was composed by Hirokazu Tanaka.

<span class="mw-page-title-main">Wario</span> Video game character

Wario is a character in Nintendo's Mario franchise that was designed as an archnemesis to Mario. Wario first appeared as the main antagonist and final boss in the 1992 Game Boy game Super Mario Land 2: 6 Golden Coins. His name is a portmanteau of the name Mario and the Japanese word warui, meaning "bad". He is usually portrayed as a greedy treasure hunter who routinely loses the treasure or artifacts he ultimately finds. Since his debut, he has appeared in the majority of Mario video games. Hiroji Kiyotake designed Wario, and Charles Martinet voiced the character from 1993 to 2023.

<i>WarioWare, Inc.: Mega Microgames!</i> 2003 video game

WarioWare, Inc.: Mega Microgames!, known as WarioWare, Inc.: Minigame Mania in the PAL region, is a minigame compilation video game developed and published by Nintendo for the Game Boy Advance. The debut title in the WarioWare series, the game is about rapid completion of "microgames", short minigames given to the player consecutively and with increasing speed per each game complete. The game's concept was inspired by the "Sound Bomber" mode of Mario Artist: Polygon Studio for the Nintendo 64DD. The music and sound effects were recycled from Wario Land 4. The game was produced by Takehiro Izushi and directed by Hirofumi Matsuoka. Matsuoka was also the director of Polygon Studio. Mega Microgames! was released in 2003; in Japan in March, in North America and Europe in May and in Australia in June.

<i>Balloon Fight</i> 1984 video game

Balloon Fight is an action video game developed by Nintendo and HAL Laboratory and published by Nintendo for the Nintendo Entertainment System. It was originally released for arcades as VS. Balloon Fight, with the console version releasing in Japan in 1985 and internationally in 1986.

<i>Mario Paint</i> 1992 video game

Mario Paint is a 1992 art creation video game developed by Nintendo Research & Development 1 (R&D1) and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. Mario Paint consists of a raster graphics editor, an animation program, a music composer, and a point and click minigame, all of which are designed to be used with the Super NES Mouse peripheral, which the game was packaged and sold with. Per its name, the game is Mario-themed, and features sprites and sound effects that are taken from or in the vein of Super Mario World.

<i>WarioWare: Touched!</i> 2004 video game

WarioWare: Touched! is a minigame compilation party video game released by Nintendo for the Nintendo DS. The fourth installment of the WarioWare series, and the first of three on the Nintendo DS, the game involves rapidly completing "microgames" — simple minigames lasting extremely short periods of time — as quickly as possible. The microgames are exclusively controlled with the Nintendo DS's touchscreen and microphone.

<i>WarioWare: Twisted!</i> 2004 video game

WarioWare: Twisted! is a video game for the Game Boy Advance, developed by Nintendo SPD with Intelligent Systems and published by Nintendo. It was released on October 14, 2004 in Japan; May 19, 2005 in Australia; and May 23, 2005 in North America. The second game in the WarioWare series and the seventh in the Wario series overall, Twisted! was the last Wario game to be released on a Game Boy family system.

<i>WarioWare, Inc.: Mega Party Games!</i> 2003 video game

WarioWare, Inc.: Mega Party Game$! is a party video game for the GameCube. A remake of WarioWare, Inc.: Mega Microgames!, and the second installment in the WarioWare series, the game translates the "microgame" gameplay of Mega Microgames! to be playable in a multiplayer environment. It comes with eight special multiplayer modes for up to four players that all involve the known microgames in some way.

<i>NES Open Tournament Golf</i> 1991 video game

NES Open Tournament Golf, known in Japan as Mario Open Golf, is a 1991 sports video game developed by HAL Laboratory and Nintendo R&D2 and published by Nintendo for the Nintendo Entertainment System. It is the fourth golf game to feature Mario as a player character, after Family Computer Golf: U.S. Course.

<i>WarioWare: Smooth Moves</i> 2006 video game

WarioWare: Smooth Moves is a party video game developed by Nintendo and Intelligent Systems and published by Nintendo on the Wii. It was released in Japan in December 2006, and in Europe, North America, and Australia in January 2007. It is the fifth game in the WarioWare series of games, and the only game in the series to be physically released for the Wii. Like its predecessors, WarioWare: Smooth Moves is built around a collection of microgames that last about five seconds each, and which require that the player hold the Wii Remote in specific positions. The game offers the microgames to the player in rapid succession, by first instructing the player to hold the Wii Remote in a specific manner, and then showing them the microgame. The microgames are divided into several stages, each of which loosely connects the microgames with the help of a story. Additionally, this was the first spin-off Mario game to be released for the console.

<i>Wario</i> (series) Video game series

Wario is a video game series, a spin-off of the Mario franchise. It comprises various video games created by Nintendo, starring the character Wario. The series began with Wario Land: Super Mario Land 3, the first game to feature Wario as a playable character. The Wario series includes mostly platforming video games and minigame compilations, but also includes other genres.

Rocky and Bullwinkle is a minigame compilation party video game developed by Zen Studios for the Xbox Live Arcade service, based on characters and scenes from The Adventures of Rocky and Bullwinkle and Friends. It was released in 2008, marking the first game based on the property since Rocky & Bullwinkle's Know-It-All Quiz Game in 1998.

<i>WarioWare D.I.Y.</i> 2009 video game

WarioWare D.I.Y., known as WarioWare: Do It Yourself in the PAL region, is a minigame compilation and game creation system by Nintendo SPD and Intelligent Systems and published by Nintendo for the Nintendo DS. It is the seventh title in the WarioWare series and the last to be developed for the Nintendo DS family of systems. Formally revealed at Nintendo's conference in October 2008, the game was released in Japan on April 29, 2009. It was released in 2010 in North America, Europe, and Australia respectively and was accompanied by a separate WiiWare title, WarioWare: D.I.Y. Showcase.

<i>WarioWare: Snapped!</i> 2008 video game

WarioWare: Snapped! is a minigame compilation party video game developed by Nintendo SPD Group No.1 and Intelligent Systems and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service, and is part of the WarioWare series of video games. It is the sixth game in the series.

<i>Game & Wario</i> 2013 video game

Game & Wario is a 2013 party video game developed by Nintendo and Intelligent Systems and published for the Wii U console, named after LCD Game & Watch titles. It is the eighth installment in the WarioWare series and part of the larger Mario franchise. The story stars Wario and his friends, who take advantage of a newly released video game console with two separate screens by making games for monetary gain. Game & Wario consists of 16 minigames that exclusively utilize the Wii U GamePad and its functions. Additional modes and collectibles are also unlockable. The majority of the minigames are single-player, although some are designed for multiplayer only.

<i>Tomodachi Life</i> 2013 life simulation video game

Tomodachi Life, known in Japan as Tomodachi Collection: New Life, is a social simulation video game developed and published by Nintendo for the Nintendo 3DS, which is the sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection. The game follows the day-to-day interactions of Mii characters, referred to as "islanders", as they build relationships, solve problems, and interact with the player.

<i>Mario Party: The Top 100</i> 2017 video game

Mario Party: The Top 100 is a 2017 party video game developed by NDcube and published by Nintendo for the Nintendo 3DS. It is the fifth handheld game in the Mario Party series, as well as the third and final Mario Party game for the Nintendo 3DS family of systems. The game was first released in North America in November 2017, and was released in PAL regions and in Japan in December 2017.

<i>WarioWare: Get It Together!</i> 2021 video game

WarioWare: Get It Together! is a party video game developed by Intelligent Systems and published by Nintendo for the Nintendo Switch. It is the tenth installment in the WarioWare series, following WarioWare Gold (2018) for the Nintendo 3DS. The game was released worldwide on September 10, 2021 and sold 1.34 million copies worldwide. It is the final game in the WarioWare series to feature Charles Martinet as the voice of Wario before his retirement from voicing the character in 2023.

<i>WarioWare: Move It!</i> 2023 video game

WarioWare: Move It! is a party video game developed by Intelligent Systems and published by Nintendo for the Nintendo Switch. It is the eleventh installment in the WarioWare series, the second WarioWare game to be released on the Nintendo Switch, after Get It Together (2021), and the first direct sequel in the WarioWare series, being a follow-up to the 2006 Wii game, WarioWare: Smooth Moves. It was released on November 3, 2023.

References

  1. Intelligent Systems (July 27, 2018). WarioWare Gold (Nintendo 3DS). Nintendo. Producers: Kensuke Tanabe, Toshio Sengoku, Naoki Nakano
  2. Intelligent Systems (July 27, 2018). WarioWare Gold (Nintendo 3DS). Nintendo. Planning & Writing: Nami Komuro Planning: Ryosuke Kakutani
  3. Intelligent Systems (July 27, 2018). WarioWare Gold (Nintendo 3DS). Nintendo. Director & Program Director: Youichi Tada
  4. Intelligent Systems (July 27, 2018). WarioWare Gold (Nintendo 3DS). Nintendo. Art Director: Eiko Hirao Character Design: Ko Takeuchi
  5. Intelligent Systems (July 27, 2018). WarioWare Gold (Nintendo 3DS). Nintendo. Planning & Writing: Nami Komuro
  6. Intelligent Systems (July 27, 2018). WarioWare Gold (Nintendo 3DS). Nintendo. Sound Director: Yasuhisa Baba Music: Daichi Aoki
  7. 1 2 3 4 5 Ogilvie, Tristan (2018-08-06). "WarioWare Gold Review". IGN . Archived from the original on 2021-05-12. Retrieved 2021-05-16.
  8. 1 2 3 4 5 Kohler, Chris (2018-08-02). "WarioWare Gold: The Kotaku Review". Kotaku . Archived from the original on 2021-02-24. Retrieved 2021-05-17.
  9. 1 2 3 4 5 6 7 8 9 10 Donlan, Christian (2018-08-06). "WarioWare Gold review – a glitter-trumpet of sheer joy". Eurogamer . Archived from the original on 2021-05-17. Retrieved 2021-05-16.
  10. 1 2 3 4 Totilio, Stephen (2018-10-18). "The Unusual Effort That Went Into Creating WarioWare Gold". Kotaku . Archived from the original on 2021-05-06. Retrieved 2021-05-16.
  11. Wong, Alistair (2018-07-06). "WarioWare Gold Lets You Make Your Own Dub For The Cutscenes". Siliconera . Archived from the original on 2021-05-17. Retrieved 2021-05-16.
  12. 1 2 3 4 5 6 7 8 Bowling, Steve (2018-07-31). "WarioWare Gold Review (3DS)". Nintendo Life . Archived from the original on 2021-05-17. Retrieved 2021-05-16.
  13. Doolan, Liam (2018-10-18). "Wario's Latest Microgame Collection On 3DS Wasn't Just A Quick Money Grab". Nintendo Life . Archived from the original on 2021-05-17. Retrieved 2021-05-16.
  14. 1 2 3 Kyle Hilliard (December 2018), "Tracking the trajectory of Nintendo's weirdest games", Game Informer. pp. 152–153. Retrieved May 5, 2021.
  15. Damien, McFerran (2018-03-08). "WarioWare Gold Is Bringing Minigame Madness To 3DS This August". Nintendo Life . Archived from the original on 2021-05-17. Retrieved 2021-05-16.
  16. 1 2 Craddock, Ryan (2018-07-05). "A Free Demo Of WarioWare Gold Is Available To Download Right Now". Nintendo Life . Archived from the original on 2021-05-17. Retrieved 2021-05-16.
  17. 1 2 Grubb, Jeff (2018-08-22). "Nintendo 3DS owners have Switched, leaving WarioWare behind". VentureBeat . Archived from the original on 2021-05-17. Retrieved 2021-05-16.
  18. "メイドインワリオ ゴージャス" [Made in Wario Gorgeous]. Famitsu (in Japanese). Archived from the original on 2021-05-17. Retrieved 2021-05-24.
  19. 1 2 "WarioWare Gold reviews". Metacritic . Archived from the original on August 9, 2018. Retrieved August 3, 2018.
  20. Carter, Chris (August 11, 2018). "Review: WarioWare Gold". Destructoid . Retrieved August 31, 2024.
  21. 1 2 3 4 "メイドインワリオ ゴージャスのレビュー・評価・感想" [Made in Wario: Gorgeous Reviews, Evaluations, and Impressions]. Famitsu (in Japanese). Archived from the original on 2021-01-29. Retrieved 2021-05-18.
  22. 1 2 3 Hilliard, Kyle (2018-07-27). "WarioWare Gold". Game Informer . Archived from the original on 2021-05-17. Retrieved 2021-05-17.
  23. 1 2 3 O'Connor, James (2018-07-31). "WarioWare Gold Review – Worth Its Weight". GameSpot . Archived from the original on 2020-10-10. Retrieved 2021-05-17.
  24. "WarioWare Gold review". Archived from the original on August 17, 2018. Retrieved August 17, 2018.
  25. Lipscombe, Dan (August 15, 2018). "Warioware Gold 3DS review - A fitting end to Wario's reign over the DS". Pocket Gamer . Retrieved August 31, 2024.
  26. Vincent, Brittany (August 3, 2018). "WarioWare Gold Review: All that glitters". Shacknews . Retrieved August 31, 2024.
  27. Machkovech, Sam (2018-08-03). "WarioWare Gold: A fine example of Nintendo's weird "end of life" history". ArsTechnica . Archived from the original on 2020-11-09. Retrieved 2021-05-17.
  28. Romano, Sal (2018-08-08). "Media Create Sales: 7/30/18 – 8/5/18". Gematsu. Archived from the original on 2021-05-18. Retrieved 2021-05-18.
  29. Romano, Sal (2018-09-09). "Media Create Sales: 9/10/18 – 9/16/18". Gematsu. Archived from the original on 2021-05-18. Retrieved 2021-05-18.
  30. Craddock, Ryan (2020-01-21). "UK Charts: WarioWare Gold Leaps From 827th To Fifth In Very Successful Week For 3DS". Nintendo Life . Archived from the original on 2021-03-01. Retrieved 2021-05-17.

Attribution