Fire Emblem: New Mystery of the Emblem | |
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Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) | Kouhei Maeda Hideaki Araki |
Producer(s) | Toru Narihiro Hitoshi Yamagami |
Designer(s) | Yuji Ohashi Ryuichiro Koguchi |
Programmer(s) | Yuji Ohashi Takafumi Kaneko |
Artist(s) | Daisuke Izuka Takako Sakai |
Writer(s) | Kouhei Maeda Naohiro Yasuhara Hiromi Tanaka Sou Mayumi Yuichiro Kitaoka |
Composer(s) | Hiroshi Morishita Takeru Kanazaki Shoh Murakami |
Series | Fire Emblem |
Platform(s) | Nintendo DS |
Release |
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Genre(s) | Tactical role-playing |
Mode(s) | Single player, multiplayer |
Fire Emblem: New Mystery of the Emblem [lower-alpha 1] is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo DS handheld video game console in July 2010. It is the twelfth entry in the Fire Emblem series, [lower-alpha 2] and a remake of the Super Famicom title Fire Emblem: Mystery of the Emblem . The story is based on the original content from Mystery of the Emblem, while including a customizable Avatar as the main character alongside Marth, the protagonist of Shadow Dragon and the Blade of Light . New Mystery of the Emblem also adapts the story content from the Satellaview title BS Fire Emblem into four additional story episodes dubbed the "New Archanea Chronicles".
Preparations for New Mystery of the Emblem began during development of the 2008 DS remake of Shadow Dragon and the Blade of Light. Instead of building on Shadow Dragon for New Mystery of the Emblem, the staff started over and used the original Mystery of the Emblem as their starting point. Staff included producer Tohru Narihiro, co-director and writer Kouhei Maeda, co-director Masayuki Horikawa, and character designer Daisuke Izuka. Two of the major new elements were the customizable Avatar character and the "Casual Mode", in which units defeated in missions are revived: the latter element was a point of fierce contention between staff due to the series' long-standing tradition of permanent death for characters. It is the first and currently only Fire Emblem game to remain exclusive to Japan since Fire Emblem: The Binding Blade in 2002. Upon release, it received generally positive reviews from Japanese and Western journalists, and went on to sell over 274,000 units.
Fire Emblem: New Mystery of the Emblem is a tactical role-playing game which puts players in the role of a customizable Avatar: their gender, appearance, character class and statistics can be tailored by the player. [4] [5] [6] Missions are split between story-based chapters and optional side chapters: side chapters give access to new playable characters outside the main narrative. Players can save at any time during battles, with the game opening offering a save at the end of each chapter. [5] [6] Outside battles, the player can visit towns to buy supplies and items such as weapons. Characters recruited by the player can also engage in support conversations accessed through the battle menu: these raise a character's support rank and grant boons during battle. [4] [6] How characters connect through supports is documented using a relationship chart. [5]
Battles take place on a grid-based map, with the battle system employing a turn-based system for the player, enemy units and allied units. The movement and attack ranges of enemies can be optionally displayed to players. While seventy-four units are accessible in-game by completing its chapters, only twelve can be taken into battle at any one time. [4] [6] When two units engage, a separate battle screen activates, and the battle plays out automatically. Enemy resistances to weapons are covered by the Weapon Triangle: lances are strong against swords, swords are strong against axes, and axes are strong against lances. Each unit gains experience points with each action, and when they accumulate 100 points, they level up and their stats are randomly raised. Each unit has a class, which affects their weaponry and movement range: these classes, when at level 10, can be promoted to a stronger class using a Master Seal item. [6]
In addition to the single-player campaign, limited multiplayer functions are available through the Nintendo DS' Wi-Fi functionality. When the connection is active, players can battle each other in dedicated maps. Units can also be loaned between players, and an online shop is available to purchase new items and weapons with in-game currency. The game also has a time-based function where, when the game is left idle while characters are in the "unit barracks", a meter will fill up and the characters will perform limited autonomous actions: these actions can involve leveling up, or crafting new items and weapons. [5] [6] The game can be played with two modes: Classic Mode, which enables permanent death for characters defeated in battle, and the new Casual Mode, which revives fallen units for the next battle. In addition to this are four difficulty levels: "normal", "hard", "maniac" and "lunatic". [5]
The story of New Mystery of the Emblem remains from the original version. The game is set on the continent of Archanea, one year after the events of the original Fire Emblem title Fire Emblem: Shadow Dragon and the Blade of Light and its remake Fire Emblem: Shadow Dragon . In Shadow Dragon and the Blade of Light, the land was threatened by the sorcerer Gharnef, who summoned the dark dragon Medeus into the world. After fleeing an attack on his kingdom of Altea, Archanean prince Marth went on a quest to reclaim his rightful land and defeat Gharnef and Medeus. By the events of New Mystery of the Emblem, Marth's old ally Hardin has ascended the throne, expanding the military and dominating the other regions of Archanea. Marth and his allies are made to invade and conquer the regions in Hardin's name, but he eventually protests against his role and is branded a traitor to Archanea. While escaping Hardin's wrath, Marth discovers that Gharnef is still alive, and Hardin has been corrupted by his evil will as he prepares to revive Medeus. [7]
A new sub-plot introduced in New Mystery of the Emblem involves the inclusion of a customizable Avatar, whose default name is Kris, and a group of assassins sent by Gharnef to kill Marth and his allies. The assassins initially send a spy named Katarina to infiltrate Altea as a new recruit, where she befriends Kris and the other members of her squad before revealing her true purpose and launching an attack on Marth. The recruits prevent the attack while Katarina escapes. Kris is appointed as Marth's personal bodyguard to protect him from future assassinations, and accompanies him during the war against Archanea as "The Hero of Shadow". As the main storyline unfolds, the assassins continue to attack Marth's army and attempt to kill off Marth's old allies from his previous campaign, but they are foiled and killed while Katarina can be convinced by Kris to defect and join Marth instead.
The original version of Fire Emblem: Mystery of the Emblem was released in 1994 for the Super Famicom: it was in part a remake of Shadow Dragon and the Blade of Light. [3] Preparations for development of New Mystery of the Emblem began while development was still ongoing for Fire Emblem: Shadow Dragon , the 2008 DS remake of Shadow Dragon and the Blade of Light. The original plan was to release New Mystery of the Emblem close to Shadow Dragon, but the staff decided that they could not make New Mystery of the Emblem using the systems of Shadow Dragon, instead using the original Mystery of the Emblem as a starting point. [2] The staff included producer Tohru Narihiro, co-director Masayuki Horikawa, co-director and scenario writer Kouhei Maeda, and composers Hiroshi Morishita, Takeshi Kanezaki, Shoh Murakami. [2] [8] Character artwork was done by Daisuke Izuka, who had worked on revamped character art for Shadow Dragon. [9] The team added to the original narrative with new elements such as support conversations that expanded the personalities of some characters. [10] The game's subtitle, "Heroes of Light and Shadow" made reference to the player being a "shadow hero", hidden behind the exploits of the main characters. [11]
The biggest point of contention among the developers was including options allowing for the revival of fallen units in "Casual Mode", a recurring discussion stretching back to the development of Fire Emblem: Genealogy of the Holy War (1996). The dispute between Intelligent Systems and Nintendo staff was fierce, but positive comments from playtests with the feature included helped those opposed come round to its inclusion. The four difficulty levels were made separate from the two modes of play, so players could adjust the experience to suit their needs. Another new element was the Avatar character, who was created so players would have an easier introduction, as the developers realized that they might end up creating the game assuming players would know about main protagonist Marth when that might not be the case. Alongside the Avatar was a new tutorial, which the developers needed to balance so it was enjoyable for series veterans while easing new players into the experience. Also new was the element of time passing when the system was turned off and the cartridge still in place. [2] The content grew to the point that the developers contemplated dividing New Mystery of the Emblem itself into two releases. [10]
New Mystery of the Emblem was announced by series publisher Nintendo in May 2010. [11] Its announcement formed part of the company's 20th anniversary celebrations for the franchise. [5] Its release date of July 15, 2010 was announced the following month. [12] While a remake, Nintendo has it in lists of Fire Emblem titles, variously calling it twelfth [13] and thirteenth entry. [3] [2] New Mystery of the Emblem did not receive a Western release, making it the first title in the series to remain exclusive to Japan since Fire Emblem: The Binding Blade in 2002. [3] In addition to the original narrative of Mystery of the Emblem, the team remade story episodes from BS Fire Emblem , a prequel to the original game and Mystery of the Emblem originally released in 1997 for the Satellaview. The remade episodes were dubbed "New Archanea Chronicles". This was the first time content from a Satellaview title had been re-released in any form. [14] [15]
Upon release, the game topped Japanese gaming charts, with initial sales of 136,000 units. Its debut sales were notably lower than its predecessor Shadow Dragon. [17] In the following weeks, its position and sales varied, going from fourth to tenth to seventh place in the charts. [18] [19] [20] As of 2012, the game has sold a total of 274,000. [21]
Famitsu was positive on how the new narrative elements and support conversations were incorporated into the existing narrative. [16] RPGamer's Mike Moehnke felt the additional dialogue unnecessary, as the story's complexity had not noticeably increased over the original version. He also positively noted how the Avatar was incorporated into the story, with the added chapters revolving around them making them "far more than a throwaway". [4] 4Gamer.net 's Kojiro Nishioka likewise praised the inclusion of the BS Fire Emblem chapters and the new prologue and side chapters, but felt that those who had not played Shadow Dragon would be unable to understand some of the characters. [22]
Commenting on the gameplay, Famitsu noted that it was rather simple, but approved of the inclusion of Casual Mode and praised the content of each chapter for being just the right size. [16] Moehnke praised the alterations made from the original version, such as not needing to dismount steeds when indoors, but also noted that some elements such as mechanics surrounding Marth showed the game's age. [4] Nishioka generally enjoyed the gameplay experience, praising the inclusion of user-friendly options, but felt that these same new additions would divide fans. [22]
Fire Emblem is a Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently consists of seventeen core entries and five spinoffs.
Marth is a fictional character from the Fire Emblem series, developed by Intelligent Systems and owned by Nintendo. He is the protagonist and Lord class character in the first and the third games in the series, Fire Emblem: Shadow Dragon and the Blade of Light, and Fire Emblem: Mystery of the Emblem, as well as their respective remakes, Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem.
Roy is a fictional character from Nintendo and Intelligent Systems' Fire Emblem video game series, who first appeared in the 2001 crossover fighting game Super Smash Bros. Melee as a representative character from the Fire Emblem series, along with Marth. He is the lead character of Fire Emblem: The Binding Blade; within the story, he is the son of [Elijah Wood] and heir presumptive of Pherae, who eventually becomes a major military leader. The inclusion of Roy and Marth in Melee is cited as one of the reasons Nintendo started localizing the series for international distribution. Roy continues to make recurring appearances in subsequent Fire Emblem media, such as a manga series and spinoff video games. Roy received negative reception for his appearance in The Binding Blade, with critics noting his poor gameplay attributes. His inclusion in Super Smash Bros. was also criticized due to his similarity to other Fire Emblem characters also included, as well as his similarity to them in terms of gameplay.
Fire Emblem: The Blazing Blade, also known simply as Fire Emblem, is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance handheld video game console. It is the seventh installment in the Fire Emblem series, the second to be released for the platform after Fire Emblem: The Binding Blade, and the first to be localized for international audiences. It was released in Japan and North America in 2003, and in Europe and Australia in 2004.
Fire Emblem: Genealogy of the Holy War is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom home video game console in 1996. It is the fourth installment of the Fire Emblem series, and the second to be developed for the platform. Genealogy of the Holy War takes place on the continent of Jugdral, split between eight countries founded by the Twelve Crusaders, an ancient group of soldiers who ended the rule of the ancient dragon Loptous with divine aid. In the present, a cult working to revive Loptous stirs up war among the countries. The story is told over two generations—the first generation follows the Grannvalian prince Sigurd, while the second follows his son Seliph as he works to defeat the cult and avenge his father. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps, while adding the Weapon Triangle and Support systems, which directly impacted both gameplay and story.
is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Famicom. Released in March 1992, it is the second installment in the Fire Emblem series and the last to be developed for the Famicom. It builds upon the basic turn-based strategy gameplay of the previous title, while including new elements such as a navigable overworld. Set in the same world as its predecessor, Fire Emblem: Shadow Dragon and the Blade of Light, Gaiden follows the battles of two opposing armies on the continent of Valentia, which is torn apart by political strife involving the princess Celica and her childhood friend Alm.
Fire Emblem: The Sacred Stones is a tactical role-playing game developed by Intelligent Systems, and published by Nintendo for the Game Boy Advance handheld video game console in 2004 for Japan and 2005 in the West. It is the eighth entry in the Fire Emblem series, the second to be released outside Japan, and the third and final title to be developed for the Game Boy Advance after The Binding Blade and its prequel Fire Emblem.
is a tactical role-playing video game developed by Intelligent Systems and Nintendo and published by Nintendo for the Family Computer. It is the first installment in the Fire Emblem series and was originally released in Japan in 1990. Set on the fictional continent of Archanea, the story follows the tale of Marth, prince of the kingdom of Altea, who is sent on a quest to reclaim his throne after being forced into exile by the evil sorcerer Gharnef and his dark master Medeus, the titular Shadow Dragon. Forming new alliances with neighboring kingdoms, Marth must gather a new army to help him retrieve the sacred sword Falchion and the Fire Emblem shield in order to defeat Gharnef and Medeus and save his kingdom. The gameplay revolves around turn-based battles on grid-based maps, with defeated units being subject to permanent death.
Ike is a character from the Fire Emblem series of video games. He is the central protagonist and Lord-class character of the ninth game in the series, Fire Emblem: Path of Radiance, and one of the central characters in Fire Emblem: Radiant Dawn. Ike is one of the most popular characters in the Fire Emblem series, and has appeared in other media, most notably the Super Smash Bros. fighting game series.
Fire Emblem: Path of Radiance is a 2005 tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube. It is the ninth main installment in the Fire Emblem series, and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.
is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom; it was originally released through the Nintendo Power flash cartridge in 1999, then on a ROM cartridge the following year. It is the fifth installment in the Fire Emblem series, the third and last title to be developed for the Super Famicom, and the last home console Fire Emblem until the release of Fire Emblem: Path of Radiance in 2005.
Fire Emblem: The Binding Blade is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance (GBA) handheld video game console. It is the sixth entry in the Fire Emblem series, the first title produced for the system, and the first title to appear on a handheld console. It was released in Japan in March 2002.
, known in Japan as Fire Emblem: Monshō no Nazo, is a tactical role-playing video game developed by Intelligent Systems, and published by Nintendo for the Super Famicom home video game console in 1994. It is the third installment of the Fire Emblem series, and the first to be developed for the Super Famicom. The story is divided into two parts: the first part is a retelling of Fire Emblem: Shadow Dragon and the Blade of Light, while the second is an original story acting as a sequel to the first game. After defeating the sorcerer Gharnef and the Dark Dragon Medeus, peace is restored to Archanea and Marth restores his kingdom. His ally Hardin ascends to the throne of Archanea, but begins hostile military expansion across the continent, forcing Marth to confront his old friend and the force driving him. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps.
Fire Emblem: Radiant Dawn is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Wii home console. It is the tenth entry in the Fire Emblem series, and acts as a direct sequel to the 2005 GameCube title Fire Emblem: Path of Radiance. It was released in 2007 in Japan and North America, and 2008 in Europe and Australia.
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Fire Emblem Awakening is a 2012 tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS. It is an installment of the Fire Emblem series, and the first to be developed for the Nintendo 3DS. The gameplay, like previous Fire Emblem games, focuses on the tactical movement of characters across a grid-based battlefield and fighting enemy units. Other features include the ability to build and foster relationships between characters to improve their abilities and multiple camera perspectives in battle.
Fire Emblem Fates is a tactical role-playing video game for the Nintendo 3DS handheld video game console, developed by Intelligent Systems and Nintendo SPD and published by Nintendo. It was released in June 2015 in Japan, then released internationally in 2016. It is the fourteenth installment in the Fire Emblem series and the second to be developed for Nintendo 3DS after Fire Emblem Awakening. Unlike previous titles, Fates was released in three versions, each following a different storyline centered on the same characters: Birthright and Conquest as physical releases, and Revelation as downloadable content.
Fire Emblem Warriors is a hack and slash action role-playing game developed by Omega Force and Team Ninja, and published by Koei Tecmo in Japan and Nintendo internationally for the Nintendo Switch and New Nintendo 3DS. The game was released in Japan in September 2017, and worldwide the following month. The game is a collaboration between Koei Tecmo's Dynasty Warriors franchise and Nintendo and Intelligent Systems's Fire Emblem series.
Fire Emblem Echoes: Shadows of Valentia is a tactical role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS in 2017. It is the fifteenth installment in the Fire Emblem series and a remake of the 1992 Famicom game Fire Emblem Gaiden, the second entry in the series. It follows dual protagonists Alm and Celica as they aim to bring an end to the war through opposite methods, with Alm fighting to resolve the war through battle, while Celica attempts to find a peaceful end through guidance from the Goddess Mila. Fire Emblem Echoes carries over the core gameplay mechanics of the Fire Emblem series while incorporating mechanics from Gaiden, like dungeon crawling.