Fire Emblem | |
---|---|
Genre(s) | Tactical role-playing |
Developer(s) | Intelligent Systems Koei Tecmo (2019) |
Publisher(s) | Nintendo |
Creator(s) | Shouzou Kaga |
Composer(s) | Yuka Tsujiyoko |
Platform(s) | |
First release | Shadow Dragon and the Blade of Light April 20, 1990 |
Latest release | Engage January 20, 2023 |
Spin-offs |
Fire Emblem [lower-alpha 1] is a Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently consists of seventeen core entries and five spinoffs.
The core gameplay revolves around discrete battles between the player's team of characters and enemy non-player characters across grid-based maps. The player and enemy each take turns moving their characters across the map and having them perform combat-based actions. The games also feature a story and characters similar to traditional role-playing video games, and occasionally social simulation aspects as well. A notable aspect of gameplay is the permanent death of characters in battle, rendering them unusable upon being defeated, although this aspect of the game can be turned off starting from Fire Emblem: New Mystery of the Emblem onwards.
The series' title refers to the "Fire Emblem", a recurring element usually portrayed as a royal weapon or shield representing the power of war and dragons. The development of the first game began as a dōjin project by Shouzou Kaga and three other developers, and its success prompted the development of further games in the series. Kaga headed the development of each entry until the release of Thracia 776, when he left Intelligent Systems. He went on to found his own game studio, Tirnanog, who developed Tear Ring Saga .
The series debuted in the West with the seventh game The Blazing Blade in 2003, under the title Fire Emblem. According to the game's director, this was because of the international success of the similarly turn-based Advance Wars . [1] The inclusion of Marth and Roy in the 2001 fighting game Super Smash Bros. Melee as playable characters is also cited as a reason for the series' international release. Many games in the series sold well, although sales suffered a decline during the late 2000s. This downturn resulted in the series' near-cancellation until the critical and commercial successes of Fire Emblem Awakening (2012) and Fire Emblem: Three Houses (2019).
The series has been lauded for its gameplay and is frequently cited as the seminal series in the tactical role-playing genre, codifying various gameplay elements that would come to define the genre. Characters from across the series have been included in crossovers with other video game franchises, including the Super Smash Bros. series.
Fire Emblem's developers have described it as an "RPG simulation" that combines tactical simulation gameplay with the plot and character development of a role-playing game, creating a sense of connection with characters not present in previous tactical games. [2] Battles in the Fire Emblem series take place on a grid-based map, with the player controlling a set number of characters across maps tied to the game's story and optional side stories. Each character has a specific character class which gives them set abilities and affects how far they can move across the field; some classes have innate skills unique to them. Depending on the installment, a character's class can be changed or upgraded, sometimes by using special items. During a battle, a character gains experience points by performing actions, such as attacking an enemy, healing an ally, or slaying a foe, which typically offers the most experience points. Each character has their own stats, and once a certain level is reached they level up and new skill points are awarded randomly to their attributes, such as health, agility, or strength. A character gains more experience the more they are used in battle. [3] [4] [5] [6]
A key element present in combat since Genealogy of the Holy War is the Weapon Triangle, a system governing the strengths and weaknesses that certain weapons and types of magic have against each other in a rock–paper–scissors fashion. For weapons, lances have an advantage against swords, swords have an advantage against axes, and axes have an advantage against lances. In the magic system, fire is stronger than wind, wind is stronger than thunder, and thunder is stronger than fire. [7] [3] [4] From The Binding Blade through Radiant Dawn, these three elements are collectively known as anima magic. Anima is stronger than light, light is stronger than darkness, and darkness is stronger than anima. In Fates, the Weapon Triangle relationships add other weapons: swords and tomes are stronger than axes and bows, axes and bows are stronger than lances and shurikens, and lances and shurikens are stronger than swords and tomes. [8] Most games use a Weapon Durability system: after being used a certain number of times, a character's weapon will break. Different installments have various systems related to weapons: in Genealogy of the Holy War, weapons can be repaired at special shops; in Path of Radiance and future games, weapons can be bought and upgraded. Fates replaces the durability system with a system where more powerful weapons weaken some of their wielder's stats. [4] [9]
Character relationships can be developed through support affinity both inside and outside of battle, which increases certain battle abilities. [3] [10] [11] A feature introduced in Genealogy of the Holy War and used in later installments is that characters who fall in love can have a child who inherits certain skills and stats from them. [7] [3] One of the recurring features in the series is permanent death, in which units defeated in battle are permanently removed from the party, with very few exceptions, one being the main character, whose death results in a Game Over instead. Fire Emblem: New Mystery of the Emblem introduced Casual Mode, in which dead characters are revived at the end of a battle. Fates added Phoenix Mode, in which defeated characters are revived on the player's next turn. Another inclusion from Fates is 'My Castle', a customizable castle serving as the player's base of operations throughout the game. [3] [9] [12]
The Fire Emblem games take place across unrelated settings within a medieval or Renaissance-themed time period. The main protagonist, who is usually either royalty or a mercenary, is caught in the conflict of two or more countries across a continent and fighting for their cause. [13] [14] [15] [16] The continents of Archanea and Valentia are the settings of Shadow Dragon and the Blade of Light, Gaiden, Mystery of the Emblem, and Awakening, and were the planned setting for Fire Emblem 64. [7] [17] [18] Genealogy of the Holy War and Thracia 776 are set in Jugdral, which is distantly connected with Archanea and Valentia, while The Blazing Blade and The Binding Blade take place in Elibe. The Sacred Stones is set in Magvel, and Path of Radiance and Radiant Dawn are set on the continent Tellius. [7] Fates is set on an unnamed continent, with the story instead focusing on the two powers fighting over its territory. [19] [20] Three Houses takes place on the continent of Fódlan. [16] Engage is set in the continent of Elyos.
A recurring element in the series is the titular artifact known as the "Fire Emblem". In Shadow Dragon and the Blade of Light and other games set in Archanea, it is a shield inset with five magical gems named after its connection to dragons and weapons of war, being the "emblem of flame". [21] [20] It also appears as a family crest in Genealogy of the Holy War, a family seal in The Binding Blade, a magic gemstone in The Sacred Stones, a bronze medallion holding a goddess of chaos in Path of Radiance and Radiant Dawn, a sword in Fates, and hereditary magical sigils in Three Houses. [22] [16] [20] Other magical elements, including feuding gods and mystical species such as dragons and shapeshifters, are also recurring elements in the series. [7]
The first Fire Emblem game, Shadow Dragon and the Blade of Light, was originally never intended as a commercial game, defined by creator Shouzou Kaga as a dōjin project with three other job-holding students. However, the game's unexpected commercial success prompted the development of more games in the series. [23] The game was developed at Intelligent Systems, whose previous notable game was the strategy game Famicom Wars . [7] Kaga worked on the Fire Emblem series until Thracia 776, when he left Nintendo and began development on Tear Ring Saga for the PlayStation. [24] After Thracia 776, the Fire Emblem series had several releases on portable devices. In 2001, Marth and Roy, from Shadow Dragon and the Blade of Light and The Binding Blade respectively, appeared as playable characters in Super Smash Bros. Melee. This, alongside the international success of Advance Wars, [1] is cited as what led to Nintendo localizing The Blazing Blade for Western regions under the title Fire Emblem. Due to its success overseas, it was decided to return the series to home consoles for Path of Radiance for the GameCube. Despite it arriving late in the GameCube's life cycle, it provided a late boost to sales, reaffirming Nintendo's faith in the series. [7] [25] By 2010, the series was suffering from declining sales and Nintendo told Intelligent Systems that if their next Fire Emblem failed to sell above 250,000 units, the series would be canceled. This prompted Intelligent Systems to include many features new to the series with the intention of making it the culmination of the entire series up to that point. [26] [27] The game's reception and sales ended up saving the series from cancellation, convincing Nintendo to continue production. [28]
The series' original music was composed by Yuka Tsujiyoko. As the only music composer at Intelligent Systems when Shadow Dragon and the Blade of Light was in production, she acted as both composer and sound director, up until Thracia 776, when she left the company to become a freelancer after completing the score for Paper Mario . [24] She has worked on later Fire Emblem games, alongside other composers including Saki Kasuga, Hiroki Morishita, and Rei Kondoh. [29] [30] The series includes several other notable staff members: Tohru Narihiro, who was involved in every Fire Emblem since the original; Masahiro Higuchi, who began as a graphics designer for Genealogy of the Holy War; and Kouhei Maeda, who wrote the scenarios for every game since The Blazing Blade and became a director for Awakening. [26] [25]
Multiple artists are associated with the series. The characters of Mystery of the Emblem and Genealogy of the Holy War were designed by Katsuyoshi Koya, who later worked on designs for the Fire Emblem Trading Card Game. Katsuyoshi, who was unsatisfied with his work on the series, stepped down for Thracia 776. The designer for Thracia 776 was Mayumi Hirota, whose brief tenure with the series ended when she left Intelligent Systems with Kaga after the game's completion. Nevertheless, her art for the series was described by Kaga as his favorite up to that point. [31] [32] Other artists involved in later games are Eiji Kaneda (The Binding Blade), Sachiko Wada (The Sacred Stones) and Senri Kita (Path of Radiance, Radiant Dawn). [33] For Shadow Dragon, the character artwork was remade by Ghost in the Shell artist Masamune Shirow. [34] The in-game portraits were instead designed by longtime contributor Daisuke Izuka, who returned as character designer for the remake of Mystery of the Emblem. [33] For Awakening, art director Toshiyuki Kusakihara worked with character designer Yūsuke Kozaki, who was brought in to give a new look to the series. [26] [35] Kozaki later returned as character designer for Fates and Heroes. [28] For Echoes: Shadows of Valentia, illustrator Hidari was hired to revise classic Gaiden designs in addition to creating new ones. [36] To depict a "glamorous, aristocratic society" in Three Houses, Intelligent Systems contracted character designer Chinatsu Kurahana, best known for her work on otome games such as Uta no Prince-sama , [37] while freelance artist Kazuma Koda provided the concept art. [38] Kurahana returned to design protagonist Shez, Arval, and the house leaders in its spin-off, Warriors: Three Hopes, with Kusakihara filling in for the rest of the cast. [39]
1990 | Shadow Dragon and the Blade of Light |
---|---|
1991 | |
1992 | Gaiden |
1993 | |
1994 | Mystery of the Emblem |
1995 | |
1996 | Genealogy of the Holy War |
1997 | Archanean War Chronicles |
1998 | |
1999 | Thracia 776 |
2000–2001 | |
2002 | The Binding Blade |
2003 | The Blazing Blade |
2004 | The Sacred Stones |
2005 | Path of Radiance |
2006 | |
2007 | Radiant Dawn |
2008 | Shadow Dragon |
2009 | |
2010 | New Mystery of the Emblem |
2011 | |
2012 | Awakening |
2013–2014 | |
2015 | Fates |
Tokyo Mirage Sessions ♯FE | |
2016 | |
2017 | Heroes |
Echoes: Shadows of Valentia | |
Warriors | |
2018 | |
2019 | Three Houses |
2020 | Tokyo Mirage Sessions ♯FE Encore |
2021 | |
2022 | Warriors: Three Hopes |
2023 | Engage |
There are currently seventeen games in the core Fire Emblem series, of which fourteen have been original games and three have been remakes. [40] [28]
The first entry in the series, Shadow Dragon and the Blade of Light , was released in 1990 for the Japanese Famicom. A second game for the Famicom, Fire Emblem Gaiden , was released in 1992. It is known for having unusual mechanics compared to the rest of the series, such as dungeon exploration. It takes place in a similar timeframe as Shadow Dragon and the Blade of Light, but on a different continent. In 1994, Mystery of the Emblem was released for the Super Famicom, containing both a remake of Shadow Dragon and the Blade of Light and a sequel of the first game. Two more games were released for the Super Famicom in 1996 and 1999 respectively: Genealogy of the Holy War and Thracia 776 . [41] [7]
The next entry released was The Binding Blade in 2002 for the Game Boy Advance. [7] [42] A prequel to The Binding Blade, The Blazing Blade , was released for the Game Boy Advance the following year. [41] It was released overseas under the title Fire Emblem in 2003 in North America and 2004 in Europe, becoming the first official release of the Fire Emblem series in these regions. [43] [44] This is part in due to the inclusion of Marth and Roy in Super Smash Bros. Melee for the Gamecube in 2001, and the earlier release (and success) of Advance Wars in the West, [45] prompting Intelligent Systems and Nintendo to finally release Fire Emblem in the West. The final entry for the Game Boy Advance, The Sacred Stones , was released in 2004 in Japan, and in 2005 in North America and Europe. [41] [7] [46]
The ninth installment in the series, Path of Radiance , was released worldwide on the GameCube in 2005. It was the first Fire Emblem game to feature 3D graphics, voice acting, and full-motion animated cutscenes. [41] [7] [47] [48] A direct sequel to Path of Radiance, Radiant Dawn was released for the Wii in 2007 in Japan and North America, and 2008 in Europe. [41] [49] [50]
In 2008, the series returned to handheld systems with two releases for the Nintendo DS. Fire Emblem: Shadow Dragon , an expanded remake of the first game, was released in 2008 in Japan and Europe, and 2009 in North America. Shadow Dragon makes use of unique DS features unavailable to the Famicom and introduced new characters, added additional story elements, revamped mechanics, and modernized graphics. [51] [52] [53] A Japanese-only entry, New Mystery of the Emblem , was released in 2010 for the DS as an expanded remake of Mystery of the Emblem. [54] [55] [26]
The series moved to the Nintendo 3DS with Fire Emblem Awakening , the thirteenth game in the series, released in 2012 in Japan and 2013 in North America and Europe. [56] [57] [58] Awakening was a major critical and commercial success, and is credited for revitalizing the franchise. [59] The second entry for the Nintendo 3DS, Fates , was released in June 2015 in Japan, February 2016 in North America, and in May 2016 for Europe and Australia. Fates comes in three versions: two physical versions titled Birthright and Conquest, and a third route titled Revelation released as downloadable content. [60] [61] Fates was later re-released as a special version with all three versions included. A third entry, Fire Emblem Echoes: Shadows of Valentia , was released on the Nintendo 3DS in April 2017 in Japan and in North America and Europe the following month. [62] [63] [64] Echoes is an enhanced remake of Gaiden, maintaining many of the unique features of Gaiden while revamping the graphics and script, and adding several ease-of-play improvements.
A Fire Emblem game was announced for the Nintendo Switch during a Fire Emblem focused Nintendo Direct in January 2017. [65] The game was officially revealed as Fire Emblem: Three Houses during the Nintendo Direct presentation at E3 2018, and was released in July 2019. [66] Fire Emblem Engage , a second entry for Nintendo Switch, was announced during a September 2022 Nintendo Direct and released in January 2023. [67]
In 1997, an episodic prequel to Mystery of the Emblem titled BS Fire Emblem: Archanea Senki-hen was released through Satellaview. [68] The events of Archanea Senki were included in the remake of Mystery of the Emblem. [69] BS Fire Emblem is considered an official part of the series by some developers, but not generally by fans. [35] A crossover with the Shin Megami Tensei series, Tokyo Mirage Sessions ♯FE , was released in December 2015 in Japan and worldwide in June 2016 for the Wii U. [70] Tokyo Mirage Sessions ♯FE was developed by Atlus rather than Intelligent Systems and combines gameplay, narrative, and aesthetic elements from both the Fire Emblem and Shin Megami Tensei series. On January 17, 2020, an enhanced version titled Tokyo Mirage Sessions ♯FE Encore was released on Nintendo Switch. [71] Fire Emblem Heroes is a spin-off gacha game for Android and iOS, and was released in February 2017 for mobile devices. [72] Heroes is a crossover of characters from across the Fire Emblem series, rather than with another series, and also introduced original characters not seen in any other Fire Emblem game. A crossover with the Dynasty Warriors series, Fire Emblem Warriors , was released for the New Nintendo 3DS and Nintendo Switch in 2017. [73] It was developed by Omega Force and Team Ninja. A second Warriors game, based on Three Houses, and titled Fire Emblem Warriors: Three Hopes was announced in a Nintendo Direct on February 9, 2022 and released on June 24, 2022. [74]
Characters from the Fire Emblem series have appeared in a number of other games as cameos or as part of crossovers. This includes multiple entries in the Super Smash Bros. series, beginning with protagonists Marth and Roy in Super Smash Bros. Melee . [7] [75] Characters from the series also appeared in Intelligent Systems' strategy game Code Name: S.T.E.A.M. as optional characters unlocked via amiibo. [76]
A Fire Emblem game was initially in development for the Nintendo 64 and its peripheral 64DD. Originally codenamed Fire Emblem 64, it was first revealed by Shigeru Miyamoto in 1997. [77] Ultimately, due to poor sales for the 64DD and internal structural changes at Intelligent Systems, Fire Emblem 64 was cancelled in 2000 and development shifted to what would become Fire Emblem: The Binding Blade. [78] [7] [79] Work done for Fire Emblem 64 was incorporated into The Binding Blade. [78] [42]
An additional RTS-based game for the Wii was planned and would have been released after Fire Emblem: Radiant Dawn, but after trial and error and an unfocused development schedule, the project was cancelled. [80] Intelligent Systems never planned a Fire Emblem game for the Wii U. Nintendo producer Hitoshi Yamagami said such a game would need to sell 700,000 copies to be profitable. [81] A rumored Fire Emblem remake for the Nintendo 3DS was being developed by AlphaDream, but was cancelled following the company's bankruptcy surfaced in late 2019. According to the reports, it was one of the many video games that had been in development, but were ultimately scrapped for the platform, with many speculating those projects could be moved to the Nintendo Switch. [82]
Game | Year | Units sold (in millions) | GameRankings | Metacritic |
---|---|---|---|---|
Shadow Dragon and the Blade of Light | 1990 | 0.33 [83] | - | - |
Gaiden | 1992 | 0.32 [83] | - | - |
Mystery of the Emblem | 1994 | 0.78 [83] | - | - |
Genealogy of the Holy War | 1996 | 0.50 [83] | - | - |
Thracia 776 | 1999 | 0.11 [83] | 99% [84] | - |
The Binding Blade | 2002 | 0.35 [85] | - | - |
The Blazing Blade | 2003 | - | 89% [86] | 88 [87] |
The Sacred Stones | 2004 | - | 85% [88] | 85 [89] |
Path of Radiance | 2005 | - | 86% [90] | 85 [91] |
Radiant Dawn | 2007 | - | 79% [92] | 78 [93] |
Shadow Dragon | 2008 | - | 81% [94] | 81 [95] |
New Mystery of the Emblem | 2010 | - | - | - |
Awakening | 2012 | 2.35 [96] | 93% [97] | 92 [98] |
Fates | 2015 | 3.05 [96] | 89% [99] | 88 [100] [lower-alpha 2] |
Echoes: Shadows of Valentia | 2017 | 1.00 [104] | 83% [105] | 81 [106] |
Three Houses | 2019 | 4.12 [96] | 89% [107] | 89 [108] |
Engage | 2023 | 1.61 [109] | - | 80 [110] |
Sales in Japan were the highest with Shadow Dragon and the Blade of Light but progressively declined with future games, which sold 329,087; 324,699; 776,338; 498,216 and 106,108 copies respectively. As of 2002, total sales had reached over two million copies. [83] Awakening topped the total sales of both Radiant Dawn and the Mystery of the Emblem remake in its first week. It went on to sell 2.35 million copies worldwide and become the best-selling Fire Emblem game in Western territories at the time. [111] [112] [96]
In 2007, a Japanese public poll named Mystery of the Emblem as one of the country's All Time Top 100 video games. [113] Speaking to USGamer , Massive Chalice creator Brad Muir commented on how Fire Emblem had influenced the game, referring to it as "[a] venerable strategy series", making positive reference to its gameplay and character relationships. [114] In her review of Awakening, IGN's Audrey Drake said that "Far too few people have played the Fire Emblem series", calling it "[a] darling of the hardcore strategy RPG crowd - and one of the shining gems of the genre". [115] [42]
Several journalistic sites have cited its low notoriety in the west as an effect of Nintendo's sporadic localization efforts, along with its place in a niche game genre. At the same time, they have praised the series' gameplay, regularly noting its high difficulty and relationship mechanics. [13] [14] [6] [116] The series has been cited as an inspiration for later tactical role-playing games, with Gamasutra naming Tactics Ogre: Let Us Cling Together , Final Fantasy Tactics and the Disgaea series as being influenced by its design. [6] [117] In 2014, Destructoid writer Chris Carter praised the series' mechanics, and at the same time chose Mystery of the Emblem, Path of Radiance, and Awakening in his list of the five best games in the series. [13] Awakening is generally cited as having brought the series more publicity and player attention outside of Japan. [13] [117]
After Kaga left Intelligent Systems, he founded a studio called Tirnanog and began development on a game titled Emblem Saga, a strategy role-playing game for the PlayStation. The game bore multiple similarities to the Fire Emblem series, and Nintendo filed a lawsuit against Tirnanog for copyright infringement. The first suit failed, and the court ruled in Tirnanog's favor. Nintendo filed a second lawsuit, and this time was awarded a cash settlement of ¥76 million. Nevertheless, Tirnanog and publisher Enterbrain were still allowed to publish the entry, though they changed its name to " Tear Ring Saga ", and eventually developed a sequel. Nintendo attempted taking a third lawsuit to the Japanese Supreme Court in 2005, but the second ruling was upheld. [118] [119] [120] [121]
A short, two episode original video animation series based on Mystery of the Emblem [122] released in 1996. These anime episodes were released in North America in 1998, [123] five years before The Blazing Blade was localized, making them the first official Fire Emblem media to be released in the region. [124] Nintendo produced Amiibo figures of several Fire Emblem characters; they are compatible with Fates, Echoes: Shadows of Valentia, Three Houses, Code Name: S.T.E.A.M., Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate. [125] [126] [127] [128] Manga based on the games have also been produced, including The Binding Blade, Awakening, and Engage. [129] [130] [131] Two trading card games have been made with the Fire Emblem franchise: Fire Emblem: Trading Card Game, which was released from 2001–2006, and Fire Emblem 0 (Cipher), which was released in 2015 and was discontinued in late 2020 with the twenty second expansion pack being the last one. [130] [33] [31]
Marth is a fictional character from the Fire Emblem series, developed by Intelligent Systems and owned by Nintendo. He is the protagonist and Lord class character in the first and the third games in the series, Fire Emblem: Shadow Dragon and the Blade of Light, and Fire Emblem: Mystery of the Emblem, as well as their respective remakes, Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem.
Roy is a fictional character from Nintendo and Intelligent Systems' Fire Emblem video game series, who first appeared in the 2001 crossover fighting game Super Smash Bros. Melee as a representative character from the Fire Emblem series, along with Marth. He is the lead character of Fire Emblem: The Binding Blade; within the story, he is the son of [Elijah Wood] and heir presumptive of Pherae, who eventually becomes a major military leader. The inclusion of Roy and Marth in Melee is cited as one of the reasons Nintendo started localizing the series for international distribution. Roy continues to make recurring appearances in subsequent Fire Emblem media, such as a manga series and spinoff video games. Roy received negative reception for his appearance in The Binding Blade, with critics noting his poor gameplay attributes. His inclusion in Super Smash Bros. was also criticized due to his similarity to other Fire Emblem characters also included, as well as his similarity to them in terms of gameplay.
Fire Emblem: The Blazing Blade, also known simply as Fire Emblem, is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance handheld video game console. It is the seventh installment in the Fire Emblem series, the second to be released for the platform after Fire Emblem: The Binding Blade, and the first to be localized for international audiences. It was released in Japan and North America in 2003, and in Europe and Australia in 2004.
Fire Emblem: Genealogy of the Holy War is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom home video game console in 1996. It is the fourth installment of the Fire Emblem series, and the second to be developed for the platform. Genealogy of the Holy War takes place on the continent of Jugdral, split between eight countries founded by the Twelve Crusaders, an ancient group of soldiers who ended the rule of the ancient dragon Loptous with divine aid. In the present, a cult working to revive Loptous stirs up war among the countries. The story is told over two generations—the first generation follows the Grannvalian prince Sigurd, while the second follows his son Seliph as he works to defeat the cult and avenge his father. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps, while adding the Weapon Triangle and Support systems, which directly impacted both gameplay and story.
Fire Emblem Gaiden is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Famicom. Released in March 1992, it is the second installment in the Fire Emblem series and the last to be developed for the Famicom. It builds upon the basic turn-based strategy gameplay of the previous title, while including new elements such as a navigable overworld. Set in the same world as its predecessor, Fire Emblem: Shadow Dragon and the Blade of Light, Gaiden follows the battles of two opposing armies on the continent of Valentia, which is torn apart by political strife involving the princess Celica and her childhood friend Alm.
Fire Emblem: The Sacred Stones is a tactical role-playing game developed by Intelligent Systems, and published by Nintendo for the Game Boy Advance handheld video game console in 2004 for Japan and 2005 in the West. It is the eighth entry in the Fire Emblem series, the second to be released outside Japan, and the third and final title to be developed for the Game Boy Advance after The Binding Blade and its prequel Fire Emblem.
Fire Emblem: Shadow Dragon and the Blade of Light is a tactical role-playing video game developed by Intelligent Systems and Nintendo and published by Nintendo for the Family Computer. It is the first installment in the Fire Emblem series and was originally released in Japan in 1990. Set on the fictional continent of Archanea, the story follows the tale of Marth, prince of the kingdom of Altea, who is sent on a quest to reclaim his throne after being forced into exile by the evil sorcerer Gharnef and his dark master Medeus, the titular Shadow Dragon. Forming new alliances with neighboring kingdoms, Marth must gather a new army to help him retrieve the sacred sword Falchion and the Fire Emblem shield in order to defeat Gharnef and Medeus and save his kingdom. The gameplay revolves around turn-based battles on grid-based maps, with defeated units being subject to permanent death.
Ike is a character from the Fire Emblem series of video games. He is the central protagonist and Lord-class character of the ninth game in the series, Fire Emblem: Path of Radiance, and one of the central characters in Fire Emblem: Radiant Dawn. Ike is one of the most popular characters in the Fire Emblem series, and has appeared in other media, most notably the Super Smash Bros. fighting game series.
Fire Emblem: Path of Radiance is a 2005 tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube. It is the ninth main installment in the Fire Emblem series, and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.
Fire Emblem: Thracia 776 is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom; it was originally released through the Nintendo Power flash cartridge in 1999, then on a ROM cartridge the following year. It is the fifth installment in the Fire Emblem series, the third and last title to be developed for the Super Famicom, and the last home console Fire Emblem until the release of Fire Emblem: Path of Radiance in 2005.
Fire Emblem: The Binding Blade is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance (GBA) handheld video game console. It is the sixth entry in the Fire Emblem series, the first title produced for the system, and the first title to appear on a handheld console. It was released in Japan in March 2002.
Fire Emblem: Mystery of the Emblem, known in Japan as Fire Emblem: Monshō no Nazo, is a tactical role-playing video game developed by Intelligent Systems, and published by Nintendo for the Super Famicom home video game console in 1994. It is the third installment of the Fire Emblem series, and the first to be developed for the Super Famicom. The story is divided into two parts: the first part is a retelling of Fire Emblem: Shadow Dragon and the Blade of Light, while the second is an original story acting as a sequel to the first game. After defeating the sorcerer Gharnef and the Dark Dragon Medeus, peace is restored to Archanea and Marth restores his kingdom. His ally Hardin ascends to the throne of Archanea, but begins hostile military expansion across the continent, forcing Marth to confront his old friend and the force driving him. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps.
Fire Emblem: Shadow Dragon is a tactical role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo DS. It is the eleventh installment in the Fire Emblem series and a remake of the Famicom title Fire Emblem: Shadow Dragon and the Blade of Light, the first entry in the series. It released in 2008 in Japan and Europe, and 2009 in North America and Australia.
Fire Emblem Awakening is a 2012 tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS. It is an installment of the Fire Emblem series, and the first to be developed for the Nintendo 3DS. The gameplay, like previous Fire Emblem games, focuses on the tactical movement of characters across a grid-based battlefield and fighting enemy units. Other features include the ability to build and foster relationships between characters to improve their abilities and multiple camera perspectives in battle.
Fire Emblem Fates is a tactical role-playing video game for the Nintendo 3DS handheld video game console, developed by Intelligent Systems and Nintendo SPD and published by Nintendo. It was released in June 2015 in Japan, then released internationally in 2016. It is the fourteenth installment in the Fire Emblem series and the second to be developed for Nintendo 3DS after Fire Emblem Awakening. Unlike previous titles, Fates was released in three versions, each following a different storyline centered on the same characters: Birthright and Conquest as physical releases, and Revelation as downloadable content.
Fire Emblem: New Mystery of the Emblem is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo DS handheld video game console in July 2010. It is the twelfth entry in the Fire Emblem series, and a remake of the Super Famicom title Fire Emblem: Mystery of the Emblem. The story is based on the original content from Mystery of the Emblem, while including a customizable Avatar as the main character alongside Marth, the protagonist of Shadow Dragon and the Blade of Light. New Mystery of the Emblem also adapts the story content from the Satellaview title BS Fire Emblem into four additional story episodes dubbed the "New Archanea Chronicles".
Fire Emblem Warriors is a hack and slash action role-playing game developed by Omega Force and Team Ninja, and published by Koei Tecmo in Japan and Nintendo internationally for the Nintendo Switch and New Nintendo 3DS. The game was released in Japan in September 2017, and worldwide the following month. The game is a collaboration between Koei Tecmo's Dynasty Warriors franchise and Nintendo and Intelligent Systems's Fire Emblem series.
Fire Emblem Echoes: Shadows of Valentia is a tactical role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS in 2017. It is the fifteenth installment in the Fire Emblem series and a remake of the 1992 Famicom game Fire Emblem Gaiden, the second entry in the series. It follows dual protagonists Alm and Celica as they aim to bring an end to the war through opposite methods, with Alm fighting to resolve the war through battle, while Celica attempts to find a peaceful end through guidance from the Goddess Mila. Fire Emblem Echoes carries over the core gameplay mechanics of the Fire Emblem series while incorporating mechanics from Gaiden, like dungeon crawling.
Fire Emblem Fates is a tactical role-playing video game for the Nintendo 3DS, developed by Intelligent Systems and Nintendo SPD and published by Nintendo. It was released in June 2015 in Japan and internationally in 2016, and was the second installment in the series to be developed for the 3DS after Fire Emblem Awakening. Unlike previous titles, Fates was released in three versions, each following a different storyline centered on the same characters: Birthright and Conquest as physical releases, and Revelation as downloadable content.
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