Brain Age | |
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Genre(s) | Puzzle, edutainment |
Developer(s) | Nintendo SPD (2005–2012) Nintendo EPD (since 2019) |
Publisher(s) | Nintendo |
Platform(s) | Nintendo DS, DSiWare, Nintendo 3DS, Nintendo Switch |
First release | Brain Age: Train Your Brain in Minutes a Day! May 19, 2005 |
Latest release | Dr Kawashima's Brain Training for Nintendo Switch December 27, 2019 |
Brain Age, known as Dr Kawashima's Brain Training in PAL regions, [lower-alpha 1] is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima.
2005 | Brain Age: Train Your Brain in Minutes a Day! |
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Brain Age 2: More Training in Minutes a Day! | |
2006–2007 | |
2008 | Brain Age Express |
2009–2011 | |
2012 | Brain Age: Concentration Training |
2013–2018 | |
2019 | Dr Kawashima's Brain Training for Nintendo Switch |
The Brain Age games, known as Brain Training in Japan and Europe, are presented as a set of mini-games that are designed to help improve one's mental processes. These activities were informed by Dr. Ryuta Kawashima, a Japanese neuroscientist, and are aimed to stimulate multiple parts of the brain to help improve one's abilities and combat normal aging effects on the brain. Activities are generally based on two or more mental stimuli and are to be completed as fast and as correctly as possible. For example, common activities include Calculations, where the user is presented with a list of single-operator math operations and the user uses the system's touch screen to write their answer to each question, and Stroop Test based on the Stroop effect, where players must say into the unit's microphone the color of the text of a color name that appears on the screen. Activities are usually presented in both a Training mode, which allows the user to practice to get the hang of how the activities are played out and a Brain Age Check, where the user completes multiple activities outside of practice, with the game estimating the person's "brain age" based on how quickly they completed all the tests and accounting for any incorrect answers. The game tracks a user's performance over time to help show the effects of daily interactions with the game.
A new Brain Age title for the Nintendo Switch, titled Nō o Kitaeru Otona no Nintendo Switch Training (脳を鍛える大人のNintendo Switchトレーニング, lit. Nintendo Switch Brain Training for Adults), and as Dr Kawashima's Brain Training for Nintendo Switch for Europe and Australia, was released in Japan on December 27, 2019, and was released in Europe and Australia on January 3, 2020. The game uses some of the new features of the Switch, including the gyroscope and infrared camera in the Joy-Con units, as part of the input into the activities, alongside other returning training activities. A Switch-compatible stylus was also released that day in Japan to support some of those activities. [1] [2] [3]
The North American, European and Korean versions of the first two Brain Age titles featured a Sudoku mode. The player can choose between two modes of play – with notification, or without. When played with notification, the game allows the player to miss only five times before the puzzle is automatically ended before completion. Each miss results in a 20-minute penalty which is added to the player's time. Additionally, if the best time for a puzzle was achieved with notification, the game will make note of that next to the best time.
The majority of the puzzle takes place on the touch screen, which displays the entire Sudoku puzzle. The player must first tap on the square he wishes to fill in, and the touch screen will show a zoomed-in image of that square while the other screen shows a zoomed out version of the puzzle. While zoomed in, you are able to move to another square next to it by using one of the arrows. To fill in a square, the player must handwrite the number using the stylus. Once the number is written and the player moves on from that square, it will be converted into a cleaner version of the number.
Brain Age also takes advantage of a strategy used in pen and paper Sudoku puzzles, in which the person marks which squares a number could possibly be by writing a miniature number. There are also four options at the player's disposal – Undo, Erase, Zoom Out, and Save & Quit. Undo allows the player to revert the latest change in the puzzle, Erase allows the player to erase everything in one square (alternatively, the player can circle just one number to erase it), Zoom Out is used to go back to a zoomed-out view after the player has zoomed in on a square, and Save & Quit allows the player to do a quick save and quit the puzzle, which is erased once the player resumes.
A DSiWare version of this game entitled Brain Age Express: Sudoku was released in the PAL regions on July 24, 2009, and in North America on August 17, 2009., [4] but it was retired from the DSi Shop on June 19, 2015.
The first two games in the series reached a combined total of 33 million units sold globally. [5]
A book based on Kawashima's work was released, titled Train Your Brain: 60 Days to a Better Brain .
Body and Brain Connection , also known as Dr. Kawashima's Body and Brain Exercises in PAL regions, is a puzzle video game developed and published by Namco Bandai Games for the Xbox 360's Kinect platform. It was released in 2010. The player is guided through the brain age tests by Ryuta Kawashima.
Dr. Mario is a 1990 puzzle video game developed and published by Nintendo for the Nintendo Entertainment System and Game Boy. It was produced by Gunpei Yokoi and designed by Takahiro Harada. The soundtrack was composed by Hirokazu Tanaka.
Sudoku is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row, and each of the nine 3 × 3 subgrids that compose the grid contains all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which for a well-posed puzzle has a single solution.
Brain Age: Train Your Brain in Minutes a Day!, known as Dr. Kawashima's Brain Training: How Old Is Your Brain? in PAL regions, is an edutainment puzzle video game. It was developed and published by Nintendo for the Nintendo DS. Nintendo has stated that it is an entertainment product inspired by Tohoku University professor Ryuta Kawashima's work in the neurosciences.
Ryuta Kawashima is a Japanese neuroscientist known for his appearances in the Brain Age series of video games for the Nintendo DS, Nintendo 3DS and Nintendo Switch.
Brain Age 2: More Training in Minutes a Day!, known as More Brain Training from Dr Kawashima: How Old Is Your Brain? in PAL regions, is an edutainment puzzle game and the sequel to Brain Age: Train Your Brain in Minutes a Day! (2005). It was developed and published by Nintendo for the Nintendo DS handheld game console. Before the game begins, the player must perform a Brain Age Check to determine their brain age, which ranges from 20 to 80, to determine approximately their brain's responsiveness. A brain age of 20, the lowest age that the player can achieve, indicates that the player's brain is as responsive as that of an average 20-year-old. After the player is told their initial brain age, they can complete a series of minigames to help improve their brain's responsiveness, after which they can run Brain Age Check again to determine their updated brain age.
Game brain is a term coined by Akio Mori referring to human brains affected by the long-term effect of playing video games. Mori, a professor in the Humanities and Sciences division of Nihon University in Japan, originally coined the term and presented the concept in his 2002 book The Terror of Game Brain. It has been criticized by neuroscientists as pseudoscientific.
Sudoku Gridmaster is a Touch Generations puzzle video game for the Nintendo DS, released on March 23, 2006 in Japan, June 26 in the United States and October 27 in Europe. It was developed by A.I and published by Hudson Soft in Japan and by Nintendo in the rest of the world.
Train Your Brain: 60 Days to a Better Brain is an English-language version of a Japanese book written by Ryuta Kawashima. The original book sold over a million copies in Japan. Dr. Kawashima found that by performing simple mathematical calculations and reading books aloud, one could retain mental clarity and stave off the mental effects of aging. The book is based on this research.
Minna de Kitaeru Zenno Training is an arcade game released only in Japan by Namco Bandai Games on December 21, 2006.
Flash Focus: Vision Training in Minutes a Day is a Touch! Generations puzzle video game developed by Namco Bandai and Nintendo SPD and published by Nintendo for the Nintendo DS handheld video game console. It was released in Japan on May 31, 2007 as Miru Chikara wo Jissen de Kitaeru: DS Medikara Training and released in North America on October 15.
Brain Challenge is a mental exercise video game, featuring "brain exercise puzzles". The game was developed by Gameloft Beijing for mobile phone and iPod and released on September 5, 2007. In 2008 was followed by a Nintendo DS version on January 8, an Xbox Live Arcade release on March 12, and a PlayStation 3 launch on November 27. The N-Gage 2.0 version was released on the day of the service's launch, April 3, 2008. A version for WiiWare was released in autumn 2008 on all three regions. The Wii version also uses Miis for the players profile. OnLive also had launched their new streaming game platform with Brain Challenge on July 27, 2010. The game was released for Mac OS X in January 2011.
Brain Age Express are three educational puzzle video games developed by Nintendo for the Nintendo DSi's DSiWare download service. They are the third series of games in the Brain Age series, and are repackaged versions of both Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day! games, featuring both old and new puzzles.
indieszero Corporation, Ltd. is a small video game development company headquartered in Musashino, Tokyo, Japan. It was founded on April 21, 1997, and has developed video games for other video game companies, including Nintendo, SEGA, and Square Enix.
Brain Exercise with Dr. Kawashima is a brain training game developed by Namco Bandai and tested by Dr. Kawashima, known for his Nintendo DS games Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day!.
Body and Brain Connection, also known as Dr. Kawashima's Body and Brain Exercises in PAL regions, is a puzzle video game developed and published by Namco Bandai Games for the Xbox 360's Kinect platform. It was released in Japan on February 11, 2011, in North America on February 12, 2011, and in Europe on February 13, 2011.
Brain Age: Concentration Training,JPN known in Europe and Australia as Dr Kawashima's Devilish Brain Training: Can you stay focused?, is an educational puzzle video game developed and published by Nintendo. It is the fourth major entry in the Brain Age series and the first made specifically for the Nintendo 3DS. It was released in Japan on July 28, 2012, in North America on February 10, 2013, and in South Korea on September 5, 2013. It later came to Europe on July 28, 2017, and Australia on July 29, 2017, five years apart from the initial release. Dr. Kawashima presents the game's purpose as being to counter prevalent subpar concentration skills onset by social media and other aspects of modern life.
Dr Kawashima's Brain Training for Nintendo Switch is an edutainment puzzle video game developed by Nintendo and indieszero and published by Nintendo for the Nintendo Switch. It is the fifth entry in the Brain Age puzzle video game series, based on the research of neuroscientist Ryuta Kawashima, whose avatar guides the player through the game. It was released on December 27, 2019 in Japan, January 3, 2020 in Europe and Australia, and July 1, 2020 in South Korea. The game was not released in North America.
Big Brain Academy is a puzzle video game published and developed by Nintendo for the Nintendo DS handheld video game console. It was released in Japan on June 30, 2005, and subsequently in other regions in summer 2006. The game was planned to be released in China for the iQue DS system and appeared in the system's trailer, but it remained unreleased. It has been compared to Brain Age: Train Your Brain in Minutes a Day!. It was marketed under Nintendo's Touch! Generations brand. A sequel, Big Brain Academy: Wii Degree, was released on the Wii in April 2007.
Big Brain Academy is a series of puzzle video games developed and published by Nintendo. Similar to the Brain Age series, each game features a number of activities designed to test, measure, and improve the player's mental skills. The first two games were released under the Touch! Generations brand, which has since been discontinued.