Kid Icarus (series)

Last updated
Kid Icarus
Kid Icarus logo.png
Logo since 2012
Genre(s) Platform
Developer(s) Nintendo R&D1 (1986–1991)
Tose (1986-1991)
Project Sora (2012)
Publisher(s) Nintendo
Platform(s) Nintendo Entertainment System, Game Boy, Nintendo 3DS
First release Kid Icarus
December 19, 1986
Latest release Kid Icarus: Uprising
March 22, 2012

Kid Icarus [a] is a series of fantasy video games by Nintendo. The games are set in a Greco-Roman fantasy world called "Angel Land", which is a fictional setting that is loosely based on Greek mythology. The gameplay consists of a mixture of action, adventure and platform elements. The Kid Icarus franchise is known as a cult classic and a sibling series to the Metroid franchise.

Contents

The first installment, Kid Icarus , was released in 1986 for the Nintendo Entertainment System and was received to critical acclaim despite poor sales. A sequel, Kid Icarus: Of Myths and Monsters , was later released for the Game Boy. After a 20-year hiatus, Kid Icarus: Uprising was released in 2012 for the Nintendo 3DS handheld.

Development

Release timeline
1986 Kid Icarus
1987–1990
1991 Of Myths and Monsters
1992–2011
2012 Uprising

After Nintendo's release of commercially successful platforming games in the 1980s, including Donkey Kong , Ice Climber , and Super Mario Bros. , as well as the critically acclaimed adventure game The Legend of Zelda , the company was interested in entering a different genre. They began work on an action game. The game was called Metroid . Nintendo released Metroid for the Family Computer Disk System on August 6, 1986, and on the Nintendo Entertainment System one year later. [1] Kid Icarus was developed alongside as its sister game, as it shares elements and programmers with Metroid. [2] The game was produced by the same man who produced Metroid, Gunpei Yokoi, who previously produced Donkey Kong, Donkey Kong Jr. (1982) and the original Mario Bros. (1983), and it featured music written by Hirokazu Tanaka, who also composed for Duck Hunt (1984). [1]

After the release of its handheld sequel, Kid Icarus: Of Myths and Monsters , the series received no new installments for two decades. During 1990s, a different gaming magazine claimed another project named Kid Icarus: Angel Land Story, sometimes called Super Kid Icarus, to exist in-work for Super NES though it is unknown if the source is real or not. [3] [4] An installment for the Nintendo 64 was rumored to be in development, [5] but was never released. During early 2000s, Capcom moved their resources to redo Dead Phoenix into a new untitled Icarus game, to debut on the GameCube. [6] A series revival was planned for Wii, developed by Factor 5, but this appearance eventually led to cancellation. [7] [8] [9] During the E3 event in 2010, Nintendo unveiled Kid Icarus: Uprising for the Nintendo 3DS, the first game in the series since 1991. [10]

Plot

Pit (left), Palutena (middle), and Medusa (right) are the central characters in the story Kid Icarus major characters.jpg
Pit (left), Palutena (middle), and Medusa (right) are the central characters in the story

Pit initially appeared in Kid Icarus (1986). In the game, Pit plays a role in rescuing the Goddess of Light, Palutena, from the clutches of the wicked Medusa. Pit escapes his Underworld prison and descends the steep cliffs, fending off the armies of Medusa's troops, including snakes and the deadly God of Death. Along the way, Pit overcomes Zeus' challenges and gains stronger weapons to combat the Underworld's hordes. In conclusion, once Pit had completed the stage, he would explore a gigantic stronghold filled with traps and puzzles. [11]

In Kid Icarus: Of Myths and Monsters (1991), Palutena's nightmare is interpreted by a fate teller as an imminent invasion by the demon Orcos and his goons. The goddess summons Pit, the leader of her army, and tells him to report for specific instructions so that he might use the priceless treasures of Angel Land. While Pit is on his quest, Palutena has these under the watchful eyes of three fortress guards to ensure their safety from Orcos. After Pit defeats the guards and finishes his training, Palutena gives him the priceless wealth. [12] Pit reappears in Kid Icarus: Uprising (2012) following a 25-year break, collaborating with Palutena to vanquish Medusa and her army. [13]

Characters

Pit

Pit's design was vastly updated for his inclusion in Super Smash Bros. Brawl , and has become his standard design since then. According to Masahiro Sakurai, the creator of the Super Smash Bros. series and director of Kid Icarus: Uprising , he initially alternated between using Pit's 2D design, his cartoonish art design, and a 3D redesign for Pit's inclusion before ultimately settling on the latter. [14] Sakurai stated that Pit's redesign was based on the concept of how his appearance would have slowly modernized had the Kid Icarus series remained active, much like how Link's design has done throughout the various subsequent installments within The Legend of Zelda series. [14] In comparison to his previous design, Pit now appears approximately 13 years old in angel years. [15]

GamePro identified Pit's gameplay mechanics as taking elements from three of Nintendo's biggest franchises: Mario's jump, Link's ability-enhancing objects, and Samus Aran's projectiles. [16] Pit takes inspiration from Greek mythology, with IGN's Lucas M. Thomas viewing him as a combination between Eros and Icarus. Thomas identified both his bow and his wings as his most iconic characteristics. [17] He was featured as the front cover in Nintendo Blast's 2012 Portuguese book titled "Nintendo Blast Ano 3 Edições 25 a 36". [18] GameZone's Vito Gesualdi considers Pit a combination of The Legend of Zelda 's Link, and American filmmaker Woody Allen saying that "Pit is equal parts Link and Woody Allen, a handsome young warrior with all the self-confidence of our favorite neurotic Jew". [19]

Eggplant Wizard

The Eggplant Wizard first appeared in the 1986 video game Kid Icarus . In the game, he serves as an arch-nemesis to Pit and depicted as an anthropomorphic eggplant sorcerer who can shoot eggplants at other characters and disable all of their abilities by encasing them into an eggplant. [20] [21] He also appeared in the animated television series Captain N: The Game Master and serves as an antagonist. [22] The Eggplant Wizard was inspired by the game's creator Toru Osawa's passion for eggplants and the eggplant men from Wrecking Crew . Osawa said that he drew the character to celebrate his summer bonus. [11] Shigeru Miyamoto and Masahiro Sakurai both consider the character key to the enduring popularity of the Kid Icarus series. [23] [24]

Since his debut in Kid Icarus , Eggplant Wizard has received largely positive reception from critics, with IGN writer Luca M. Thomas called him the "most popular, most cunning enemy character to come out" of the Kid Icarus series. [22] Shacknews writer Ozzie Mejia called Eggplant Wizard the most aggravating antagonist in all of video games and he wrote that he threw his controller against the television after Eggplant Wizard turns him into an eggplant for the hundredth time when he was kid. [25] Destructoid writer Chad Concelmo ranked him as "the biggest asshole video game wizard" and stating that there is no other characters who has more hatred than Eggplant Wizard due to his high defense and his ability to transform Pit into an eggplant. [26] 1UP.com writer Jeremy Parish called him a weird idea for an enemy, but also Pit's most challenging. He compared the enemy to the Hammer Bros. from the Mario franchise because they often come in pairs and throw projectiles at the player character, but also noted that the Eggplant Wizards were worse because they would target Pit. [27] Nonstop Nerd staff wrote that Eggplant Wizard can completely ruin anyone’s playthrough of the game and he was manages to be the most threatening enemy because he can damage the player with his projectiles and magically transforms all who oppose him into eggplants. The staff also wrote that any gamer who has received the curse understands how terrible it is which after becoming an eggplant, players can't deal damage to enemies. [28]

UGO Networks writer Chris Plante ranked the moment when Eggplant Wizard was turning people into eggplants as one of the 20 most memorable Nintendo Entertainment System moments. [29] GamesRadar+ included Eggplant Wizard in their list of the "top seven edible enemies in gaming". They stated that he was "one of the strangest, most talked-about weirdos in all of gaming" and questioned why he is in a game about Greek mythology. [30] GamesRadar+ also claimed that the character was "clearly-designed-by-a-madman old bastard of the NES baddo fraternity" and that his "oddness belied a far more insidious property". [31] Eggplant Wizard has been suggested as a playable character or item for Super Smash Bros. series by critics. [22] [32] [33] Chris Morgan of Yardbarker named Eggplant Wizard as the true cult icon of early Nintendo and he noted of how could readers resist espousing his many charms. [34]

Eggplant Wizard has been viewed as synonymous with the Kid Icarus series even outside the gaming community. Jason Cipriano of MTV Multiplayer Blog wrote that he described Eggplant Wizard as the emblematic of series' wacky design and stated that fans would be excited to see him appear in Kid Icarus: Uprising . [35] To celebrate the release of the game, ABC News writer Lauren Torrisi featured several eggplant recipes. [36] Ishaan Sahdev of Siliconera reported about a GameStop promotion for Kid Icarus: Uprising gave away a selection of augmented reality 3DS cards, one of which features Eggplant Wizard. [37]

Other characters

There are a number of regular characters in the Kid Icarus series. Palutena, Viridi, Hades, Magnus, Dark Pit, Medusa, Pyrrhon, Pandora, Arlon, Poseidon, Phosphora, Dyntos, Thanatos, and Cragalanche are the few additional common characters in the series.

Notes

  1. Known in Japan as Light Mythology: Palutena's Mirror (光神話 パルテナの鏡, Hikari Shinwa: Parutena no Kagami).

Related Research Articles

<i>Kid Icarus</i> 1986 video game

Kid Icarus is a platform video game developed and published by Nintendo for the Family Computer Disk System in Japan and the Nintendo Entertainment System in Europe and North America. It was released in Japan in December 1986, in Europe in February 1987, and in North America in July.

Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic Metroid creatures.

<span class="mw-page-title-main">Gunpei Yokoi</span> Japanese video game designer (1941–1997)

Gunpei Yokoi, sometimes transliterated as Gumpei Yokoi, was a Japanese toy maker and video game designer. As a long-time Nintendo employee, he was best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the Game Boy, and producer of a few long-running and critically acclaimed video game franchises such as Metroid and Kid Icarus.

Roy (<i>Fire Emblem</i>) Video game character

Roy is a fictional character from Nintendo and Intelligent Systems' Fire Emblem video game series, who first appeared in the 2001 crossover fighting game Super Smash Bros. Melee as a representative character from the Fire Emblem series, along with Marth. He is the lead character of Fire Emblem: The Binding Blade; within the story, he is the son of Eliwood and heir presumptive of Pherae, who eventually becomes a major military leader.

Ridley (<i>Metroid</i>) Fictional antagonist of the Metroid franchise

Ridley, also known in-universe by the alias Cunning God of Death, is a major antagonist in the Metroid series. An evil and aggressive draconic extraterrestrial, he became Samus Aran's archnemesis after murdering the latter's parents as he led a Space Pirate raid on her homeworld. Though having been destroyed numerous times by Samus, he is always resurrected, due in equal part to Space Pirate engineering and his natural regenerative ability, which allows him to swiftly recover from what would otherwise be fatal wounds as long as he is able to consume enough biomatter from his fallen adversaries.

<i>Captain N: The Game Master</i> American-Canadian joint-venture animated television series

Captain N: The Game Master is an animated television series that aired on NBC from 1989 to 1991 as part of its Saturday morning cartoon lineup. Produced by DIC Animation City, it incorporated elements from video games of the time by Japanese company Nintendo. There was also a comic book adaptation by Valiant Comics.

<span class="mw-page-title-main">Masahiro Sakurai</span> Japanese video game designer (born 1970)

Masahiro Sakurai is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series. Apart from his work on those series, he also led the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012.

Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

<i>Kid Icarus: Of Myths and Monsters</i> 1991 video game

Kid Icarus: Of Myths and Monsters is a platform game developed and published by Nintendo for the Game Boy. It is a sequel to Kid Icarus (1986) for the Nintendo Entertainment System. It was released in North America on November 1991, and in Europe on May 21, 1992. Despite being developed in Japan, it did not launch there until on February 8, 2012 through the 3DS Virtual Console and retained its original English localization; this project was determined to commemorate the release of Kid Icarus: Uprising, followed by its re-release in Europe on March 8, and North America on July 19. The story of Of Myths and Monsters is influenced by Greek and Roman mythology, and follows the angel soldier Pit on his quest for three sacred treasures. His objective is to defeat the demon Orcos, who has invaded the kingdom of Angel Land. The game features the core gameplay mechanics of its predecessor. Players explore two-dimensional environments while collecting items and fighting monsters. Of Myths and Monsters was named the 18th best Game Boy game by Nintendo Power, and commended by critics for its gameplay, graphics, and music.

<i>Super Smash Bros. Brawl</i> 2008 video game

Super Smash Bros. Brawl is a 2008 crossover fighting game developed by Sora Ltd. and Game Arts and published by Nintendo for the Wii. The third installment in the Super Smash Bros. series, it was announced at a pre-E3 2005 press conference by Nintendo president Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director at Iwata's request. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was released worldwide in 2008.

<span class="mw-page-title-main">Samus Aran</span> Video game character

Samus Aran is the protagonist of the video game series Metroid by Nintendo. She was created by the Japanese video game designer Makoto Kano and was introduced as the player character in the original 1986 game Metroid.

<i>Metroid: Other M</i> 2010 video game

Metroid: Other M is an action-adventure game developed by Tecmo Koei's Team Ninja and Nintendo and published by Nintendo for the Wii on August 31, 2010. It is part of the Metroid series, and takes place between the events of Super Metroid and Metroid Fusion. The player controls intergalactic bounty hunter Samus Aran, who investigates a derelict space station with a Galactic Federation platoon, including her former commanding officer, Adam Malkovich.

<i>Super Smash Bros.</i> (video game) 1999 fighting game

Super Smash Bros. is a 1999 crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It is first game in the Super Smash Bros. series and was released in Japan on January 21, 1999; in North America on April 26, 1999; and in Europe on November 19, 1999.

<i>Kid Icarus: Uprising</i> 2012 video game

Kid Icarus: Uprising is a third-person shooter video game developed by Project Sora and published by Nintendo for the Nintendo 3DS. Released worldwide in March 2012, it is the third installment in the Kid Icarus franchise, the first to be released since Kid Icarus: Of Myths and Monsters in 1991, and the first worldwide release since the original NES game in 1986. It is also the only video game Project Sora made before shutting down in mid-2012.

<i>Super Smash Bros. for Nintendo 3DS</i> and <i>Wii U</i> Pair of 2014 video games

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, both commonly referred to together as Super Smash Bros. 4 or Smash 4, are 2014 crossover platform fighter video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Brawl. The Nintendo 3DS version was released in Japan on September 13, 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month.

Amiibo is a toys-to-life platform by Nintendo, which was launched in November 2014. It consists of a wireless communications and storage protocol for connecting figurines to the Wii U, Nintendo 3DS, and Nintendo Switch video game consoles. These figurines are similar in form and functionality to that of the Skylanders, Disney Infinity and Lego Dimensions series of toys-to-life platforms. The Amiibo platform was preannounced to potentially accommodate any form of toy, specifically including general plans for future card games. Amiibo use near field communication (NFC) to interact with supported video game software, potentially allowing data to be transferred in and out of games and across multiple platforms.

<i>Metroid Prime: Federation Force</i> 2016 video game

Metroid Prime: Federation Force is a 2016 cooperative first-person shooter video game developed by Next Level Games and published by Nintendo for the Nintendo 3DS. Taking place after the events of Metroid Prime 3: Corruption (2007), players assume the role of Galactic Federation Marines attempting to thwart the continuing advances of the Space Pirates after Samus Aran eradicated the deadly Phazon mutagen. The gameplay places a greater emphasis on the shooting mechanics and multiplayer, similar to its handheld predecessor Metroid Prime Hunters, albeit with cooperation instead of competition. It also includes a competitive soccer-based game mode known as Metroid Prime: Blast Ball.

<i>Super Smash Bros. Ultimate</i> 2018 video game

Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U (2014). The game follows the series' traditional style of gameplay, in which players control one of the various characters and use attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a single-player campaign and multiplayer versus modes. Ultimate features 89 playable fighters, including all characters from previous Super Smash Bros. games as well as newcomers. The roster ranges from Nintendo characters to those from third-party franchises.

References

  1. 1 2 Metroid Retrospective Part 1 (video). GameTrailers . Defy Media. Archived from the original on 2021-12-14. Retrieved May 19, 2016.
  2. Thomas, Luca M (2007-03-06). "Kid Icarus VC Review". IGN. Archived from the original on March 9, 2007. Retrieved 2009-02-21.
  3. "Gamefan Volume 4 Issue 03 March 1996". p. 93. Retrieved June 3, 2024 via Internet Archive.
  4. "10 Cancelled Super Nes Games That You May be Unaware of, Though I Don't Care if You Did Know About Them Already". Archived from the original on 2022-09-11. Retrieved 2022-09-11.
  5. "Gaming Gossip". Electronic Gaming Monthly . No. 92. Ziff Davis. March 1997. p. 28.
  6. "Missing in Action -- the Lost Games of GameCube: Dead Phoenix - IGN". IGN. Archived from the original on 17 December 2010. Retrieved 7 September 2022.
  7. Brian (2008-08-05). "Factor 5 officially developing Kid Icarus for Wii?". Nintendo Everything. Archived from the original on 2022-04-29.
  8. "Wii Recomendations[sic]: Kid Icarus Wii Sequel". 16 April 2010. Archived from the original on 27 August 2022. Retrieved 27 August 2022.
  9. "Factor 5's Lost Wii Kid Icarus Boasted a Dark Hero with 60fps Airborne Action". Nintendo Life. 19 September 2015. Archived from the original on 18 April 2024. Retrieved 27 August 2022.
  10. ""E3 2010: Masahiro Sakurai Makes Kid Icarus Fly Again on the Nintendo 3DS"". Time . June 28, 2010. Archived from the original on December 1, 2023. Retrieved June 3, 2024.
  11. 1 2 ""Making of a Myth: The Grueling Development of the Original Kid Icarus"". Nintendo World Report. March 19, 2012. Archived from the original on April 7, 2023. Retrieved June 3, 2024.
  12. "The Tale of Kid Icarus". Kid Icarus: Of Myths and Monsters Instruction Booklet. Nintendo. November 1991.
  13. ""Kid Icarus essentials All the facts you should know before Pits return"". GamesRadar+ . March 17, 2012. Archived from the original on May 8, 2024. Retrieved June 3, 2024.
  14. 1 2 "Sakurai Speaks on Brawl Character Development". Archived from the original on 2024-01-19. Retrieved 2024-02-06.
  15. 4Gamer: プロジェクトソラの桜井政博氏が,新しいパルテナを解説!ニンテンドー3DSタイトル「新・光神話 パルテナの鏡」プレゼンテーションレポート Archived 2024-01-19 at the Wayback Machine (Japanese)
  16. "Top 10 games deserving of a remake". GamePro. 2007-10-25. Archived from the original on 2010-09-02. Retrieved 2010-04-07.
  17. Lucas M. Thomas (26 January 2011). "You Don't Know Kid Icarus". IGN . Archived from the original on 30 January 2011. Retrieved 29 January 2011.
  18. Nintendo Blast Ano 3 Edições 25 a 36 [Nintendo Blast Year 3 Editions 25 to 36]. Archived from the original on May 14, 2024. Retrieved June 3, 2024 via Apple Books.
  19. "Kid Icarus: Uprising review". GameZone. May 4, 2012. Archived from the original on June 8, 2015. Retrieved June 3, 2024.
  20. Kalata, Kurt. "Angel Land Story". Hardcore Gaming 101. Archived from the original on September 12, 2011. Retrieved April 30, 2014.
  21. Thomas, Lucas M. (February 29, 2012). "The Unsung Innovations of Kid Icarus". IGN . Archived from the original on June 3, 2024. Retrieved April 30, 2014.
  22. 1 2 3 Thomas, Lucas M. (June 29, 2007). "Smash It Up! - Volume 2". IGN . Archived from the original on August 22, 2023. Retrieved April 30, 2014.
  23. Kshofsy (July 7, 2010). "Kid Icarus Director Says Nintendo 3DS Will Change Gameplay". Wired . Archived from the original on May 2, 2014. Retrieved April 30, 2014.
  24. Casamassina, Matt (May 19, 2005). "E3 2005: Shigeru Miyamoto Interview". IGN . Retrieved April 30, 2014.
  25. Mejia, Ozzie (December 26, 2011). "Most Anticipated of 2012: Ozzie's Picks". Shacknews . Archived from the original on November 23, 2013. Retrieved April 30, 2014.
  26. Concelmo, Chad (October 5, 2011). "The ten biggest asshole videogame wizards EVER!". Destructoid . Retrieved April 30, 2014.
  27. Parish, Jeremy (September 7, 2011). "Kid Icarus: A Retrospective". 1UP.com . Archived from the original on May 15, 2014. Retrieved April 30, 2014.
  28. "Gamers Still Hate the Eggplant Wizard". Nonstop Nerd. 2022-02-03. Archived from the original on 2024-07-22. Retrieved 2024-03-09.
  29. Plante, Chris (February 27, 2010). "Top 20 NES Moments". UGO Networks . Archived from the original on May 2, 2014. Retrieved April 30, 2014.
  30. "The Top 7 Edible Enemies in Video Games". GamesRadar . June 23, 2012. Archived from the original on August 17, 2024. Retrieved April 30, 2014.
  31. "The Top 7... Games where you play as food". GamesRadar+ . June 23, 2012. Archived from the original on May 2, 2014. Retrieved April 30, 2014.
  32. Reeves, Ben (January 6, 2012). "Dream Team: What We Want In A New Smash Bros". Game Informer . p. 3. Archived from the original on January 15, 2012. Retrieved April 30, 2014.
  33. "Blah Blah Blah - GC Launch Mayhem! Launch and Beyond". Nintendo World Report. November 18, 2001. Archived from the original on May 2, 2014. Retrieved April 30, 2014.
  34. Morgan, Chris (October 6, 2021). "The most memorable characters from old school Nintendo games". Yardbarker. Archived from the original on October 6, 2021.
  35. Cipriano, Jason (March 27, 2012). "'Kid Icarus: Uprising' Review - A Gift From The Heavens". MTV Multiplayer Blog . Archived from the original on March 29, 2012. Retrieved April 30, 2014.
  36. Torrisi, Lauren (March 23, 2012). "Kid Icarus: Celebrate the Return of the Eggplant Wizard With These Recipes". ABC News . Archived from the original on August 17, 2024. Retrieved April 30, 2014.
  37. Sahdev, Ishaan (March 14, 2012). "The Different Ways You Can Procure More Kid Icarus: Uprising AR Cards". Siliconera. Archived from the original on May 2, 2014. Retrieved April 30, 2014.