Body and Brain Connection

Last updated
Body and Brain Connection
Body and Brain Connection Coverart.jpg
Developer(s) Namco Bandai Games
Publisher(s) Namco Bandai Games [lower-alpha 1]
Platform(s) Xbox 360
Release
  • JP: November 20, 2010
  • NA: February 8, 2011
  • EU: February 11, 2011
Genre(s) Puzzle, edutainment
Mode(s) Single player, multiplayer

Body and Brain Connection, also known as Dr. Kawashima's Body and Brain Exercises in PAL regions, is an puzzle video game developed and published by Namco Bandai Games for the Xbox 360's Kinect platform. It was released in Japan on November 20, 2010, in North America on February 8, 2011, and in Europe on February 11, 2011.

Contents

The game features mental problems, such as math questions, in order to keep the user's brain active; in order to answer the questions, the player must perform various physical motions. It received mostly mixed reviews from critics.

Gameplay

A player uses the motion controls to select which mathematical expression is greater than the other. Body and Brain Connection screenshot.jpg
A player uses the motion controls to select which mathematical expression is greater than the other.

Body and Brain Connection is a puzzle game which asks mental questions but requires that the answers be performed through physical actions. [1] The game's goal is to reinforce the mental answers by having them be drilled into the player by playing with motion controls. [1] When the player starts the game, it allows the player to take a test which lasts for about ten minutes to determine their "Brain Age", much like the Nintendo DS video game Brain Age does. [1] The player is guided through the brain age tests by Ryuta Kawashima, who also appeared in Brain Age . [1]

Games are usually short exercises that last only for a few minutes. Some of the games include a math game which requires the player to make hand motions in either a "greater than" or "less than" sign and a game which makes the user kick a ball into the goal with the right answer for a math question. Multiplayer is included with the game. [1]

Reception

Body and Brain Connection received mostly mixed reviews from critics; it received a 57.5% from GameRankings. [2] GameSpot's Chris Watters called the game "shallow and flawed" for its lack of content, but noted that it successfully used Kinect in a "novel way". [3] The Daily Telegraph 's Tom Hoggins noted that the game successfully created a new genre called "mathercise", a portmanteau of exercise and mathematics, but felt that the game was weaker than Brain Age because it was attached to a console. [4] Sarah Ditum in The Guardian criticized the game's single player as "slightly sinister" for the mean comments the game makes after bad playthroughs, but praised the game's multiplayer a fun minigame collection. [1] GamePro 's Eric Neigher praised the game for bringing something new to the brain-training genre, but criticized the game as not "living up to its potential" and having games too similar to others in the genre. [5] G4 Canada's John Powell felt that the minigames were uninspired, despite his praise for their use of the Kinect system. [6]

Notes

  1. Released under the Namco label.

Related Research Articles

<i>Brain Age: Train Your Brain in Minutes a Day!</i> 2005 puzzle video game

Brain Age: Train Your Brain in Minutes a Day!, known as Dr. Kawashima's Brain Training: How Old Is Your Brain? in PAL regions, is an edutainment puzzle video game. It was developed and published by Nintendo for the Nintendo DS. Nintendo has stated that it is an entertainment product inspired by Tohoku University professor Ryuta Kawashima's work in the neurosciences.

Ryuta Kawashima is a Japanese neuroscientist known for his appearances in the Brain Age series of video games for the Nintendo DS, Nintendo 3DS and Nintendo Switch.

<i>Brain Age 2: More Training in Minutes a Day!</i> 2005 video game

Brain Age 2: More Training in Minutes a Day!, known as More Brain Training from Dr Kawashima: How Old Is Your Brain? in PAL regions, is an edutainment puzzle game and the sequel to Brain Age: Train Your Brain in Minutes a Day! (2005). It was developed and published by Nintendo for the Nintendo DS handheld game console. Before the game begins, the player must perform a Brain Age Check to determine their brain age, which ranges from 20 to 80, to determine approximately their brain's responsiveness. A brain age of 20, the lowest age that the player can achieve, indicates that the player's brain is as responsive as that of an average 20-year-old. After the player is told their initial brain age, they can complete a series of minigames to help improve their brain's responsiveness, after which they can run Brain Age Check again to determine their updated brain age.

<i>Mind Quiz</i> 2006 video game

Mind Quiz, also known as Mind Quiz: Exercise Your Brain or Mind Quiz: Your Brain Coach, is a mental training game for the Nintendo DS and PlayStation Portable. It is similar to Nintendo's Brain Age: Train Your Brain in Minutes a Day! It involves playing different training exercises to measure and improve particular parts of the player's brain, such as one's brain age and its brain stress degree.

<i>Big Brain Academy: Wii Degree</i> 2007 video game

Big Brain Academy: Wii Degree, known in the PAL region as Big Brain Academy for Wii and in Japan as Wii de Yawaraka Atama Juku (Wiiでやわらかあたま塾), is a video game released for the Wii. A sequel to the game Big Brain Academy for the Nintendo DS, it too measures a player's brain's weight, but with new games and puzzles to solve. The game makes use of Miis and uses WiiConnect24 features, allowing competition amongst users' friends, whose codes are automatically imported from the Wii's internal address book.

Minna de Kitaeru Zenno Training is an arcade game released only in Japan by Namco Bandai Games on December 21, 2006.

<i>Flash Focus: Vision Training in Minutes a Day</i> 2007 video game

Flash Focus: Vision Training in Minutes a Day is a Touch! Generations puzzle video game developed by Namco Bandai and Nintendo SPD and published by Nintendo for the Nintendo DS handheld video game console. It was released in Japan on May 31, 2007 as Miru Chikara wo Jissen de Kitaeru: DS Medikara Training and released in North America on October 15.

<i>Brain Challenge</i> 2007 video game

Brain Challenge is a mental exercise video game, featuring "brain exercise puzzles". The game was developed by Gameloft Beijing for mobile phones and iPods and released on September 5, 2007. In 2008 was followed by a Nintendo DS version on January 8, an Xbox Live Arcade release on March 12, and a PlayStation 3 launch on November 27. The N-Gage 2.0 version was released on the day of the service's launch, April 3, 2008. A version for WiiWare was released in autumn 2008 on all three regions. The Wii version also uses Miis for the players profile. OnLive also had launched their new streaming game platform with Brain Challenge on July 27, 2010. The game was released for Mac OS X in January 2011.

<i>Brain Age Express</i> Series of educational video games

Brain Age Express are three educational puzzle video games developed by Nintendo for the Nintendo DSi's DSiWare download service. They are the third series of games in the Brain Age series, and are repackaged versions of both Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day! games, featuring both old and new puzzles.

Brain Age, known as Dr Kawashima's Brain Training in PAL regions, is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima.

<i>Brain Exercise with Dr. Kawashima</i> 2009 video game

Brain Exercise with Dr. Kawashima is a brain training game developed by Namco Bandai and tested by Dr. Kawashima, known for his Nintendo DS games Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day!.

<i>Pac-Man Party</i> 2010 video game

Pac-Man Party is a party game by Namco Bandai Games for the Wii and Nintendo 3DS. It is similar to the Mario Party series and Monopoly games for the Wii. In the game's story mode, players must retrieve a stolen cookie recipe from Pac-Man's enemies Blinky, Pinky, Inky, and Clyde by going to a location called Mirage Oasis and return the recipe to its rightful owner, Mr. Cookie. The game was released to coincide with Pac-Man's 30th anniversary.

<i>Kinect Adventures!</i> 2010 video game

Kinect Adventures! is a sports video game released by Microsoft Game Studios for the Xbox 360. Released in 2010, it is a collection of five adventure and sports minigames and was developed by Good Science Studio, a subsidiary of Microsoft Game Studios. The game utilizes the Kinect motion camera and was offered as a pack-in game with the console. It was unveiled at the 2010 Electronic Entertainment Expo and went on to become the best-selling game on the Xbox 360, selling 24 million units worldwide.

<i>Kinect Star Wars</i> 2012 action video game

Kinect Star Wars is a Star Wars video game developed by Terminal Reality and published by LucasArts and Microsoft Studios for the Xbox 360 that uses the Kinect motion peripheral. The game features four game modes: "Jedi Destiny", the primary game mode; podracing; Rancor Rampage; and Galactic Dance-off. In Jedi Destiny, players assume the role models of Jedi Padawans as they wield their lightsabers and use the Force to attack enemies mostly from the prequel trilogy using gestures. Podracing is a race-based game mode, Rancor Rampage is a destruction-based game mode, and Galactic Dance-off is a dance-based game mode similar to the Dance Central series.

<i>Kinect: Disneyland Adventures</i> 2011 open world video game taking place at Disneyland Park in California

Kinect: Disneyland Adventures is a 2011 open world video game developed by Frontier Developments and published by Microsoft Studios on Kinect for Xbox 360, with a remaster for Xbox One and Microsoft Windows developed by Asobo Studio released in 2017. It takes place in a recreation of Disneyland Park in Anaheim, California circa 2011, with themed games in place of many of the rides, while motion controls are used to play the game.

<i>Brain Age: Concentration Training</i> Video game for the Nintendo 3DS

Brain Age: Concentration Training, known in Europe and Australia as Dr Kawashima's Devilish Brain Training: Can you stay focused?, is an educational puzzle video game developed and published by Nintendo. It is the fourth major entry in the Brain Age series and the first made specifically for the Nintendo 3DS. It was released in Japan on July 28, 2012, in North America on February 10, 2013, and in South Korea on September 5, 2013. It later came to Europe on July 28, 2017, and Australia on July 29, 2017, five years apart from the initial release. Dr. Kawashima presents the game's purpose as being to counter prevalent subpar concentration skills onset by social media and other aspects of modern life.

<i>Dragon Ball Z: For Kinect</i> 2012 video game

Dragon Ball Z: For Kinect is a video game based on the anime series Dragon Ball Z for the Xbox 360's Kinect. Published by Namco Bandai Games under the Bandai label and developed by Spike Chunsoft, the game was released on October 2, 2012 in Europe and October 9, 2012 in the U.S. It is one of the few Dragon Ball games that never saw a release in Japan, although it still features a Japanese speech track available for international players.

<i>Math Blaster!</i> 1983 video game

Math Blaster! is a 1983 edutainment video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster Plus! (1987) followed by New Math Blaster Plus! (1990). A full redesign was done in 1993 as Math Blaster Episode I: In Search of Spot and again in 1996 as Mega Math Blaster.

As the Sonic the Hedgehog series of platform games has grown in popularity, its publisher Sega has expanded the franchise into multiple different genres. Among these are several educational video games designed to appeal to young children. The first attempt to create an educational Sonic game was Tiertex Design Studios' Sonic's Edusoft for the Master System in late 1991, which was canceled despite having been nearly finished. When Sega launched the Sega Pico in 1994, it released Sonic the Hedgehog's Gameworld and Tails and the Music Maker for it. Orion Interactive also developed the 1996 Sega PC game Sonic's Schoolhouse, which used a 3D game engine and had an exceptionally large marketing budget. In the mid-2000s, LeapFrog Enterprises released educational Sonic games for its Leapster and LeapFrog Didj.

<i>Big Brain Academy</i> Video game series

Big Brain Academy is a series of puzzle video games developed and published by Nintendo. Similar to the Brain Age series, each game features a number of activities designed to test, measure, and improve the player's mental skills. The first two games were released under the Touch! Generations brand, which has since been discontinued.

References

  1. 1 2 3 4 5 6 Ditum, Sarah (February 7, 2011). "Dr Kawashima's Body and Brain Exercises Review". The Guardian . Retrieved February 13, 2011.
  2. "Body and Brain Connection for Xbox 360". GameRankings . Retrieved February 13, 2011.
  3. Watters, Chris (February 11, 2011). "Body and Brain Connection Review". GameSpot . Retrieved February 13, 2011.
  4. Hoggins, Tom (February 11, 2011). "Dr Kawashima's Body and Brain Exercises review". The Daily Telegraph . Retrieved February 13, 2011.
  5. Neigher, Eric (February 8, 2011). "Body and Brain Connection Review". GamePro . Archived from the original on 2011-12-02. Retrieved February 13, 2011.
  6. John Powell (April 13, 2011). "'Body and Brain', Kinect software reviews". G4TV Canada. Retrieved April 13, 2011.