Dragon Hopper | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Platform(s) | Virtual Boy |
Release | Unreleased |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Dragon Hopper [lower-alpha 1] is an unreleased action-adventure video game that was in development by Intelligent Systems and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. Along with Japan System Supply's Bound High! , it would have been one of the first second-generation titles for the system if not for the poor critical and commercial reception it garnered that led to its planned relaunch being discontinued, which also led to the game's cancellation in the process.
Players control the young dragon prince Dorin as he embarks on a journey through the land of Faeron rescuing fairies and elemental spirits from enemy captivity in order to free his jailed loved ones and defeat a corrupt prime minister. Dragon Hopper was showcased on various trade shows and previewed in video game magazines but it was ultimately shelved due to the failure of the Virtual Boy itself, despite being completed for release.
Dragon Hopper is a top-down action-adventure game similar to The Legend of Zelda: Link's Awakening and Virtual Boy Wario Land where players take control of young dragon prince Dorin, the protagonist, who lives in the kingdom of Celestia with his family and girlfriend until all but Dorin are captured by a corrupt prime minister. Dorin falls into a hole that leads him to the land of Faeron, where he must climb back up to stop the prime minister through multi-level maze-like stages of varying themes. [1] [2] [3] [4] [5]
Players have the ability to make Dorin jump onto staggered floors floating above the main playfield. [1] [2] [3] [4] [5] Dorin does not get hurt from high falls, though there are obstacles that hurt him if he lands on them. Players explore the levels collecting scattered items, interact with non-player characters, and defeat monsters to progress. Each stage also hosts hidden warps to a magic shop, where players can spend earned Star Coins on new magic spells or enter a bonus room. [3]
At the end of each stage, a boss must be fought in order to progress further on the adventure. After doing so, an elemental spirit grants hints and new abilities to Dorin. Through the journey, Dorin is attended by a small fairy who provides help to the player. With battery-backed memory, a special feature called "Element of Discovery" allows Dorin to wander through each level in search of a star that transports him to the next level. [5]
Dragon Hopper was first showcased alongside Bound High! to the attendees of Shoshinkai 1995 and was later showcased in video game magazines in 1996, with plans to reach store shelves during summer of the same year. It went by the name D-Hopper. [1] [3] [ citation needed ] The game was showcased along with Bound High! in a playable state at the show floor of E3 1996, [5] [6] [7] [8] [9] and was slated for release on 26 August 1996 in both the United States and Japan. [10] [11] [12] [13] It received previews from publications such as Nintendo Power magazine, [2] [4] [14] but was eventually cancelled due to Nintendo discontinuing the Virtual Boy for being a critical and commercial failure. [15] [16] [17] The only remaining proof of its existence are various screenshots taken by several gaming magazines and gameplay footage, while no prototypes containing a ROM image of the game has been found to date despite various rumors. [18] [19] [20] [21]
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo. Released in 1995, it was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like a head-mounted display, placing the head against the eyepiece to see a red monochrome display. The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and Nintendo ceased distribution and game development in 1996, having released only 22 games for the system.
The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. It was first released on 3 December 1994 in Japan, 9 September 1995 in North America, 29 September 1995 in Europe, and 15 November 1995 in Australia, and was the first of the PlayStation line of video game consoles. As a fifth generation console, the original PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.
Mario Kart 64 is a 1996 kart racing video game developed and published by Nintendo for the Nintendo 64 (N64). It is the second game in the Mario Kart series and the successor to Super Mario Kart for the Super Nintendo Entertainment System. The game was first released in Japan on 14 December 1996, in North America on 10 February 1997 and in the United Kingdom on 24 June 1997. It was later released as a Virtual Console game for the Wii and Wii U in 2007 and 2016, respectively.
Super Mario World is a 1990 platform game developed by Nintendo for the Super Nintendo Entertainment System (SNES). The story follows Mario's quest to save Princess Toadstool and Dinosaur Land from the series' antagonist Bowser and his minions, the Koopalings. The gameplay is similar to that of earlier Super Mario games: players control Mario or his brother Luigi through a series of levels in which the goal is to reach the goalpost at the end. Super Mario World introduced Yoshi, a dinosaur who can eat enemies, as well as gain abilities by eating the shells of Koopa Troopas.
River City Ransom, later released as Street Gangs in the PAL regions, is an open world action role-playing beat 'em up video game originally for the Nintendo Entertainment System. It was developed by Technōs Japan and originally released in Japan on April 25, 1989. It is the third game in Technos' Kunio-kun series released for the console, preceded by Renegade and Super Dodge Ball. Like its predecessors, River City Ransom underwent great changes in its storyline and graphical presentation during its localization in order to make the game more palatable in the Western market. It was one of the first console games published by North American subsidiary American Technos.
A Boy and His Blob: Trouble on Blobolonia is a 1989 video game developed by Imagineering for the Nintendo Entertainment System (NES). The video game was published by Absolute Entertainment in North America, by Nintendo in Europe and by Jaleco in Japan. A Boy and His Blob follows an unnamed, male protagonist and his shapeshifting blob friend on their adventure to save the planet of Blobolonia from the clutches of an evil emperor.
Nintendo Space World, formerly named Shoshinkai, and Famicom Space World, was a video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with some detailed developer interviews and technology demos. The events served as the launch or marketing flashpoints of countless major industrywide products, especially Nintendo's flagship platforms and video games. The show launched the Super Famicom, GameCube, Game Boy Advance, Nintendo 64, 64DD, and all the core games for the Super Mario, The Legend of Zelda, and Pokémon franchises. Some major exhibitions would be teased and then never be seen again, leaving fans and press to maintain hype and inquiry for years as with the Super Mario 128 demo, the controversial Wind Waker teaser video, EarthBound 64, and a litany of lost 64DD games.
Jack Bros. is an action video game developed and published by Atlus for the Virtual Boy, released in late 1995 in Japan and North America. It is a spin-off from Atlus' video game series Megami Tensei, and was the first entry to be released outside Japan.
Virtual Boy Wario Land is a platforming video game developed and published by Nintendo for the Virtual Boy game system in 1995. It stars Wario, a treasure hunter who must find treasure and fight enemies to progress. Wario can jump and charge with his shoulder as basic techniques, though he can also equip special hats to gain things such as fire breathing and bull horns. He has the ability to enter the background at certain points, making use of the console's stereoscopic 3D effect. It was developed by Nintendo R&D1, containing a large portion of its staff, and features the red-and-black color scheme that is standard for Virtual Boy releases.
Galactic Pinball is a pinball video game for Nintendo's Virtual Boy game console. The game was released on July 21, 1995 in Japan and on August 14, 1995 in the United States. It is set in the Milky Way galaxy, and has players maneuvering a puck around one of four pinball tables available in the game. The Virtual Boy's standard red-and-black color scheme resulted in criticism of this and other games on the platform for causing nausea, headaches, and eye strain. It also uses parallax, which allows the game to display three-dimensional effects. It has received a mixed reception; it was praised for its authenticity, while reception to its physics and controls were mixed. It has also received criticism for its lack of ambition and originality.
Innsmouth no Yakata, also rendered as Insmouse no Yakata, is a 1995 first-person horror video game developed by Be Top and published by I'Max in Japan for the Virtual Boy. Assuming the role of a private detective in 1922, the player is tasked with escaping a monster-infested mansion with an artifact called the Necronomicon. The player navigates several mazelike levels that must be finished under a certain amount of time. It is loosely based on the H.P. Lovecraft novel The Shadow over Innsmouth, though the only similarity between the two is the presence of fish-like monsters. It received mixed reviews, with critics praising its Lovecraftian setting. Reception of the gameplay was mixed, with critical contemporary reviews from magazines Famitsu and VB Guide, though it was viewed positively for its ambition and uniqueness.
SD Gundam Dimension War is a 1995 tactical role-playing video game published for the Virtual Boy in Japan by Bandai. Being the system's only licensed game in Japan, it is part of the SD Gundam series, a spin-off of the larger Gundam franchise by Sotsu and Sunrise. Players control a fleet of robots and vehicles as they set out to rid the galaxy of enemies, with gameplay involving moving robots towards opponents and engaging in combat sequences.
Space Invaders Virtual Collection is a 1995 compilation video game developed and published by Taito in Japan for the Virtual Boy. It includes direct ports of the arcade game Space Invaders (1978) and its direct sequel Space Invaders Part II (1979), alongside 3D remakes that take advantage of the Virtual Boy's hardware capabilities. Both games also feature a number of alternative gameplay modes, such as score attack and time attack modes.
The Electronic Entertainment Expo 1995, commonly known as E3 1995, was the first Electronic Entertainment Expo held. The event took place at the Los Angeles Convention Center from May 11–13, 1995, with 50,000 total attendees. Highlights of the 1995 show include Sony's announcement of the PlayStation's release date and pricing, Sega's surprise launch of the Sega Saturn, and Nintendo's showcase of the Virtual Boy console.
Missile Command 3D is a shoot 'em up video game developed by Virtuality Entertainment and published by Atari Corporation exclusively for the Atari Jaguar in North America on December 12, 1995 and Europe on December 15 of the same year. Part of Atari Corp.'s 2000 series, it is an update to Dave Theurer's 1980 arcade game Missile Command and the only officially released title that features support for the unreleased Jaguar VR peripheral.
Bound High! is an unreleased action-puzzle video game that was in development by Japan System Supply and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. In the game, players take control of a transforming robot named Chalvo through a series of levels riddled with hazardous obstacles to avoid across multiple worlds, while destroying or knocking out alien invaders off the area. The project was first conceptualized by designer and programmer Hideyuki Nakanishi, who wrote the idea on paper and placed it within a wall inside the offices of Japan System Supply, with his manager eventually greenlighting its development after seeing it.
Dungeons & Dragons - Eye of the Beholder is a video game released for the Game Boy Advance in 2002, developed by American studio Pronto Games and published by Infogrames. It is an adaptation of the 1991 game of the same name.
Rev Limit is an unreleased sim racing video game that was in development and planned to be published by Seta Corporation in May 1998 for the Nintendo 64. It was also intended to be the first arcade title to use Seta's own Aleck 64 arcade board, and was planned for the 64DD as well. It was one of the earliest original third-party racing titles to be announced for the system. In the game, players compete against either computer-controlled vehicles or other human opponents across several tracks of varying thematic in order to reach first place and advance to the next course.
Zero Racers is an unreleased racing video game that was in development and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. Had it been released prior to cancellation, it would have become the first F-Zero installment to have featured 3D graphics. In the game, players can choose between one of four characters, each with their respective hovercar and race against AI-controlled characters in fifteen tracks divided into three leagues. The title was previewed in video game magazines but it was ultimately shelved due to the failure of the Virtual Boy itself, despite being completed for release.