Stretchmo

Last updated
Stretchmo
Stretchmo logo.png
Stretchmo's official logo
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Director(s) Taku Sugioka
Misuzu Yoshida
Producer(s) Toshio Sengoku
Naoki Nakano
Hiroyuki Yamada
Programmer(s) Tatsuya Kikkawa
Artist(s) Narumi Kubota
Composer(s) Yasuhisa Baba
Takeru Kanazaki
Platform(s) Nintendo 3DS
Release
  • JP: May 13, 2015
  • WW: May 14, 2015
Genre(s) Puzzle
Mode(s) Single-player

Stretchmo, known as Fullblox in Europe and Australia and as Hikudasu Hippaland [a] in Japan, is a downloadable puzzle game developed by Intelligent Systems and published by Nintendo for its Nintendo 3DS handheld system. The game is a sequel to Pushmo , Crashmo , and Pushmo World [1] and was released on the Nintendo eShop.

Contents

Overview

Stretchmo follows the format of previous games, where the player uses Mallo to push and pull parts of the puzzle to reach the top. This game introduces the ability to stretch pieces out in addition to pushing and pulling. Some levels also contain hazards that can attack the player.

After completing a free seven-stage demo, players can purchase four more attractions: Playtime Plaza, Sculpture Square, Fortress of Fun, and NES Expo, either individually or as a discounted set. Purchasing any attractions unlocks the Stretchmo Studio, where players can create their own puzzles and share them using QR codes. Purchasing and completing all four attractions unlocks a fifth attraction, The Perilous Peak, with more challenging puzzles.

Reception

Stretchmo received "favorable" reviews according to the review aggregation website Metacritic. [2] The game was praised for its graphics and new gameplay (especially controlling a new character) but criticized for its lack of originality and occasional technical issues.

Notes

  1. Japanese: 引ク出ス ヒッパランド, Hepburn: Hikudasu Hipparando

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