Zero Racers | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Series | F-Zero |
Platform(s) | Virtual Boy |
Release | Unreleased |
Genre(s) | Racing |
Mode(s) | Single-player |
Zero Racers [lower-alpha 1] is an unreleased racing video game that was in development and planned to be published by Nintendo on a scheduled 1996 release date exclusively for the Virtual Boy. Had it been released prior to cancellation, it would have become the first F-Zero installment to have featured 3D graphics. In the game, players can choose between one of four characters, each with their respective hovercar and race against AI-controlled characters in fifteen tracks divided into three leagues. The title was previewed in video game magazines, erroneously reported to have appeared at E3 1996, but it was ultimately shelved due to the failure of the Virtual Boy itself, despite being completed for release. According to a Nintendo of America employee, the game was complete, having been rated by the ESRB and materials having been made for a physical release.
Zero Racers is a futuristic racing game where players compete in a high-speed racing tournament. There are four F-Zero characters that have their own selectable vehicle along with its unique performance abilities. These characters include Captain Falcon, James McCloud, and Jody Summer, the latter two originally intended to debut in this game before cancellation, ultimately being featured in F-Zero X . [1] [2] [3] [4] [5] The objective is to beat opponents to the finish while avoiding hazards that damage the players' vehicle. Each machine has a power meter, serving as measurement of the machine's durability; it decreases when the machine collides with the side of the track or another vehicle. [6] Energy is replenished by driving over pit areas placed along the home straight or nearby. [6] [4] Gameplay differs with one important point from its predecessor and all F-Zero games released afterwards in that the vehicles race in all three dimensions in tunnels. [2] [6]
A race in Zero Racers consists of a set lap number around the track. The player must complete each lap in a successively higher place to avoid disqualification from the race. For each lap completed, the player is rewarded with an approximate speed boost called "Rapid" and a number of points determined by place. An on-screen display is shown to indicate that a boost can be used; however, the player is limited to saving up to three at a time. [6] If a certain number of points are accumulated, an "extra machine" is acquired that gives the player another chance to retry the course. [6] Zero Racers includes two modes of play. In the Grand Prix mode, the player chooses a league and races against other vehicles through each track in that league while avoiding disqualification. A total of fifteen tracks divided into three leagues are featured in the game. [6] The Practice mode allows the player to practice on courses from the Grand Prix mode. [6]
Zero Racers was first previewed by Nintendo Power magazine in their July 1996 issue under the name G-Zero and planned for a fall 1996 launch. [2] [7] The game later received an in-depth feature article on August of the same year by Nintendo Power under its final name and still planned for a fall 1996 release. [8] [6] The title was also previewed in the September 1996 issue of British publication Nintendo Magazine System , but was eventually cancelled due to Nintendo discontinuing the Virtual Boy for being a critical and commercial failure. [1] [4] [9] The last showcase it received was in the October 1998 issue of Electronic Gaming Monthly . [10] The only remaining proof of its existence are various screenshots taken by several gaming magazines and gameplay footage, while no prototypes containing a ROM image of the demo has been found to date. [11] [12] There were reports that it was displayed at E3 1996 that turned out to be false, which caused people to speculate that the game was cancelled in very early development, and all there was were "mocked-up screenshots." [13] According to former Nintendo of America localizer and associate producer Jim Wornell, the game was complete upon cancellation, stating that it had a manual, package, label, and ESRB rating. He also stated that while it is connected to the F-Zero universe, it would not have used the F-Zero title. This was in spite of claims that it was going to be titled F-Zero: Zero Racer. [5] [13] A prospective unofficial release of Zero Racers has been discussed by sources such as Shacknews , Nintendo Life , and The Gamer due to it being a completed game. [14] [13] [15]
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