Tear Ring Saga

Last updated
Tear Ring Saga
Tearringsaga boxart.PNG
Developer(s) Tirnanog [1]
Publisher(s) Enterbrain [1]
Director(s) Takashi Suzuki
Producer(s) Akira Yamazaki
Ichiro Sugiyama
Designer(s) Shouzou Kaga
Artist(s) Mayumi Hirota
Writer(s) Shouzou Kaga
Composer(s) Minako Seki [2]
Yoshio Ueno
Hitomi Tachibana
Seiichi Kyoda [3]
Platform(s) PlayStation
Release
  • JP: May 24, 2001
Genre(s) Tactical role-playing
Mode(s) Single-player

Tear Ring Saga: Chronicles of War Hero Yutona [a] [4] is a tactical role-playing game developed by Tirnanog, a development studio started by Shouzou Kaga, the creator of the Fire Emblem series, after he left Intelligent Systems' development team in 1999. The game featured a complicated development and initial release period, with the company receiving legal pressure multiple times from Nintendo, who felt that the game's very similar gameplay and presentation, which also featured the art of Fire Emblem: Thracia 776 artist Mayumi Hirota, infringed on their copyrights on their Fire Emblem intellectual property. Direct ties to Fire Emblem were dropped, and its original title, Emblem Saga, was changed to its final title as to not sound so similar to Fire Emblem, and the game was released in Japan on May 24, 2001, by Enterbrain, for Nintendo's competitor, Sony, on their PlayStation console. Three months after release, Nintendo took them to court over the game, and while Enterbrain was ordered to pay a fee, they ultimately retained the right to sell the game.

Contents

The game was viewed as a success, selling over 345,000 copies in its first three months of sale in Japan. The game was never released in any other regions officially, though a rough unofficial fan translation was created and released over a decade later in 2012, with a full translation being released on November 22, 2016. Kaga and Tirnanog went on to release a vastly overhauled sequel, Tear Ring Saga: Berwick Saga , in 2005 for the PlayStation 2, though the title sold less and was ultimately the last game for the company and series.

Gameplay

Gameplay screenshot. PS1 Tear Ring Saga (Tear Ring Saga - Yutona Eiyu Senki).png
Gameplay screenshot.

Tear Ring Saga is a tactical RPG with gameplay very similar to the gameplay found in the Fire Emblem series of video games. [5] The game was created as a spiritual sequel to Fire Emblem by the game's creator, Shouzou Kaga, who no longer had the rights to the Fire Emblem intellectual property upon leaving Intelligent Systems and Nintendo. [5] The game shares the same interface, graphical and music style, and overall gameflow. [5] The game involves the player moving characters in a turn based fashion across a large grid from a top-down perspective. [6] [7] The player is tasked with certain objectives, commonly fighting and defeating an entire opposing faction, or a particular member or leader of a faction.

There are two protagonists in the game, Runan and Holmes, each with their own army to command. Though the two armies travel separately for the majority of the game, they cross paths at several points of the story, allowing the player to switch allocations of fighters and items amongst the two groups. Runan's story follows a strict set of scenarios where he battles against an enemy empire, while Holmes' scenario allows for more freedom, allowing the player to ignore the main scenarios in favor of gathering treasure and increase the army's strength.

Plot

The game takes place on an island continent called Riberia, which had long been divided and ruled under four kingdoms. However, these kingdoms were destroyed by the evil Zoa Empire and its devil-worshipping ruler, and the island was starting to regress into a period of instability and darkness. The Rīve Kingdom was one of the four kingdoms of Riberia, and the first protagonist, Runan (リュナン, Ryunan), is the prince of Razelia; one of the principalities within the kingdom. After the fall of his father's principality, he escaped and went into hiding in a nearby port-town. This town also fell into the hands of the Empire, and Runan and Holmes (ホームズ, Hōmuzu), the prince of another one of the kingdom's principalities, retreat to the newly created Uelt Kingdom with a small contingent of troops. The two receive assistance from the Uelt king, and begin a long journey to destroy the evil empire.

Development and release

The origins of the game's development traces back to the creation of Nintendo and Intelligent Systems's Fire Emblem. The series was first created by Shouzou Kaga, who worked on the first five titles in the series, from 1990's Fire Emblem: Shadow Dragon and the Blade of Light to 1999's Fire Emblem: Thracia 776 . [8] Upon the completion of the fifth title, Kaga decided to leave the company in order to work on games on his own. [9] He founded a new company, Tirnanog in 2000, and shortly after announced their first title, the similarly titled Emblem Saga, for Nintendo's market rival Sony on their PlayStation console. [9] The game was initially announced for a March 2001 release, though the game was later delayed to May 24 in order to polish up the gameplay and add some new content. [10] Prior to the game's release, Tirnanog began receiving legal pressure from Nintendo, who were unhappy about making such an extremely similar game, in both name and concept, for their direct competitor, stating they felt that it "was used deliberately for promotional purposes...bringing false recognition to users". [8] This led to the team changing the name of the title to Tear Ring Saga and removing any direct references to Fire Emblem a month and a half prior to release. [8]

While these initial changes allowed the game to be released as scheduled on May 24, 2001, [11] Nintendo sued Tirnanog and publisher Enterbrain for still infringing on game licenses and copyrights shortly after release in July. [12] Nintendo sought for over 258.3 million yen in damages, (roughly equivalent to 2 million dollars at the time [8] ) and to prohibit sale and distribution of the game. [8] The first trial ended in November 2002, where the Tokyo District Court turned down Nintendo's claims. [13] Nintendo filed a second lawsuit on appeal, and the second trial began three months after the first, this time under the Tokyo High Court. The second trial ended in November 2004, and Enterbrain was ordered to pay a fine of 76 million yen to Nintendo. [14] However, the game was not ruled as a breach of copyright, and copies remained in stores. [14] Nintendo and Intelligent Systems made another appeal to the Japanese Supreme Court, where the second ruling was upheld. [15]

The game was released on May 24, 2001 in Japan. [4] The game was never officially translated into English, due to the legal battles and being released late in the lifespan of the PlayStation, though a rough unofficial fan translation was released in English in 2012. [7] Two official game guides were released in June and July 2001, both by Enterbrain. A novelized version of the game has also been released by Famitsu Bunko in 4 volumes between 2001 and 2006 (the release of the final volume was prolonged for over a year due to the lawsuit by Nintendo). The game's soundtrack was released in a two disc set by Scitron on June 20, 2001. [16]

Reception

On release, Famitsu magazine scored the game a 32 out of 40. [17] Hardcore Gaming 101 praised the game for successfully emulating the Fire Emblem formula, stating that "for a clone, it's exceptionally well done, and the 32-bit graphics of the PlayStation look significantly better than any of the 2D entries in the Fire Emblem series". [5] RPGFan praised the game's soundtrack, favorably comparing it to Hitoshi Sakimoto's music for Final Fantasy Tactics , though conceding that they thought a game released so late in the PlayStation's life cycle would take better advantage of the system's sound system, nor did they approve of the game's vocal theme song. [16]

The game was viewed as a success, [5] selling more than 345,000 copies by July 2001. [12]

Legacy

Kaga and Tirnanog's legal victory allowing them the release of the game despite its obvious similarities to Nintendo's Fire Emblem, was seen as setting a precedent for it being acceptable for original creators to make very similar spiritual sequels without the consent or involvement from their original parent companies. [18] USGamer cited the victory as reason as to why future similar situations were allowed, such as Bungie leaving Microsoft and Halo series behind in order to release the similar Destiny , and Keiji Inafune leaving Capcom and the Mega Man series in order to create the similar Mighty No. 9 . [18] Nintendo Life similarly compared the situation to Koji Igarashi creating a Castlevania spiritual sequel with Bloodstained after leaving Konami. [19] The legal proceedings with the game is also suspected to be the reason for why Nintendo's proposed entry to the series around the time, Fire Emblem 64 , was eventually cancelled. [9]

Four years after the original release, the game received another Japanese-only entry, a sequel titled Tear Ring Saga: Berwick Saga (ティアリングサーガーシリーズ ベルウィックサーガ, Tia Ringu Sāga Shirīzu Beruwikku Sāga). [20] The sequel was released for the PlayStation 2 on May 26, 2005. [20] While it still largely played as a tactical RPG, the game featured fundamental differences from the first game, [5] including character movement operating on a hexagonal layout instead of a square grid, being able to temporarily recruit mercenaries by interacting with them, and being able to recruit them permanently if certain criteria are met. [20] Berwick Saga debuted at no. 2 on the Japanese weekly charts, but sold far less than its predecessor, selling only 84,000 copies at the end of its first week. [21] [22] Analysts suggest the dip in sales was due to launching at the same week as a number of other Japanese titles, including Namco X Capcom , SD Gundam G Generation DS and Hanjuku Hero IV . [22] The game was well received, with Tim Rogers of Kotaku listing it as an honorable mention in their list of the best PlayStation 2 games of all time, stating that it was "probably the best tactical strategy RPG [he] ever had the pleasure of playing". [23] Despite this, it would be the last game in the series. Kaga took a hiatus after the release of the game, lasting a decade until the production and release of Vestaria Saga in 2016, the first game in a new series of tactical RPGs. [24]

Notes

  1. Japanese: ティアリングサーガ ユトナ英雄戦記, Hepburn: Tia Ringu Sāga Yutona Eiyū Senki

Related Research Articles

<i>Breath of Fire</i> Role-playing video game series developed by Capcom

Breath of Fire is a role-playing video game series developed by Capcom. It originated on the Super Nintendo Entertainment System in 1993. The series has recurring characters and ambiguous continuity; though each game is its own self-contained story, the names of the two lead characters are usually Ryu and Nina.

Fire Emblem is a Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently consists of seventeen core entries and five spinoffs.

<i>SaGa</i> Video game series

SaGa (サガ) is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square. It has since continued across multiple platforms, from the Super NES to the PlayStation 2 to mobile phones, PCs, and modern multi-platform console releases. The series is notable for its emphasis on open world exploration, non-linear branching plots, and occasionally unconventional gameplay. This distinguishes the games from most of Square's other franchises.

<i>Tactics Ogre</i> 1995 video game

Tactics Ogre: Let Us Cling Together is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The second entry in the Ogre Battle series, the story takes place in the war-torn kingdom of Valeria, where protagonist Denim Powell works in a local resistance force against occupying powers, ending up caught in the ethnic conflicts driving the war. Battles are turn-based, taking place on grid-based maps from an overhead perspective with a focus on positioning and using character class abilities.

<span class="mw-page-title-main">Monolith Soft</span> Japanese video game developer

Monolith Software Inc., trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco until being bought out by Nintendo in 2007, best known for the Xenoblade Chronicles series of games. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the Xenosaga series, a spiritual successor to the Square-developed Xenogears. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne.

<i>Fire Emblem: Genealogy of the Holy War</i> 1996 video game

Fire Emblem: Genealogy of the Holy War is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom home video game console in 1996. It is the fourth installment of the Fire Emblem series, and the second to be developed for the platform. Genealogy of the Holy War takes place on the continent of Jugdral, split between eight countries founded by the Twelve Crusaders, an ancient group of soldiers who ended the rule of the ancient dragon Loptous with divine aid. In the present, a cult working to revive Loptous stirs up war among the countries. The story is told over two generations—the first generation follows the Grannvalian prince Sigurd, while the second follows his son Seliph as he works to defeat the cult and avenge his father. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps, while adding the Weapon Triangle and Support systems, which directly impacted both gameplay and story.

<i>Tactics Ogre: The Knight of Lodis</i> 2001 tactical role-playing video game

Tactics Ogre: The Knight of Lodis is a tactical role-playing game developed by Quest Corporation and published by Nintendo for the Game Boy Advance (GBA). It was released in Japan in 2001, and in North America by Atlus USA in 2002. It is a spin-off of Tactics Ogre (1995), acting as a prequel to the rest of the Ogre Battle series. It was the last video game developed by Quest before their acquisition by Square.

<i>Ogre Battle</i> Video game series

Ogre Battle is a series of five tactical role-playing and real-time strategy video games developed by Quest Corporation and is currently owned by Square Enix through Square's acquisition of Quest. There are five main games in the series, starting with the release of Ogre Battle: The March of the Black Queen in 1993.

<i>Romancing SaGa</i> 1992 video game

Romancing SaGa is a 1992 role-playing video game developed and published by Square for the Super Famicom. It is the fourth entry in the SaGa series. It was subsequently released for the WonderSwan Color in 2001 and mobile phones in 2009. A remake for the PlayStation 2, subtitled Minstrel Song in Japan, was released in both Japan and North America in 2005 by Square Enix. A remaster of Minstrel Song was released worldwide in 2022 for Android, iOS, Nintendo Switch, PlayStation 4, PlayStation 5 and Windows.

<i>Fire Emblem Gaiden</i> 1992 tactical role-playing game by Nintendo

Fire Emblem Gaiden is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Famicom. Released in March 1992, it is the second installment in the Fire Emblem series and the last to be developed for the Famicom. It builds upon the basic turn-based strategy gameplay of the previous title, while including new elements such as a navigable overworld. Set in the same world as its predecessor, Fire Emblem: Shadow Dragon and the Blade of Light, Gaiden follows the battles of two opposing armies on the continent of Valentia, which is torn apart by political strife involving the princess Celica and her childhood friend Alm.

<span class="mw-page-title-main">Akitoshi Kawazu</span> Japanese video game producer and designer

Akitoshi Kawazu is a Japanese game designer, director, producer and writer. After joining Square in 1985, he went on to become a central developer for the first two Final Fantasy titles, then acted as creator and lead developer for the SaGa series.

<i>Fire Emblem: Shadow Dragon and the Blade of Light</i> 1990 video game

Fire Emblem: Shadow Dragon and the Blade of Light is a 1990 tactical role-playing video game developed by Intelligent Systems and Nintendo and published by Nintendo for the Family Computer. It is the first installment in the Fire Emblem series and was originally released in Japan. Set on the fictional continent of Archanea, the story follows the tale of Marth, prince of the kingdom of Altea, who is sent on a quest to reclaim his throne after being forced into exile by the evil sorcerer Gharnef and his dark master Medeus, the titular Shadow Dragon. Forming new alliances with neighboring kingdoms, Marth must gather a new army to help him retrieve the sacred sword Falchion and the Fire Emblem shield in order to defeat Gharnef and Medeus and save his kingdom. The gameplay revolves around turn-based battles on grid-based maps, with defeated units being subject to permanent death.

Shouzou Kaga is a Japanese video game designer and scenario writer best known as the creator of the Fire Emblem series. During his career at Intelligent Systems, he would lead the development of Fire Emblem from its inception until the release of Fire Emblem: Thracia 776. In addition to being development lead, he was a major creative contributor to each game's setting, story, and presentation.

<i>Fire Emblem: Thracia 776</i> 1999 video game

Fire Emblem: Thracia 776 is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom; it was originally released through the Nintendo Power flash cartridge in 1999, then on a ROM cartridge the following year. It is the fifth installment in the Fire Emblem series, the third and last title to be developed for the Super Famicom, and the last home console Fire Emblem until the release of Fire Emblem: Path of Radiance in 2005.

<i>Fire Emblem: Mystery of the Emblem</i> 1994 video game

Fire Emblem: Mystery of the Emblem, known in Japan as Fire Emblem: Monshō no Nazo, is a tactical role-playing video game developed by Intelligent Systems, and published by Nintendo for the Super Famicom home video game console in 1994. It is the third installment of the Fire Emblem series, and the first to be developed for the Super Famicom. The story is divided into two parts: the first part is a retelling of Fire Emblem: Shadow Dragon and the Blade of Light, while the second is an original story acting as a sequel to the first game. After defeating the sorcerer Gharnef and the Dark Dragon Medeus, peace is restored to Archanea and Marth restores his kingdom. His ally Hardin ascends to the throne of Archanea, but begins hostile military expansion across the continent, forcing Marth to confront his old friend and the force driving him. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps.

Metal Max is a role-playing video game series created by Hiroshi Miyaoka and his studio Crea-Tech. The first title was developed by Crea-Tech in collaboration with Data East, and was published by Data East in 1991. Due to the bankruptcy of Data East and trademark problems, some titles were released by Success co. under the title Metal Saga. Since the trademark issue was resolved by Enterbrain, some games in the series have been released under the title Metal Max again.

syn Sophia, Inc., formerly AKI Corporation and The Man Breeze, is an independent video game development studio located in Kichijōji, Tokyo, Japan, founded on June 19, 1995. The company is best known for its popular wrestling games in the late 1990s and early-mid-2000s, starting with the release of Virtual Pro-Wrestling in 1996.

<i>Ultraman The Prime</i> 2017 Japanese TV series or program

Ultraman The Prime: Heisei Ultras Combat Chapter is a 2017 Japanese variety show held by Tsuburaya Productions. The series is available every Wednesday under the pay-per-view service Amazon Video, succeeding Ultraman Orb: The Origin Saga.

<i>Deep Insanity</i> Japanese media franchise

Deep Insanity is a Japanese mixed-media project created by Square Enix. It consists of a manga titled Deep Insanity: Nirvana, which began serialization in Monthly Big Gangan from January 2020 to March 2023, a mobile and PC game titled Deep Insanity: Asylum, which was released on October 14, 2021, and an anime television series by Silver Link titled Deep Insanity: The Lost Child, which aired from October to December 2021.

References

  1. 1 2 "TearRing Saga". IGN.
  2. "Game music base – database of Games, Games music and soundtracks". mirsoft.info.
  3. "VGMdb – TearRingSaga Original Sound Track".
  4. 1 2 "Emblem Saga receives name change".
  5. 1 2 3 4 5 6 "Hardcore Gaming 101: Fire Emblem". Archived from the original on 2018-03-22. Retrieved 2015-04-09.
  6. "TearRing Saga (PlayStation)".
  7. 1 2 Cauterize. "Tear Ring Saga – Japanese PlayStation Exclusive Fire Emblem Style Tactical RPG Gets Fan Translated".
  8. 1 2 3 4 5 "Nintendo Cries Copyright Infringement". rpgamer.com. Archived from the original on 2016-07-01. Retrieved 2015-04-08.
  9. 1 2 3 Fahey, Mike (3 November 2014). "Ten Things You Might Not Know About Fire Emblem". Archived from the original on November 3, 2014.
  10. "Emblem Saga Delayed". rpgamer.com. Archived from the original on 2015-04-02. Retrieved 2015-04-08.
  11. "Tear Ring Saga". rpgamer.com. Archived from the original on 2015-06-30. Retrieved 2015-04-06.
  12. 1 2 "IGN: Tear Ring Saga". IGN.com . Retrieved 2008-05-29.
  13. "Nintendo Loses Fire Emblem Lawsuit". gamepro.com. 2002-11-14. Archived from the original on 2011-06-07. Retrieved 2008-05-29.
  14. 1 2 "ティアリングサーガ高裁判決で任天堂・ISが逆転勝訴". inside-games.jp. 2004-11-24. Retrieved 2008-05-29.
  15. "「ティアリングサーガ」裁判が決着". ゲームいろいろ情報. 2005-04-13. Retrieved 2008-05-29.
  16. 1 2 "RPGFan Music – TearRingSaga OST". 20 September 2005.
  17. プレイステーション – ティアリングサーガ ユトナ英雄戦記. Weekly Famitsu. No.915 Pt.2. Pg.18. 30 June 2006.
  18. 1 2 "Why Mighty No. 9 Should be Clear for Takeoff". USgamer.net. 2 September 2013. Archived from the original on 15 April 2015. Retrieved 8 April 2015.
  19. "Matters Of Import: Fire Emblem (Sort Of) Exists On The Sony PlayStation". Nintendo Life. 2 June 2015.
  20. 1 2 3 IGN Staff (31 May 2005). "Now Playing in Japan".
  21. Jenkins, David (10 June 2005). "Japanese Sales Charts, Week Ending June 5th". Gamasutra.
  22. 1 2 "Japanese Sales Charts, Week Ending- GameCareerGuide.com". Game Career Guide. 2005-06-03. Archived from the original on 2022-01-09. Retrieved 2022-12-26.
  23. Rogers, Tim (9 January 2013). "These Were My 8 Favorite PS2 Games..." Kotaku.
  24. "First Look at Shouzou Kaga's Indie Game". 16 July 2015.