Wario Land II

Last updated
Wario Land II
Wario Land II NA Box Art.jpg
North American Game Boy Color box art
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Director(s) Takehiko Hosokawa
Producer(s) Takehiro Izushi
Designer(s) Masani Ueda
Programmer(s) Masaru Yamanaka
Katsuya Yamano
Nobuhiro Ozaki
Artist(s) Hiroji Kiyotake
Composer(s) Kozue Ishikawa
Series Wario
Platform(s) Game Boy
Game Boy Color
ReleaseGame Boy(Original)
  • NA: March 9, 1998
  • EU: March 26, 1998
  • AU: May 15, 1998
Game Boy Color
  • JP: October 21, 1998
  • NA: February 10, 1999
  • EU: February 25, 1999
  • AU: December 31, 1999
Genre(s) Platform
Mode(s) Single-player

Wario Land II [a] is a 1998 platform video game developed and published by Nintendo for the Game Boy and Game Boy Color. [1] The player controls Wario as he attempts to recover his treasure from Captain Syrup.

Contents

Wario Land II has received overwhelmingly positive critical reception, with praise for the game's large levels, secrets and gameplay mechanics. The Game Boy Color version was released for the Nintendo 3DS Virtual Console in 2012. [2] [3]

Gameplay

Wario dashes through a thin wall to find a secret room full of coins. Wario Land II gameplay.png
Wario dashes through a thin wall to find a secret room full of coins.

Unlike in most video games of the time, the game's challenge comes mostly through impeding player progress by implementing physical obstacles, puzzle-solving or paths blocked by coin or treasure locks, or forcing Wario back to previously-visited areas. By finding hidden exits in some stages, the player can change the direction of the game's plot and uncover different endings, as well as find more treasure. In addition to the Really Final Chapter, five other endings can be unlocked by collecting all the treasures. An enemy-themed Simon Says minigame based on the Game & Watch game Flagman can be unlocked by collecting all the picture tiles. Wario does not have any life points and cannot die; some enemy attacks simply knock him backward and cause him to drop some coins. He can take advantage of certain enemy attacks however to undergo transformations which allow him to reach areas that he cannot normally get to. For example, exposure to fire makes Wario run around and later become entirely engulfed by flames, which allows him to defeat enemies on contact. [4] In contrast to its predecessor, the game does not have a time limit, which allows the player to explore the areas in unlimited time, a feature which is incorporated in subsequent installments.

Plot

Early one morning, Captain Syrup and a few of her soldiers, the Pirate Gooms, sneak into Wario's castle and cause havoc. They steal all his precious treasure, set off his giant alarm clock, and leave the tap running, flooding much of his castle. After Wario wakes up and figures out what's going on, he gives chase across the surrounding lands. [5] [6]

At the end of the game Captain Syrup is defeated and Wario regains his treasure, how much of which depends on how the player played the game.

Reception

Wario Land II received critical acclaim. Electronic Gaming Monthly gave it their "Game of the Month" award, with their four reviewers praising its vast size, numerous secrets, and varied gameplay. Dan Hsu especially enjoyed how the player character cannot die, only suffer a variety of comic misfortunes which can sometimes allow him to access secret areas, and remarked that "Wario Land II reminds me of so many old-school platformers, yet it's like nothing I've seen before." [9]

The Game Boy Color version held an aggregate score of 88.04% at GameRankings based on 14 reviews. [7] IGN insisted that "It's the perfect game to accompany you on a long road trip because of its lastability and replayability." [10] Allgame considered it a disappointment that it offered no improvements over the original Game Boy version apart from the addition of color, but said the game still held up at the time of its Game Boy Color release due to the well-thought-out puzzle elements and consistently outstanding platforming. [8]

Nintendo Life , reviewing the Virtual Console re-release, argued that "Big fans of the first game might lament Wario Land II's sudden significant change in gameplay, but if you give it a try, you'll find that it's actually quite good." [11] In 2019, PC Magazine included Wario Land II on their "The 10 Best Game Boy Games". [12]

Notes

  1. Known in Japan as Wario Land 2: The Stolen Treasure (Japanese: ワリオランド2 盗まれた財宝, Hepburn: Wario Rando Tsū: Nusumareta Zaihō)

Related Research Articles

<i>Dr. Mario</i> 1990 video game

Dr. Mario is a 1990 puzzle video game developed and published by Nintendo for the Nintendo Entertainment System and Game Boy. It was produced by Gunpei Yokoi and designed by Takahiro Harada. The soundtrack was composed by Hirokazu Tanaka.

<i>Mario Tennis</i> 2000 video game

Mario Tennis is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64 (N64). Following Mario's Tennis, it is the second game in the Mario Tennis series. The game is known for being the introduction of Luigi's arch-rival, Waluigi, and the re-introduction of Princess Daisy and Birdo.

<span class="mw-page-title-main">Wario</span> Video game character

Wario is a character in Nintendo's Mario franchise that was designed as an archnemesis to Mario. Wario first appeared as the main antagonist and final boss in the 1992 Game Boy game Super Mario Land 2: 6 Golden Coins. His name is a portmanteau of the name Mario and the Japanese word warui, meaning "bad". He is usually portrayed as a greedy treasure hunter who routinely loses the treasure or artifacts he ultimately finds. Since his debut, he has appeared in the majority of Mario video games. Hiroji Kiyotake designed Wario, and Charles Martinet voiced the character from 1993 to 2023.

<i>Super Mario Land 2: 6 Golden Coins</i> 1992 video game

Super Mario Land 2: 6 Golden Coins is a 1992 platform game developed and published by Nintendo for the Game Boy. It is the sequel to Super Mario Land. In Super Mario Land 2, the player assumes the role of the protagonist Mario, whose main objective is to reclaim his personal island, Mario Land, from the clutches of his greedy rival Wario. The gameplay builds and expands on that of its precursor with innovations carried over from Super Mario World.

<i>Super Mario Land</i> 1989 video game

Super Mario Land is a 1989 platform game developed and published by Nintendo for the Game Boy. Released as a launch title for the system, it is the first Mario platform game to have been released for a handheld console. In gameplay similar to that of the 1985 Super Mario Bros., but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike the other Mario games, Super Mario Land is set in Sarasaland, a new environment depicted in line art, and Mario attempts to save Princess Daisy in her debut appearance in the series. The game has two Gradius-style shooter levels.

<i>Wario Land: Super Mario Land 3</i> 1994 video game

Wario Land: Super Mario Land 3 is a 1994 platform game developed and published by Nintendo for the Game Boy. It is the first installment of the Wario series and a sequel to 1992's Super Mario Land 2: 6 Golden Coins. The story follows Wario traveling to a distant island to steal and sell a valuable statue to purchase his own castle out of envy of Mario's, which he attempted to take over in the previous game. The player traverses themed zones consisting of levels, each of which scattered with collectible coins which can be used to purchase items that aid the player in progressing through stages.

<i>Warios Woods</i> 1994 video game

Wario's Woods is a puzzle video game developed and published by Nintendo. It was released in Japan and North America in 1994 and Europe in 1995 for both the Nintendo Entertainment System and the Super Nintendo Entertainment System. A spin-off of the Mario series, players control Toad in his mission to defeat Wario, who has taken control of the Peaceful Woods. Gameplay revolves around clearing each level by using bombs to destroy groups of enemies. The game also features a multiplayer mode that allows two players to compete against each other.

<i>Wario Land 3</i> 2000 video game

Wario Land 3 is a 2000 platform game developed and published by Nintendo for the Game Boy Color. The game's plot centers around Wario who must free a mysterious figure who is trapped inside a music box.

<i>Wario Land 4</i> 2001 video game

Wario Land 4 is a 2001 platform video game developed and published by Nintendo for the Game Boy Advance. It is the fifth installment in the Wario Land subseries of the Wario series. It was released in Japan in August 2001 and November 2001 internationally. In the game, Wario has to gather four treasures to unlock a pyramid and save Princess Shokora from the Golden Diva. The game received critical acclaim, with many considering the game to be one of the best platformers of all time.

<i>Wario World</i> 2003 video game

Wario World is a 2003 platform game developed by Treasure and published by Nintendo for the GameCube. The game's plot centers on Wario and his quest to regain his treasure and his castle from the evil gem, Black Jewel.

<i>WarioWare, Inc.: Mega Microgames!</i> 2003 video game

WarioWare, Inc.: Mega Microgames!, known as WarioWare, Inc.: Minigame Mania in the PAL region, is a minigame compilation video game developed and published by Nintendo for the Game Boy Advance. The debut title in the WarioWare series, the game is about rapid completion of "microgames", short minigames given to the player consecutively and with increasing speed per each game complete. The game's concept was inspired by the "Sound Bomber" mode of Mario Artist: Polygon Studio for the Nintendo 64DD. The music and sound effects were recycled from Wario Land 4. The game was produced by Takehiro Izushi and directed by Hirofumi Matsuoka. Matsuoka was also the director of Polygon Studio. Mega Microgames! was released in 2003; in Japan in March, in North America and Europe in May and in Australia in June.

<i>Balloon Fight</i> 1984 video game

Balloon Fight is an action video game developed by Nintendo and HAL Laboratory and published by Nintendo for the Nintendo Entertainment System. It was originally released for arcades as VS. Balloon Fight, with the console version releasing in Japan in 1985 and internationally in 1986.

<i>Kirby Super Star</i> 1996 video game

Kirby Super Star, released as Kirby's Fun Pak in PAL regions, is a 1996 anthology action-platform game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. It is part of the Kirby series of video games by HAL Laboratory. The game was advertised as a compilation featuring eight games: seven short subsections with the same basic gameplay, and two minigames.

<i>Mario Clash</i> 1995 video game

Mario Clash is a 1995 action video game developed and published by Nintendo for the Virtual Boy. It is the first stereoscopic 3D Mario game, and a 3D reimagining of Mario Bros. Reception for the game was mixed.

<i>Wonder Boy III: The Dragons Trap</i> 1989 action-adventure video game

Wonder Boy III: The Dragon's Trap, known as Monster World II in Japan, is a platforming action-adventure video game developed by Westone as part of Sega's Wonder Boy series. It was published by Sega and released for the Master System in 1989 and for the Game Gear in 1992 as Wonder Boy: The Dragon's Trap. It was ported by Hudson Soft and released in 1991 for the TurboGrafx-16/PC Engine under the name Dragon's Curse. It was also ported in 1993 by Brazilian company Tec Toy under the title Turma da Mônica em o Resgate, with the game retooled to include characters from Brazilian comic book series Monica's Gang. A remake developed by Lizardcube and published by DotEmu, titled Wonder Boy: The Dragon's Trap, was released in April 2017.

<i>Virtual Boy Wario Land</i> 1995 platform game

Virtual Boy Wario Land is a 1995 platform video game developed and published by Nintendo for the Virtual Boy. It stars Wario, who finds himself deep underground after stumbling upon a treasure-filled cave and must find his way back to the surface. Throughout the journey, the player explores and searches for items and power-ups while fighting enemies and defeating bosses. Wario has the ability to jump between the background and foreground at certain points, making use of Virtual Boy's stereoscopic 3D effect.

<i>Yoshis Island DS</i> 2006 video game

Yoshi's Island DS, known in Japan as Yoshi Island DS, is a 2006 platform game developed by Artoon and published by Nintendo for the Nintendo DS. It was released in North America and Australia in November 2006, in Europe in December 2006, and in Japan in March 2007. It is a sequel to the 1995 SNES game, Super Mario World 2: Yoshi's Island. Announced at Nintendo's E3 press conference in May 2006, the game was well received by critics, scoring an average of 81% on Metacritic's aggregate. The game was originally to be titled Yoshi's Island 2, though its name was changed one month before its North American release. In April and May 2015, the game was made available for the Wii U via the Virtual Console service, shortly after a Nintendo Direct presentation.

<i>Wario</i> (series) Video game series

Wario is a video game series, a spin-off of the Mario franchise. It comprises various video games created by Nintendo, starring the character Wario. The series began with Wario Land: Super Mario Land 3, the first game to feature Wario as a playable character. The Wario series includes mostly platforming video games and minigame compilations, but also includes other genres.

<i>Wario Land: Shake It!</i> 2008 video game

Wario Land: Shake It! is a 2008 platform game developed by Good-Feel and published by Nintendo for the Wii, with animation produced by Production I.G. The game is the sixth installment in the Wario Land series, and is part of the Wario franchise. It follows Wario as he enters the Shake Dimension with the goal of obtaining the Bottomless Coin Sack, which provides an endless supply of coins.

References

  1. Wario Land II for GBC – Wario Land II Game Boy Color – Wario Land
  2. "Nintendo Virtual Console eShop: Wario Land II". nintendo.co.uk. Nintendo of Europe. Retrieved July 27, 2020.
  3. "Nintendo Games - Wario Land II - Nintendo.com.au". www.nintendo.com.au. Archived from the original on 18 January 2013. Retrieved 15 January 2022.
  4. "How to Play". Wario Land II (Electronic manual) (Virtual Console ed.). Nintendo. p. 11, sec. Hot Wario.
  5. "Wario Land II". Giant Bomb. Archived from the original on January 18, 2024. Retrieved June 4, 2013.
  6. Nintendo Co., Ltd. Wario Land 2 Game Boy Color Manual.
  7. 1 2 "Wario Land II". GameRankings . CBS Interactive. Archived from the original on November 5, 2015. Retrieved November 22, 2015.
  8. 1 2 Williamson, Colin. "Wario Land II". AllGame. Archived from the original on November 14, 2014. Retrieved December 24, 2021.
  9. 1 2 "Review Crew: Wario Land II". Electronic Gaming Monthly . No. 106. Ziff Davis. May 1998. p. 103.
  10. 1 2 Matias, Alec (February 15, 2000). "Wario Land 2". IGN . Archived from the original on October 9, 2023. Retrieved November 17, 2015.
  11. 1 2 van Duyn, Marcel (July 20, 2012). "Wario Land II Review". Nintendo Life . Archived from the original on February 3, 2024. Retrieved November 17, 2015.
  12. Edwards, Benji (October 17, 2022). "The 10 Best Game Boy Games". PCMAG. Archived from the original on 2022-01-24. Retrieved 2022-01-24.