Wario Land

Last updated
Wario Land
Wario Land Logo.svg
Logo from 1994–1998
Genre Platform
Developers
Publisher Nintendo
Creators Hiroji Kiyotake
Takehiko Hosokawa
Platforms
First release Wario Land: Super Mario Land 3
January 21, 1994
Latest release Wario Land: Shake It!
July 24, 2008
Parent seriesWario

Wario Land [a] is a platforming video game series, a spin-off of the Mario franchise. It comprises various video games created by Nintendo, starring the character Wario. The series began with Wario Land: Super Mario Land 3 , the first game to feature Wario as a playable character, following Wario's first appearance in Super Mario Land 2: 6 Golden Coins . In Wario Land, Wario has a castle in Kitchen Island, and often journeys to find treasure. Its gameplay consists of platforming through levels, tossing enemies, breaking blocks and using other abilities.

Contents

History

Before appearing in his own games, Wario was the main antagonist of Super Mario Land 2: 6 Golden Coins . Wario was designed by Kiyotake, who described the character as "the Bluto to Mario's Popeye". The name "Wario" is a play on "Mario" and the Japanese word warui, which literally means "bad". The team also realized that the letter "W" was coincidentally similar to the letter "M" turned upside-down, and chose to stylize the character as such, giving him a hat similar to Mario's but with a "W" emblem rather than an "M". Additionally, the creation of Wario is said to have been representative of R&D1's attitude towards having to work on Super Mario Land at the time of development. Apparently, the R&D1 team had little creative passion for the Super Mario series, which was originally created by Nintendo's Nintendo Entertainment Analysis & Development (EAD) team led by Shigeru Miyamoto, who was busy working on Wave Race and Super Mario Kart ; thus, Wario was created by R&D1 out of the disdain they felt towards having to work on a game starring a character that they didn't create. [1] [2] [3] [4]

Games

Release timeline
1994 Wario Land: Super Mario Land 3
1995 Virtual Boy Wario Land
1996
1997
1998 Wario Land II
1999
2000 Wario Land 3
2001 Wario Land 4
2002
2003
2004
2005
2006
2007
2008 Wario Land: Shake It!

Wario Land: Super Mario Land 3

Wario Land: Super Mario Land 3 (1994) is a Game Boy platform game developed and published by Nintendo, following Wario as he searches an island for treasure to fund the purchase of his own castle. Levels are side-scrolling courses across themed areas, with Wario able to stun enemies, pick them up, and throw them. In his larger form he can shoulder-charge, and the game features helmet power-ups (e.g., Bull, Jet, Dragon) that modify movement and attacks; the ending varies based on the player’s total coins.

Virtual Boy Wario Land

Virtual Boy Wario Land (1995) is a Virtual Boy platform game where Wario becomes trapped underground after discovering a treasure-filled cave and must return to the surface. Progress centers on exploration for items and power-ups while fighting enemies and bosses. A signature mechanic lets Wario jump between background and foreground planes, using the system’s stereoscopic 3D effect.

Wario Land II

Wario Land II (1998) is a Game Boy platform game in which Wario pursues Captain Syrup to recover his stolen treasure. It keeps side-scrolling platforming but shifts emphasis toward exploration, coins, and puzzle-like progression through levels. The game introduces Wario’s “immortality” mechanic: enemies cannot kill him, instead causing coin loss or transformations that grant situational abilities to reach new areas.

Wario Land 3

Wario Land 3 (2000) is a Game Boy Color platform game whose plot centers on Wario being pulled into a mysterious music box world and trying to free the figure trapped inside. Like its predecessor, Wario is generally unable to die and instead uses enemy-caused transformations to access new routes, with progression built around collecting treasures across stages. The game’s structure is strongly collectible-driven (treasure chests and keys) and also features alternating day/night states that can change level layouts and available paths.

Wario Land 4

Wario Land 4 (2001) is a Game Boy Advance platformer in which Wario gathers four treasures to open a pyramid and rescue Princess Shokora from the Golden Diva. Each passage contains multiple levels and ends in a boss, with collectible pieces and keys used to unlock progression within and between areas. The game adds a switch-triggered escape timer that forces a rapid return to the start, and—unlike earlier entries—gives Wario a health meter and restarts the level if it reaches zero.

Wario Land: Shake It!

Wario Land: Shake It! (2008) is a Wii platform game developed by Good-Feel and published by Nintendo, following Wario into the “Shake Dimension” in pursuit of the Bottomless Coin Sack. It is played with the Wii Remote held sideways and incorporates motion controls, including shaking to perform certain actions, alongside Wario’s standard moves. Levels emphasize money collection (coins, bags, and hidden treasures) while progressing through sequential stages across themed regions and bosses.

Spin-off platforming games

Wario World

Wario: Master of Disguise

Characters

Reception

Sales and aggregate review scores
As of December 2014.
GameYearUnits sold
(in millions)
GameRankings Metacritic
Wario Land: Super Mario Land 3 19945.19 [5] 83.11% [6]
Virtual Boy Wario Land 1995
Wario Land II 19981.48 [5] 88.04% [7]
Wario Land 3 20002.20 [5] 90% [8]
Wario Land 4 20012.20 [5] 85.34% [9] 88/100 [10]
Wario Land: Shake It! 20081.06 [5] 77.80% [11] 78/100 [12]

Den Fami Nico Gamer writer Shelloop believed that the first Wario Land game was created out of a dissatisfaction with how Super Mario Bros. played, citing how tough Wario is as a character in it. He also believed that Wario's toughness was attributed out of consideration for players who struggle to dodge attacks, also allowing for players to be more daring with Wario. He cited the game's creator stated dissatisfaction with how Super Merio Bros. handled enemy interaction, which led him to create the Screw Attack for Samus Aran in the video game Metroid . He felt that Wario Land II was a departure from the more traditional mechanics found in the first game, calling it ahead of its time for eliminating extra lives, citing how games such as Super Princess Peach , Yoshi's Woolly World , and Super Mario Odyssey eventually adopted a similar system. He also believed that the Wario Land series was ahead of its time in other ways compared to Mario, such as featuring female villains and vocalized music. [13]

Notes

  1. Japanese: ワリオ

References

  1. Oxford, David (1 February 2008). "The History of Wario: Part 1". Kombo. Archived from the original on 3 June 2008. Retrieved 17 October 2021.
  2. "N-Sider.com: The Nintendo Development Structure". www.n-sider.com. Archived from the original on 23 May 2008. Retrieved 15 January 2022.
  3. "1994: Wario's Woodsy Land Blast of a Year - Feature". Archived from the original on 2019-06-07. Retrieved 2019-11-17.
  4. "There's far more to Wario than being Mario's fatter arch nemesis". 3 September 2015. Archived from the original on 22 October 2020. Retrieved 17 November 2019.
  5. 1 2 3 4 5 2023CESAゲーム白書 (2023 CESA Games White Papers). Computer Entertainment Supplier's Association. 2023. ISBN   978-4-902346-47-3.
  6. "Super Mario Land 3: Wario Land". GameRankings . Archived from the original on December 9, 2019. Retrieved March 25, 2025.
  7. "Wario Land II". GameRankings . Archived from the original on December 5, 2019. Retrieved March 25, 2025.
  8. "Wario Land 3". GameRankings . Archived from the original on December 5, 2019. Retrieved March 25, 2025.
  9. "Wario Land 4". GameRankings . Archived from the original on December 5, 2019. Retrieved March 25, 2025.
  10. "Wario Land 4: Game Boy Advance Critic Reviews". Metacritic . Retrieved March 25, 2025.
  11. "Wario Land: Shake It!". GameRankings . Archived from the original on December 5, 2019. Retrieved March 25, 2025.
  12. "Wario Land: Shake It!: Wii Critic Reviews". Metacritic . Retrieved March 25, 2025.