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| Wario Land | |
|---|---|
| Logo from 1994–1998 | |
| Genre | Platform |
| Developers |
|
| Publisher | Nintendo |
| Creators | Hiroji Kiyotake Takehiko Hosokawa |
| Platforms | |
| First release | Wario Land: Super Mario Land 3 January 21, 1994 |
| Latest release | Wario Land: Shake It! July 24, 2008 |
| Parent series | Wario |
Wario Land [a] is a platforming video game series, a spin-off of the Mario franchise. It comprises various video games created by Nintendo, starring the character Wario. The series began with Wario Land: Super Mario Land 3 , the first game to feature Wario as a playable character, following Wario's first appearance in Super Mario Land 2: 6 Golden Coins . In Wario Land, Wario has a castle in Kitchen Island, and often journeys to find treasure. Its gameplay consists of platforming through levels, tossing enemies, breaking blocks and using other abilities.
| 1994 | Wario Land: Super Mario Land 3 |
|---|---|
| 1995 | Virtual Boy Wario Land |
| 1996 | |
| 1997 | |
| 1998 | Wario Land II |
| 1999 | |
| 2000 | Wario Land 3 |
| 2001 | Wario Land 4 |
| 2002 | |
| 2003 | |
| 2004 | |
| 2005 | |
| 2006 | |
| 2007 | |
| 2008 | Wario Land: Shake It! |
Before appearing in his own games, Wario was the main antagonist of Super Mario Land 2. Wario was designed by Kiyotake, who described the character as "the Bluto to Mario's Popeye". The name "Wario" is a play on "Mario" and the Japanese word warui, which literally means "bad". The team also realized that the letter "W" was coincidentally similar to the letter "M" turned upside-down, and chose to stylize the character as such, giving him a hat similar to Mario's but with a "W" emblem rather than an "M". Additionally, the creation of Wario is said to have been representative of R&D1's attitude towards having to work on Super Mario Land at the time of development. Apparently, the R&D1 team had little creative passion for the Super Mario series, which was originally created by Nintendo's Nintendo Entertainment Analysis & Development (EAD) team led by Shigeru Miyamoto, who was busy working on Wave Race and Super Mario Kart ; thus, Wario was created by R&D1 out of the disdain they felt towards having to work on a game starring a character that they didn't create. [1] [2] [3] [4]
Wario Land: Super Mario Land 3 (1994) is a Game Boy platform game developed and published by Nintendo, following Wario as he searches an island for treasure to fund the purchase of his own castle. Levels are side-scrolling courses across themed areas, with Wario able to stun enemies, pick them up, and throw them. In his larger form he can shoulder-charge, and the game features helmet power-ups (e.g., Bull, Jet, Dragon) that modify movement and attacks; the ending varies based on the player’s total coins. 
Virtual Boy Wario Land (1995) is a Virtual Boy platform game where Wario becomes trapped underground after discovering a treasure-filled cave and must return to the surface.  Progress centers on exploration for items and power-ups while fighting enemies and bosses.  A signature mechanic lets Wario jump between background and foreground planes, using the system’s stereoscopic 3D effect. 
Wario Land II (1998) is a Game Boy platform game in which Wario pursues Captain Syrup to recover his stolen treasure. It keeps side-scrolling platforming but shifts emphasis toward exploration, coins, and puzzle-like progression through levels. The game introduces Wario’s “immortality” mechanic: enemies cannot kill him, instead causing coin loss or transformations that grant situational abilities to reach new areas. 
Wario Land 3 (2000) is a Game Boy Color platform game whose plot centers on Wario being pulled into a mysterious music box world and trying to free the figure trapped inside.  Like its predecessor, Wario is generally unable to die and instead uses enemy-caused transformations to access new routes, with progression built around collecting treasures across stages.  The game’s structure is strongly collectible-driven (treasure chests and keys) and also features alternating day/night states that can change level layouts and available paths. 
Wario Land 4 (2001) is a Game Boy Advance platformer in which Wario gathers four treasures to open a pyramid and rescue Princess Shokora from the Golden Diva.  Each passage contains multiple levels and ends in a boss, with collectible pieces and keys used to unlock progression within and between areas. The game adds a switch-triggered escape timer that forces a rapid return to the start, and—unlike earlier entries—gives Wario a health meter and restarts the level if it reaches zero. 
Wario Land: Shake It! (2008) is a Wii platform game developed by Good-Feel and published by Nintendo, following Wario into the “Shake Dimension” in pursuit of the Bottomless Coin Sack. It is played with the Wii Remote held sideways and incorporates motion controls, including shaking to perform certain actions, alongside Wario’s standard moves. Levels emphasize money collection (coins, bags, and hidden treasures) while progressing through sequential stages across themed regions and bosses.