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Wario Land 4 | |
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Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Director(s) | Hirofumi Matsuoka [1] |
Producer(s) | Takehiro Izushi [2] |
Designer(s) | Hiroji Kiyotake Tomoyoshi Yamane Takehiko Hosokawa Masani Ueda Isao Hirano Shinya Sano Ryuichi Nakada Takayasu Morisawa |
Programmer(s) | Katsuya Yamano Yoshinori Katsuki Nobuhiro Ozaki Kota Fukui Goro Abe [1] Ko Takeuchi [1] |
Artist(s) | Yasuo Inoue Sachiko Nakamichi |
Composer(s) | Ryoji Yoshitomi |
Series | Wario |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Wario Land 4 [lower-alpha 1] is a 2001 platform game developed by Nintendo and released for the Game Boy Advance. Wario has to gather four treasures to unlock a pyramid and save Princess Shokora from the Golden Diva.
The gameplay of Wario Land 4 (which is generally similar to that of Wario Land II and Wario Land 3 ) allows for some open-endedness as well as some order of difficulty. After an Entry Passage that serves as a tutorial for the game, there are four main passages: the Emerald, Ruby, Topaz, and Sapphire Passages. The Emerald Passage is themed around nature. The Ruby Passage is themed around mechanics and technology. The Topaz Passage is themed around toys, games, and other "playtime" ideas. The Sapphire Passage is themed around horror and danger, prominently involving ghosts and the like. Every passage contains four levels and culminates in a boss fight. After these four main passages is the "Final" Golden Pyramid, which serves as a recap of these four themes and houses the Golden Passage level and the final boss.
Each level contains four jewel pieces, found in boxes scattered throughout, that need to be collected. Finding all jewel pieces within a passage unlocks access to the boss. The player must also find a creature called a Keyzer, which will unlock the door to the next level. The player can also collect treasure that increases their score in the form of coins that are dropped by enemies and floating crystals.
Wario begins every level by jumping through a Vortex that then closes behind him. It can only be reopened by finding a Switch located somewhere in the level. When the Switch is pressed, a timer will appear, forcing the player to get back to the beginning as quickly as possible. If the timer finishes counting down, the player's score will begin to rapidly deplete, resulting in Wario being kicked from the stage and losing all collectables if it reaches zero. Switches can also make certain blocks appear or disappear, often making the player take a completely different path to the Vortex.
Unlike previous entries, Wario now has a health meter that depletes when he takes damage. If Wario loses all health, the player must start the level over, losing all collectables they had found.
Every Passage ends with a boss, which must be defeated within a time limit. Players can optionally use medals gained from playing minigames to buy an item that deals damage to the boss before the fight begins.
Wario is reading the newspaper when he notices an article about a mysterious pyramid found deep in the jungle. The legend related to the pyramid is that of Princess Shokora, ruler of the pyramid, who was cursed by the money-crazed Golden Diva. As he enters it, he finds a black cat and chases it. Doing so, he falls down a precipice and is stuck inside the pyramid.
Exploring the pyramid, Wario has to fight several bosses, each of whom is in possession of items Princess Shokora once wore. After completing these passages, Wario gains access to the innermost part of the pyramid, which ends up being the stronghold of the Golden Diva. Wario meets the cat again, who turns out to be Princess Shokora herself. Wario defeats the Golden Diva and exits the pyramid with all the treasure he has acquired.
Upon their escape, Shokora is restored to her true form—this may be a brattish child, a female version of Wario, a Peach-like princess, and, ultimately, a superheroine-like princess (what form Shokora is restored to depends on the total number of treasure chests Wario had acquired from the other bosses prior as well as how quickly the Golden Diva is defeated—if he took too long to defeat any of them, some of these chests will be withheld). Shokora gives Wario a kiss on the cheek and ascends to the afterlife as Wario watches. After she leaves, Wario grabs his loot and celebrates by going to an all-you-can-eat steak buffet.
The game was included in the list of Game Boy Advance games that were available for download by Nintendo 3DS Ambassadors since December 16, 2011. [5]
The game has been released on the Wii U Virtual Console in 2014: in Japan on April 30, in North America on May 8, and in Europe and Australia on June 5.
Aggregator | Score |
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GameRankings | 85.34% [6] |
Metacritic | 88/100 [7] |
Publication | Score |
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Electronic Gaming Monthly | 7.5/10 [8] |
Eurogamer | 8/10 [9] |
Famitsu | 33/40 [10] |
Game Informer | 8.5/10 |
GamePro | [11] |
GameSpot | 8.7/10 |
IGN | 9/10 [12] |
Nintendo Life | [13] |
Nintendo Power | [14] |
Nintendo World Report | 9/10 [15] |
In the United States, Wario Land 4 sold 720,000 copies and earned $20 million by August 2006. During the period between January 2000 and August 2006, it was the 33rd highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country. [16] The game ended up selling 2.2 million copies worldwide. [17]
The game received critical acclaim. IGN gave Wario Land 4 a 9 out of 10, or "Outstanding", citing its well thought out level design and replayability. [12] GamePro stated "Boasting fantastic graphics and awesome transparency effects for water and fog, Wario Land 4 pushes the GBA to its visual limits". GameSpot commented "The gameplay is tight and varied, the graphics are detailed and bright, and the sound is second to none". [18] GameSpy called the game: "An incredibly entertaining, diverse, and humorous addition to the Mario/Wario legacy. It's challenging and creative, but not as outright frustrating as Wario Land 3." [19] Game Informer noted "It's nothing new to the Wario Land enthusiast, but it's enjoyable nonetheless". [7] Nintendo Power stated "It's polished variety paired with a mishmash of moves, which makes Wario Land 4 fun through and through". [14]
Wario Land 4 was a runner-up for GameSpot's annual "Best Game Boy Advance Game" and, among console games, "Best Platform Game" awards. These went respectively to Advance Wars and Conker's Bad Fur Day . [20]
Mario Kart: Super Circuit is a 2001 kart racing game for the Game Boy Advance (GBA). It is the third Mario Kart game and retains its predecessors' gameplay: as a Mario franchise character, the player races opponents around tracks based on locales from the Super Mario platform games. Tracks contain obstacles and power-ups that respectively hamper and aid the player's progress. Super Circuit includes various single-player and multiplayer game modes, including a Grand Prix racing mode and a last man standing battle mode.
Wario is a character in Nintendo's Mario franchise that was designed as an archnemesis to Mario. Wario first appeared as the main antagonist and final boss in the 1992 Game Boy game Super Mario Land 2: 6 Golden Coins. His name is a portmanteau of the name Mario and the Japanese word warui, meaning "bad". He is usually portrayed as a greedy treasure hunter who routinely loses the treasure or artifacts he ultimately finds. Since his debut, he has appeared in the majority of Mario video games. Hiroji Kiyotake designed Wario, and Charles Martinet voiced the character from 1993 to 2023.
Super Mario Land 2: 6 Golden Coins is a 1992 platform game developed and published by Nintendo for the Game Boy. It is the sequel to Super Mario Land. In Super Mario Land 2, the player assumes the role of the protagonist Mario, whose main objective is to reclaim his personal island, Mario Land, from the clutches of his greedy rival Wario. The gameplay builds and expands on that of its precursor with innovations carried over from Super Mario World.
Wario Land: Super Mario Land 3 is a 1994 platform game developed and published by Nintendo for the Game Boy. It is part of the Wario series and a sequel to 1992's Super Mario Land 2: 6 Golden Coins. The story follows Wario travelling to a distant island to steal and sell a valuable statue to purchase his own castle out of envy for Mario's. The player traverses themed zones consisting of levels, each of which scattered with collectible coins which can be used to purchase items that aid the player in progressing through stages.
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