SpotPass and StreetPass

Last updated

SpotPass [lower-alpha 1] and StreetPass [lower-alpha 2] are communication systems first introduced in the Nintendo 3DS; SpotPass was later incorporated into the Wii U game console. SpotPass delivers content from the Internet to the consoles, and StreetPass uses local Wi-Fi functionality to exchange data between 3DS systems.

Contents

SpotPass

SpotPass
Developer Nintendo
TypeOnline service
Launch date
  • February 26, 2011 (Nintendo 3DS)
  • November 18, 2012 (Wii U)
DiscontinuedApril 8, 2024 (2024-04-08)
Platform(s)

SpotPass was a Nintendo 3DS and Wii U "always on" online background connectivity system, similarly to how predecessor WiiConnect24 originally functioned with Wii, which could automatically seek and connect to wireless network nodes such as Wi-Fi hotspots, sending and downloading information in the background while in sleep mode or while playing a game or running an application. It could be customized to fit the user's preferences, including opting out of it altogether for selected software. [1] One application was being considered to use this functionality to "automatically acquire magazine and newspaper articles", similar to networked e-book reader applications. [2]

On October 4, 2023, Nintendo announced the SpotPass service would be discontinued by April 2024. [3] It was later revealed that it would shut down on April 8, 2024, at 4 pm PDT.

Nintendo 3DS

Full WiFi connectivity requires the Nintendo 3DS to be properly connected to a Wi-Fi connection via its settings, but SpotPass can be obtained automatically and passively. When new data is received from SpotPass and the system is in sleep mode, the notification LED of the system will turn blue and will remain blue until the system is taken out of sleep mode. When SpotPass data is received while the system is not in sleep mode, the notification LED will blink blue a few times before returning to being off. During the 2011 Game Developers Conference, Nintendo of America president Reggie Fils-Aimé announced a partnership with AT&T to provide access to AT&T hotspots via the Nintendo 3DS. Users can connect to these hotspots automatically and free of charge. [4] SpotPass also makes uses of certified hotspots to access an application called Nintendo Zone. In the Nintendo Zone application, users can view game trailers, game screenshots, and information about current and upcoming Nintendo 3DS titles. After leaving the hotspot, although the app remains on their Nintendo 3DS system, the player becomes unable to access it.

Wii U

Similar to Nintendo 3DS's more distinctly mobile SpotPass functionality, the SpotPass feature on Wii U allows the system to automatically download available content via the Internet in the background, while the system is in use or in sleep mode. When the system is transmitting while in sleep mode, the system light will turn orange. Content that can be downloaded via SpotPass includes full game and application downloads, firmware updates, patches, and specific in-game content. Content currently being downloaded can be viewed in the Download Manager, accessed via the Wii U's Home Menu.

StreetPass

StreetPass
Developer Nintendo
TypePassive communication
Launch dateFebruary 26, 2011 (2011-02-26)
Platform(s) Nintendo 3DS family
Nintendo 3DS consoles signal their StreetPass interaction with green blinking LEDs.

StreetPass is Nintendo 3DS functionality which allows passive communication between Nintendo 3DS systems held by users in close proximity, an example being the sharing of Mii avatars in the StreetPass Mii Plaza application, and other game data. Similar to SpotPass in the Nintendo 3DS, when new data is received from StreetPass and the system is in sleep mode, the notification LED of the system will turn green and will remain green until the system is taken out of sleep mode; when StreetPass data is received while the system is not in sleep mode, the notification LED will blink green a few times before returning to being off.

StreetPass allows users to exchange software content from select games played on their system, regardless of what software is currently in the console. StreetPass functionality must be activated for each piece of compatible software and can be disabled by parental controls. Currently shared content is stored in one of twelve "data slots" in the console. Using this data slot, Nintendo 3DS users can readily share and exchange content for multiple games at the same time, whenever they are connected. [5] Using the console's background connectivity, a Nintendo 3DS in Sleep Mode can automatically discover other Nintendo 3DS systems within range, establish a connection, and exchange content for mutually played games, all transparently and without requiring any user input. For example, in Rhythm Heaven Megamix , if the user passes by someone with the same software, they will take on a figure-fighting duel challenge. Each game can only hold a certain number of StreetPass exchanges, requiring the player to check their game software before additional exchanges can be made (for example, StreetPass Mii Plaza can only hold ten visitors at a time). [6]

Trademarks suggested that this functionality would be named "CrossPass", [7] but on September 29, 2010, during the Nintendo World conference, the name of the Tag Mode service was confirmed to be StreetPass. [8]

StreetPass Mii Plaza

StreetPass Mii Plaza is a built-in application included with every Nintendo 3DS family device and the primary application for StreetPass interactivity. Here, players can set up their Mii to appear on other 3DS devices that it encounters via StreetPass. Up to ten Miis can be brought into the plaza at a time and taken into various mini-games. Two mini-games, Puzzle Swap (all regions) and Find Mii (US)/ StreetPass Quest (EUR), are included as standard, whilst eleven additional games; Mii Force / StreetPass Squad, Flower Town / StreetPass Garden, Warrior's Way / StreetPass Battle, Monster Manor / StreetPass Mansion, Ultimate Angler, Battleground Z, Slot Car Rivals, Market Crashers (US)/StreetPass Trader (EUR), Feed Mii (US)/StreetPass Chef (EUR), Ninja Launcher, and Mii Trek can be purchased separately. All games allow players to use Play Coins in place of StreetPass to get Miis to play the games. In most games, the Play Coin "Miis" are cats or dogs who simply have the body of a Mii, and can have any colour, gender or body type as a normal Mii.

StreetPass Relay

StreetPass Relay was announced during an analyst briefing at E3 2013, where Nintendo announced that it was creating thousands of new StreetPass Relay stations across the United States and Europe. Nintendo planned to turn over 29,000 Wi-Fi access points into relays in the US, while Europe would see approximately 30,000. With this network, Nintendo aimed to vastly improve the functionality of the 3DS and enable players to find more Miis in their StreetPass Mii Plaza. [9] It was powered by Hbase, Puppet, fluentd, and Amazon Web Services cloud technologies. [10]

StreetPass Relay points were located at Nintendo Zones all across the country. When a Nintendo 3DS user got near a StreetPass Relay point, it automatically forwarded his or her StreetPass data to Nintendo's servers which stored it temporarily to pass it on to the next Nintendo 3DS user to pass by the same relay point. The Nintendo servers kept track of each relay point by the MAC address of the node. StreetPass Relay points supported StreetPass data for various games each time a Nintendo 3DS user passes by. This meant the user could get StreetPass data for several games at once.

On March 28, 2018, StreetPass Relays worldwide were shut down, with the exception of the Nintendo store in New York City and Best Buy locations in Canada.

Notes

  1. SpotPass (Japanese: いつの間に通信, Hepburn: Itsunomani Tsūshin, lit. Unnoticed Communication)
  2. StreetPass (Japanese: すれちがい通信, Hepburn: Surechigai Tsūshin, lit. Passing By Communication)

Related Research Articles

<span class="mw-page-title-main">Wii</span> Home video game console by Nintendo

The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006 in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.

Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development.

<span class="mw-page-title-main">Nintendo Wi-Fi Connection</span> Former online multiplayer gaming service

Nintendo Wi-Fi Connection was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems.

The Virtual Console is a defunct line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems.

<span class="mw-page-title-main">WiiConnect24</span> Internet service for Nintendos Wii home video game console

WiiConnect24 was a feature of the Nintendo Wi-Fi Connection for the Wii console. It was first announced at Electronic Entertainment Expo (E3) in mid-2006 by Nintendo. It enabled the user to remain connected to the Internet while the console was on standby. For example, in Animal Crossing: City Folk, a friend could send messages to another player without the recipient being present in the game at the same time as the sender.

Nintendo Zone was a download service and an extension of the DS Download Station. Users could access content, third-party data, and other services from a hotspot or download station. The service had demos of upcoming and currently available games and may have location-specific content. When the service debuted, users could also connect to the Nintendo Wi-Fi Connection and DSi Shop.

<span class="mw-page-title-main">Wii Menu</span> System menu for the Wii

The Wii Menu is the graphical shell of the Wii and Wii U game console, as part of the Wii system software. It has four pages, each with a 4:3 grid, and each displaying the current time and date. Available applications, known as "channels", are displayed and can be navigated using the pointer capability of the Wii Remote. The grid is customizable; users can move channels among the menu's 48 customizable slots. By pressing the plus and minus buttons on the Wii Remote users can scroll across accessing empty slots.

<span class="mw-page-title-main">Wii Shop Channel</span> Online shop for the Wii video game console, 2006–2019

The Wii Shop Channel is a discontinued digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii, including exclusive games, and games from prior generations of video games. The Wii Shop Channel launched on November 19, 2006, and ceased operations on January 30, 2019.

<span class="mw-page-title-main">Mii</span> Avatar on several Nintendo video game consoles and mobile apps

A Mii is a customizable avatar used on several Nintendo video game consoles and mobile apps. The name Mii is a portmanteau of "Wii" and "me", referring to them typically being avatars of the players. Miis were first introduced on the Wii console in 2006 and later appeared on the DS, 3DS, the Wii U, the Switch, and various apps for smart devices such as Miitomo. Miis can be created using different body, facial and clothing features, and can then be used as characters within games on the consoles, either as an avatar of a specific player or in some games portrayed as characters with their own personalities. Miis can be shared and transferred between consoles, either manually or automatically with other users over the internet and local wireless communications.

<span class="mw-page-title-main">Wii system software</span> Operating system for Nintendos Wii home video game console

The Wii system software is a discontinued set of updatable firmware versions and a software frontend on the Wii home video game console. Updates, which could be downloaded over the Internet or read from a game disc, allowed Nintendo to add additional features and software, as well as to patch security vulnerabilities used by users to load homebrew software. When a new update became available, Nintendo sent a message to the Wii Message Board of Internet-connected systems notifying them of the available update.

<span class="mw-page-title-main">Nintendo video game consoles</span> Overview of the various video game consoles released by Nintendo

The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.

<span class="mw-page-title-main">Nintendo DSi system software</span> Operation system for Nintendos Nintendo DSi handheld game console

The Nintendo DSi system software is a discontinued set of updatable firmware versions, and a software frontend on the Nintendo DSi video game console. Updates, which are downloaded via the system's Internet connection, allow Nintendo to add and remove features and software. All updates also include all changes from previous updates.

<span class="mw-page-title-main">Nintendo 3DS</span> Handheld game console

The Nintendo 3DS is a foldable handheld game console produced by Nintendo. The console was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generation console, its primary competitor was Sony's PlayStation Vita.

<span class="mw-page-title-main">Nintendo 3DS system software</span> Operating system for the Nintendo 3DS

The Nintendo 3DS system software is a updatable operating system used for the Nintendo 3DS handheld system. The Nintendo Switch system software is believed to have evolved from the Nintendo 3DS operating system.

<span class="mw-page-title-main">Nintendo eShop</span> Online service for Nintendo Switch

The Nintendo eShop is a digital distribution service for the Nintendo Switch, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. The Nintendo eShop was first launched in June 2011 on the Nintendo 3DS via a system update that added the functionality to the HOME Menu. It is the successor to both the Wii Shop Channel and DSi Shop. Unlike on the Nintendo 3DS, the eShop was made available on the launch date of the Wii U, although a system update is required in order to access it. It is also a multitasking application, which means it is easily accessible even when a game is already running in the background through the system software, though this feature is exclusive to the Wii U and the Nintendo Switch. The Nintendo eShop features downloadable games, demos, applications, streaming videos, consumer rating feedback, and other information on upcoming game releases.

<i>Super Smash Bros. for Nintendo 3DS</i> and <i>Wii U</i> Pair of 2014 video games

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, both commonly referred together as Super Smash Bros. 4, are 2014 crossover platform fighter video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS and Wii U video game consoles. It is the fourth installment in the Super Smash Bros. series, succeeding Super Smash Bros. Brawl. The Nintendo 3DS version was released in Japan on September 13, 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014 and in Japan the following month.

<span class="mw-page-title-main">Swapnote</span> Messaging application for the Nintendo 3DS

Swapnote, known as Nintendo Letter Box in PAL regions and Suddenly Exchange Diary in Japan, is a messaging application for the Nintendo 3DS. It was released in December 2011 on the Nintendo eShop. Swapnote was the successor to PictoChat for the Nintendo DS.

<span class="mw-page-title-main">StreetPass Mii Plaza</span> Nintendo 3DS game

StreetPass Mii Plaza is an application which comes pre-loaded on all Nintendo 3DS systems. In the game, players can meet other players' Miis over StreetPass and online through Nintendo Network, and interact with them.

The Nintendo Network was an online service run by Nintendo which provided free online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Announced on January 26, 2012, at an investors' conference, it was Nintendo's second online service after Nintendo Wi-Fi Connection. Former president of Nintendo Satoru Iwata said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers."

<span class="mw-page-title-main">Wii U system software</span> Operating system for Nintendos Wii U home video game console

The Wii U operating system is the official firmware version and system software for the Nintendo's Wii U home video game console. Nintendo maintains the Wii U's systemwide features and applications by offering system software updates via the Internet. Updates are optional to each console owner, but may be required in order to retain interoperability with Nintendo's online services. Each update is cumulative, including all changes from previous updates.

References

  1. Harris, Craig (July 8, 2010). "3DS: Tag Mode's Second Coming". IGN. Retrieved 2010-07-16.
  2. Gantayat, Anoop (June 18, 2010). "Nintendo Planning Newspaper and Magazine Viewer for 3DS". andriasang.com. Archived from the original on July 1, 2010. Retrieved 2010-07-16. In a Nikkei interview Thursday morning, Nintendo CEO Satoru Iwata [...] mentioned one possible application for this feature. "We're thinking about functionality where it will automatically acquire newspaper and magazine articles," said Iwata.{{cite web}}: CS1 maint: unfit URL (link)
  3. "Announcement of Discontinuation of Online Services for Nintendo 3DS and Wii U software". Nintendo Support.
  4. Alex Pham (March 2, 2011). "Nintendo adds 3-D video channel, Netflix streaming to 3DS". Los Angeles Times.
  5. Kohler, Chris (July 12, 2010). "the Nintendo 3DS Idea Man Pulls Back Curtains on certain peoples Handheld's Capabilities". Wired. Retrieved 2010-07-16. Wired.com: In 2004, when the first DS was first shown at E3, we saw an exterior form factor that wasn't final. Will the look of the 3DS be changed before its release? Konno: You can take this as the final shape.
  6. Harris, Craig (March 29, 2010). "E3 2010: Hideki Konno Wants You to Read the Morning Paper – Nintendo DS Feature at IGN". IGN. Retrieved 2010-06-18.
  7. Spencer (July 26, 2010). "Nintendo 3DS "Tag Mode" Called CrossPass Mode, 3D Paddleball In Development?". Siliconera. Retrieved 2010-07-27.
  8. JC Fletcher. "3DS Tag Mode functions called 'SpotPass' and 'StreetPass' in the West". Joystiq.
  9. Nintendo Setting Up Thousands Of StreetPass Relay Stations Across US And Europe. Nintendo Life. Retrieved on 2013-08-23.
  10. "Gamasutra: Bryan Cashman's Blog - These Open Source and Cloud Technologies Power Nintendo's StreetPass Relay". 9 October 2013. Retrieved 21 September 2015.