The topic of this article may not meet Wikipedia's notability guideline for web content .(August 2022) |
Developer | Nintendo Denyu-sha |
---|---|
Type | Online distribution service |
Launch date | |
Discontinued | |
Platform(s) | Nintendo DS Nintendo DSi Nintendo 3DS |
Status | Offline |
Website | www |
Nintendo Zone was a download service and an extension of the DS Download Station. [1] Users could access content, third-party data, and other services from a hotspot or download station. [2] The service had demos of upcoming and currently available games and may have location-specific content. When the service debuted, users could also connect to the Nintendo Wi-Fi Connection and DSi Shop. [3]
The Nintendo Zone Viewer application allowed the Nintendo DSi and 3DS to detect and use the Nintendo Zone service. [3] [4] This application provided location specific content to users via Nintendo Zone hotspots and was discontinued in 2014. [5]
In collaboration with the restaurant chain McDonald's, the service originated in the Kantō, Chūkyō and Kansai regions of Japan. [3] Over 1,000 DS Download Stations in Japan were planned to be converted into Nintendo Zones to enable SpotPass communications. [6] Nintendo Zone content was available at over 29,000 locations in the United States. [7] The service launched in Europe on April 25, 2012 with approximately 25,000 locations. [8] Nintendo announced in July 2013 that the service would receive StreetPass enhancements. [9] The StreetPass Relay Points system was introduced as part of an firmware update to Nintendo 3DS consoles in August 2013. When a 3DS owner visited a Nintendo Zone location, his or her StreetPass data would have been stored there then transferred when another owner visited with the same games. [10] The viewer would always remain on even if it is out range of a Nintendo Zone. [11]
On December 8, 2011, a 3DS update began that allowed users to access new Nintendo Zones through a variety of new hotspots. A press release showed that Boingo Wireless teamed up with Nintendo of America to allow users automatic access to the zone within 42 Boingo-serviced airports within North America. [12] This has offered a new range of encounters and features without any additional cost.
In December 2013, a new feature was added on in celebration of National StreetPass Weekend. [13] This feature combined and mixed together all Nintendo Zones within North America into one and allowed users who come across a Nintendo Zone to streetpass and exchange data with other 3DS users from all around the continent, as opposed to only those 3DS users who have passed by that specific zone. Through this feature, users were able to StreetPass a maximum of 6 users at a time from other parts of North America. This feature helped raise awareness about Nintendo Zone and what it could offer to 3DS users. It encouraged 3DS users to access a nearby zone in order to meet users from other parts of the continent and to gather more StreetPass relay points. [14] Through this feature, many users were able to exchange information and gameplay items with other users. It also encouraged interaction between 3DS users who own the same game to initiate item exchanges that each users would be able to take away with them once the events are over.
The examples and perspective in this section may not represent a worldwide view of the subject.(April 2014) |
North American Nintendo 3DS users were able to access the Nintendo Zone inside these following places: [15] Best Buy, Home Depot, and CrossIron Mills in Canada; and AT&T Retail Store, and McDonald's in the USA. Users could find nearby Nintendo Zones by searching for their city or postal code on the Nintendo website. [16]
This section needs additional citations for verification .(January 2014) |
The DS Download Station was an in-store demo service launched by Nintendo in early 2006. As the name states, these are stations that can be used to download game demos and trailers to a Nintendo DS. [17] The download station consisted of a standard retail DS hidden inside a sealed box with a special DS Download Station cartridge inserted in it. The cartridge acts as a server for customers to download new game demos or videos. When Nintendo released a new demo cartridge to retailers, they simply load the cartridge into the DS locked in the sealed box.[ citation needed ]
A DS Download Station could distribute only one game at a time, but can send the demos to up to fifteen DS systems simultaneously. The games can be downloaded by navigating to DS Download Play on the Nintendo DS's main menu and browsing for a DS Download Station in range. Players could choose from a wide range of games that refreshed every quarter of the year. The first game demos released were Tetris DS , Brain Age: Train Your Brain in Minutes a Day! , Mario Kart DS and more.[ citation needed ] From there it would load a simple menu & loader application to facilitate loading the demo of the player's choice. The demos remain on the DS until the power is turned off. [18]
The US and European version of the DS Download Station are completely different from the Japanese version. The Japanese version uses three PCs, each connected to an Internet connection. The difference in design was due to most retail locations in the US at the time not having an available Internet connection, and therefore, a self-contained solution was necessary.[ citation needed ]
There had been nineteen different volumes of DS Download Station, with each volume differing in content between North America, Europe, and Japan.[ citation needed ]
The DS Download Station had long since been discontinued, with all the Display DS units being resold in the normal retail market.
A regional lockout is a class of digital rights management preventing the use of a certain product or service, such as multimedia or a hardware device, outside a certain region or territory. A regional lockout may be enforced through physical means, through technological means such as detecting the user's IP address or using an identifying code, or through unintentional means introduced by devices only supporting certain regional technologies.
The Nintendo DS is a 32-bit foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem, a built-in microphone and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.
Action Replay is the brand name of a cheating device created by Datel. The Action Replay is available for many gaming systems including the Nintendo DS, Nintendo DSi, Nintendo 3DS, PlayStation Portable, PlayStation 2, GameCube, Game Boy Advance, and the Xbox. The name is derived from the first devices’ signature ability to pause the execution of the software and save the computer's state to disk or tape for future “replay”. The ability to manipulate the contents of memory in this paused state permitted the cheat functions for which the brand is now better known.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development.
Nintendo Wi-Fi Connection was an online multiplayer gaming service run by Nintendo that formerly provided free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems.
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Brain Age Express are three educational puzzle video games developed by Nintendo for the Nintendo DSi's DSiWare download service. They are the third series of games in the Brain Age series, and are repackaged versions of both Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day! games, featuring both old and new puzzles.
The Nintendo DSi system software is a discontinued set of updatable firmware versions, and a software frontend on the Nintendo DSi video game console. Updates, which are downloaded via the system's Internet connection, allow Nintendo to add and remove features and software. All updates also include all changes from previous updates.
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Art Academy, also known as Art Academy: Learn painting and drawing techniques with step-by-step training in the PAL regions and Artistic Taste Classroom DS in Japan, is an art training software for the Nintendo DS. It was developed by Headstrong Games and published by Nintendo. Art Academy was originally a two-part training application only available for download via the DSiWare service since 2009. It was later re-released in 2010 as a fully compiled, retail-able DS Game Card with added features, thus also making it available for original Nintendo DS and Nintendo DS Lite users.
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