Tomodachi Collection | |
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Developer(s) | Nintendo SPD |
Publisher(s) | Nintendo |
Director(s) | Ryutaro Takahashi [1] |
Producer(s) | Yoshio Sakamoto [1] |
Designer(s) | Mai Okamoto Masanori Nakagawa [1] |
Composer(s) | Daisuke Shiiba Asuka Ito [1] |
Platform(s) | Nintendo DS |
Release |
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Genre(s) | Social simulation |
Mode(s) | Single-player |
Tomodachi Collection [a] is a 2009 social simulation video game developed and published by Nintendo for the Nintendo DS. Initially only released in Japan, It was followed up by the sequels Tomodachi Life for the Nintendo 3DS and Tomodachi Life: Living the Dream for the Nintendo Switch, which were released internationally.
The cast consists of user-created Miis. Players can either transfer Miis directly from their Wii console to their Nintendo DS or create new ones using the in-game Mii Maker. The player chooses their Miis' looks and personality, then helps them with their problems, such as making friends and performing other everyday tasks. Additionally, the player can give their Miis clothes, food, and special items to help them gain experience. The Miis can interact with each other and form relationships, such as friendships. When a Mii gains enough experience, they level up and collect rewards. [2] As the game progresses, meeting certain criteria will unlock new areas and shops on the island. One such area is the Question Hall, where the player can ask their Miis questions and have them vote on a certain answer.
Miis had not been featured in early games for the Nintendo DS, originally being developed for the Wii and released on November 19, 2006. Miis first appeared on the DS two years later in 2008, in Personal Trainer: Walking . Tomodachi Collection was released one year later, only in Japan, on June 18, 2009.[ citation needed ] Although it was only released in Japan, a fan-translation was created and released on November 9, 2013, in American English by jjjewel. [3]
Tomodachi Collection was developed by a small team at Nintendo SPD Group No.1 with Yoshio Sakamoto as a producer. It was conceived as a "version that adult women can play" of the 2000 Japan-only fortune-telling Hamtaro video game " Tottoko Hamtaro: Tomodachi Daisakusen Dechu", and was originally titled Otona no Onna no Uranai Techō (大人のオンナの占い手帳, lit."The Adult Woman's Fortune-Telling Notebook"). It was revealed that the fukuwarai-inspired character creation originally developed for Tomodachi Collection became the foundation for Miis. [4]
The developers were "really interested" in a western release, but they could not localize the vocal synthesizer software to handle English words. [5]
There is a function only found in the Japanese version of Tomodachi Life that allows players to 'call' a Mii from a Tomodachi Collection save file and transfer the Mii onto the 3DS. The newly created Miis are added in the Mii Studio. It is not possible to send a Mii to Tomodachi Collection from the Mii Maker.
Famitsu gave Tomodachi Collection a rating of 29 out of 40. [6] It was a best-selling game in Japan during the week of its release, selling about 102,000 units. [7] By September 28, 2009, it sold 1.15 million copies in total, making it the fourth-best-selling game in Japan in the first half of the 2009 fiscal year. [8] At the end of the 2009–2010 fiscal year on March 31, 2010, Nintendo reported that the game had sold 3.2 million units. [9]
A sequel for the game on the Nintendo 3DS titled Tomodachi Collection: New Life , was released in Japan on April 18, 2013, and on June 6, 2014, in North America and Europe as Tomodachi Life. [10] [11] The game was the best-selling game in Japan during the week of its release, selling about 404,858 units. [12] Another sequel, Tomodachi Life: Living the Dream , was announced for a 2026 release for the Nintendo Switch family of systems during a Nintendo Direct. [13]