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In video gaming, a fan translation is an unofficial translation of a video game made by fans.
The fan translation practice grew with the rise of video game console emulation in the late 1990s. [1] A community of people developed that were interested in replaying and modifying the games they played in their youth. The knowledge and tools that came out of this community allowed them to work with translators to localize video game titles that had never been available outside of their original country of origin.
Fan translations of video game console games are usually accomplished by modifying a single binary ROM image of the game. Fan translations of PC games, on the other hand, can involve translation of many binary files throughout the game's directory which are packaged and distributed as fan patch. In dealing with translations of console games, a console emulator is generally utilized to play the final product, although unofficial hardware, hardware mods or software mods can be used to run the translated ROM image on its native hardware.
The central focus of the fan translation community is historically of Japanese-exclusive computer and video games being made playable in English for the first time, and sometimes of games recently released in Japan that are import-worthy and are unlikely to be officially localized to English-speaking countries. It has since expanded to include other languages as well. Fan translations to English have provided a starting point for translations to many other languages.
Fan translations may also be done to titles that have received official localizations that fans perceive as flawed; for example, if the game had controversial content removed (such as Bionic Commando ), or there were unnecessary changes in plot and character names (such as Phantasy Star ).
Some already translated RPGs are available on reproduction cartridges to play on the real hardware for some systems like the SNES.
The earliest English fan translations were done by Oasis, a group formed by Dennis Lardenoye and Ron Bouwland, two Dutch fans of the MSX system. Konami's RPG SD Snatcher was translated in April 1993, and Dragon Slayer: The Legend of Heroes was translated in 1995. Their other projects include Fray, Rune Master 3, Xak - The Art of Visual Stage, Xak 2, Xak - The Tower of Gazzel, Ys, Ys II: The Final Chapter and Wanderers From Ys.
In Korea, many fan translations of games made by ELF Corporation were produced for DOS PCs, starting around 1996. These patches were successful and ELF hired some of the translations teams for official Korean releases later on.
These were possible before emulation on PCs became popular (or even adequate enough to play games) because the games were on floppy disks, and were therefore easier to distribute to the users, in comparison to ROM cartridges used by video game consoles (the MSX also used cartridges, but methods were discovered to copy the content onto floppy disks and other media too).
The development of console emulators led to access to foreign video games. A revival began in 1996 when a group calling themselves Kowasu Ku formed under the lead of one "Hazama". The group stated plans to translate Final Fantasy V , but their efforts were never publicly released. Later that summer, a user called Demi announced work on a Final Fantasy V translation and founded Multiple Demiforce. It was eventually dropped in favor of Final Fantasy II (NES), a more manageable goal at that time. Demi and Som2Freak used Pasofami to post four screenshots of their work to Archaic Ruins, an emulation website. Shortly after, the translation stalled and the group disbanded.
Derrick Sobodash (Shadow) and David Timko both saw the Archaic Ruins website and contacted Som2Freak expressing interest in translating Final Fantasy V. He provided each with some primitive tools, and for the next few months, Shadow and Timko worked against each other. Both projects generated renewed interest in fan translation.
After months of working against each other, Shadow and Timko began cooperating. [2] RPGe, the first major translation group was established on July 8 in the #ff5e IRC channel, on the EsperNet IRC network by Shadow, Timko, Hooie and Thermopyle. [3] The start of RPGe sparked many other efforts to unify and within months, Translation Corporation, DeJap Translations and Starsoft Translations had formed.
RPGe's translation of Final Fantasy V was completed October 16, 1997 (version 0.96). [4]
Notable fan translations include that of Mother 3 , [5] Dragon Quest X , Final Fantasy II through VI , Seiken Densetsu 3 , Bahamut Lagoon , Takeshi's Challenge , Clock Tower: The First Fear , Radical Dreamers , Bishoujo Senshi Sailor Moon: Another Story , Ace Attorney Investigations 2 and The Great Ace Attorney: Adventures , Fire Emblem: Shadow Dragon and the Blade of Light through The Binding Blade as well as New Mystery of the Emblem , For the Frog the Bell Tolls , Danganronpa: Trigger Happy Havoc , Kingdom Hearts II Final Mix , Front Mission: Gun Hazard , Live A Live , Ripened Tingle's Balloon Trip of Love , and Policenauts . [6]
This section needs additional citations for verification .(March 2013) |
It is unusual for copyright holders to object to fan translations. This is probably largely because the electronic games in question are generally not considered commercially viable in the target language, so the translation is rarely seen as a source of lost revenue.
In 1999, one well-known incident in which copyright holders took action involved the translation of a Windows game maker called RPG Maker 95 . The Japanese company ASCII had their lawyers send a cease and desist e-mail to the translation group KanjiHack Translations, but unlike most translation groups, KanjiHack was caught linking to a site to illegally download the entire then-recently released RPG Maker 95 software (including a copy-protection crack). [7] The group shut down immediately but others eventually finished the project. Titles from the RPG Maker series were eventually localized and officially released in the US for the PlayStation and PlayStation 2.
In 2014, publisher Square Enix issued a cease and desist order to Sky, a romhacker who had completed a highly anticipated [8] fan translation of the PSP game Final Fantasy Type 0 , soon after they announced an HD version of the game for PlayStation 4 and Xbox One. This forced him to remove all posts and pages pertaining to the project (which were eventually restored months later). Sky claimed that Square Enix had made "threats and false accusations". [9] According to Kotaku, Sky had released the translation early against the team's wishes, possibly to preempt any legal action following a localization announcement at E3, and Square Enix may have been forced to announce the HD version prematurely as a reaction to the patch's release. [10]
In September 2022, translation group ZeroField, responsible for English translation spreadsheet and overlays for Trails games, received a cease and desist order from NIS America.[ citation needed ]
A popular belief in the fan translation community is that distributing only a binary patch, which must be applied to the full, original game, is legal. The reasoning is that the patch only contains the new data and directives for where it is to be placed, and does not have the original copyrighted material included in any form, and therefore it is useless unless the user applies it to a (copyrighted) ROM, the acquisition and legality of which they are left completely accountable for. This belief is untested in court. Regardless, the patch must still contain a translated script that is derived from the copyrighted script of the original, but this anti-software piracy attitude by the fan translation community may have convinced copyright holders to, by and large, turn a blind eye.
There have never been any legal cases involving fan translation issues, and such projects have been relatively widespread over the Internet for years. In recent years, anime fansubbers have started to attract the attention of some American anime distributors; as of 2004 one manga scanlator has been handed a cease and desist by a Japanese company, but most of this attention has been restricted to polite entreaties asking fan translators to refrain from dealing with licensed material. As with the fansub and scanlation scenes, most sites devoted to translation hacks will not acknowledge projects that compete with commercially available localizations, and respected groups will generally attempt to steer clear of projects that may see localization.
An article of Helbraun law firm remarks in the context of fan translations that redistributing complete games with adaptions most likely does not fall under fair use, while in patch form it might fall under fair use, but this was never tested in court. [11]
In July 2007, RPGamer released an interview they did with Koichiro Sakamoto, a game producer from Square Enix, acknowledging fan translations: "On a similar note, we told Mr. Sakamoto that a fan translation had been done some years ago for Front Mission 1 , and asked how he felt about such efforts. The producer replied that he actually found them very encouraging – it's something the developers should be doing, but because they're not, the fans are doing it instead. He stated that he'd like to be able to give something back to the fans, and would like to thank personally each of the fans that worked on the translation". [12] Clyde Mandelin, a professional localizer and lead of the Mother 3 fan translation project, received letters of thanks from employees of major game development companies for his translation work. [13]
In 2010, publisher Xseed Games licensed and paid for the use of a fan translation of Ys: The Oath in Felghana (PC) in the PSP port in order to offset the localization costs of such a "niche" game. [14]
In 2010, Rising Star Games teamed up with Spanish fans of Fragile Dreams: Farewell Ruins of the Moon to translate the game's script. [15]
In 2011, adult visual novel publisher 0verflow acknowledged the fan translation group (which later established itself as a publisher) Sekai Project and its efforts to localize School Days . Eventually, American bishoujo game publisher JAST USA licensed the game and paid for the use of Sekai Project's work in their release, [16] offsetting the localization costs in a similar manner. JAST USA also licensed Xuse's Aselia the Eternal [17] and paid the fan translation group Dakkodango Translations for use of their translation.
In 2010, the Japanese game company Minori sent two cease and desist emails to No Name Losers, a fan group that worked on an unauthorized translation patch of their game Ef: A Fairy Tale of the Two , but a partnership between Minori, No Name Losers, and American game publisher MangaGamer was later negotiated to allow the official release of Minori's games in English. [18] [19]
In 2021, NIS America reached an agreement with the fan translation group Geofront to use the latter's translations of The Legend of Heroes: Trails from Zero and The Legend of Heroes: Trails to Azure as a basis for official releases. [20]
While many studies covering fan translation examine the more technical aspects of extracting the text and manipulating it to translate it, [21] some others focus on the literacy and language related practices gamers develop through their engagement in the fan translation of games. They adopt many roles, acquire and put into practice not only IT skills but also linguistic and sociocultural skills, and maintain interesting conversations online with fellow gamers that lead to meaningful and situated metalinguistic discussions on language chunks and translation strategies. [22]
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the Chrono series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series; Yuji Horii, creator of Enix's Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, while Masato Kato wrote most of the story. The game's plot follows a group of adventurers who travel through time to prevent a global catastrophe.
Square Co., Ltd., also known under its international brand name SquareSoft, was a Japanese video game developer and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were designers Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu and Koichi Ishii, artist Kazuko Shibuya, programmer Nasir Gebelli, and composer Nobuo Uematsu. Initially focusing on action games, the team saw popular success with the role-playing video game Final Fantasy in 1987, which would lead to the franchise of the same name being one of its tentpole franchises. Later notable staff included directors Yoshinori Kitase and Takashi Tokita, designer and writer Yasumi Matsuno, artists Tetsuya Nomura and Yusuke Naora, and composers Yoko Shimomura and Masashi Hamauzu.
Final Fantasy IV, titled Final Fantasy II in its initial North American release, is a 1991 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. The fourth main installment of the Final Fantasy series, the game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class — although at a few points in the story, a dark knight will choose the path of a paladin, or a summoner will evolve to a new tier of spellcasting.
Final Fantasy VI, also known as Final Fantasy III from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the Final Fantasy series, the final to feature 2D sprite based graphics, and the first to be directed by someone other than series creator Hironobu Sakaguchi; the role was instead filled by Yoshinori Kitase and Hiroyuki Ito. Long-time collaborator Yoshitaka Amano returned as character designer and concept artist, while composer Nobuo Uematsu returned to compose the game's score, which has been released on several soundtrack albums.
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the Final Fantasy series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first game in the main series to have a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Ensuing events send Cloud and his allies in pursuit of Sephiroth, a superhuman who seeks to wound the planet and harness its healing power in order to be reborn as a god. Throughout their journey, Cloud bonds with his party members, including Aerith Gainsborough, who holds the secret to saving their world.
Bahamut Lagoon is a 1996 tactical role-playing game developed and published by Square for the Super Famicom. Bahamut Lagoon was released on the Virtual Console in Japan on September 29, 2009 for the Wii and on February 5, 2014 for the Wii U.
A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board. The term is frequently used in the context of emulation, whereby older games or firmware are copied to ROM files on modern computers and can, using a piece of software known as an emulator, be run on a different device than which they were designed for. ROM burners are used to copy ROM images to hardware, such as ROM cartridges, or ROM chips, for debugging and QA testing.
Nihon Falcom Corporation (日本ファルコム株式会社) is a Japanese video game developer, best known for their Ys, The Legend of Heroes, and Trails series. They are credited with pioneering the action role-playing and Japanese role-playing game genres, as well as popularizing the use of personal computers in Japan.
ROM hacking is the process of modifying a ROM image or ROM file to alter the contents contained within them, usually of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements. This is usually done by technically inclined video game fans to improve an old game of importance, as a creative outlet, or to make new, unofficial games using the old game's engine. ROM hacks typically redesign a game for an all-new, fun gameplay while keeping most if not all of the items the same, as well as unlocking and/or reimplementing features that existed in the game's code but are not utilized in-game.
Tengai Makyō, also known as Far East of Eden, is a series of role-playing video games released in Japan and Taiwan. The series was conceived by Oji Hiroi and developed by Red Company, debuting on the PC Engine CD-ROM² System in 1989.
Xak: The Art of Visual Stage (サーク) is a 1989 role-playing video game by Microcabin. The first game in the Xak series, it was originally released for the PC-88 computer system, with subsequent versions being developed for the PC-98, X68000, MSX2, PC Engine, Super Famicom, and mobile phones. The first four versions were re-released for Windows on the online store Project EGG. An English translation of Xak: The Art of Visual Stage was also released in 2007 on the now-defunct retro gaming service WOOMB.net, and became available on Project EGG.
Final Fantasy Tactics: The War of the Lions is a tactical role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). The game is an updated version of Final Fantasy Tactics made for the PlayStation, which was released in 1997.
A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale control, easier access to memory modifications, and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles.
A fan game is a video game that is created by fans of a certain topic or IP. They are usually based on one, or in some cases several, video game entries or franchises. Many fan games attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fan games has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fan games can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture.
The Japanese video game developer and publisher Square Enix has been translating its games for North America since the late 1980s, and the PAL region and Asia since the late 1990s. It has not always released all of its games in all major regions, and continues to selectively release games even today depending on multiple factors such as the viability of platforms or the condition of the game itself. The process of localization has changed during that time from having a one-person team with a short time and tight memory capacities to having a team of translators preparing simultaneous launches in multiple languages.
Chrono Trigger: Crimson Echoes is a fangame developed by the international team Kajar Laboratories as a ROM hack of Square's role-playing video game Chrono Trigger for the Super Nintendo Entertainment System. It was conceived as an unofficial installment in the Chrono series, set between the events of Chrono Trigger and its sequel Chrono Cross.
While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come from Japan, many video games have also arisen in China, developed in South Korea, and Taiwan.
The Mother 3 fan translation is a complete English-language localization of the 2006 Japanese video game Mother 3 by members of the EarthBound fan community led by Clyde "Tomato" Mandelin. The original game was released in Japan after a decade of development hell. When fan interest in an English localization went unanswered, members of the EarthBound fansite Starmen.net announced their own fan translation in November 2006.
Final Fantasy Type-0 HD is an action role-playing game developed by Square Enix and HexaDrive, and published by Square Enix for PlayStation 4 and Xbox One, and later for Windows via Steam. It was released worldwide in March 2015, while the Steam port was released in August. Type-0 HD is a high-definition remaster of the Japan-exclusive PlayStation Portable game Final Fantasy Type-0, a spin-off from the main Final Fantasy series and part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos. The story focuses on Class Zero, a group of fourteen students from the Dominion of Rubrum who must fight the neighboring Militesi Empire when they launch an assault on the other Crystal States of Orience. In doing so, the group become entangled in both the efforts to push back and defeat the forces of Militesi, and the secret behind the war and the existence of the crystals.
Ys vs. Trails in the Sky: Alternative Saga is a 2010 crossover fighting game by Nihon Falcom. The game involves players choosing a character and participating in up to four-player fights against other characters sourced from Falcom's Ys and Trails role-playing game series. It was released only in Japan for the PlayStation Portable on July 29.
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