Radical Dreamers | |
---|---|
Developer(s) | Square |
Publisher(s) | Square |
Director(s) | Masato Kato |
Artist(s) | Yasuhiko Kamata |
Writer(s) |
|
Composer(s) | Yasunori Mitsuda |
Series | Chrono |
Platform(s) | |
Release | Super Famicom
|
Genre(s) | Visual novel |
Mode(s) | Single-player |
Radical Dreamers [a] is a 1996 text-based visual novel adventure video game developed and published by Square for the Satellaview, a satellite peripheral for the Super Famicom. It forms part of the Chrono series, acting as a side story to the 1995 game Chrono Trigger . A version of the game is included with Chrono Cross: The Radical Dreamers Edition, which was released worldwide on April 7, 2022, for Windows, the Nintendo Switch, the PlayStation 4 and the Xbox One.
The game centers around an infiltration carried out by the titular thief gang led by Kid; aided by Serge and Magil, she seeks an artifact called the Frozen Flame and revenge on its keeper Lord Lynx. Players navigate the mansion's environments and impact the story's progression through text choices. Chrono Trigger writer Masato Kato both directed and wrote the main scenario. Due to his attitude at the time, the plot and tone were considerably darker than Chrono Trigger, though the additional scenarists wrote alternate scenarios with comedic tones. The music was scored by Yasunori Mitsuda, who had worked on Chrono Trigger. Production was completed in three months, and Kato was left unsatisfied with its quality.
As with most Satellaview titles, Radical Dreamers did not receive a lasting commercial release at the time, and was exclusive to Japan. Attempts to bundle the game with the PlayStation port of Chrono Trigger were stopped by Kato due to quality concerns. The ROM for the game was released onto the web, allowing for the production of an English fan translation. While limited, the original's coverage in news and fan sites have praised its narrative and tone. Kato would use plot elements from Radical Dreamers in his next game Chrono Cross .
Gameplay consists of word-based scenarios presented to the player through the narration of the main character, Serge. [1] As the narrative progresses, the game presents a list of possible actions and the player chooses from them. Depending on the choices made, the player may enter a new area, be presented with a new situation or character, or have to choose again if the previous selection was incorrect. [2] In combat with enemies, the player must select from options such as "Fight", "Magic", "Run", and often more complex situational commands like "Run my knife into the goblin's chest!" or "Quickly slash at its hand!". [3] Some decisions must be made before an invisible timer runs out; in combat, hesitation results in injury or death. [1] Serge's health is tracked by an invisible point count, restored by various events (such as finding a potion). The game also tracks Kid's affection for Serge, influenced by battles and scripted events. [4] Her feelings determine whether Serge survives the story's climactic fight. [5]
Radical Dreamers features minimal graphics and animation; most areas are rendered with dim, static backgrounds. [1] The game also uses atmospheric music and sounds. [1] Like other Chrono games, Radical Dreamers contains a variant of New Game + mode. Only one scenario is available on the first play-through; after finishing it and obtaining one of three possible endings, players can explore six others. These later stories often feature comical situations or allusions to Chrono Trigger. [5] [6]
Radical Dreamers features three protagonists—Serge, Kid, and Magil—who seek out treasure as venturesome, reputable thieves. The young adult narrator, Serge, is a drifting musician who met Kid by chance three years ago in a remote town. [7] Serge enjoys adventure with a carefree attitude. [8] Kid, only sixteen years old, is a renowned professional thief with a reputation for boisterous behavior. [9] Possessing a turbulent history, Kid dubiously fancies herself as a kind of Robin Hood. Magil is an enigmatic, handsome masked man skilled in magic who rarely speaks and can fade into shadow at will. [10] Crowned by flowing, blue hair, Magil accompanied Kid well before Serge joined the group. [11] They seek the Frozen Flame, a mythic artifact capable of granting any wish. [12] It is hidden in Viper Manor—the home of a terrible and powerful aristocrat named Lynx, who gained control of the estate after usurping power from and killing the Acacia Dragoons, a familial unit of warriors. [13]
Following Kid, the group infiltrates Viper Manor on the night of a full moon. While sneaking through the corridors, they battle goblins and other creatures of legend while unraveling the history of the manor and its occupants. Magil explains that the Frozen Flame is a fragment of the massive, extraterrestrial creature known as Lavos, splintered off when Lavos impacted the planet in prehistory and burrowed to its core. [14] The thieves locate Lynx and the Frozen Flame deep within an underground ruin of the Kingdom of Zeal—an ancient, airborne civilization destroyed after it awakened Lavos in search of immortality. [15] Serge discovers that Kid is an orphan, hoping to exact revenge upon Lynx for killing her caretaker, Lucca. Kid attempted to find Lynx in her childhood after Lucca's death, but was stopped and saved from certain defeat by Magil, who accompanied her thereafter.
The trio battle Lynx for the Frozen Flame, and Lynx gains the upper hand after trapping Magil with a powerful spell. He plans to acquire Kid's special gift from Lucca—a Time Egg, or Chrono Trigger. [16] With a Time Egg and the Frozen Flame, Lynx boasts that he shall achieve control over time. Kid lunges at him, but Lynx easily parries her attack and wounds her. She desperately removes the Chrono Trigger from her back pocket. The Trigger shatters and causes a localized temporal distortion, leading Serge to see various scenes in history. Kid learns of her heritage as princess Schala of Zeal, a meek girl who was coerced to help awaken Lavos with her magical power. [17] As Zeal collapsed, Schala was wracked with anguish and guilt for her role in the incident. Nearby in the Ocean Palace, the Frozen Flame felt her grief and changed her to a baby, sending her to the modern era where Lucca found her. [18] It is also circumstantially revealed that Magil is in fact Magus, Schala's wayward brother who searched for her after battling Lavos in Chrono Trigger. [19] Once the distortion subsides, an army from Porre—a large nation in search of the Frozen Flame—storms the mansion. Lynx withdraws as Kid, Serge, and Magil flee. Kid tells Serge that she is aware of her true origin, and knowing that is a treasure which cannot be stolen. [20] She bids him goodbye before disappearing into the darkness with Magil.
Other scenarios are available after players complete the first. These include both humorous and serious variations of the main plot. [6] [21]
Radical Dreamers was developed by Square, the company which had previously developed Chrono Trigger. [28] Masato Kato wrote Radical Dreamers after Chrono Trigger's release, feeling that Trigger concluded with "unfinished business". [29] He composed the main story and drafted the concepts for the sub-scenarios, leaving them to be completed by his peers. [6] He allowed Makoto Shimamoto to write the entire "Kid and the Sunflower" segment, later joking that he "avoided having any part in that episode," [6] while Miwa Shoda was in charge of the "Shadow Realm and the Goddess of Death" segment. [30] According to scenario writer Daisuke Fukugawa (responsible for the game's "The Enigmatic Gigaweapon: Paradise X" subplot), the game's graphical content pushed the Satellaview's technical limits, requiring developers to redraw prerendered models until functional gameplay could be ensured. [31] Compared to Chrono Trigger, the plot of Radical Dreamers had a bleak tone which Kato ascribed to his deep frustration and anger about coming to work every day following Chrono Trigger's hectic development. Specifically, Kid's "nihilistic" feelings were Kato's own expressions at the time. [6] Kato intended both Dreamers and its eventual successor Chrono Cross to prompt players to pursue their personal dreams in life. [32]
Due to being a small side project, there was a general sense of freedom compared to other Square titles. [33] The decision to make it a text-based adventure helped push the game into its darker direction. Kato intended for it to be a survival adventure title, but abandoned this specific approach after the release of Resident Evil . The more comedic additional scenarios helped balance out the sombre elements in the main narrative. Reflecting on his work, Kato felt his work on Radical Dreamers helped solidify his style. [6] Kato's team completed Radical Dreamers in only three months under a rushed production schedule, prompting him to label the game "unfinished" in an interview for the Ultimania Chrono Cross guide. [32] [29] Square had initially requested it be finished in two months. [34] Kato regretted that the schedule hampered the quality of his work, and explained that the connections to Chrono Trigger were evoked towards the end of the project. [29] The finished ROM totaled 8 megabits; the developers later reflected that the scenario was changed three times to work within this limited capacity. [1]
The music of Radical Dreamers was written by composer Yasunori Mitsuda, who scored Chrono Trigger and later Chrono Cross. [32] During this time, Mitsuda was listening to Russian folk music, and used this style in the music for Radical Dreamers. He wrote the score in a very relaxed style, which he felt produced his best work at that time. [33] Mitsuda wrote the music in around three months, and in retrospect thought it turned out well. [35] Several themes and musical patterns were later adapted for Chrono Cross at Kato's suggestion; many appear unchanged except for new instrumentation. [32] Mitsuda estimated that about half the music for Radical Dreamers was reused in Chrono Cross. [35]
Radical Dreamers was announced in early 1996 as part of a collection of four titles produced by Square for the Satellaview platform. It was first released for broadcast starting February 3 that year. Subsequent broadcast periods were held through until March 8, with Square commenting that there were no plans to release the game in cartridge form. [31] [1] Famitsu promoted the game without any clear connections or references to Chrono Trigger. [1] Owing to the eventual shutdown of the service, Radical Dreamers became impossible to play except on end users' cartridges that had the game installed during its broadcast period. It also received no English release due to the Satellaview's Japanese exclusivity. [36] [37] Square originally wanted to include the game as part of the PlayStation port of Chrono Trigger, but Kato stopped them due to his dissatisfaction with the final product. [29] While he had the option of incorporating it into the Nintendo DS remake of Chrono Trigger, he did not due to its very different tone and questionable market demand. While uncertain about its quality in the gaming market at the time, at the time Kato was open to the possibility of releasing a version of Radical Dreamers. [38]
In April 2003, the ROM hacking group Demiforce released a fan translation rendering Radical Dreamers in English. [2] The patch works by modifying the ROM image of Dreamers used for playing console-based video games on personal computers through emulation. The ability to save games was not enabled with the first patch, and some minor typos were left in, later remedied by successive releases. [39] On Christmas Day 2005, Demiforce and Radical R released the final version (1.4) of the translation, which fixed remaining minor bugs. [40] The French team Terminus Traduction made a French translation patch soon after. [41] Masato Kato did not perceive significant demand to include Radical Dreamers as a bonus with the release of Chrono Trigger DS, and omitted it to preserve continuity between Trigger and Cross. [42] He expressed concern in 2009 over re-releasing Radical Dreamers "as-is", citing a need to revise the work. [42]
On February 9, 2022, Square Enix announced that Radical Dreamers would receive a re-release as part of Chrono Cross: The Radical Dreamers Edition, as well as an official translation. It was released worldwide on April 7, 2022, for Windows, the Nintendo Switch, the PlayStation 4 and the Xbox One with English, French, Italian, Spanish and German translations. [43] [44]
Chris Kohler, in his 2004 book Power-Up: How Japanese Video Games Gave the World an Extra Life, cited Radical Dreamers as a precursor to Mitsuda's explicitly Celtic musical style as heard in Xenogears . [45] Website Cubed3 gave the game a score of 8/10, praising its excellent use of atmosphere and music despite the difficulties for potential players to access it. [5] A reviewer for Home of the Underdogs lauded the game's excellent writing and the "superb" English translation patch, noting that the "interesting plot" would appeal to fantasy fans if they could stomach the limited interactivity. [2] Having never played a Chrono game prior, the reviewer stated, "I was still able to follow the story and be drawn into the world of colorful characters." [2] While praising the replay value afforded by the extra scenarios, the critic derided the random battles of Radical Dreamers, writing that "RPG-style random combat doesn't translate well to [a] text-only medium." [2] The website awarded Dreamers "Top Dog" status, and the game maintains a voter score of 8.95 out of 10. [2]
Radical Dreamers preceded Chrono Cross, a full role-playing video game sequel to Chrono Trigger. Masato Kato cited the desire to "redo Radical Dreamers properly" as the genesis of Cross, attributing the latter's serious atmosphere to the former. [6] [46] Kato's desire to finish the story of the characters Kid and Serge principally shaped the plot of Cross. [32] Several events in Chrono Cross, such as the infiltration of Viper Manor, were also a direct reference to events in Radical Dreamers. He also incorporated Radical Dreamers into the plot of Chrono Cross as an alternate timeline. [6] [47] The character Gil, confirmed by Kato to be Magus, was going to be featured in Chrono Cross. This idea was scrapped due to difficulties in representing the story of Magus among the game's numerous other characters; the unrelated, enigmatic magician Guile was created instead. [19]
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the Chrono series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series; Yuji Horii, creator of Enix's Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, while Masato Kato wrote most of the story. The game's plot follows a group of adventurers who travel through time to prevent a global catastrophe.
Chrono Cross is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System. Chrono Cross was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on Chrono Trigger, including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the characters of the game.
Yasunori Mitsuda is a Japanese composer and musician. He is best known for his work in video games, primarily for the Chrono, Xeno, Shadow Hearts, and Inazuma Eleven franchises, among various others. Mitsuda began composing music for his own games in high school, later attending a music college in Tokyo. While still a student, he was granted an intern position at the game development studio Wolf Team.
Lavos is a fictional extraterrestrial monster and the main antagonist of the 1995 role-playing video game Chrono Trigger, also appearing as an antagonist in its sequel, Chrono Cross. A parasitic alien that falls from the skies in 65,000,000 B.C., its impact results in an ice age. In the intervening time, it drains the planet's energy, until in 1999 A.D., it resurfaces, causing an apocalypse that destroys most life on the planet.
Chrono Break is a cancelled third mainline entry in the Chrono series of video games by Square. While never officially announced by the company, commentary from Chrono series developers Masato Kato, Hironobu Sakaguchi, and Takashi Tokita have confirmed early plans for the game, alongside a number of trademarks filed in the game's name. However, the game would ultimately go unproduced, with many members of the internal development team either moving on to Final Fantasy XI or leaving the company in favor of freelance work. The game elicited much commentary from the company and the video game press in the following years, though as of 2021, all trademarks had expired, with no announced plans to work on the game.
Frog, also known as Glenn, is a fictional character in the 1995 video game Chrono Trigger. He was designed by the game's artist, Akira Toriyama. He is an anthropomorphic frog knight from the Middle Ages era who was cursed into the form by his nemesis, Magus. He was born as a human by the name Glenn and a friend of the late brave knight Cyrus. After witnessing Cyrus' death at the hands of Magus and being transformed into a frog, Frog vowed to avenge Cyrus by killing Magus. During the game, he obtains the Masamune, an ancient sword whose offensive capabilities against magic users is Magus' major weakness. Frog wields a broadsword and can also learn "Water" and, like Marle, healing magic.
Masato Kato is a Japanese video game artist, scenario writer and director. In the early days of his career, he was credited under the pseudonyms of "Runmaru" and "Runmal". He then joined Square, and was most famous for penning the script of Chrono Trigger, as well as Radical Dreamers, Xenogears, Chrono Cross, Final Fantasy XI and parts of Final Fantasy VII.
The Chrono series is a video game franchise developed and published by Square Enix. It began in 1995 with the time travel role-playing video game Chrono Trigger, which spawned two continuations, Radical Dreamers and Chrono Cross. The music of Chrono Trigger was composed primarily by Yasunori Mitsuda, with a few tracks composed by regular Final Fantasy composer Nobuo Uematsu. The Chrono Trigger soundtrack has inspired four official album releases by Square Enix: a soundtrack album released by NTT Publishing in 1995 and re-released in 2004; a greatest hits album published by DigiCube in 1999, published in abbreviated form by Tokyopop in 2001, and republished by Square Enix in 2005; an acid jazz arrangement album published and republished by NTT Publishing in 1995 and 2004; and a 2008 orchestral arranged album by Square Enix. Corresponding with the Nintendo DS release of the game, a reissued soundtrack was released in 2009. An arranged album for Chrono Trigger and Chrono Cross, entitled To Far Away Times, was released in 2015 to commemorate the 20 year anniversary of Chrono Trigger.
Crono, known as Chrono in Japan, is a fictional character in the Chrono series of video games by Square and the series' namesake. He has appeared in two games, starring as the protagonist in the 1995 role-playing game Chrono Trigger and Chrono Cross, where he makes a brief appearance. Crono is a silent swordsman protagonist who uses facial expressions to communicate. During a party in his hometown, Crono finds himself on a quest to protect Princess Marle. Though he is successful, the main character finds himself on a major quest to protect the world from a giant creature known as Lavos that will destroy the world in the future. Reunited with Marle and new allies, Crono goes on multiple quests to save the world.
The Chrono series is a video game franchise developed and published by Square, and is currently owned by Square Enix. The series began in 1995 with the time travel role-playing video game Chrono Trigger, which spawned two continuations, Radical Dreamers: Nusumenai Hōseki, and Chrono Cross. A promotional anime called Dimensional Adventure Numa Monjar and two ports of Chrono Trigger were also produced. As of March 31, 2003, Chrono Trigger was Square Enix's 12th best-selling game, with 2.65 million units shipped. Chrono Cross was the 24th, with 1.5 million units shipped. By 2019, the two games had sold over 5.5 million units combined. The games in the series have been called some of the greatest of all time, with most of the praise going towards Chrono Trigger. The series' original soundtracks, composed by Yasunori Mitsuda, have also been praised, with multiple soundtracks being released for them.
Chrono Cross is a role-playing video game developed and published by Square for the PlayStation video game console. It is the successor to Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System.
Creid is the arranged soundtrack to Square's role-playing video game Xenogears. It was written by the game's composer Yasunori Mitsuda and performed by a musical ensemble dubbed Millennial Fair. It was released on April 22, 1998, in Japan by DigiCube, and re-released by Square Enix on June 29, 2005. Comprising ten tracks arranged from the Xenogears Original Soundtrack, the album is mostly done in Irish or Celtic music style, with minor influences of Japanese rock according to Mitsuda. Artists from Japan and Ireland were recruited for the project. Four of the five vocal tracks on the album were written by Junko Kudo and sung by Tetsuko Honma, while the title track "Creid" was written by Mitsuda and performed by Eimear Quinn.
This is a listing of notable characters from the video game Chrono Trigger, a role-playing video game released in 1995 by Square Co. for the Super Nintendo Entertainment System video game console. In keeping with the time travel theme of the game's storyline, the characters hail from different eras of a fictional history, ranging from prehistory to a post-apocalyptic future.
Lucca Ashtear is a character in the Chrono series of video games designed by Akira Toriyama. Her design did not change much during development, with the only major difference being a change in headgear. She is one of the main characters of the 1995 game Chrono Trigger by Square where she is known as a brilliant inventor in the canon of the series. She is the best friend of the protagonist Crono and is instrumental in advancing the story multiple times. She also appears in Chrono Cross as the caretaker to one of its protagonists, Kid.
Kirite is a 2005 album composed by Yasunori Mitsuda based on The Five Seasons of Kirite, a story by Masato Kato. Unlike their other previous major collaborations like Chrono Trigger, Xenogears and Chrono Cross, Kirite was never developed and published as a video game, but published as musical album bundled with Masato Kato's story text in Japanese and a collection of artistic nature photographs. The music of Kirite incorporates Celtic music, jazz and ambient noise influences.
Chrono Resurrection, also known as Chrono Trigger: Resurrection, is an unreleased fangame developed by North American team Resurrection Games under Nathan Lazur's direction. It is based on the critically acclaimed role-playing game Chrono Trigger for the Super Nintendo Entertainment System by the Japanese company Square. The project was initially called CT64 and was meant to be a complete remake of the original game for the Nintendo 64, with both 2D and 3D playing modes.
The Xenogears Original Soundtrack is the official soundtrack to Square's role-playing video game Xenogears. It was composed by Yasunori Mitsuda and contains 44 tracks, including a Bulgarian choral song and two pieces performed by the Irish singer Joanne Hogg. Though the game was released in both Japan and North America, the album was published in Japan exclusively as a two-CD set on March 1, 1998.
The Chrono series is a video game franchise developed and published by Square Enix. It began in 1995 with the time travel role-playing video game Chrono Trigger, which spawned two continuations, Radical Dreamers and Chrono Cross. The music of Chrono Cross was composed by Yasunori Mitsuda, the main composer of Chrono Trigger and Radical Dreamers. Chrono Cross has sparked a soundtrack album, released in 1999 by DigiCube and re-released in 2005 by Square Enix, and a greatest hits mini-album, published in 2000 by Square along with the North American release of the game. Radical Dreamers, the music of which heavily inspired the soundtrack of Chrono Cross, has not sparked any albums, though some songs from its soundtrack were reused in Chrono Cross. An album of arrangements of Chrono Cross songs was first announced by Mitsuda in 2005, and later intended to be released to coincide with the tenth anniversary of the game in 2009; its release date was pushed back several times since then. In 2015, Mitsuda released an album of arranged music from Chrono Trigger and Chrono Cross entitled To Far Away Times to commemorate the 20-year anniversary of Chrono Trigger.
Chrono Trigger: Crimson Echoes is a fangame developed by the international team Kajar Laboratories as a ROM hack of Square's role-playing video game Chrono Trigger for the Super Nintendo Entertainment System. It was conceived as an unofficial installment in the Chrono series, set between the events of Chrono Trigger and its sequel Chrono Cross.
Another Eden: The Cat Beyond Time and Space is a free-to-play role-playing video game developed and published by Wright Flyer Studios. The game features the collaboration of writer Masato Kato and music composer Yasunori Mitsuda, who both worked on Xenogears and the Chrono series of role-playing games. Another Eden involves time travel elements, where players explore different points in time. It was released for Android and iOS in Japan in April 2017 and worldwide in 2019, with a Microsoft Windows port released in 2021 and one for Nintendo Switch also under development.
Serge: Not a single moment after I leap back, the iron ball smashes into the stone floor! I can't rely on this little knife to parry those huge morning stars. There's no way I'll survive, fighting like that! / Run my knife into the goblin's chest! / Quickly slash at its hand!
Serge: It's been something like three years since Kid and I met. Back then I was a drifter, wandering wherever my music led me. During my stay in the remote town of Regiorra, I ended up running into a girl who later joined me, leading to the beginning of all this.
Serge: I take a good look at myself and wonder if I've got any of that adventurer's spirit still left in me. I sit and look at my trusty knife collecting dust on the mantle above my fireplace, and think to myself, my days of traveling can't be over just yet. That old, familiar feeling of wonderment ensnares me as I vow to pack my bags tomorrow and set out for some new, exotic land, letting fate once again guide me wherever it wishes.
Serge: Not even seventeen years old, already she's widely renowned as a top professional. To make matters worse, she's cute, devilishly stylish, and has a sparkling personality. And boy, can she cook... if you ask her, that is. Well, to be completely honest, she has her share of problems as well. She likes to think of herself as a kind of Robin Hood, stealing from the rich and giving to the poor, but that's just not the case.
Serge: The top half of his face is covered with a mask at all times. I've never even seen what he really looks like. At times, it seems as though I'm hanging around someone from another world—traveling with this pack is definitely an interesting experience. Kid's quiet about her past too, but it's like I know her entire life story compared to how little I know about Magil.
Serge: This is the first time I've ever seen his true face. Even for a guy like me, I'm taken aback by his looks. His hair sways in the moonlight, as his piercing blue eyes survey the environment below. His beauty is different than a woman's... there's some sort of a fierce, intrepid quality about him.
Serge: Tonight, our goal is Lord Lynx's most prized possession, a scarlet jewel known as the Frozen Flame. Besides being priceless, some say this beautiful stone harbors some sort of mystical power. They say many people have sought after the Flame, but none have been victorious in stealing it. Viper Manor has claimed many lives...
Magil: The Acacia Dragoons. They were once an elite force serving General Viper, a powerful man who used to rule the western territory of Gerzbuehle. They were defeated more than ten years ago, by the very hands of Lord Lynx. By the looks of things, we have apparently found their resting place.
Magil: The Frozen Flame is more than just an object. It's not of this world. It descended from the heavens long ago, part of a huge meteorite. Once, there lived a people who sought to harness its power, hoping to tap into their yet unknown potential. And so, it became a treasure of great importance and dreams.
Magus: Behold. Everything's at the bottom of the sea. Gone is the magical kingdom of Zeal, and all the dreams and ambitions of its people. I once lived there... But I was another person then. ... / Magus: Unimaginable is the power of Lavos. Anyone who dares to oppose...it...meets certain doom.
Lynx: Surely you remember, the one you received from your sister, all those years ago... the priceless keepsake you carry with you dearly, even now...The Chrono Trigger!
QUEEN: Schala, raise the power of the Mammon Machine to its limit! / SCHALA: ...... / QUEEN: Schala! You dare to disobey me?! / SCHALA: All right, mother...
Kid: Long ago, in a far off kingdom, lived a girl. Because of her power, the kingdom had come to an end, crumbling under its own weight. Many became engulfed in the temporal vortex that was created, never to be heard from again......But not the girl. She lived on, enduring a much sadder fate... Running from her past and fearing her future, she wanted nothing more than to be swallowed up in the surging waves of the vortex of time...Hating what she'd done, refusing what she'd said or heard, to simply continue living was her curse. But the stone, It had other plans for her...Turning back the hands of her clock, scattering her memories, she was granted another chance. Since the precious stone was in her possession, she carried with her all its will and power. And so, she was born into this era, returning to reality as a mere infant...
Kid: Lucca's Chrono Trigger was lost... we couldn't even get our hand on the Frozen Flame... but, it's okay... it's all okay, because tonight, in my heart, a shiny new treasure was born, Serge... the single most valuable unstealable treasure in the entire world." / "Knowing who I am... It's bigger than all this... bigger than Lynx, bigger than the Frozen Flame... and, nothing can take that away... not as long as I'm alive..."
Gil: Serge, listen to me. The Mandora Monster has fused with Kid. We must save her quickly, otherwise she'll be lost forever, consumed by her own hate.
Serge: Magil turns to me, staring into my eyes with relentless honesty. He holds the bunny (The Martian Forest League Lesser Armament Bunny, mind you) out in front of him, saying "I entrust this to you. Please, if anything should ever happen to me, use it as I have..."
Serge: "Kid," Shea continues, painfully overcoming Lynx, "thank you for remembering me... however, I cannot return with you. Please, hear me... the Frozen Flame must be destroyed. It is through this that Lynx is able to slowly resurrect himself... Please, destroy it, and save yourselves... I will restrain Lynx in the meantime."
Serge: Lord Lynx hops into the Mecha-Lynx combat robot, Frozen Flame in hand!
Serge: "I am the Goddess of Death, a servant of the Shadow Realm," she answers. "My name is Lilith. Although in my current state, I realize looks can be deceiving. Having been summoned here, I took on the form of this young lady, Riddel, for my latest hunt."