Chrono Break

Last updated
Chrono Break
Developer(s) Square
Publisher(s) Square
Series Chrono
ReleaseCancelled
Genre(s) Role-playing video game

Chrono Break is a cancelled third mainline entry in the Chrono series of video games by Square. [1] While never officially announced by the company, commentary from Chrono series developers Masato Kato, Hironobu Sakaguchi, and Takashi Tokita have confirmed early plans for the game, alongside a number of trademarks filed in the game's name. However, the game would ultimately go unproduced, with many members of the internal development team either moving on to Final Fantasy XI or leaving the company in favor of freelance work. The game elicited much commentary from the company and the video game press in the following years, though as of 2021, all trademarks had expired, with no announced plans to work on the game.

Contents

History

Registration

The initial Chrono Break trademark for a video game was registered by Square (now Square Enix) in the United States on December 5, 2001. [2] A similar trademark was registered by the company in the European Union a week later. [3]

The registration followed a press report of talks about a new Chrono series game. Within this report, Hironobu Sakaguchi stated that the development team of Chrono Cross , especially Masato Kato, was interested in creating a new game in the series, and that script and story ideas were currently being considered, but that the project had not yet been greenlighted. [4] Kato had previously mentioned in the Ultimania guide for Chrono Cross that he wanted to create a direct sequel to Chrono Trigger to wrap up certain story elements and plot threads, but the pitfalls of a direct sequel prompted them to do Chrono Cross instead. [5] The registration, and Sakaguchi's comments, led video game journalists to believe that a sequel to Chrono Trigger and Chrono Cross was in full development. [6] [7] [8] IGN Editor Douglass Perry went as far as to say "...we're almost positive that you can expect to see this awaited monster in 2004." [6] On November 13, 2003, the trademark was dropped in the U.S. It expired on December 14, 2011, in the European Union, and on July 26, 2012, in Japan. [8] A similar trademark was registered in 2001 by Square Enix in Japan as Chrono Brake (クロノ・ブレイク). [9]

Official response

Inquiry over a new title was subsequently large enough to warrant an entry in Square Enix's FAQ page, in which the company noted that no new game was in development, though this did not mean the series was dead. [10] In 2006, the entry was revised to include sequel inquiries for any series. After the release of Chrono Cross , a number of key staff from the title left Square to form a new development studio, Monolith Soft, which was initially owned by Namco and is currently a first-party developer working under Nintendo. [11] Other staff who had worked on the title remained at Square and proceeded to work on Final Fantasy XI , an MMORPG conceived by Hironobu Sakaguchi – one of Chrono Trigger's creators. During an interview at E3 2003, this development team stated that they would love to develop a new Chrono game, but their commitment to Final Fantasy XI would keep them busy for a long time. [12] Richard Honeywood, localization director for Square Enix, explained,

Final Fantasy XI is pretty much it for a while. We still have a lot of possible expansion packs we could do, and plenty of support to give. As far as Chrono is concerned, that's huge; but we can't do two or three things at the same time, and it's tough to do FFXI and another Chrono game at the same time or too close together. We'd love to do one though, but yeah, not yet. [12]

Takashi Tokita, who directed Chrono Trigger, mentioned a "Chrono Trigger 2" in a 2003 interview which has not been translated to English. [13] Trigger developer Yuji Horii expressed no interest in returning to the Chrono franchise in 2005. [14] In February 2007, Square Enix producer Hiromichi Tanaka took part in several interviews while promoting games in Europe. Tanaka reiterated that no new game was in development, but that a return was certainly not out of the question. [15] [16]

... it's very difficult to be able to reunite the original team, to be able to make a sequel to the Chrono series ... because if we don't try to reunite these people but take other people instead, we will find ourselves at that point with a game which will feel different, since there would be different persons in charge, and we would possibly lose the Chrono spirit. [17]

Hiromichi Tanaka

In January 2008, composer Yasunori Mitsuda remarked that "there are a lot of politics involved" in creating a new game, and stressed that Masato Kato should participate in development should a new entry in the series materialize. [18] He did say that he was open to working with the company on the series again "if they had a good concept for the game", and he speculated that Kato "probably would" as well. [18]

In August 2014, at a PAX Prime panel, Sakaguchi stated that he had intended on continuing the Chrono series into another game, but that problems with Square Enix management prevented it from coming to fruition. [19]

I think the statute of limitations has passed and expired so I think I'm okay saying this – but we just didn't see eye-to-eye with management, and so I went and fought for it, and I officially lost the battle ... Nothing's confirmed. But again, it would be nice to be able to work on a continuation of my old creations. [19]

Hironobu Sakaguchi

In December 2015, Kato confirmed that Square Enix had indeed discussed a project called Chrono Break, but that he was personally not involved with it. [20]

In December 2017, Tokita stated that some smaller elements of Chrono Break eventually made it into his Final Fantasy Dimensions II game. [1] He explained: "There was actually a time when I planned a new title called Chrono Break. Though it was canceled before accomplishing anything, the overall idea for the title was carried over to my latest game, Final Fantasy Dimensions II. Aemo's character setting and the balance between the three characters at the beginning ... these were based on the original concept [for Chrono Break] but were reworked for this title." [1] Tokita confirmed the following year that he had begun preproduction on the game in 2000, and ultimately recycled his story ideas for Final Fantasy Dimensions II. [21]

Aftermath

The February 2008 issue of Game Informer ranked the Chrono series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking "what's the damn holdup?!". [22] In Electronic Gaming Monthly 's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to. [23] In the first May Famitsu of 2009, Chrono Trigger placed 14th out of 50 in a vote of most-wanted sequels by the magazine's readers. [24] At E3 2009, SE Senior Vice President Shinji Hashimoto remarked "If people want a sequel, they should buy more!" [25] In 2012, a trademark for Chrono Bind by Square Enix lead Siliconera to speculate that the game had switched titles from Chrono Break to Chrono Bind; however, it was later revealed to merely be the name of a DLC card game in Final Fantasy XIII-2 . [26] [27] [28] [29] In the same year, Kotaku expressed disappointment that Square Enix had not acted on the Chrono Break name, citing strong sales of the DS port of Chrono Trigger as a reason as to why the company should release a third game in the series. [30] Siliconera described the game as "a beacon of hope" for the game's fanbase, as proof that the company had in the past plans to continue the series. [31] Kato revealed in 2015 that he had no involvement with whatever project Square had begun to develop under the Chrono Break trademark, and that his idea for a final game would have involved Kid and other "all-star" characters rescuing Crono, Marle, and Lucca. [32] Though acknowledging in this interview that his idea of an ending to the trilogy would "never come out", Kato then discussed his involvement in writing Another Eden , which notably features a frog knight character and time travel. [32]

A Chrono Break trademark was registered by Seruao Co. Ltd. on February 12, 2024. [33]

Related Research Articles

<i>Chrono Trigger</i> 1995 video game

Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the Chrono series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series; Yuji Horii, creator of Enix's Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, while Masato Kato wrote most of the story. The game's plot follows a group of adventurers who travel through time to prevent a global catastrophe.

<i>Chrono Cross</i> 1999 video game

Chrono Cross is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System. Chrono Cross was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on Chrono Trigger, including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the characters of the game.

Square Co., Ltd. was a Japanese video game development studio and publisher. It was founded in 1986 by Masafumi Miyamoto, who spun off part of his father's electronics company Den-Yu-Sha. Among its early employees were designers Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu and Koichi Ishii, artist Kazuko Shibuya, programmer Nasir Gebelli, and composer Nobuo Uematsu. Initially focusing on action games, the team saw popular success with Final Fantasy in 1987. A role-playing video game, it became the first in a franchise of the same name. Later notable staff included directors Yoshinori Kitase and Takashi Tokita, designer and writer Yasumi Matsuno, artists Tetsuya Nomura and Yusuke Naora, and composers Yoko Shimomura and Masashi Hamauzu.

<i>Final Fantasy IV</i> 1991 video game

Final Fantasy IV, titled Final Fantasy II in its initial North American release, is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main installment of the Final Fantasy series. The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class — although at a few points in the story, a dark knight will choose the path of a paladin, or a summoner will evolve to a new tier of spellcasting.

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Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the Final Fantasy series, it is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.

<span class="mw-page-title-main">Yasunori Mitsuda</span> Japanese composer and musician (born 1972)

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Tetsuya Takahashi is a Japanese video game designer, writer and director. Takahashi worked at Square in the 90s as a graphic designer and graphic director, participating on some of their most well-received titles such as Final Fantasy V, Final Fantasy VI and Chrono Trigger, before directing and co-writing Xenogears. He left Square in 1999 to co-found Monolith Soft, where he would develop the Xenosaga and Xenoblade Chronicles series with Namco and Nintendo respectively, being the executive director of Xenoblade since the first entry in the series.

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