Dungeon Fighter Online

Last updated
Dungeon Fighter Online
Dfo new logo.jpg
Developer(s) Neople
Publisher(s) Neople
Series Dungeon & Fighter
Platform(s) Microsoft Windows
Release
  • KOR: August 2005 [1]
  • JP: November 2006 [1]
  • CHN: November 2007 [1]
  • TWN: July 16, 2009 [2]
  • NA: June 9, 2010 [3] [4]
  • WW: May 15, 2015 (beta on March 24, 2015)
Genre(s) Beat 'em up
Mode(s) Multiplayer

Dungeon Fighter Online, known in South Korea as Dungeon & Fighter, [lower-alpha 1] is a multiplayer beat 'em up action role-playing game, developed and published for personal computers by Neople, a South Korean subsidiary of Nexon, and originally published by Hangame in 2005. The game was originally released in South Korea as Dungeon & Fighter, then in Japan as Arad Senki, [lower-alpha 2] and then published in China by Tencent. [5] A global version of Dungeon Fighter Online was released in May 2015.

Contents

Dungeon Fighter Online is one of the most-played and highest-grossing video games of all time, with over 850 million players worldwide and over $22 billion in lifetime revenue as of June 2023. This also makes it one of the highest-grossing entertainment media products of all time. [6]

Gameplay

Dungeon Fighter Online is similar to 2D side-scrolling arcade hack and slash/beat 'em up games, such as Golden Axe or Double Dragon . [7] Players traverse 2D screens while fighting hordes of monsters. There are a number of social aspects to Dungeon Fighter Online, including Guilds, PvP Arenas, and Party Play.

Skills can be designated upon an upper row of hotkeys, that can be further expanded by the decision of the player, who can choose to manually input the command to perform a certain skill; for example, a Blade Master can choose to press the assigned hotkey for the skill Draw Sword, but can also choose to perform its direct input. Directly inputting the skill (done by pressing the arrow keys in a certain sequence and then pressing the basic skill key) makes the skill cost less MP and lowers the cooldown of the skill (the time needed to wait to use the skill again) by a small amount. Skills are usually performed separately from normal combos, but some skills are "cancellable", meaning that those skills can be used in the middle of normal attacks.

Development

Dungeon Fighter Online was developed by a South Korean company called Neople who previously only published a number of casual online games through their own game portal site. [5] It was originally planned as a small game as the entire game was developed in five months based on the forecasted life expectancy, but the response was better than they expected so the budget was increased and the game was expanded. [8]

Extensive testing took place before the premiere launch in Korea. Three closed beta periods were held between December 17–31, 2004, February 1–13, 2005, and June 28 – July 11, 2005. Neople accepted only 999 players per test and allowed only one hundred minutes of gameplay per day. [9] [10] [11] Content was fine-tuned and updated daily throughout the test period based on testers feedback. [8] After a short hiatus, open beta commenced on August 10, 2005 at 3 pm. By 11 pm, there were over 15,000 concurrent users. [12]

Even though many games being released at the time were 3D, Neople decided to create Dungeon Fighter Online in 2D because they did not believe it affected gameplay, they did not feel a 3D game could capture the look and feel of the original illustrations of the characters, the ease of casual players getting into the game, and they had more experience with 2D games. Hi-res is not a likely path the game will take because director Yun Jong Kim's main focus is "efficiency". [8] [13]

North American release

Five years after the original release in Korea, Nexon America developed plans for an English version of Dungeon Fighter Online. [14] The title was renamed from Dungeon & Fighter to Dungeon Fighter Online because of the awkwardness to say "Dungeon and Fighter". [15]

Thousands of applicants were accepted into closed beta, which held for seven days between July 28 – August 3, 2009. [16] Open beta started on September 22. [17] Dungeon Fighter Online officially launched on June 9, 2010. [18] The North American version of Dungeon Fighter Online was shut down on June 13, 2013. [19]

Neople held an alpha test for a global version of the game in 2014. [20] Beta testing was launched on March 24, 2015. [21] Although a closed beta test for Dungeon Fighter Online was scheduled for release around March 2015, due to them moving their office to the island of Jeju, located off the south-west coast of South Korea, it became an open beta test because the Facebook page for the game had reached a specific number of "Likes", something that had been previously promised by Neople when it was still planned for a closed beta test. [22]

Dungeon Fighter Online Season 2 was released in January 2016. [23] The game was released on Steam as free-to-play on August 9, offering achievements and paid DLC. [24] Dungeon Fighter Online Season 3 was released in January 2017, [25] followed by Season 4 in February 2018, [26] and Season 5 in the following year. [27]

Reception

Dungeon Fighter Online had a 300 million registered users celebration in May 2011. By August 2012, the game recorded a peak activity of 3 million concurrent users in China alone. [28] Dungeon Fighter Online had 25 million monthly active users as of November 2012. [29] It reached a total of 600 million users worldwide by 2018, [30] and exceeded 700 million registered users worldwide by March 2020. [31]

The game grossed over $2 billion in revenue as of March 2012. [32] By 2015, it had an annual gross of $1.052 billion. [33] Nexon revealed that Dungeon Fighter Online grossed a revenue of $8.7 billion in just over 10 years after its 2005 debut, more than the combined box office gross of Star Wars , the biggest film franchise at the time. [34] In 2017, Dungeon Fighter Online grossed $1.6 billion, making it the year's second highest-grossing PC game (after League of Legends ) and third highest-grossing video game (after League of Legends and Honor of Kings ). [35] By the end of 2017, the game had exceeded $10 billion in worldwide revenue, [30] becoming one of the most-played and highest-grossing video games of all time. [36]

By March 2018, Dungeon Fighter Online was the highest-grossing PC game of the month, above League of Legends. [37] Dungeon Fighter's $223 million gross in that month was the third highest ever monthly revenue for a free-to-play game. [38] Dungeon Fighter Online was the second highest-grossing digital game of 2018 with $1.5 billion, [39] and again in 2019 with $1.6 billion, [40] bringing its lifetime gross revenue to $13.4 billion as of 2019. [34] [35] [39] [40] As of May 2020, Dungeon Fighter Online has exceeded $15 billion in lifetime gross revenue, making it one of the highest-grossing entertainment media IPs, with its lifetime revenue larger than the box office gross of the Star Wars , Harry Potter and Avengers film series. [31] [41] As of December 2021, the original PC version of Dungeon Fighter Online has grossed over $18 billion in lifetime gross revenue and exceeded 850 million registered users worldwide. [42] [43] [44]

Notes

  1. Korean: 던전앤파이터.
  2. Japanese: アラド戦記, Hepburn: Arado Senki, lit. War Records of Arad

Related Research Articles

<i>MapleStory</i> 2D fantasy MMORPG

MapleStory (Korean: 메이플스토리) is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game, developed by South Korean company Wizet. Several versions of the game are available for specific countries or regions, published by various companies.

<i>Mabinogi</i> (video game) 2004 video game

Mabinogi is a massively multiplayer online role-playing game released by Nexon, and developed by devCAT studio. The name of the game is taken from the Welsh word Mabinogi, a Welsh anthology of legend, and the settings for the game are loosely based on Welsh mythology.

Crazyracing KartRider is an online multiplayer racing game developed by Nexon. It is part of the Crazy Arcade franchise. It earns revenue by selling virtual items within the in-game shop, including different types of vehicles and spraypaints. KartRider features fictitious fantasy vehicles and branded game models based on real-life cars, developed in collaboration with companies such as BMW Korea.

Nexon Co., Ltd. is a South Korean video game publisher. It publishes titles including MapleStory, Dungeon & Fighter, Sudden Attack, and KartRider. Headquartered in Japan, the company has offices in South Korea, the United States, Taiwan and Thailand.

<i>Sudden Attack</i> 2005 video game

Sudden Attack is a free-to-play multiplayer first-person shooter online game developed by the South Korean company GameHi. The North American service for Sudden Attack was terminated on January 29, 2014. A sequel, Sudden Attack 2, was launched in 2016. By June 2020, the game had over 23 million registered users worldwide and grossed over $500 million in lifetime revenue. By December 2021, the game grossed over $600 million.

Fantasy Westward Journey is a MMORPG developed and run by NetEase. It was released for the Microsoft Windows platform in December 2001. The game is the most popular online game in China as of May 2007 by peak concurrent users (PCU), with a peak count of 1.5 million. Registered users reached 25 million by April 2005, with 576,000 peak concurrent players on 198 game servers, considered the fastest growing online game in China at the time. Average concurrent users was reported in August 2006 to be around 400,000. The game uses the same engine as Westward Journey II with a distinctively different graphical style. Both games are inspired by the Chinese novel Journey to the West. Together with Westward Journey II, it is one of the highest-grossing video games of all time, having grossed an estimated $6.5 billion in lifetime revenue, as of 2019 and having 400 million users as of 2015.

<i>Combat Arms</i> 2008 multiplayer first-person shooter game

Combat Arms: Reloaded & Combat Arms: Classic is a free-to-play multiplayer first-person shooter game developed by Nexon and published by VALOFE outside of Korea. The game uses the LithTech game engine to produce its graphics. In July 2012, Combat Arms was also released on Steam.

Dragon Saga, called Dragonica before 2010, is a free-to-play 3D side-scrolling massively multiplayer online role-playing game developed by Barunson Interactive and Gravity Interactive. Development has been ongoing since March 2006. Operation of Dragon Saga is relegated to different publishers for their respective regions. Whilst being free-to-play, the game also includes a cash shop that allows for unique customization of player's characters. The game's commercial launch was in June 2009 in China and October in Europe and October 2010 in North America. Characters created during the open beta testing were carried over to the commercial release.

<i>Atlantica Online</i> 2008 video game

Atlantica Online is a free-to-play (F2P) 3D tactical massively multiplayer online role-playing game (MMORPG) developed by NDOORS Corporation. The game is currently published by Valofe. The game's primary setting is a fantasy-themed alternate history Earth composed of a diverse blend of historical, cultural, allegorical, and mythological elements. The game world is primarily modeled after real-world geography with accessible locations on six of the seven continents as well as the mythical floating continent of Atlantis from which the game's name is derived.

<i>Vindictus</i> 2010 video game

Vindictus is a free-to-play massively multiplayer online role-playing game (MMORPG) created by devCAT, an internal studio of Nexon. The story follows the player character joining a group of mercenaries and going on a series of missions to battle monsters. The gameplay has players exploring dungeons, fighting monsters, and upgrading their characters.

NDOORS Corporation is a Korean gaming corporation and developer of online games and MMORPGs and is a subsidiary of one of the world's largest online gaming companies, Nexon. Its headquarters are located in Seoul, South Korea. NDOORS Corporation first started out as "Intizen co., Ltd" in September 1999, but later changed their name in October 2004 to "Ndoors Corporation." On January 18, 2006, NDOORS Corporation took over Koong Entertainment which meant that NDOORS not only would be able to create PC Games, but PSP2 and PSP console games as well. The current CEO of NDOORS Corporation is Cho, SeongWon. The NDOORS logo can be simplified as "Distinction, Sympathy, and Expansion."

<i>Dragon Nest</i> Free-to-play fantasy MMORPG developed by Eyedentity

Dragon Nest is a free-to-play fantasy MMORPG developed by Eyedentity and available in different regions and languages. Aside from boasting a non-targeting combat and skill system within instance dungeons, Dragon Nest revolves around a rich story which is told in different points of view depending on the player's chosen class. Dragon Nest receives new content, balance patches and cash shop items on a monthly basis. Major expansions that include several new dungeons, Nests, new classes, multiple new features or remake of old ones, extensive class adjustments and a raise on the level cap take place every year.

<i>Crossfire</i> (2007 video game) Online game

Crossfire is an online tactical first-person shooter game developed by Smilegate Entertainment for Microsoft Windows. It was first released in South Korea on May 3, 2007.

<i>Puzzle & Dragons</i> 2012 puzzle video game

Puzzle & Dragons is a puzzle video game with role-playing and strategy elements, developed and published by GungHo Online Entertainment for the iOS, Android, and Amazon Fire platforms.

<span class="mw-page-title-main">Kim Jung-ju</span> South Korean businessman (1968–2022)

Kim Jung-ju, also known as Jay Kim, was a South Korean businessman, investor, and founder of Korea's largest gaming company, Nexon. He was the chairman and CEO of NXC Corporation, the holding company of Nexon, and a partner at Collaborative Fund, a New York-based venture capital firm.

Ghost in the Shell: Stand Alone Complex - First Assault Online, also known simply as First Assault, was a free-to-play online first-person shooter video game developed by South Korean developer Neople and published by Nexon. It was one of adaptations of the anime series Ghost in the Shell: Stand Alone Complex.

<span class="mw-page-title-main">Tencent Games</span> Video game publishing division

Tencent Games is the video game publishing subdivision of Tencent Interactive Entertainment, the digital entertainment division of Tencent Holdings. It has five internal studio groups, including TiMi Studio Group. Tencent Games was founded in 2003 to focus on online games. In 2021, it launched its international Level Infinite brand, which is stated to be operated from its Singapore office.

EA Sports FC Online is a free-to-play massively multiplayer online football game developed by EA Spearhead and published by Nexon, Garena and Tencent. The game was released on 17 May 2018 in South Korea, then for China, Thailand and Vietnam markets in the following month.

<i>DNF Duel</i> 2022 video game

DNF Duel is a fighting video game co-developed by Arc System Works, Eighting and Neople, and published by Nexon. It is a spin-off of the Dungeon & Fighter series and was released for the Microsoft Windows, PlayStation 4, and PlayStation 5 on 28 June 2022. A Nintendo Switch port was released on 20 April 2023.

Dungeon & Fighter, sometimes abbreviated to DNF, is a series of video games created by Neople, a subsidiary of Nexon. While early games were only developed and published by Neople, Nexon began to publish other entries in the series as well as outsource the development to other companies.

References

  1. 1 2 3 "Neople History". Neople. Retrieved August 6, 2009.
  2. "[Dungeon Fighter] Set the launch date for Taiwan". ThisIsGame Global. July 16, 2009. Archived from the original on June 2, 2015. Retrieved September 15, 2009.
  3. "Dungeon Fighter Online officially launches June 9". ThisIsGame Global. Retrieved June 9, 2010.
  4. "Nexon Today Launched Dungeon Fighter Online". mmosite.com. Archived from the original on 2015-04-02. Retrieved February 28, 2015.
  5. 1 2 "Tencent Obtains Exclusive License to Operate Dungeon & Fighter in China" (PDF). Tencent Holdings Ltd. Archived from the original (PDF) on January 2, 2010. Retrieved September 7, 2009.
  6. Uemura, Shiro (2023-08-09). "Q2 2023 Investor Presentation" (PDF). Nexon Investor Relation. Retrieved 2023-08-11.
  7. "GDC 2009: Dungeon Fighter Online, A First Look". GameSpot. Retrieved February 28, 2015.
  8. 1 2 3 "Interview: Dungeon Fighter Online Creator On Korean Hit MMO's Western Transition". Gamasutra . Retrieved September 7, 2009.
  9. 던전앤파이터, 17일 클베 시작 [Dungeon & Fighter Close Beta Starts On The 17th] (in Korean). GG Game. Retrieved September 7, 2009.
  10. 던전앤파이터, 2차 클로즈베타 테스터 모집 [Dungeon & Fighter Recruits 2nd Closed Beta Testers] (in Korean). GG Game. Retrieved September 7, 2009.
  11. 던전 앤 파이터 [Dungeon & Fighter] (in Korean). Game Spot. Archived from the original on July 18, 2011. Retrieved September 8, 2009.
  12. 던전앤파이터, 오픈베타 첫날 동시접속자 1만명 돌파 (in Korean). GG Game. Retrieved September 8, 2009.
  13. "Interview: Herb Yang, Managing Producer for Dungeon Fighter Online". 2D-X. Archived from the original on August 7, 2009. Retrieved September 7, 2009.
  14. "GDC 2009: Dungeon Fighter Online, A First Look". GameSpot. Archived from the original on September 25, 2009. Retrieved September 13, 2009.
  15. "Exclusive Interview with Nexon's Min Kim". Ten Ton Hammer. April 2009. Retrieved September 13, 2009.
  16. "Dungeon Fighter Online Heads to Closed Beta". Warcry Network. Archived from the original on August 2, 2009. Retrieved September 14, 2009.
  17. "Nexon America Establishes Early Access Beta for Dungeon Fighter Online". GamersHell.com. Retrieved September 14, 2009.
  18. "[UPDATE] Dungeon Fighter Online Official Launch Countdown – Clean Slate Event". Nexon. Archived from the original on June 13, 2010. Retrieved June 8, 2010.
  19. "DFO Closing FAQ". Nexon America. Archived from the original on 2013-04-09. Retrieved April 2, 2013.
  20. "Dungeon Fighter Online returns from the dead". Massively. Archived from the original on May 15, 2014. Retrieved May 14, 2014.
  21. "Dungeon Fighter Online". Facebook. Retrieved February 28, 2015.
  22. "Dungeon Fighter Online". Facebook. Retrieved February 28, 2015.
  23. "Season 2 - Act 01. Reborn | Dungeon Fighter Online". www.dfoneople.com. Retrieved 2016-09-19.
  24. "Dungeon Fighter Online on Steam". store.steampowered.com. Retrieved 2016-09-19.
  25. "Season 3 - Act 01. PANDEMONIUM | Dungeon Fighter Online". www.dfoneople.com. Retrieved 2017-03-16.
  26. "Season 4. Act 01. Origin | Dungeon Fighter Online". www.dfoneople.com. Retrieved 2018-02-27.
  27. "Season 5. Act 01. Harlem | Dungeon Fighter Online". www.dfoneople.com. Retrieved 2019-04-02.
  28. "Dungeon Fighter Online passes 3 million concurrent users". GamesIndustry.biz. 24 August 2012. Retrieved February 28, 2015.
  29. "Avoiding latency-related revenue caps in MMO games". SuperData Research. 20 November 2012. Archived from the original on 10 May 2020.
  30. 1 2 "Dungeon Fighter Online gross lifetime revenue exceeds $10bn". GamesIndustry.biz . June 21, 2018.
  31. 1 2 "Investor Presentation Q1 2020" (PDF). Nexon. May 13, 2020. Retrieved 12 October 2020.
  32. "Nexon Investor Presentation - FY2012 Q2" (PDF). Nexon. 2012. Retrieved February 28, 2015.
  33. "Archived copy". Archived from the original on 2017-09-01. Retrieved 2017-09-01.{{cite web}}: CS1 maint: archived copy as title (link)
  34. 1 2 "Nexon courts Western game developers with creativity pitch". VentureBeat . March 6, 2017.
  35. 1 2 "2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA" (PDF). SuperData Research. January 25, 2018.
  36. Palumbo, Alessio (26 December 2018). "Project BBQ Is a New 3D Dungeon Fighter Online Game Made with Unreal Engine 4 for PC". WCCFtech. Retrieved 27 January 2019.
  37. "Worldwide digital games market: March 2018". SuperData Research. April 26, 2018. Archived from the original on February 7, 2019. Retrieved May 3, 2018.
  38. "Fortnite made $318 million in May". Business Insider . June 28, 2018.
  39. 1 2 "Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review". SuperData Research. Archived from the original on 21 January 2019. Retrieved 19 January 2019.
  40. 1 2 "2019 Year In Review: Digital Games and Interactive Media". SuperData Research . Nielsen Media Research. Archived from the original on 9 April 2020. Retrieved 12 January 2020.
  41. "Nexon's Highly Anticipated Mobile Dungeon&Fighter will Launch in China on August 12". Business Wire . Nexon. June 26, 2020. Retrieved October 11, 2020.
  42. Mahoney, Owen; Uemura, Shiro (February 8, 2022). "Investor Presentation Q4 2021" (PDF). Nexon. p. 38. Retrieved 20 April 2022.
  43. Hyeong-woo, Kan (March 24, 2022). "Nexon launches Dungeon & Fighter Mobile". The Investor . Retrieved 20 April 2022.
  44. Hyeong-woo, Kan (23 March 2022). "Nexon launches Dungeon & Fighter Mobile". The Korea Herald . Retrieved 20 April 2022.