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The series was directed by Mamoru Kanbe up until episode 63, with Nanako Shimazaki taking over the role starting from episode 64. Kenji Konuta handled series composition starting from episode 27. Atsushi Suzuki is designing the characters and Takahiro Obata is composing the music. Up until episode 40, the opening theme song “Maybe Baby” was performed by Kyary Pamyu Pamyu. From episode 41 to episode 112, the opening theme song “Isshin Doutai” was also performed by Kyary Pamyu Pamyu. Since episode 113 the new opening theme song is "OEDOEDO" by Kyary Pamyu Pamyu. While up until episode 19, Wolpis Kater and NayutalieN performed the ending theme song "Ninjalaic Ninja". From episode 20 and up until episode 40, the ending theme song "SHINOBI TOP SECRET" was performed by Wienners. From episode 41 and up until episode 57, the anime presented another ending theme song, named “Friendship March” which is performed by Fantastic Paisen. From episode 58 to episode 65, the ending theme, titled “Ninja Remotion” was performed by Ange☆Reve. From episode 66 to episode 79, the anime revealed a 5th ending theme song, titled “Radice” which is performed by Wolpis Kater and Neru. From episode 80 to episode 100, another ending theme song was unveiled, titled, “Appare! Extreme Ninja” by SHARE LOCK HOMES. From episode 101 to episode 124, the ending theme, named "You and Doron in Broad Daylight" by Pop Shinanaide, was played. From episode 125 to episode 148, the ending theme was "TKG Syndrome" by Miyu Kaneko. Starting with episode 149, the new ending theme is "Night Before A Dance" by Panda Dragon. [18] The anime began streaming with English subtitles on the game's official YouTube channel on January 13, 2022. Episodes are released every Thursday at 7:00 p.m. (PT) and only available for one week. [19]
The overall visual style of Ninjala has been widely compared to Nintendo's Splatoon franchise. [20] [9] [21] Jordan Devore of Destructoid felt that Ninjala was hard to judge based on its early multiplayer demo at E3, noting the lack of playable weapons beyond baseball bats (though noticing that yo-yos had appeared as a disabled option in the menus), a need to improve the "flow and feel" of its gameplay, and the lack of "good" lock-on targeting functionality. However, he felt that "there's something to this gum-loving ninja concept for sure", and that Ninjala was "worth following". He argued that alongside Splatoon, there was "plenty of room for more colorful, poppy, kid-friendly multiplayer games". [21] IGN similarly noted that its concept felt like "Splatoon meets Arms ", and that "if GungHo makes good on delivering creative weaponry and polishes up the combat, Ninjala might just have what it takes to beat Nintendo at its own game." [20]
Following the 2020 open beta, Connor Sheridan of GamesRadar+ noted that the game's fundamentals had an initial learning curve (especially in comparison to Splatoon), but that "figuring out how to string attacks together for maximum points and minimum chance of reprisal" had a strategic depth similar to fighting games, and that he was "pleasantly surprised" by the number of character customization options. [3] Siliconera described the game as "trying to appeal to the fans of its larger cousin [Splatoon] without replacing it", noting that the drone mechanic added a "MOBA-like" progression that could potentially influence strategy among coordinated teams, but that the tutorial video provided by the beta was "not particularly effective at explaining the uses and advantages of each kind of attack" as opposed to an in-game tutorial, and the server capacity issues from the beta showed that there was "still significant work to do to build a stable environment for launch next month". [22]
Aggregator | Score |
---|---|
Metacritic | 68/100 [23] |
Publication | Score |
---|---|
Destructoid | 6.5/10 [24] |
GameSpot | 6/10 [25] |
Nintendo Life | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
USgamer | 3/5 [27] |
Nintendo Life gave the game 7 of 10. They praised the art style, the overall gameplay, weapons, customisation options and gyro controls, but were critical of the story mode, tutorial mode, some notable gameplay aspects (such as the parrying system) and single-use items. [28]
Michael Therkelsen from Gayming Magazine stated "While battle game-play is relatively easy, the customization of your avatar and in-game stores are quite difficult to figure out", also criticizing the game for being "ultimately too repetitive". [29]
Ninjala reached 10 million downloads as of February 2023. [30]
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