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At the beginning of the 1970s, video games existed almost entirely as novelties passed around by programmers and technicians with access to computers, primarily at research institutions and large companies. 1970 marked a crucial year in the transition of electronic games from academic to mainstream, with developments in chess artificial intelligence and in the concept of commercialized video games.
While the technology that later became the Odyssey by Magnavox was stalled in development, the game which would become Computer Space began development in this period. In computer games, BASIC games written by high school and college students circulated among different time-sharing computer networks via user’s societies. Some of these programs would later be distributed as type-in listings via books and magazines. The first national competition of chess programs was held, drawing attention to advances in artificial intelligence across various fields.
APL is a programming language developed in the 1960s by Kenneth E. Iverson. Its central datatype is the multidimensional array. It uses a large range of special graphic symbols to represent most functions and operators, leading to very concise code. It has been an important influence on the development of concept modeling, spreadsheets, functional programming, and computer math packages. It has also inspired several other programming languages.
BASIC is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required writing custom software, which only scientists and mathematicians tended to learn.
A disk operating system (DOS) is a computer operating system that resides on and can use a disk storage device, such as a floppy disk, hard disk drive, or optical disc. A disk operating system provides a file system for organizing, reading, and writing files on the storage disk, and a means for loading and running programs stored on that disk. Strictly speaking, this definition does not include any other functionality, so it does not apply to more complex OSes, such as Microsoft Windows, and is more appropriately used only for older generations of operating systems.
IBM mainframes are large computer systems produced by IBM since 1952. During the 1960s and 1970s, IBM dominated the computer market with the 7000 series and the later System/360, followed by the System/370. Current mainframe computers in IBM's line of business computers are developments of the basic design of the System/360.
Computer operating systems (OSes) provide a set of functions needed and used by most application programs on a computer, and the links needed to control and synchronize computer hardware. On the first computers, with no operating system, every program needed the full hardware specification to run correctly and perform standard tasks, and its own drivers for peripheral devices like printers and punched paper card readers. The growing complexity of hardware and application programs eventually made operating systems a necessity for everyday use.
The Michigan Terminal System (MTS) is one of the first time-sharing computer operating systems. Created in 1967 at the University of Michigan for use on IBM S/360-67, S/370 and compatible mainframe computers, it was developed and used by a consortium of eight universities in the United States, Canada, and the United Kingdom over a period of 33 years.
System software is software designed to provide a platform for other software. Examples of system software include operating systems (OS).
Lunar Lander is a genre of video games loosely based on the 1969 landing of the Apollo Lunar Module on the Moon. In Lunar Lander games, players control a spacecraft as it falls toward the surface of the Moon or other astronomical body, using thrusters to slow the ship's descent and control its horizontal motion to reach a safe landing area. Crashing into obstacles, hitting the surface at too high a velocity, or running out of fuel all result in failure. In some games in the genre, the ship's orientation must be adjusted as well as its horizontal and vertical velocities.
Star Trek is a text-based strategy video game based on the Star Trek television series (1966–69) and originally released in 1971. In the game, the player commands the USS Enterprise on a mission to hunt down and destroy an invading fleet of Klingon warships. The player travels through the 64 quadrants of the galaxy to attack enemy ships with phasers and photon torpedoes in turn-based battles and refuel at starbases. The goal is to eliminate all enemies within a random time limit.
Georgy Maximovich Adelson-Velsky was a Soviet mathematician and computer scientist.
Hamurabi is a text-based strategy video game of land and resource management. It was first developed under the name King of Sumeria or The Sumer Game by Doug Dyment in 1968 at Digital Equipment Corporation as a computer game for fellow employee Richard Merrill's newly invented FOCAL programming language.
The IBM System/360 Model 67 (S/360-67) was an important IBM mainframe model in the late 1960s. Unlike the rest of the S/360 series, it included features to facilitate time-sharing applications, notably a Dynamic Address Translation unit, the "DAT box", to support virtual memory, 32-bit addressing and the 2846 Channel Controller to allow sharing channels between processors. The S/360-67 was otherwise compatible with the rest of the S/360 series.
Kotok-McCarthy, also known as A Chess Playing Program for the IBM 7090 Computer was the first computer program to play chess convincingly. It is also remembered because it played in and lost the first chess match between two computer programs. A pseudocode of the program is in Figure 11.15 of.
Kaissa was a chess program developed in the Soviet Union in the 1960s. It was named so after Caissa, the goddess of chess. Kaissa became the first world computer chess champion in 1974 in Stockholm.
The history of IBM mainframe operating systems is significant within the history of mainframe operating systems, because of IBM's long-standing position as the world's largest hardware supplier of mainframe computers. IBM mainframes run operating systems supplied by IBM and by third parties.
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s. During this time there was a wide range of devices and inventions corresponding with large advances in computing technology, and the actual first video game is dependent on the definition of "video game" used.
Vladimir L’vovich Arlazarov (Russian: Арлазаров Владимир Львович) is a Russian computer scientist born in Moscow.
Albert Lindsey Zobrist is an American computer scientist, games researcher, and inventor of the famous Zobrist Hashing, which was published in 1970. He is further author of the first Go program in 1968 as part of his PhD Thesis on pattern recognition at the Computer Science Department of the University of Wisconsin.
Mainframe computers are computers used primarily by businesses and academic institutions for large-scale processes. Before personal computers, first termed microcomputers, became widely available to the general public in the 1970s, the computing industry was composed of mainframe computers and the relatively smaller and cheaper minicomputer variant. During the mid to late 1960s, many early video games were programmed on these computers. Developed prior to the rise of the commercial video game industry in the early 1970s, these early mainframe games were generally written by students or employees at large corporations in a machine or assembly language that could only be understood by the specific machine or computer type they were developed on. While many of these games were lost as older computers were discontinued, some of them were ported to high-level computer languages like BASIC, had expanded versions later released for personal computers, or were recreated for bulletin board systems years later, thus influencing future games and developers.
The Sumerian Game is an early text-based strategy video game of land and resource management. It was developed as part of a joint research project between the Board of Cooperative Educational Services of Westchester County, New York and IBM in 1964–1966 for investigation of the use of computer-based simulations in schools. It was designed by Mabel Addis, then a fourth-grade teacher, and programmed by William McKay for the IBM 7090 time-shared mainframe computer. The first version of the game was played by a group of 30 sixth-grade students in 1964, and a revised version featuring refocused gameplay and added narrative and audiovisual elements was played by a second group of students in 1966.