Nihon Bussan

Last updated
Nihon Bussan Co. Ltd.
日本物産株式会社
Native name
日本物産株式会社
Romanized name
Nihon Bussan Kabushiki gaisha
Type Public
Industry Video game industry
FoundedOctober 1970;53 years ago (October 1970)
FounderSueharu Torii
DefunctDecember 15, 2015;8 years ago (December 15, 2015)
FateClosed, properties sold to Hamster Corporation
Headquarters,
Japan
Area served
Worldwide
Key people
  • Sueharu Torii
  • (president and CEO)
  • Kazuo Torii
  • (executive director)
Products
  • Video games
  • Arcade cabinets
  • Slot machines
  • Yachts
Number of employees
30

Nihon Bussan Co. Ltd. [lower-alpha 1] was a Japanese video game developer and publisher headquartered in Kita, Osaka. [1] In the past they had also manufactured and sold yachts. [2]

Contents

The main video game brand of the company was Nichibutsu (日物、ニチブツ), with adult video games (mainly strip mahjong arcade games) coming under the Sphinx (スフィンクス) brand. [3] The company used a horned owl for its official logo. [4]

In March 2014, Nihon Bussan sold its video game library to Hamster Corporation due to the decision of original founder Sueharu Torii to retire. The company was disbanded on December 15, 2015. [5]

History

Nichibutsu sponsored the Lotus F1 team from 1991 to 1993; pictured is the Lotus 102D bearing their logo Lotus102d.jpg
Nichibutsu sponsored the Lotus F1 team from 1991 to 1993; pictured is the Lotus 102D bearing their logo

The company's founder Sueharu Torii established Nihon Bussan in October 1970 in Kita-ku, Osaka. They begin their activities by mainly selling arcade machines. In 1972, the company was incorporated as Nihon Bussan Co., Ltd with a capital of 3 million yen. [6]

In 1976, Nihon Bussan made its debut as a manufacturer to the Amusement Machine Show and opened a Tokyo office in 1978. [6] 1978 also saw Nihon Bussan entering the arcade game market, when they debuted with a copy of the game Breakout called Table Attacker. [7] The same year, Nihon Bussan settled with Taito by paying a license fee to launch a copy of Space Invaders titled Moon Base. [8] Also in 1979, a business alliance was formed with Namco for a clone of Galaxian called Moon Alien. Originally intended as a limited release, Nihon Bussan violated the manufacturing agreement by producing the title in more units than the agreement called for and ended up paying Namco the excess of the license fee. [9] Nihon Bussan continued to release successful titles such as Moon Cresta and Crazy Climber . [10]

In 1983, the company developed Jangou Night which features the industry's first undressing elements and established the genre of strip mahjong games. [11] In 1984, Nihon Bussan developed Tube Panic, the industry's first board game equipped with a rotation feature. [12] From the mid-1980s, Nihon Bussan released Terra Cresta and Cosmo Police Galivan that made use of Yamaha YM3812 FM sound. [13]

Nihon Bussan entered the home video game market in 1983 by developing a console of their own, the My Vision, and in 1986 released their first NES title, MagMax , followed by the MSX in 1989; the same year also saw the release of the company's last mainstream arcade game, Sky Robo (Tatakae! Big Fighter in Japan) before switching to exclusively produce strip mahjong titles for that market; in 1992, the company left JAMMA after the arcade industry began showing concerns about increasingly risque material in their strip mahjong games. [14] In 1990, Nihon Bussan released console-first titles for the PC Engine such as F1 Circus which became a major hit. During the height of the F1 Circus series, Nihon Bussan sponsored Team Lotus from 1991 to 1993; the sponsorship agreement allowed Lotus to appear as the only licensed team in the F1 Circus titles until Nichibutsu obtained a complete license from Formula One Constructors Association.

Nihon Bussan began releasing games for the Mega Drive in 1991, SNES in 1992, Sony PlayStation in 1995 and for the Sega Saturn in 1996. Some of the titles were mahjong titles, with their PC Engine game Sexy Idol Mahjong featuring strip elements from their arcade titles.

In March 2009, the company partnered with D4 Enterprise to reprint and distribute Nihon Bussan retro games for its Project EGG service. [15]

In March 2014, Nihon Bussan sold the rights of all video games to Hamster Corporation. [16] Hamster had approached founder Sueharu Torii for a licensing agreement of Nihon Bussan's games. Torii opted instead to sell outright the company's video game library and to retire.

Timeline

List of Nihon Bussan games

Paddle game

Shooter

Action

Quiz

Puzzle

Sports

Action role-playing

Casino

Mahjong

Notes

  1. Japanese: 日本物産株式会社, Hepburn: Kabushiki gaisha

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References

  1. "Nichibutsu Fact Book Archived 2010-02-21 at the Wayback Machine ." Nihon Bussan. Retrieved on February 19, 2010.
  2. "Yacht impressions page". Archived from the original on 2019-02-18. Retrieved 2014-11-18.
  3. Sphinx also released the game in the name of Nihon Bussan and it is listed on the home page. Mahjong Hanafuda product list Archived 2013-07-04 at the Wayback Machine
  4. At Famitsu released in 1990, Nichibutsu mark is described as designed the owl, which is called the God of happiness motif.
  5. "Notice Regarding Company Dissolution" (in Japanese). Civil Legal Association. December 2015. Archived from the original on December 6, 2020. Retrieved December 5, 2020.
  6. 1 2 "The Arcade Flyer Archive - Video Game Flyers: Frontier Spirit of Amusement, Nichibutsu".
  7. Shooting Game Side Volume 11, page 31 (February 7, 2015; Japanese)
  8. Game Machine March 1, 2001 issue (Japanese)
  9. Game Machine June 15, 2001 issue (Japanese)
  10. Business Japan – Volume 29, Page 125 Nihon Kōgyō Shinbunsha – 1984 "The wider this trend expands, the deeper these game machines lead the people into the world of dreams and fantasy. Nichibutsu, Japan's unique game machine manufacturer which started earlier than other similar makers the full utilization of the most advanced technology, is determined to come out with products which the people want to play with."
  11. "Goodbye to Nichibutsu" interview with company president Sueharu Torii (November 6, 1992 issue of Famitsu)
  12. Shooting Game Side Volume 10 (September 26, 2014, Japanese) Archived 2014-10-20 at the Wayback Machine
  13. "Project EGG – participating companies list". Amusement-Center.com (in Japanese). Archived from the original on 2013-03-18. Retrieved 2014-11-18.
  14. 1 2 [麻雀ゲームの審査に不満を示した日本物産の退会で議論」, Game Machine issue 420 (1992), p. 3 (Japanese)]
  15. D4 enterprise Project EGG/Value-Press press release
  16. NEWS RELEASE.
  17. Game Machine No. 15 (April 2014, Japanese)
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  19. 1 2 Lewin, Gene (January 15, 1984). "Gene's Judgements: Critiquing AMOA Show Conversions, Dedicated Games". Play Meter . Vol. 10, no. 2. pp. 60–2, 78.
  20. Sharpe, Roger C. (July 15, 1985). "Critic's Corner" (PDF). Play Meter . Vol. 11, no. 13. pp. 25–31.
  21. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 246. Amusement Press, Inc. 15 October 1984. p. 31.
  22. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 247. Amusement Press, Inc. 1 November 1984. p. 31.
  23. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 250. Amusement Press, Inc. 15 December 1984. p. 29.
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